A Hero And Henchies Update

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

Heros > Pugs

so why not add a few things to give greater control like formations.

these are just ideas, the names are just a brief description.

As in Huddle: Your team groups around the human that controls them (in Ward/Shout Radius ) incase they come under attack from a bad pull,an unlucky mob patrol or jsut to be more defensive.

Spreading out: If under heavy attack form casters (Searing flames/savannah Heatt and the likes) it spreads the team out evenly spaced.

yes you could use flagging but then you can only flag your 3 heros and 4 henchmen are part of the 4th flag, if you henchmen consist of the healers/backline/power then an AoE here is shocking.

Also what about obsideon armor for heros, as in the fow chest has a 10% chance of dropping it or somthing like that?

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

/signed

Be great to see the AI improved. They currently cant handle AoE, wards and such. Having a system to make them spread out or clump up would be very useful.

And of course they can add 7 heroes while they do it.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

id like some kind of spread out button because they get eaten by aoe atm and a "dont try to use your excuse for kiting and aggro half the map button". i.e hold still button

Lawliet Kira

Wilds Pathfinder

Join Date: Dec 2006

E/Me

/signed

I hate how my heros dont move when there in an AoE spell

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

aye, just woundering would it have a negative effect somehow,

only thing i can think of is that some peopel will say it'll make the game easier,

all it will do is that it would allow a player t oorder there party succesfully without monks moving and agro buble away from its flag.

Maybe also a "Static Stance" that would be that the party would not move unless individaully flagged, once flagged they wil not move from position. think it was mentioned by one of the above^^

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by Talach_Ninneed
only thing i can think of is that some peopel will say it'll make the game easier,
Wouldnt make it easier, every player can currently move out of AoE and stand in wards.

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

I'd say Henchies>Pug not just heroes

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/signed for more hero/hench control

and for the other post of 7 heros

~the rat~

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Lovely idea, but Anet will never do it. They grudgingly allow soloing, but it's more than clear that, like a kindergarten teacher, they really want us to play together and be nice. They have to allow it because they wouldn't have a game without it, and on some level they understand that, but they still think of it as something less than the vaunted "team play" the game is nominally designed for.

I'm getting a little tired of being a second class gamer, does it show?

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

The movement command of this skill should have been made a kind of command for heroes/henches from the start. The spread out idea could be similarly added.

/signed

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

I've been wanting this for a long time. The heroes and henchmen surrounded you, go ahead of you, or go behind you. I'm tired of my heroes and henchmen luring unwanted attention because they're stuck ahead of me.