Suggestions for Reaper's Sweep build? (PvP)

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Been playing AoM in PvP quite a bit, and while it is effective, I would like to try out something different.

Since I haven't used the skill before though, I'm not sure what works well with it... Heart of Fury obviously, and I'm picking Eremite's would be a good 3/4 skill... what else? I may still look at Imbue Health since especially in RA teammates need bailing out occasionally, but other than that... speed boost and a snare perhaps?

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Tbh... I'm really not a fan of Reaper's Sweep.
The condition on it is actually pretty poor, tbh, if I'm wanting to spike something as a Derv chances are I want to comfortably kill something with more than 50% health

If you want to run Reaper's... Save your elite and throw Augury of Death on them instead. When it procs, you can just whack 'em with Chilling Victory or something and they die.

However... I am a huge fan of Wounding Strike. The condition on it is much better, imo.

For RA, I'd be looking at something like this...
[skill]wounding strike[/skill][skill]mystic sweep[/skill][skill]eremite's attack[/skill][skill]shock[/skill][skill]conjure lightning[/skill][skill]storm djinn's haste[/skill][skill]watchful intervention[/skill][skill]resurrection signet[/skill]

11+1+1 Scythe Mastery
11+1 Mysticism
8 Air Magic

Shock is on there because... I've played a Shockaxe for two years and I love the skill.
Also worth considering is Shell Shock + Aura Slicer, in you feel the need to strip enchants.
I've not found HoF to be too vital, you rely on hitting timed attacks for the kill and you fire them off fast enough to slaughter RA scrubs.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

harrier's haste + harrier's grasp + a wind prayers heal (Natural Healing) + res sig + bull's strike

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Double timed attacks (well, three if you count Shock) does tend to make up for the lack of HoF a bit. I'm not really sold on Wounding Strike though, since it doesn't do any bonus damage at all... Reaper's will act as a (fairly powerful) normal attack in addition to causing DW, even if you have to fire it off a little bit later to get DW to hit.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Im not a fan of wounding either. I suppose if your playing on a team without a warrior you might want the unconditional deep wound, but evis and dismember just outclass wounding strike. plus the bonus damage on reaper's is intense.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Coloneh
but evis and dismember just outclass wounding strike. Does Wounding Strike need 6-8 adren?

I'd take wounding over reaper's anyday.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by dan-the-noob
Does Wounding Strike need 6-8 adren? no, but if you are ready to spike a target you should have plenty of adrenaline already.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Ok, uh... that begs the question; is DW so important you want to use an elite for the sole purpose of applying it?

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Reaper's Sweep is a nice elite, it's pretty much [skill]Eviscerate[/skill]. Deep Wound adds around 100 damage to your spike, so it is very useful.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Upon thinking about it, I suspect the deal is you want DW to be applied as early as possible - preferably first hit - to do the most damage. That would make Wounding Strike significant (as long as 10% hp is more than ~30 hp anyway, otherwise Reaper's Sweep would pip it regardless). It would lie useless after the first hit though.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Sirius-NZ
Upon thinking about it, I suspect the deal is you want DW to be applied as early as possible - preferably first hit - to do the most damage. That would make Wounding Strike significant (as long as 10% hp is more than ~30 hp anyway, otherwise Reaper's Sweep would pip it regardless). It would lie useless after the first hit though. Well isn't it nice to know that nearly all the other team has reduced benefit from healing?

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

If you want DW at the begining of taking down a target dismember just seems better than wounding. then you can grab a different elite. but if you really want your DW on a target fast using inly a dervish you could just switch back to melandru and keep spamming evis.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Coloneh
If you want DW at the begining of taking down a target dismember just seems better than wounding. then you can grab a different elite. but if you really want your DW on a target fast using inly a dervish you could just switch back to melandru and keep spamming evis. Because ya know, you really can just spam a 5 adren skill on the other team can't you? Do you even play warrior?

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by Stormlord Alex

[skill]wounding strike[/skill][skill]mystic sweep[/skill][skill]eremite's attack[/skill][skill]shock[/skill][skill]conjure lightning[/skill][skill]storm djinn's haste[/skill][skill]watchful intervention[/skill][skill]resurrection signet[/skill]

11+1+1 Scythe Mastery
11+1 Mysticism
8 Air Magic That build is close to what I run in RA on my derv Reapers Sweep.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

[skill]Reaper's Sweep[/skill][skill]Eremite's Attack[/skill][skill]Wild Blow[/skill][skill]Distracting Blow[/skill][skill]Bull's Strike[/skill][skill]Heart of Fury[/skill][skill]Rush[/skill][skill]Resurrection Signet[/skill]

I used to run this a while back in RA, though now I'd use Distracting Strike instead of D-Blow. It plays like an axe warrior with Wild Blow, but it's still a little...bleh...not quite as good as Searing Fury (which was so good it got removed).

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by dan-the-noob
Because ya know, you really can just spam a 5 adren skill on the other team can't you? Do you even play warrior? 5 really isnt that much..... and when you target switch as much as most warriors are forced to you could easily have that much adrenaline before hitting a target.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Quote:
Originally Posted by Coloneh
no, but if you are ready to spike a target you should have plenty of adrenaline already. And what if you get an opportunity to spike something dead and you don't have adrenaline?

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Actually, there are two things I missed about Deep Wound that do affect its usefulness - firstly, I didn't notice the reduced effect of healing, I merely assumed it was a reduced HP cap (lol), and secondly I expected that HP loss would be proportional to the amount remaining - i.e. reduced by 20%... and if GuildWiki is right it's actually 20% of maximum HP.

That being the case, I'm not really sure if there's any downside to Reaper's Sweep if you can spike the target fast enough... and 50% isn't a big ask.

I'm assuming a Wounding Strike build should cycle targets as much as possible?

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Sirius-NZ
I'm assuming a Wounding Strike build should cycle targets as much as possible? That's a pretty standard thing to do on any melee char.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Sirius-NZ
I'm assuming a Wounding Strike build should cycle targets as much as possible? You should pretty much always be doing this as a melee, otherwise you'll be wailing on a wall of prots before long and doing nothing.

Unless of course, you're fighting terrible players, in which case you can win as though it was PvE - C-space, and go masturbate for a minute.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Marverick
And what if you get an opportunity to spike something dead and you don't have adrenaline? then you are going against bad players that do not require your deep wound to spike down.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

...well, I usually prefer to kill someone first and then cycle... unless they get a prot enchant on them, in which case yeah I cycle right away...

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Sirius-NZ
...well, I usually prefer to kill someone first and then cycle... unless they get a prot enchant on them, in which case yeah I cycle right away... adrenaline spikes do not kill anything right away, and dont tell me shock axe is bead now.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Well, no they don't, but you can keep attacking, wait for your skills to recharge, and hit again!

It's just that to me forcing them to resurrect someone > forcing a heal. You do have to kill targets eventually anyway.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

same thing with adrenaline. really the only difference is the timing of the spike

energy skills: spike>pressure>spike>pressure
adren skills: pressure>spike>pressure>spike

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

So you're basically suggesting running around dumping conditions and moderate damage on people until someone gets low, then moving in for the kill on that one?

Should work I guess. Would annoy all the RA guys who want you to concentrate on x target though.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

because RA is where all the 1337 players are...

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by dan-the-noob
Because ya know, you really can just spam a 5 adren skill on the other team can't you? Do you even play warrior? Under IAS, you can gain 5 strikes of adrenaline for Dismember in roughly 4 seconds, 2 if you're using FGJ! (if you're using Dismember instead of Eviscerate, god knows what the rest of your bar is), both of which compare favorably to Wounding Strike's 3-second recharge. Aside from the Deep Wound, Dismember is little more than an auto-attack. We like Dismember though, because its an easy way to squeeze in a Deep Wound to a bar that otherwise wouldn't have it.

That's not true of Wounding Strike. Wounding Strike is also essentially an auto-attack that causes Deep Wound.. except its elite. Personally I'd rather knock their HP down with the +38 damage of Reaper's Sweep, and wait to apply the DW at the critical moment that they desperately need a heal, and follow it with Mystic, Eremite's, or Distracting Strike.

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

In reality you don't gain adrenaline at anywhere near that speed due to blocks/misses/kiting.
Wounding Strike's unconditional DW on 3r would be amazing if it werent for Wearying Strike.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Quote:
Originally Posted by iridescentfyre
Under IAS, you can gain 5 strikes of adrenaline for Dismember in roughly 4 seconds, 2 if you're using FGJ! (if you're using Dismember instead of Eviscerate, god knows what the rest of your bar is), both of which compare favorably to Wounding Strike's 3-second recharge. Aside from the Deep Wound, Dismember is little more than an auto-attack. We like Dismember though, because its an easy way to squeeze in a Deep Wound to a bar that otherwise wouldn't have it. Because everyone just stands still for you to whack on them, you know... and no one uses blind or snares on Warriors... and you can keep your perma-Frenzy up because no one attacks you...

A Dervish spike can recharge while he's incapacitated from attacking so he can deliver a payload right after it. A Warrior has to whack something [successfully] for 8 times before he can spike again.