EoTN HM missions-H&H?
Wolala Wagaga
hi guys, i am thinking of filling up my HM hero book, and wondering which ones you find cannot be done wiht H&H. i hav done 2 of the easy ones so far (curse of norn bear, time of heroes) with my H&H, and wondering which ones i will be needing help from other players. thanks for the advice!
Bassu
Each can be done with H/H, at least I did it. Mostly with Sab's 3 necro builds. Only one that was pain in the ass was Destruction Depths. Oh, and Assault on the Stronghold can sometimes be hard, just make sure you point the siege at left archers then a prot or 2 on ramming beasty and then it's just clearing the base.
Proff
Assault on the Stronghold is hard to do, everything else is easily done with heroes and henches.
Wolala Wagaga
kk thanks guys! i will give them a shot... might ask a guildie to help with assault on stronghold then ^^
yishin
Actually assault on stronghold is quite easy.
You need to get your team wiped out near the charr archers, you will then spawn inside the fort. After that it's quite easy. The group of charr with the flameshielders (are bugged anyways) but must be killed to get the reward. Then go to where the destroyers spawn. Let the destroyers and the charr (with boss) fight each other. Kill the rest and voila.
I only did destruction depths with the help of a friend (and lots of consumables), and the rest I h/h (multiple times to farm max the asuran etc titles).
goodluck
You need to get your team wiped out near the charr archers, you will then spawn inside the fort. After that it's quite easy. The group of charr with the flameshielders (are bugged anyways) but must be killed to get the reward. Then go to where the destroyers spawn. Let the destroyers and the charr (with boss) fight each other. Kill the rest and voila.
I only did destruction depths with the help of a friend (and lots of consumables), and the rest I h/h (multiple times to farm max the asuran etc titles).
goodluck
wetsparks
I found assault on the stronghold easy, but I couldn't for the life of me h/h Warband of brothers. Saw some people going for it one day, figured what the hell, and breezed through it (with questionable monk builds to boot).
Teutonic Paladin
I did all of them with H/H. Blood Washes Blood and Assault gave me trouble. Blood Washes Blood just took a party revision to power through the monk boss at the end. For Assault I brought Life Barrier and Bond on a hero, and bonded the Ram, while bonded he shoiuld be able to take the gate down in 1 or 2 trips on his own then you can move in and just run over the charr mobs.
Richardt
Assault is really easy. Set up a hero Monk as a bonder. Disable the enchants she/he will be maintaining, then bond the dino. Position the monk close enough to keep the bonds on the dino and just kill the charr
It may take a little practice, but it's not bad.
As for Warband, if you're careful it's not bad. For the end part, you'll have to pull the Effigies-you'll notice there's a set of alcoves at the end with a couple of Charr-kill those and pull from there. It's a natural choke point to make tanking easy and you can normally pull teh Charr first, then the Effigies. Then the boss is a piece of cake.
Blood Washes Blood is brutal-first you have to fight off a bunch of Spectral Vaettirs. Then the final part you have to fight a boss.....my advice, kill one side, then go up from behind on the other side. Makes it alot easier. Oh, and bring like Honeycombs or Powerstone...you'll need it!
For Finding the Bloodstone, a prot monk with PS is a must. Those Ettin hit hard!
For G.O.L.E.M you might want to get a buddy and split up-just like in NM.
DD isn't to bad-get a buddy and run two sets of Sab's builds XD
And finally, for Time for Heroes, use the interupt/Pain Inverter trick. Just put PI on the "Great" Destroyer, interupt him and watch him kill himself lol.
The rest were pretty much straightforward and strategy compares to NM.
It may take a little practice, but it's not bad.
As for Warband, if you're careful it's not bad. For the end part, you'll have to pull the Effigies-you'll notice there's a set of alcoves at the end with a couple of Charr-kill those and pull from there. It's a natural choke point to make tanking easy and you can normally pull teh Charr first, then the Effigies. Then the boss is a piece of cake.
Blood Washes Blood is brutal-first you have to fight off a bunch of Spectral Vaettirs. Then the final part you have to fight a boss.....my advice, kill one side, then go up from behind on the other side. Makes it alot easier. Oh, and bring like Honeycombs or Powerstone...you'll need it!
For Finding the Bloodstone, a prot monk with PS is a must. Those Ettin hit hard!
For G.O.L.E.M you might want to get a buddy and split up-just like in NM.
DD isn't to bad-get a buddy and run two sets of Sab's builds XD
And finally, for Time for Heroes, use the interupt/Pain Inverter trick. Just put PI on the "Great" Destroyer, interupt him and watch him kill himself lol.
The rest were pretty much straightforward and strategy compares to NM.
wetsparks
for golem, I did the 3 necro build, put the three heroes on one side, me and the other henchman took the other, I never had to even go check on the three necros, they did that well. my henchman were mesmer, monk, necro and ranger (i was a warrior).
mazey vorstagg
You can do them all with H/H, the only two you need something specific for are Assault (bonder) and Great Destroyer
bifter
Don't need bonder for assault, I've done it by dieing and ressing inside the fortress, and also just by camping the charr spawn points on one side and ganking the charr rangers through the wall. Both worked out fine.
Hobbs
Shielding Hands and a few heals makes the Saurus not die in HM that's how I did it.
Boren Supremecy
Quote:
So basically like everyone is saying get a group for DD and Warband and that should be it but i rocked DD w/ H/H since i have my own way of dealing w/ the norn part of the mission and pugs dont trust me
mazey vorstagg
I've done Warband with the Necro trio, devona, henchy monks, me (warder ele, with Ebon Vanguard skills), and either eve or cynn.
The only hard bit of warband is near the beginning of the second level with these huges mobs full of healers. The trick is just pull them away, inch by inch and hope the healers don't run after them healing. The key to that dungeon is just pulling, pulling all over.
The only hard bit of warband is near the beginning of the second level with these huges mobs full of healers. The trick is just pull them away, inch by inch and hope the healers don't run after them healing. The key to that dungeon is just pulling, pulling all over.
Xylia
Quote:
Originally Posted by Togira Ikonaka
Shielding Hands and a few heals makes the Saurus not die in HM that's how I did it.
Mark of Protection and Spirit Bond are useful, as well.
I thought the hardest missions were (in this order): Destruction's Depths, Blood Washes Blood, Assault on the Stronghold. All of them are quite doable with H/H, though.
I thought the hardest missions were (in this order): Destruction's Depths, Blood Washes Blood, Assault on the Stronghold. All of them are quite doable with H/H, though.
the_jos
Destruction Depths is doable with H&H, but one extra human player makes it a lot easier to do. If you decide to H&H, remember that Deep Wound and Daze make things a lot easier.
I remember doing Assault H&H on my mesmer and wondering why it got that much harder than I was used to. Then I noticed the HM icon. So it's very doable H&H.
I remember doing Assault H&H on my mesmer and wondering why it got that much harder than I was used to. Then I noticed the HM icon. So it's very doable H&H.
Miss Puddles
the only one i tried multiple times and failed with h/h was assault on the stronghold.
Anduin
Ok, for Assault on the Stronghold, I helped the Charr beat the closest group, then I flagged my heroes up against the gate. Then, I pulled the group guarding the left devourer over to the friendly charr group on the right and left them to fight it out.
When the last group was dead, the archers spawned. My group managed to kill them with maybe a death here and there. I did this to get party wiped and res on the other side, but instead my team managed to stay alive and keep the saurus alive when he got to the gate, breaking it down in one go. After that, it was business as usual. Made it extremely easy.
For Blood Washes Blood, I brought Ursan's Blessing with me. Starting from Longeye's, I ran across Borja Marches without fighting a single monster. Once in Jaga, I pulled the groups closest to the sacred altar one by one (sometimes two groups came at once, but it was no big deal). Back in Borja and in the actual quest, I headed south and killed the group of Mandragors right there, then I ran to the southern most gate into the base, and killed them all. Much, much, much faster and easier.
When the last group was dead, the archers spawned. My group managed to kill them with maybe a death here and there. I did this to get party wiped and res on the other side, but instead my team managed to stay alive and keep the saurus alive when he got to the gate, breaking it down in one go. After that, it was business as usual. Made it extremely easy.
For Blood Washes Blood, I brought Ursan's Blessing with me. Starting from Longeye's, I ran across Borja Marches without fighting a single monster. Once in Jaga, I pulled the groups closest to the sacred altar one by one (sometimes two groups came at once, but it was no big deal). Back in Borja and in the actual quest, I headed south and killed the group of Mandragors right there, then I ran to the southern most gate into the base, and killed them all. Much, much, much faster and easier.
Sauron the Evil
I have failed repeatedly with the first quest (Against the Charr) .I'm using Sab's three necro build for the heroes, Cynn, Herta, and Mhenlo. Using my elementalist I've tried wards,which didn't work and the most successful I have been was running a Mind Blast/Rodgorts Invocation build. I have no idea how people are able to cope with hard mode and it astonishes me when easy and hard mode are used in the same sentence.
Richardt
Sauron have you tried using a tank hench?
Seems to me that part of the problem is that you have a very "squishy" team and you'd need some sort of buffer. You'd could also try some consumables if cash flow isn't an issue.
If you need some help, PM me in game.
Seems to me that part of the problem is that you have a very "squishy" team and you'd need some sort of buffer. You'd could also try some consumables if cash flow isn't an issue.
If you need some help, PM me in game.
bifter
Against Charr in HM you need to spread your team out (flags), deal with enemy hard ressers fast (dominators; avengers) and be smart when meteors start dropping (flag any heroes caught in a shower away). Agreed it's tough, but you can make it manageable with a bit of practice, and some sensible pulling (don't fight more than one group at a time). Pain inverter is most definitely your friend - it will instakill charr flameshielders (meteor shower; fire storm), warders (deep freeze) and stalkers (incendiary arrows).
Against Charr, I usually try to fan out my team, pull the group with a bow, call the hard resser as target (if there is one) and spread round some pain with pain inverter and technobabble. Order of priority after hard res is fire eles, rangers and monks (monks may need to come sooner if there is 2 of them).
For an ele, Bsurge works well in Charr areas. Yes, the monks use extinguish, but it's very spammable, there is lots of melee and the enemy warrior mobs both tends to bunch up and use conjure enchants, so you get the benefit of it more than you usually would. Combine it with shell shock, enervating charge and epidemic to pretty much totally neutralise Charr melee threat.
In the Grothmar Wardowns mission, the groups you fight to do the "bonus" (not actually a bonus at all) are harder than the groups in the compound at the end. I would recommend you simply make in a straight line for the end objective through the forest, and end the mission as soon as you can. Ignore the caravan, watchtowers and siege destroyers completely.
Against Charr, I usually try to fan out my team, pull the group with a bow, call the hard resser as target (if there is one) and spread round some pain with pain inverter and technobabble. Order of priority after hard res is fire eles, rangers and monks (monks may need to come sooner if there is 2 of them).
For an ele, Bsurge works well in Charr areas. Yes, the monks use extinguish, but it's very spammable, there is lots of melee and the enemy warrior mobs both tends to bunch up and use conjure enchants, so you get the benefit of it more than you usually would. Combine it with shell shock, enervating charge and epidemic to pretty much totally neutralise Charr melee threat.
In the Grothmar Wardowns mission, the groups you fight to do the "bonus" (not actually a bonus at all) are harder than the groups in the compound at the end. I would recommend you simply make in a straight line for the end objective through the forest, and end the mission as soon as you can. Ignore the caravan, watchtowers and siege destroyers completely.
Jaceb
@ sauron: if the archers are your problem on that mission i'd bring a warrior hench with shields up. one or two bha+rapidfire (which almost negates HM casting speed) rangers can also help alot in there, shutting down all the dangerous casters and an Jaggedbones MM. Plus Pain Inverter.
edit: I'd do all the bonus objectives for the "against the charr". It helps so much when there's around 10 charr in the base plus they can all be pulled outside. At least with the above party they weren't that difficult. Another trick is to use PI on the archers so that they blow themselfs up.
Blood washes Blood was/is my hardest quest to get trough, that monk boss is annoying (enchant removal is necessary or brute force). I was a little suprised that Warband of Brothers was that easy to get trough, wierd (no deaths at all we used: ss/barbs+mm+rapidfire bha+pain inverter - if you use PI on prison guard or on Effigy you'll see BIG numbers).
edit: I'd do all the bonus objectives for the "against the charr". It helps so much when there's around 10 charr in the base plus they can all be pulled outside. At least with the above party they weren't that difficult. Another trick is to use PI on the archers so that they blow themselfs up.
Blood washes Blood was/is my hardest quest to get trough, that monk boss is annoying (enchant removal is necessary or brute force). I was a little suprised that Warband of Brothers was that easy to get trough, wierd (no deaths at all we used: ss/barbs+mm+rapidfire bha+pain inverter - if you use PI on prison guard or on Effigy you'll see BIG numbers).
Xylia
A few suggestions:
Make sure your ebon vanguard title is selected, so you and your heros get the bonus against charr
I believe charr are strong against fire - you might try bringing the archer or warrior instead of cynn. Bringing Devona or Talon gives the extra advantage of giving you a front line, so all your party isn't always caught in the same AoE spell.
If the archers are a problem, try to micro reckless haste and enfeeblement on them from the curses necro.
If the eles are a problem, you might try arcane echo + pain inverter, if you have it. The ebon vanguard assassin is also pretty effective - he will knock them down and interrupt their spells.
Since you're playing an ele, you might try the glyph of sacrifice + meteor shower + assassin's promise combo to lob a meteor shower on top of a group of enemies and keep them down. Bringing "you move like a dwarf" to knock down, interrupt, and cripple specific enemies inside the shower might be a good move, as well.
Make sure your ebon vanguard title is selected, so you and your heros get the bonus against charr
I believe charr are strong against fire - you might try bringing the archer or warrior instead of cynn. Bringing Devona or Talon gives the extra advantage of giving you a front line, so all your party isn't always caught in the same AoE spell.
If the archers are a problem, try to micro reckless haste and enfeeblement on them from the curses necro.
If the eles are a problem, you might try arcane echo + pain inverter, if you have it. The ebon vanguard assassin is also pretty effective - he will knock them down and interrupt their spells.
Since you're playing an ele, you might try the glyph of sacrifice + meteor shower + assassin's promise combo to lob a meteor shower on top of a group of enemies and keep them down. Bringing "you move like a dwarf" to knock down, interrupt, and cripple specific enemies inside the shower might be a good move, as well.
Sauron the Evil
Do you think you could share the BHA build for my ranger heroes?
Jaceb
Something like OgASc5MTuSUgqGPG0GbGFHCA
[wiki]Broad Head Arrow[/wiki]
[wiki]Rapid_Fire[/wiki]
[wiki]Savage Shot[/wiki]
[wiki]Distracting Shot[/wiki]
[wiki]Comfort Animal[/wiki]
[wiki]Charm Animal[/wiki]
[wiki]Lightning Reflexes[/wiki]
if you want to spread the condition with one ranger instead consider
[wiki]Epidemic[/wiki]
Some notes, unless you micro the stance the hero wont use it unless getting hit (at least for me) but it's not necessary it's fast enough already . Pet helps too keeping the caster constantly interrupted, so caster(s) aren't going to do much or anything at all (except some bosses). Rapid Fire is EoTN skill so click the link.
[wiki]Broad Head Arrow[/wiki]
[wiki]Rapid_Fire[/wiki]
[wiki]Savage Shot[/wiki]
[wiki]Distracting Shot[/wiki]
[wiki]Comfort Animal[/wiki]
[wiki]Charm Animal[/wiki]
[wiki]Lightning Reflexes[/wiki]
if you want to spread the condition with one ranger instead consider
[wiki]Epidemic[/wiki]
Some notes, unless you micro the stance the hero wont use it unless getting hit (at least for me) but it's not necessary it's fast enough already . Pet helps too keeping the caster constantly interrupted, so caster(s) aren't going to do much or anything at all (except some bosses). Rapid Fire is EoTN skill so click the link.
Sauron the Evil
Tried Against the Charr a few more times earlier today and used Sab's three necromancer build for heroes. Brought talon(warrior henchman), Herta(wards), both monk henchman, and Zho(interrupt). I tried playing as b-surge and also tried playing as a mind blast nuker. In both builds I brought pain inverter, which helped somewhat. For now I think I'm going to give up on doing hard more primary quests until I'm able to find some assistance from a human player because I don't think I'm capable of doing this by myself with H/H.
Jagged
Quote:
Originally Posted by Xylia
A few suggestions:
If the eles are a problem, you might try arcane echo + pain inverter, if you have it. The ebon vanguard assassin is also pretty effective - he will knock them down and interrupt their spells. Echoed assassins gives you 2 badass killers up top. They will wipe out a whole line of archers.
If the eles are a problem, you might try arcane echo + pain inverter, if you have it. The ebon vanguard assassin is also pretty effective - he will knock them down and interrupt their spells. Echoed assassins gives you 2 badass killers up top. They will wipe out a whole line of archers.
Xylia
Quote:
Originally Posted by Sauron the Evil
Tried Against the Charr a few more times earlier today and used Sab's three necromancer build for heroes. Brought talon(warrior henchman), Herta(wards), both monk henchman, and Zho(interrupt). I tried playing as b-surge and also tried playing as a mind blast nuker. In both builds I brought pain inverter, which helped somewhat. For now I think I'm going to give up on doing hard more primary quests until I'm able to find some assistance from a human player because I don't think I'm capable of doing this by myself with H/H.
If you brought the restoration necro from sab's build, both monk henchmen, the earth henchman, and the interrupt henchman, what did you bring to do damage? One curses necro, one warrior henchman, and one ele aren't enough damage to kill things in HM. I'd suggest bringing Mehnlo, Herta, Devona, and one other offensive hero (I usually bring Aidan). Herta's wards, the restoration hero, and mehnlo should be enough to keep you alive.
If you brought the restoration necro from sab's build, both monk henchmen, the earth henchman, and the interrupt henchman, what did you bring to do damage? One curses necro, one warrior henchman, and one ele aren't enough damage to kill things in HM. I'd suggest bringing Mehnlo, Herta, Devona, and one other offensive hero (I usually bring Aidan). Herta's wards, the restoration hero, and mehnlo should be enough to keep you alive.
SkelnB
I have done all but one of the HM missions, Destruction Depths. I have been using the MM and SS Necro's from Sab's build, 1 smite Monk from the 3 Monk build, 1 Heal and 1 Prot Hench, Ele & Interrupt Ranger. Myself I am set as damage dealing warrior with Dwarven Stability, Warriors Endurance, Cyclone Axe, 2 other axe dmg skills, endure pain, SY and Pain Inverter. For some Missions I go W/E & swap out Dwarven stability for Frigid Armour and for others a few minor changes like Shields up.
I also use a consumable for IAS so can pretty much spam SY as its my only adrenal skill.
Managed to do all of them without much trouble and vanquished Valaja Falls while farming Norn points with the same build.
Some ideas -
Assault on Stronghold, take Shields up and Protectors Defence if warrior. Makes life a lot easier with the gate.
G.O.L.E.M, just run back and forth between the 2 forges clearing each time, no need to split team as its easy to do.
Warband of Brothers, just take your time, pull sensibly and use PI on Prison Guards, Effigy and Boss, they go down real quick.
Blood Washes Blood, exactly the way Anduin said. (though i did have a guildie with me who used Ursan).
A Time For Heroes, Frigid Armour, Interrupt, PI enough said.
Everything else is pretty straightforward though like I said I still need to do Destruction Depths.
I also use a consumable for IAS so can pretty much spam SY as its my only adrenal skill.
Managed to do all of them without much trouble and vanquished Valaja Falls while farming Norn points with the same build.
Some ideas -
Assault on Stronghold, take Shields up and Protectors Defence if warrior. Makes life a lot easier with the gate.
G.O.L.E.M, just run back and forth between the 2 forges clearing each time, no need to split team as its easy to do.
Warband of Brothers, just take your time, pull sensibly and use PI on Prison Guards, Effigy and Boss, they go down real quick.
Blood Washes Blood, exactly the way Anduin said. (though i did have a guildie with me who used Ursan).
A Time For Heroes, Frigid Armour, Interrupt, PI enough said.
Everything else is pretty straightforward though like I said I still need to do Destruction Depths.
mazey vorstagg
the trick with Against the charr is do not do the bonuses. Just take some spikage and go straight for the main camp. there's not much charr there anyway.
miprat
I just did Assault the stronghold last night and used the death at rez shrine trick and it worked perfect. However I couldnt get the charr to attack the destroyers or vice versa so I had to take out all the destroyers. What did I do wrong? How do you get them to attack each other?
JoeKnowMo
Keep the hench flagged back and slowly move towards the stairs and the green star on the map. The Charr will run back towards the destroyers and a dialogue will start once you get close enough.