20% mods ponder

GhostHand

GhostHand

Ascalonian Squire

Join Date: Feb 2006

Kaos League

Mo/

Lets say I have, for example, a wand and an off handed item. They both contain a half skill recharge mod of 20%. How is the in game math coded to deal with this scenario?
Would it come out as (2)(1/5) = 2/5 = 40%, or would it be like two seperate instances of rolling for 1/5.
In the case of the second scenario the odds would be the same as just having 1 mod because the 2 instances of 1/5 would be 2/10 which is still 20%. Hmmmmmm. If you don't see what i mean then think of rolling two 5 sided die where the favored result would be to get whatever number you choose on either die. Lets just say you had to roll a 1 on either die to get the desired result. This is 2 chances out of 10 = 20%
Any insight out there is needed. Thx

XiaoTheBlade

XiaoTheBlade

Lion's Arch Merchant

Join Date: Apr 2007

Southern England

Reign Of Shadows

P/W

I think it stacks to 40%

GhostHand

GhostHand

Ascalonian Squire

Join Date: Feb 2006

Kaos League

Mo/

Yes i suspect that it might, but besides going out and casting the same spell over and over and counting the hrt's you get there is no credibility in just saying it does without some insight into the games code.

Rathcail

Jungle Guide

Join Date: Jan 2006

Two separate checks for the 20%.

Edit: Misinformation removed.

Fury Incarnate

Fury Incarnate

Lion's Arch Merchant

Join Date: Nov 2006

Connecticut, USA

R/

I believe they are added together, though that's simply from observation.

However, your math is wrong. If the two are not added to 40%, you will have a 36% chance with the 20% mod applied twice. This is simple statistics:

Possibility 1: First mod works (20% chance)
---> Second mod works (20% chance)
-Net chance: 4%
---> Second mod fails (80% chance)
-Net chance: 16%
Possibility 2: First mod fails (80% chance)
---> Second mod works (20% chance)
-Net chance: 16%
---> Second mod fails (80% chance)
-Net chance: 64%

In any case but the last, at least one of the two mods works and you succeed in recharging the spell twice as fast.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Not this again. Answer is here: http://www.guildwarsguru.com/forum/s...php?t=10040956
It's in the FAQ Sticky thread at the top of this forum. Note there is a cap on cast/recharge reduction of 50%, so the 4% chance of both mods will not result in 25%. If both mods trigger, it will only result in a 50% reduction, the second effect will no longer trigger.

edit: Fury's got it. Basically:

64% chance: Nothing happens.
32% chance: One mod triggers; 50% reduced cast/recharge, whichever mod it is.
4% chance: Both mods trigger, but the cap results in only 50%, not 25%.

Rathcail

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by MisterB
If both mods trigger, it will only result in a 50% reduction, the second effect will no longer trigger.
Hah, it's been too long since I played mage types seriously. I missed the update that capped the speeds.

GhostHand

GhostHand

Ascalonian Squire

Join Date: Feb 2006

Kaos League

Mo/

Quote:
Originally Posted by MisterB
Not this again. Answer is here: http://www.guildwarsguru.com/forum/s...php?t=10040956
It's in the FAQ Sticky thread at the top of this forum. Note there is a cap on cast/recharge reduction of 50%, so the 4% chance of both mods will not result in 25%. If both mods trigger, it will only result in a 50% reduction, the second effect will no longer trigger.

edit: Fury's got it. Basically:

64% chance: Nothing happens.
32% chance: One mod triggers; 50% reduced cast/recharge, whichever mod it is.
4% chance: Both mods trigger, but the cap results in only 50%, not 25%.
Yea thx for the link i was confused till i studied Savio's graph; I think I almost understand how that works lol.