Do you think this would work(well)?
Elementalist/Monk
Level: 20
Energy Storage: 9 (8+1)
Fire Magic: 15 (12+3)
Healing Prayers: 10
Protection Prayers: 2
Mind Blast [Elite] (Fire Magic)
Target foe is struck for 60 fire damage. If you have more Energy than target foe, you gain 9 Energy.
Energy:5 Cast:1 Recharge:2
Fireball (Fire Magic)
Send out a ball of fire that strikes target foe and all adjacent foes for 112 fire damage.
Energy:10 Cast:2 Recharge:7
Mark of Rodgort (Fire Magic)
Target foe and all nearby foes are Hexed with Mark of Rodgort. For 35 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 4 second(s).
Energy:15 Cast:1 Recharge:15
Flame Djinn's Haste (Fire Magic)
All adjacent foes are struck for 120 fire damage. For 20 seconds, you move 33% faster.
Energy:10 Cast:0.75 Recharge:10
Glyph of Concentration (Elementalist other)
For 15 seconds, your next 2 Spells cannot be interrupted, and ignore the effects of being Dazed.
Energy:5 Cast:1 Recharge:10
Heal Party (Healing Prayers)
Heal entire party for 70 Health.
Energy:15 Cast:2 Recharge:2
Fire Attunement (Fire Magic)
For 60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.
Energy:10 Cast:2 Recharge:45
Convert Hexes (Protection Prayers)
Remove all Hexes from target other ally. For 10 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.
Energy:15 Cast:1 Recharge:12
Mind Blast/HP for HA
Hyprodimus Prime
Sir Pandra Pierva
Too much support if you ask me..
Dorp convert for rez.
Heal party is a classic one just dont spam it. Also rodgorts might be better if you are running a spike
Dorp convert for rez.
Heal party is a classic one just dont spam it. Also rodgorts might be better if you are running a spike
Fluffy Butt
Ever considered [card]Lightning Hammer[/card] x 6 = Spike
(106 Damage x 6 Players) x 25% Armor Penetration =
-824 Damage on AL 60
-724 Damage on AL 70
-636 Damage on AL 80
Do I hear a Spike?!
Mind Blast Might not do as good. To much Support, not enough damage.
(106 Damage x 6 Players) x 25% Armor Penetration =
-824 Damage on AL 60
-724 Damage on AL 70
-636 Damage on AL 80
Do I hear a Spike?!
Mind Blast Might not do as good. To much Support, not enough damage.
ZenRgy
Quote:
Originally Posted by Fluffy Butt
Mind Blast Might not do as good. To much Support, not enough damage.
I lol'd.
Mind Blast is pretty much the meta fire ele in HA.
Drop Fireball for [skill]Rodgort's Invocation[/skill]. Glyph of concentration is alright, but you can bring something else like [skill]Flame Burst[/skill] Or drop the heal party + convert and bring [skill]Hex Breaker[/skill] which makes it easier to run relics. Or /Rt and bring Death Pact Signet. Additionally, you could drop say, Mark of Rodgort for Tenai's/Searing Heat. It's nice for clearing altars.
Depends how the team build is but the standard skills are Mind Blast / Rodgort's Invo / Fire Attune / A Res.
It really depends on your team, and what you're facing.
Mind Blast is pretty much the meta fire ele in HA.
Drop Fireball for [skill]Rodgort's Invocation[/skill]. Glyph of concentration is alright, but you can bring something else like [skill]Flame Burst[/skill] Or drop the heal party + convert and bring [skill]Hex Breaker[/skill] which makes it easier to run relics. Or /Rt and bring Death Pact Signet. Additionally, you could drop say, Mark of Rodgort for Tenai's/Searing Heat. It's nice for clearing altars.
Depends how the team build is but the standard skills are Mind Blast / Rodgort's Invo / Fire Attune / A Res.
It really depends on your team, and what you're facing.
Div
I wouldn't bother running something like that in HA. Mind blast is a great bar to run, but not with those skills. Tell your monks to grow some balls and deal with not having 30 layers of off-monk defense and party heals. Do I hear a fluffy is bad at the game? That is all.