Skill Idea: Lamb to Slaughter

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Intro: First off I dont see necromancers as being "good" people. They may not be "evil" but their methods are not considered nice in polite society. They deal in blood, death, and curses. Would a necromancer be willing to harm an ally for the better of his/her self and perhaps the benifit of the rest of the party? I think so. This is my skill idea.

Lamb to Slaughter
Blood Magic (elite)
10, 1/4, 30

Target ally (pets,party members, heros, henches) loses 20% of total life. All other allies are healed for 200* life.


*Amount of life is negotiable but I wanted opinions on whats a fair gain for the loss. Maybe its a multiple of life lost. for 20% the party gains x1-5 so a loss of 50 life is 50 gain for base.

~the rat~

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by legion_rat
Intro: First off I dont see necromancers as being "good" people. They may not be "evil" but their methods are not considered nice in polite society. They deal in blood, death, and curses. Would a necromancer be willing to harm an ally for the better of his/her self and perhaps the benifit of the rest of the party? I think so. This is my skill idea.

Lamb to Slaughter
Blood Magic (elite)
10, 1/4, 30

Target ally (pets,party members, heros, henches) loses 20% of total life. All other allies are healed for 200* life.


*Amount of life is negotiable but I wanted opinions on whats a fair gain for the loss.

~the rat~

lol ..notsigned ..

uber overpowered ...

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

change cost etc i want it to be balanced but the idea to stay.


~the rat~

sickle of carnage

sickle of carnage

Wilds Pathfinder

Join Date: Sep 2007

Textual Harassment [kTHX]

So you could just kill people on your team by sacrificing them

Lawliet Kira

Wilds Pathfinder

Join Date: Dec 2006

E/Me

/notsigned...I dont think your teammates will appreciate you killing them

pah01

Krytan Explorer

Join Date: Nov 2005

Liverpool

Mo/

that would be kind of awesome :P

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

/notsigned

Giving people a way to kill their team is not clever.

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

Make the numbers more realistic and self target only.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

I can see it being useful if it was self-targeting, otherwise, hilarious people will just Arcane Echo + Skill it and kill their team

And with that 1/4 sec cast, its like, a whole team infuse. So, even if it was self targeting, everyone would go Mo/N, so they could use this skill, and just worry about themselves most of the time.

Woop Shotty

Woop Shotty

Wilds Pathfinder

Join Date: Oct 2006

Ruthless Mafia [RM]

Mo/

I'm dreaming of that skill, PvE-only, given on new quest reward, and recharge of 5 sec. Make it part of no profession and have healer madness.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Right u missed the whole necros not being nice comment i think. You think Olias or Livia would be willing to bleed koss a little if it helped everyone else? It has a 30 sec recharge, and even if you echoed, it would be 40% not 100%.
There are already self sac spells. I was looking at a darker aspect.

~the rat~

Nuclfus

Nuclfus

Frost Gate Guardian

Join Date: May 2007

Screw guilds.

Me/

And mesmers should be able to steal energy from their allies (for the good of the party, of course) because they're supposed to be sneaky and manipulative.

And ritualists should be able to rip souls out of their party members to serve better uses in enslaved spirit form since being so detached from the physical world they wouldn't see liberating a spirit from its fleshy prison as a bad thing.

/notsigned

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

Numbers like: Sacrifice 50% of your max health. All party members in the earshot get 25...75% of your current health. (not whole map coz that would be imbalanced for runners maybe.

Cost 10 or 15. Cast 1 or 2 and recharge maybe 15.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Oh god... This targets allies?

I'm not pugging with Necromancers if this skill gets implemented.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

I think it would be best if it was a self sacrifice. Making it only 100 health, or scaled with Blood Magic, would help balance it.

Ugoff The Unholy

Academy Page

Join Date: Sep 2007

No x 1000000.


"Pssst, that guy is going for survivor... us 5 should all take LtS on our skillbars and make him suffer!"

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Necromancers by D&D what have you lore, technically aren't bad people. GW may make them out to be ghoulish, but they simply practice the art of necromancy. Which in itself is simply ressurecting the dead. (So technically Monks and Ritualists are necromancers as well) The evil ones are more in line with Warlocks, which practice satanic worship through (summoning demons etc etc). Although GW's version of Necromancer (much like Diablo II's) is kinda a combination of a warlock+necromancer+some corny vampire from the 1930's.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

This would get abused in pugs. Sad, really.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

RA will be fun with this skill around..

/notsigned

I Phoenix I

I Phoenix I

Jungle Guide

Join Date: Jan 2007

The Elite Lords of Chaos [LoC]

R/

I'm not a fan of anything that can affect allies negatively, really.

/notsigned

anonymous

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by I Phoenix I
I'm not a fan of anything that can affect allies negatively, really.

/notsigned
Moar Unyielding Aura please.

On topic, skills that allow you to hurt team mates are bad, and even if it was self target the 30 second recharge would make it garbage. You would get much better healing out of heal party and natural energy regen. 4 energy every 3 seconds allows for 2 heal partys and almost another in the same recharge of your skill but is more available and doesn't need a life sac. And besides, blood magic is garbage, instead of bringing a necro and speccing blood you could just bring another monk.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

This skill would be so FREAKING great if it weren't for the necro sociopaths who'd sacrifice the whole team out of ignorance or spite. I love this idea, I really do. But /notsigned because the potential for abuse is unbelievable.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

I agree with the potential for abuse but from what I have read on this forum who PUGs anyway? Also they way I wanted to set it up is you can use it on pets or minions. making it more useful. Spike you golem, heal the party, raise a golem.

~the rat~

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Interesting, though as you said the chance of abuse is evident. My first thought when I saw it was that it would be simple to drag a pet along and basically use the pet's health as the source of health for the infusion, thereby having an expendable health source without hurting your allies.

Depending on how much this is 'nerfed' to handle abuse possibilities,however, how much use would it end up being when it would probably end up being easier to simply bring a straight heal?

But that's just my two cents

mystical nessAL

Wilds Pathfinder

Join Date: Nov 2006

DDrk

W/Mo

lol u cant force an ally to lose health :OOO

GrimEye

GrimEye

Frost Gate Guardian

Join Date: Oct 2007

Rt/

A Monk with secondary Necro would love this skill: if an annoying melee keep rushing ahead, over extending, the Monk can just LtS that melee to serve some purpose. Rez, LtS, rez, LtS, etc.

A. Noid

Frost Gate Guardian

Join Date: Mar 2006

N/A

R/E

It's an interesting concept, for sure.

Targets could range from pets, spirits, self, npc's, minions, teamates, etc.
It really adds a twist to strategy. Off the top of my head, how nice would this skill have accompanied the old Ranger skill Otyugh's Cry ( if memory serves, this used to allign all local animals to you)?
Minion bombing just got easier.

I don't think in an MMO this would be a good idea. Fun as all get out but not a mechanic you want to see in an MMO.

Perhaps if they added the caveat of NPC's only.
I like the idea, just not the enviornment.

-ANoid

shoogi

Krytan Explorer

Join Date: Jun 2007

Ray

skills that have a negative effect on a single ally while having a positive effect on the other allies can be an interesting concept but this gonna become a joke in RA, and all sorts of pve.

btw, if this will be castable on pets or random npcs it will be the greatest overpower ever.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

Quote:
Originally Posted by A. Noid
Perhaps if they added the caveat of NPC's only.
Still /notsigned; you'll get the sociopaths who will LtS the baby turtles or something right at the end of Gyala Hatchery. :P

It's still open to abuse if you can harm anything but yourself. Minions? You cripple the MM. Spirits? You could be screwing with the rit's other abilities, like the condition removal of Mend Body And Soul. Pets? Ranger shutdown. And there are already some sacrifice skills, so...

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

Quote:
Originally Posted by legion_rat
I agree with the potential for abuse but from what I have read on this forum who PUGs anyway? Also they way I wanted to set it up is you can use it on pets or minions. making it more useful. Spike you golem, heal the party, raise a golem.

~the rat~
Um.. no.

There should never be a way for you to purposely and intentionally kill a teammate. That's just begging to be abused. Hello griefers! This is the skill for you!

Your comment about "who uses PUGs" is irrelevant - some people *do* use PUGs, and ANet would never do something to make that experience worse than it is.

I could see something like this being usable on your undead minions or your pet, but not other teammates. Oh, and guess what - in your little example about Livia bleeding Koss a little - he'd probably pound them into the ground for doing that, so again, no.

In fact, the way the game portrays necros seems to imply that they have no regard for their own lives - there isn't any precedent for them not caring about their other teammates... they have no qualms about bleeding themselves or sacrificing health.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Quote:
Originally Posted by genofreek
Still /notsigned; you'll get the sociopaths who will LtS the baby turtles or something right at the end of Gyala Hatchery. :P
Damn there goes my idea for messing with people

Running Gyala Hatchery 8k pay before end. Right after they all pay. Kill the babey turtles<_<>_>

Then make some tastey soup.

/notsigned

The skill has way too many evil intentions with it.

Solus Spartan

Solus Spartan

Krytan Explorer

Join Date: May 2007

Australia

[Lawl]

Mo/

Yay now I Can kill my allies.

/notsigned

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

The Abuse level this would cause is far more than it would help.

/Unsigned.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

just imagine you're a warrior in a pve pug, and your like "oh my god, that was close, that mob almost killed me, i only have 100 out of my 600 hp left" and then your idiotic nec on the team is just like *LAMBS TO THE SLAUGHTER!!* "haha! you're dead n00bz0r"

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Quote:
Originally Posted by Kanyatta
just imagine you're a warrior in a pve pug, and your like "oh my god, that was close, that mob almost killed me, i only have 100 out of my 600 hp left" and then your idiotic nec on the team is just like *LAMBS TO THE SLAUGHTER!!* "haha! you're dead n00bz0r"
Sadly I would be that nec........only if you were an idiot wammo

ThienThan

Academy Page

Join Date: Nov 2007

Uhmm sorry but it is really too powerful lol

Think about this build.

Using Dark Aura? LMAO. There's a reason why you can not hex yourself or ally or sac other ally! lol

Plus there wont be another campaign coming out. Why bother about new skill now?

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

/signed

I need a way to kill W/Mo's in my AB teams. Although to be fair, they do die pretty well by themselves.

silv3rr

silv3rr

Desert Nomad

Join Date: Mar 2006

Quote:
Originally Posted by sickle of carnage
So you could just kill people on your team by sacrificing them
Oh I would love to kill them new players that decide to make a 55 monk then further decide that that's the best build to run through an entire campaign while PUGing...


/signed for evil reasons

thedeadlyassassin

Krytan Explorer

Join Date: Oct 2007

Tualatin OR

N/A

A/W

Quote:
Originally Posted by sickle of carnage
So you could just kill people on your team by sacrificing them
Exactly, this would be way abused, and it'd be overpowered if used properly. People would sacrifice allys in RA

jayce

Frost Gate Guardian

Join Date: Aug 2005

N/

if target ally is above 50% health etc......



Jayce Of Underworld