I'm wondering if anyone has a way to play a melee rit which works effectively against monsters such as jotuns, demons or djinns.
I was thinking something like rit/E,rit/D,rit/W But with poor energy management

however i need some IAS
rit skill
[skill]Spirit's Strength[/skill][skill]Splinter Weapon[/skill][skill]Sight beyond sight[/skill]
ele skill
[skill]Conjure Frost[/skill][skill]Swirling Aura[/skill][skill]Armor of Frost[/skill]or[skill]Frigid Armor[/skill]
weapons:
anything that gives cold dmg, +5 energy and 20% enchant
any off hand with 15/-1
0 WEAPON MASTERY
dervish skill
[skill]Mirage Cloak[/skill][skill]Conviction[/skill][skill]Mystic Regeneration[/skill](or remove mirage cloak and add [skill]Armor of Sanctity[/skill][skill]Veil of Thorns[/skill])
weapons:
zealous .... of enchant with +5 energy.
any off hand with 15/-1
warrior skill
[skill]Riposte[/skill][skill]Deadly Riposte[/skill][skill]Bonetti's Defense[/skill][skill]"Watch Yourself!"[/skill]
weapons:
zealous sword of enchant with +5 energy
a tactics shield with -2 while enchant and +50 health
I cant think of any for assassins. reason:[skill]Critical Defenses[/skill] belong to the Main stats
note:
I often bring N/Rt battery heroes with splinter weapon
armour: full radient.... (weak tank)
I need a way to:
tank easily and provide high dps, energy friendly & less skill tapping
besides that,is it possible to vanquish hm with a melee rit along with heroes and hench?