Suggestions for Reaper's Sweep build? (PvP)
Sirius-NZ
Been playing AoM in PvP quite a bit, and while it is effective, I would like to try out something different.
Since I haven't used the skill before though, I'm not sure what works well with it... Heart of Fury obviously, and I'm picking Eremite's would be a good 3/4 skill... what else? I may still look at Imbue Health since especially in RA teammates need bailing out occasionally, but other than that... speed boost and a snare perhaps?
Since I haven't used the skill before though, I'm not sure what works well with it... Heart of Fury obviously, and I'm picking Eremite's would be a good 3/4 skill... what else? I may still look at Imbue Health since especially in RA teammates need bailing out occasionally, but other than that... speed boost and a snare perhaps?
Stormlord Alex
Tbh... I'm really not a fan of Reaper's Sweep.
The condition on it is actually pretty poor, tbh, if I'm wanting to spike something as a Derv chances are I want to comfortably kill something with more than 50% health
If you want to run Reaper's... Save your elite and throw Augury of Death on them instead. When it procs, you can just whack 'em with Chilling Victory or something and they die.
However... I am a huge fan of Wounding Strike. The condition on it is much better, imo.
For RA, I'd be looking at something like this...
[skill]wounding strike[/skill][skill]mystic sweep[/skill][skill]eremite's attack[/skill][skill]shock[/skill][skill]conjure lightning[/skill][skill]storm djinn's haste[/skill][skill]watchful intervention[/skill][skill]resurrection signet[/skill]
11+1+1 Scythe Mastery
11+1 Mysticism
8 Air Magic
Shock is on there because... I've played a Shockaxe for two years and I love the skill.
Also worth considering is Shell Shock + Aura Slicer, in you feel the need to strip enchants.
I've not found HoF to be too vital, you rely on hitting timed attacks for the kill and you fire them off fast enough to slaughter RA scrubs.
The condition on it is actually pretty poor, tbh, if I'm wanting to spike something as a Derv chances are I want to comfortably kill something with more than 50% health
If you want to run Reaper's... Save your elite and throw Augury of Death on them instead. When it procs, you can just whack 'em with Chilling Victory or something and they die.
However... I am a huge fan of Wounding Strike. The condition on it is much better, imo.
For RA, I'd be looking at something like this...
[skill]wounding strike[/skill][skill]mystic sweep[/skill][skill]eremite's attack[/skill][skill]shock[/skill][skill]conjure lightning[/skill][skill]storm djinn's haste[/skill][skill]watchful intervention[/skill][skill]resurrection signet[/skill]
11+1+1 Scythe Mastery
11+1 Mysticism
8 Air Magic
Shock is on there because... I've played a Shockaxe for two years and I love the skill.
Also worth considering is Shell Shock + Aura Slicer, in you feel the need to strip enchants.
I've not found HoF to be too vital, you rely on hitting timed attacks for the kill and you fire them off fast enough to slaughter RA scrubs.
Coloneh
harrier's haste + harrier's grasp + a wind prayers heal (Natural Healing) + res sig + bull's strike
Sirius-NZ
Double timed attacks (well, three if you count Shock) does tend to make up for the lack of HoF a bit. I'm not really sold on Wounding Strike though, since it doesn't do any bonus damage at all... Reaper's will act as a (fairly powerful) normal attack in addition to causing DW, even if you have to fire it off a little bit later to get DW to hit.
Coloneh
Im not a fan of wounding either. I suppose if your playing on a team without a warrior you might want the unconditional deep wound, but evis and dismember just outclass wounding strike. plus the bonus damage on reaper's is intense.
~ Dan ~
Quote:
Originally Posted by Coloneh
but evis and dismember just outclass wounding strike.
Does Wounding Strike need 6-8 adren?
I'd take wounding over reaper's anyday.
I'd take wounding over reaper's anyday.
Coloneh
Quote:
Originally Posted by dan-the-noob
Does Wounding Strike need 6-8 adren?
no, but if you are ready to spike a target you should have plenty of adrenaline already.
Sirius-NZ
Ok, uh... that begs the question; is DW so important you want to use an elite for the sole purpose of applying it?
ZenRgy
Reaper's Sweep is a nice elite, it's pretty much [skill]Eviscerate[/skill]. Deep Wound adds around 100 damage to your spike, so it is very useful.
Sirius-NZ
Upon thinking about it, I suspect the deal is you want DW to be applied as early as possible - preferably first hit - to do the most damage. That would make Wounding Strike significant (as long as 10% hp is more than ~30 hp anyway, otherwise Reaper's Sweep would pip it regardless). It would lie useless after the first hit though.
~ Dan ~
Quote:
Originally Posted by Sirius-NZ
Upon thinking about it, I suspect the deal is you want DW to be applied as early as possible - preferably first hit - to do the most damage. That would make Wounding Strike significant (as long as 10% hp is more than ~30 hp anyway, otherwise Reaper's Sweep would pip it regardless). It would lie useless after the first hit though.
Well isn't it nice to know that nearly all the other team has reduced benefit from healing?
Coloneh
If you want DW at the begining of taking down a target dismember just seems better than wounding. then you can grab a different elite. but if you really want your DW on a target fast using inly a dervish you could just switch back to melandru and keep spamming evis.
~ Dan ~
Quote:
Originally Posted by Coloneh
If you want DW at the begining of taking down a target dismember just seems better than wounding. then you can grab a different elite. but if you really want your DW on a target fast using inly a dervish you could just switch back to melandru and keep spamming evis.
Because ya know, you really can just spam a 5 adren skill on the other team can't you? Do you even play warrior?
Bowstring Badass
Quote:
Originally Posted by Stormlord Alex
[skill]wounding strike[/skill][skill]mystic sweep[/skill][skill]eremite's attack[/skill][skill]shock[/skill][skill]conjure lightning[/skill][skill]storm djinn's haste[/skill][skill]watchful intervention[/skill][skill]resurrection signet[/skill]
11+1+1 Scythe Mastery
11+1 Mysticism
8 Air Magic That build is close to what I run in RA on my derv Reapers Sweep.
Sab
[skill]Reaper's Sweep[/skill][skill]Eremite's Attack[/skill][skill]Wild Blow[/skill][skill]Distracting Blow[/skill][skill]Bull's Strike[/skill][skill]Heart of Fury[/skill][skill]Rush[/skill][skill]Resurrection Signet[/skill]
I used to run this a while back in RA, though now I'd use Distracting Strike instead of D-Blow. It plays like an axe warrior with Wild Blow, but it's still a little...bleh...not quite as good as Searing Fury (which was so good it got removed).
I used to run this a while back in RA, though now I'd use Distracting Strike instead of D-Blow. It plays like an axe warrior with Wild Blow, but it's still a little...bleh...not quite as good as Searing Fury (which was so good it got removed).
Coloneh
Quote:
Originally Posted by dan-the-noob
Because ya know, you really can just spam a 5 adren skill on the other team can't you? Do you even play warrior?
5 really isnt that much..... and when you target switch as much as most warriors are forced to you could easily have that much adrenaline before hitting a target.
Marverick
Quote:
Originally Posted by Coloneh
no, but if you are ready to spike a target you should have plenty of adrenaline already.
And what if you get an opportunity to spike something dead and you don't have adrenaline?
Sirius-NZ
Actually, there are two things I missed about Deep Wound that do affect its usefulness - firstly, I didn't notice the reduced effect of healing, I merely assumed it was a reduced HP cap (lol), and secondly I expected that HP loss would be proportional to the amount remaining - i.e. reduced by 20%... and if GuildWiki is right it's actually 20% of maximum HP.
That being the case, I'm not really sure if there's any downside to Reaper's Sweep if you can spike the target fast enough... and 50% isn't a big ask.
I'm assuming a Wounding Strike build should cycle targets as much as possible?
That being the case, I'm not really sure if there's any downside to Reaper's Sweep if you can spike the target fast enough... and 50% isn't a big ask.
I'm assuming a Wounding Strike build should cycle targets as much as possible?
~ Dan ~
Quote:
Originally Posted by Sirius-NZ
I'm assuming a Wounding Strike build should cycle targets as much as possible?
That's a pretty standard thing to do on any melee char.
Stormlord Alex
Quote:
Originally Posted by Sirius-NZ
I'm assuming a Wounding Strike build should cycle targets as much as possible?
You should pretty much always be doing this as a melee, otherwise you'll be wailing on a wall of prots before long and doing nothing.
Unless of course, you're fighting terrible players, in which case you can win as though it was PvE - C-space, and go masturbate for a minute.
Unless of course, you're fighting terrible players, in which case you can win as though it was PvE - C-space, and go masturbate for a minute.
Coloneh
Quote:
Originally Posted by Marverick
And what if you get an opportunity to spike something dead and you don't have adrenaline?
then you are going against bad players that do not require your deep wound to spike down.
Sirius-NZ
...well, I usually prefer to kill someone first and then cycle... unless they get a prot enchant on them, in which case yeah I cycle right away...
Coloneh
Quote:
Originally Posted by Sirius-NZ
...well, I usually prefer to kill someone first and then cycle... unless they get a prot enchant on them, in which case yeah I cycle right away...
adrenaline spikes do not kill anything right away, and dont tell me shock axe is bead now.
Sirius-NZ
Well, no they don't, but you can keep attacking, wait for your skills to recharge, and hit again!
It's just that to me forcing them to resurrect someone > forcing a heal. You do have to kill targets eventually anyway.
It's just that to me forcing them to resurrect someone > forcing a heal. You do have to kill targets eventually anyway.
Coloneh
same thing with adrenaline. really the only difference is the timing of the spike
energy skills: spike>pressure>spike>pressure
adren skills: pressure>spike>pressure>spike
energy skills: spike>pressure>spike>pressure
adren skills: pressure>spike>pressure>spike
Sirius-NZ
So you're basically suggesting running around dumping conditions and moderate damage on people until someone gets low, then moving in for the kill on that one?
Should work I guess. Would annoy all the RA guys who want you to concentrate on x target though.
Should work I guess. Would annoy all the RA guys who want you to concentrate on x target though.
Coloneh
because RA is where all the 1337 players are...
iridescentfyre
Quote:
Originally Posted by dan-the-noob
Because ya know, you really can just spam a 5 adren skill on the other team can't you? Do you even play warrior?
Under IAS, you can gain 5 strikes of adrenaline for Dismember in roughly 4 seconds, 2 if you're using FGJ! (if you're using Dismember instead of Eviscerate, god knows what the rest of your bar is), both of which compare favorably to Wounding Strike's 3-second recharge. Aside from the Deep Wound, Dismember is little more than an auto-attack. We like Dismember though, because its an easy way to squeeze in a Deep Wound to a bar that otherwise wouldn't have it.
That's not true of Wounding Strike. Wounding Strike is also essentially an auto-attack that causes Deep Wound.. except its elite. Personally I'd rather knock their HP down with the +38 damage of Reaper's Sweep, and wait to apply the DW at the critical moment that they desperately need a heal, and follow it with Mystic, Eremite's, or Distracting Strike.
That's not true of Wounding Strike. Wounding Strike is also essentially an auto-attack that causes Deep Wound.. except its elite. Personally I'd rather knock their HP down with the +38 damage of Reaper's Sweep, and wait to apply the DW at the critical moment that they desperately need a heal, and follow it with Mystic, Eremite's, or Distracting Strike.
Tab
In reality you don't gain adrenaline at anywhere near that speed due to blocks/misses/kiting.
Wounding Strike's unconditional DW on 3r would be amazing if it werent for Wearying Strike.
Wounding Strike's unconditional DW on 3r would be amazing if it werent for Wearying Strike.
Marverick
Quote:
Originally Posted by iridescentfyre
Under IAS, you can gain 5 strikes of adrenaline for Dismember in roughly 4 seconds, 2 if you're using FGJ! (if you're using Dismember instead of Eviscerate, god knows what the rest of your bar is), both of which compare favorably to Wounding Strike's 3-second recharge. Aside from the Deep Wound, Dismember is little more than an auto-attack. We like Dismember though, because its an easy way to squeeze in a Deep Wound to a bar that otherwise wouldn't have it.
Because everyone just stands still for you to whack on them, you know... and no one uses blind or snares on Warriors... and you can keep your perma-Frenzy up because no one attacks you...
A Dervish spike can recharge while he's incapacitated from attacking so he can deliver a payload right after it. A Warrior has to whack something [successfully] for 8 times before he can spike again.
A Dervish spike can recharge while he's incapacitated from attacking so he can deliver a payload right after it. A Warrior has to whack something [successfully] for 8 times before he can spike again.