W/R PvP/PvE Build description
orionpriestofanu
I spent almost a year on this build
W/R lvl 20
---------------------------------------
Armor settings:
Helm:
armor +80
axe +1 (stacking)
energy +1
reduces blind (20%)
reduces weakness (20%)
armor +20 vs physical
Curiass:
armor +80
energy +3
health +50
armor +20 vs physical
Gauntlets:
energy +2
health +5
armor +20 vs physical
leggings:
health +10
axe mastery +2 (non stacking)
health -35
armor +20 vs physical
Boots:
str +3 (non stacking)
-75 health
armor +20 vs physical
armor +20 (requires 13 str, vs. elemental dmg)
---------------------------------------------------------
Weapon settings:
axe: (Q has to meet the requirements.) 20/20 +30
and one of the following: +15 while in a stance
+15 while enchanted,
+20 while hexed
+15 ^50. etc.
(These weapons should be customized when used.)
Shield settings:
Shield: (Q settings of the shield again have to meet requirements.)
;I use "I can see clearly now" inscription on my shield.
;With my -20 blind duration on my armor its duration is 40 percent less.
;This build cannot deny conditions/hexes only gain health and energy from them.
+30 shield handle of fortitude.
---------------------------------------------------------
Stats:
+15 str
+13 axe
+6 tactics
+6 wilderness
---------------------------------------------------------
Build:
1.Enraging charge
2.Tiger Stance (Frenzy works very well here.)
3.Executioner strike (Dismember works good here also.)
4.Power attack
5.Disrupting chop
6.Lion's confort
7.Milandru's resilience
8."I will avenge you!"
----------------------------------------------------------
Overview:
Good AB Build.
With 3 stances, it can be difficult to jugle them. Using your 3 primary attack skills
ie. executioner strike, power attack and disrupting chop. With Tiger stance, Melandru's resilience and Enraging charge as your stances. And the shout "I will avenge you!" (when nessicary.) these 3 strikes can be extremely effective.
Along with the 3 stances being used. Keep in mind "I will avenge you!"
is a shout and CAN be used simultaneously with your stances.
You cannot use more then one stance at a time.
Enraging charge works well with Disrupting chop or Executioners strike to replemish adrenaline.
Another good thing about it is its energy based, so u can use it to keep these 2 attacks rotating.
This build can solo any shrine becides an Elemental shrine.
----------------------------------------------------------
Disadvantages:
1.This build does not affect blocking skills (depending on the percentages of the opponents blocking.)
2.This build is vulnerable to blinding. (hence the -40% blind duration)
3.This build is very susceptible to elemental dmg.
----------------------------------------------------------
COmment's welcome! Thanks for reading, Any suggestions are welcome! Thanks for reading!
W/R lvl 20
---------------------------------------
Armor settings:
Helm:
armor +80
axe +1 (stacking)
energy +1
reduces blind (20%)
reduces weakness (20%)
armor +20 vs physical
Curiass:
armor +80
energy +3
health +50
armor +20 vs physical
Gauntlets:
energy +2
health +5
armor +20 vs physical
leggings:
health +10
axe mastery +2 (non stacking)
health -35
armor +20 vs physical
Boots:
str +3 (non stacking)
-75 health
armor +20 vs physical
armor +20 (requires 13 str, vs. elemental dmg)
---------------------------------------------------------
Weapon settings:
axe: (Q has to meet the requirements.) 20/20 +30
and one of the following: +15 while in a stance
+15 while enchanted,
+20 while hexed
+15 ^50. etc.
(These weapons should be customized when used.)
Shield settings:
Shield: (Q settings of the shield again have to meet requirements.)
;I use "I can see clearly now" inscription on my shield.
;With my -20 blind duration on my armor its duration is 40 percent less.
;This build cannot deny conditions/hexes only gain health and energy from them.
+30 shield handle of fortitude.
---------------------------------------------------------
Stats:
+15 str
+13 axe
+6 tactics
+6 wilderness
---------------------------------------------------------
Build:
1.Enraging charge
2.Tiger Stance (Frenzy works very well here.)
3.Executioner strike (Dismember works good here also.)
4.Power attack
5.Disrupting chop
6.Lion's confort
7.Milandru's resilience
8."I will avenge you!"
----------------------------------------------------------
Overview:
Good AB Build.
With 3 stances, it can be difficult to jugle them. Using your 3 primary attack skills
ie. executioner strike, power attack and disrupting chop. With Tiger stance, Melandru's resilience and Enraging charge as your stances. And the shout "I will avenge you!" (when nessicary.) these 3 strikes can be extremely effective.
Along with the 3 stances being used. Keep in mind "I will avenge you!"
is a shout and CAN be used simultaneously with your stances.
You cannot use more then one stance at a time.
Enraging charge works well with Disrupting chop or Executioners strike to replemish adrenaline.
Another good thing about it is its energy based, so u can use it to keep these 2 attacks rotating.
This build can solo any shrine becides an Elemental shrine.
----------------------------------------------------------
Disadvantages:
1.This build does not affect blocking skills (depending on the percentages of the opponents blocking.)
2.This build is vulnerable to blinding. (hence the -40% blind duration)
3.This build is very susceptible to elemental dmg.
----------------------------------------------------------
COmment's welcome! Thanks for reading, Any suggestions are welcome! Thanks for reading!
Teutonic Paladin
Needs a more reliable increased speed stance and IAS. At the very least, get yourself Dismember for deep wound.
mystical nessAL
Power attack is bad, flail + enranging > tiger alot, i will avenge you is...meh useless.
What I found a very decent AXE build is;
Eviscerate(E)
Executioner strike
whirlwhirl (sry cant spell it :P) strike
"You will die"
"For Great justice"
Lions Comfort
Flail (even without another stance, it only lasts like 10+ secs, not a big deal imo.)
Enranging Charge / Res sig
But your build is nice overall, it's nice trying to use a elite that is barely seen nowsdays.
What I found a very decent AXE build is;
Eviscerate(E)
Executioner strike
whirlwhirl (sry cant spell it :P) strike
"You will die"
"For Great justice"
Lions Comfort
Flail (even without another stance, it only lasts like 10+ secs, not a big deal imo.)
Enranging Charge / Res sig
But your build is nice overall, it's nice trying to use a elite that is barely seen nowsdays.
dont feel no pain
Quote:
Originally Posted by mystical nessAL
Power attack is bad, flail + enranging > tiger alot, i will avenge you is...meh useless.
What I found a very decent AXE build is;
Eviscerate(E)
Executioner strike
whirlwhirl (sry cant spell it :P) strike
"You will die"
"For Great justice"
Lions Comfort
Flail (even without another stance, it only lasts like 10+ secs, not a big deal imo.)
Enranging Charge / Res sig
But your build is nice overall, it's nice trying to use a elite that is barely seen nowsdays. do not underestimate the IWAY in Ab you've got more friendly corpses than anywhere else
What I found a very decent AXE build is;
Eviscerate(E)
Executioner strike
whirlwhirl (sry cant spell it :P) strike
"You will die"
"For Great justice"
Lions Comfort
Flail (even without another stance, it only lasts like 10+ secs, not a big deal imo.)
Enranging Charge / Res sig
But your build is nice overall, it's nice trying to use a elite that is barely seen nowsdays. do not underestimate the IWAY in Ab you've got more friendly corpses than anywhere else
mystical nessAL
Quote:
Originally Posted by dont feel no pain
do not underestimate the IWAY in Ab you've got more friendly corpses than anywhere else
Spiking and runing is better than having a +r regen imo. :P
iridescentfyre
Needs more Frenzy/Rush, less Tiger Stance. Tiger Stance is awful, so is Flail in a PvP setting.
Also, why bother being an axe warrior in PvP without Deep Wound? Power Attack definitely does not outweigh Dismember for that slot on your bar.
Also, why bother being an axe warrior in PvP without Deep Wound? Power Attack definitely does not outweigh Dismember for that slot on your bar.
Arkantos
Conditional stance elite, no deep wound, bad IAS, poor damage. The build isn't that good. Replace TS with flail/frenzy (pve/pvp respectively), replace power attack with dismember, or replace your elite with eviscerate. Get rid of radiant insignias (they're bad). I'd also replace major axe and sup strength for both minors, then swap around the attribute points for those.
KazeMitsui
radiant sigs are gud for shock spamz
~ Dan ~
You spent 1 year on a build with tiger stance as the only IAS? Wtf?
orionpriestofanu
Keep in mind, after completing Proph, Factons and NF, with a generalized character over the three maps. the goal with this char was flexibilty while still maintain all around defence.
bad posts review: Power attack uses energy and cannot pissibly be replace by dismember in this build.
:Changing remaining points left over from runes on wilderness and tactics? WIlderness is only 1 skill which goes up to 15 seconds. 13 seconds is proven sufficient at 6. There is only 1 skill in Tactics that is Lions comfort. 110 health is sufficient.
: Was replacing the Elite actually compared to Eviscerate?
: More health is better then high strength?
: Double dmg is better when fighting touchers dervs eles
etc.?
I did change en+2 into: +10 health.
I changed gauntlets insignia +5 health into +20 armor vs. ele dmg.
I changed Tiger stance into Frenzy.
I changed Executioners Strike into Dismember.
What I like about frenzy is it's fast recharge time and it's easy disposal when not required , OR too much dmg. is being taken.
bad posts review: Power attack uses energy and cannot pissibly be replace by dismember in this build.
:Changing remaining points left over from runes on wilderness and tactics? WIlderness is only 1 skill which goes up to 15 seconds. 13 seconds is proven sufficient at 6. There is only 1 skill in Tactics that is Lions comfort. 110 health is sufficient.
: Was replacing the Elite actually compared to Eviscerate?
: More health is better then high strength?
: Double dmg is better when fighting touchers dervs eles
etc.?
I did change en+2 into: +10 health.
I changed gauntlets insignia +5 health into +20 armor vs. ele dmg.
I changed Tiger stance into Frenzy.
I changed Executioners Strike into Dismember.
What I like about frenzy is it's fast recharge time and it's easy disposal when not required , OR too much dmg. is being taken.
mystical nessAL
Quote:
Originally Posted by orionpriestofanu
Keep in mind, after completing Proph, Factons and NF, with a generalized character over the three maps. the goal with this char was flexibilty while still maintain all around defence.
bad posts review: Power attack uses energy and cannot pissibly be replace by dismember in this build.
:Changing remaining points left over from runes on wilderness and tactics? WIlderness is only 1 skill which goes up to 15 seconds. 13 is proven sufficient at 6. There is only skill in Tactics that is Lions comfort. 110 health is sufficient.
: Was replacing the Elite actually compared to Eviscerate?
: More health is better then high strength?
: Double dmg is better when fighting touchers dervs eles
etc.?
I did change en+2 into: +10 health.
I changed Tiger stance into Frenzy.
I changed Executioners Strike into Dismember.
So far Frenzy is not proving itself. Frenzy is excellent in pvp, sux in pve. If having 13 in strength and having the sentinent insignia for warriors gives you +20 armor againts elemental dmg besides your 20 more armor buff. you will have enough surviving skills that you wont need any heal / condition removal or w/e. Having "Save yourselves" will provide much better defense toward your party than any other skills. If you still hate the conditions, please, dont use melandrus, use mind touch. Hell better than this.
bad posts review: Power attack uses energy and cannot pissibly be replace by dismember in this build.
:Changing remaining points left over from runes on wilderness and tactics? WIlderness is only 1 skill which goes up to 15 seconds. 13 is proven sufficient at 6. There is only skill in Tactics that is Lions comfort. 110 health is sufficient.
: Was replacing the Elite actually compared to Eviscerate?
: More health is better then high strength?
: Double dmg is better when fighting touchers dervs eles
etc.?
I did change en+2 into: +10 health.
I changed Tiger stance into Frenzy.
I changed Executioners Strike into Dismember.
So far Frenzy is not proving itself. Frenzy is excellent in pvp, sux in pve. If having 13 in strength and having the sentinent insignia for warriors gives you +20 armor againts elemental dmg besides your 20 more armor buff. you will have enough surviving skills that you wont need any heal / condition removal or w/e. Having "Save yourselves" will provide much better defense toward your party than any other skills. If you still hate the conditions, please, dont use melandrus, use mind touch. Hell better than this.
orionpriestofanu
Keep in mind, after completing Proph, Factons and NF, with a generalized character over the three maps. the goal with this char was flexibilty while still maintain all around defence.
bad posts review: Power attack uses energy and cannot pissibly be replace by dismember in this build.
:Changing remaining points left over from runes on wilderness and tactics? WIlderness is only 1 skill which goes up to 15 seconds. 13 seconds is proven sufficient at 6. There is only 1 skill in Tactics that is Lions comfort. 110 health is sufficient.
: Was replacing the Elite actually compare to Eviscerate?
: More health is better then high strength?
: Double dmg. is better when fighting touchers, eles,
etc.?
I did change en+2 into: +10 health.
I changed gauntlets insignia +5 health into +20 armor vs. ele dmg. (seems to work very well so far, im even thinking about using another one.)
I changed Tiger stance into Frenzy. (works well. Seems to do more dmg. also.)
I changed Executioners Strike into Dismember. (works very well also)
What I like about frenzy is it's fast recharge time and it's easy disposal when not required , OR too much dmg. is being taken.
This Build's AB shrine rating is as follows from "easiest" to "harderest" (soloing):
1. mesmer
2. necromancer
3. ritualist (must kill spirits first.)
4. ranger
5. monk
6. warrior
7. elementalist
Yeah, In PvE I use "save yourselves" of course. but I cant stress enough how important Melandru's is for this particular build.
bad posts review: Power attack uses energy and cannot pissibly be replace by dismember in this build.
:Changing remaining points left over from runes on wilderness and tactics? WIlderness is only 1 skill which goes up to 15 seconds. 13 seconds is proven sufficient at 6. There is only 1 skill in Tactics that is Lions comfort. 110 health is sufficient.
: Was replacing the Elite actually compare to Eviscerate?
: More health is better then high strength?
: Double dmg. is better when fighting touchers, eles,
etc.?
I did change en+2 into: +10 health.
I changed gauntlets insignia +5 health into +20 armor vs. ele dmg. (seems to work very well so far, im even thinking about using another one.)
I changed Tiger stance into Frenzy. (works well. Seems to do more dmg. also.)
I changed Executioners Strike into Dismember. (works very well also)
What I like about frenzy is it's fast recharge time and it's easy disposal when not required , OR too much dmg. is being taken.
This Build's AB shrine rating is as follows from "easiest" to "harderest" (soloing):
1. mesmer
2. necromancer
3. ritualist (must kill spirits first.)
4. ranger
5. monk
6. warrior
7. elementalist
Yeah, In PvE I use "save yourselves" of course. but I cant stress enough how important Melandru's is for this particular build.
mystical nessAL
Well, in my opinion you cant make a perfect build for both pvp and pve. Good luck.