Skill Idea: Lamb to Slaughter
legion_rat
Intro: First off I dont see necromancers as being "good" people. They may not be "evil" but their methods are not considered nice in polite society. They deal in blood, death, and curses. Would a necromancer be willing to harm an ally for the better of his/her self and perhaps the benifit of the rest of the party? I think so. This is my skill idea.
Lamb to Slaughter
Blood Magic (elite)
10, 1/4, 30
Target ally (pets,party members, heros, henches) loses 20% of total life. All other allies are healed for 200* life.
*Amount of life is negotiable but I wanted opinions on whats a fair gain for the loss. Maybe its a multiple of life lost. for 20% the party gains x1-5 so a loss of 50 life is 50 gain for base.
~the rat~
Lamb to Slaughter
Blood Magic (elite)
10, 1/4, 30
Target ally (pets,party members, heros, henches) loses 20% of total life. All other allies are healed for 200* life.
*Amount of life is negotiable but I wanted opinions on whats a fair gain for the loss. Maybe its a multiple of life lost. for 20% the party gains x1-5 so a loss of 50 life is 50 gain for base.
~the rat~
Phoenix Tears
Quote:
Originally Posted by legion_rat
Intro: First off I dont see necromancers as being "good" people. They may not be "evil" but their methods are not considered nice in polite society. They deal in blood, death, and curses. Would a necromancer be willing to harm an ally for the better of his/her self and perhaps the benifit of the rest of the party? I think so. This is my skill idea.
Lamb to Slaughter Blood Magic (elite) 10, 1/4, 30 Target ally (pets,party members, heros, henches) loses 20% of total life. All other allies are healed for 200* life. *Amount of life is negotiable but I wanted opinions on whats a fair gain for the loss. ~the rat~ |
lol ..notsigned ..
uber overpowered ...
legion_rat
change cost etc i want it to be balanced but the idea to stay.
~the rat~
~the rat~
sickle of carnage
So you could just kill people on your team by sacrificing them
Lawliet Kira
/notsigned...I dont think your teammates will appreciate you killing them
pah01
that would be kind of awesome :P
Isileth
/notsigned
Giving people a way to kill their team is not clever.
Giving people a way to kill their team is not clever.
Targuil
Make the numbers more realistic and self target only.
Kanyatta
I can see it being useful if it was self-targeting, otherwise, hilarious people will just Arcane Echo + Skill it and kill their team
And with that 1/4 sec cast, its like, a whole team infuse. So, even if it was self targeting, everyone would go Mo/N, so they could use this skill, and just worry about themselves most of the time.
And with that 1/4 sec cast, its like, a whole team infuse. So, even if it was self targeting, everyone would go Mo/N, so they could use this skill, and just worry about themselves most of the time.
Woop Shotty
I'm dreaming of that skill, PvE-only, given on new quest reward, and recharge of 5 sec. Make it part of no profession and have healer madness.
legion_rat
Right u missed the whole necros not being nice comment i think. You think Olias or Livia would be willing to bleed koss a little if it helped everyone else? It has a 30 sec recharge, and even if you echoed, it would be 40% not 100%.
There are already self sac spells. I was looking at a darker aspect.
~the rat~
There are already self sac spells. I was looking at a darker aspect.
~the rat~
Nuclfus
And mesmers should be able to steal energy from their allies (for the good of the party, of course) because they're supposed to be sneaky and manipulative.
And ritualists should be able to rip souls out of their party members to serve better uses in enslaved spirit form since being so detached from the physical world they wouldn't see liberating a spirit from its fleshy prison as a bad thing.
/notsigned
And ritualists should be able to rip souls out of their party members to serve better uses in enslaved spirit form since being so detached from the physical world they wouldn't see liberating a spirit from its fleshy prison as a bad thing.
/notsigned
Targuil
Numbers like: Sacrifice 50% of your max health. All party members in the earshot get 25...75% of your current health. (not whole map coz that would be imbalanced for runners maybe.
Cost 10 or 15. Cast 1 or 2 and recharge maybe 15.
Cost 10 or 15. Cast 1 or 2 and recharge maybe 15.
Shayne Hawke
Oh god... This targets allies?
I'm not pugging with Necromancers if this skill gets implemented.
I'm not pugging with Necromancers if this skill gets implemented.
Curse You
I think it would be best if it was a self sacrifice. Making it only 100 health, or scaled with Blood Magic, would help balance it.
Ugoff The Unholy
No x 1000000.
"Pssst, that guy is going for survivor... us 5 should all take LtS on our skillbars and make him suffer!"
"Pssst, that guy is going for survivor... us 5 should all take LtS on our skillbars and make him suffer!"
Nevin
Necromancers by D&D what have you lore, technically aren't bad people. GW may make them out to be ghoulish, but they simply practice the art of necromancy. Which in itself is simply ressurecting the dead. (So technically Monks and Ritualists are necromancers as well) The evil ones are more in line with Warlocks, which practice satanic worship through (summoning demons etc etc). Although GW's version of Necromancer (much like Diablo II's) is kinda a combination of a warlock+necromancer+some corny vampire from the 1930's.
Arkantos
This would get abused in pugs. Sad, really.
Squishy ftw
RA will be fun with this skill around..
/notsigned
/notsigned
I Phoenix I
I'm not a fan of anything that can affect allies negatively, really.
/notsigned
/notsigned
anonymous
Quote:
Originally Posted by I Phoenix I
I'm not a fan of anything that can affect allies negatively, really.
/notsigned |
On topic, skills that allow you to hurt team mates are bad, and even if it was self target the 30 second recharge would make it garbage. You would get much better healing out of heal party and natural energy regen. 4 energy every 3 seconds allows for 2 heal partys and almost another in the same recharge of your skill but is more available and doesn't need a life sac. And besides, blood magic is garbage, instead of bringing a necro and speccing blood you could just bring another monk.
genofreek
This skill would be so FREAKING great if it weren't for the necro sociopaths who'd sacrifice the whole team out of ignorance or spite. I love this idea, I really do. But /notsigned because the potential for abuse is unbelievable.
legion_rat
I agree with the potential for abuse but from what I have read on this forum who PUGs anyway? Also they way I wanted to set it up is you can use it on pets or minions. making it more useful. Spike you golem, heal the party, raise a golem.
~the rat~
~the rat~
Sli Ander
Interesting, though as you said the chance of abuse is evident. My first thought when I saw it was that it would be simple to drag a pet along and basically use the pet's health as the source of health for the infusion, thereby having an expendable health source without hurting your allies.
Depending on how much this is 'nerfed' to handle abuse possibilities,however, how much use would it end up being when it would probably end up being easier to simply bring a straight heal?
But that's just my two cents
Depending on how much this is 'nerfed' to handle abuse possibilities,however, how much use would it end up being when it would probably end up being easier to simply bring a straight heal?
But that's just my two cents
mystical nessAL
lol u cant force an ally to lose health :OOO
GrimEye
A Monk with secondary Necro would love this skill: if an annoying melee keep rushing ahead, over extending, the Monk can just LtS that melee to serve some purpose. Rez, LtS, rez, LtS, etc.
A. Noid
It's an interesting concept, for sure.
Targets could range from pets, spirits, self, npc's, minions, teamates, etc.
It really adds a twist to strategy. Off the top of my head, how nice would this skill have accompanied the old Ranger skill Otyugh's Cry ( if memory serves, this used to allign all local animals to you)?
Minion bombing just got easier.
I don't think in an MMO this would be a good idea. Fun as all get out but not a mechanic you want to see in an MMO.
Perhaps if they added the caveat of NPC's only.
I like the idea, just not the enviornment.
-ANoid
Targets could range from pets, spirits, self, npc's, minions, teamates, etc.
It really adds a twist to strategy. Off the top of my head, how nice would this skill have accompanied the old Ranger skill Otyugh's Cry ( if memory serves, this used to allign all local animals to you)?
Minion bombing just got easier.
I don't think in an MMO this would be a good idea. Fun as all get out but not a mechanic you want to see in an MMO.
Perhaps if they added the caveat of NPC's only.
I like the idea, just not the enviornment.
-ANoid
shoogi
skills that have a negative effect on a single ally while having a positive effect on the other allies can be an interesting concept but this gonna become a joke in RA, and all sorts of pve.
btw, if this will be castable on pets or random npcs it will be the greatest overpower ever.
btw, if this will be castable on pets or random npcs it will be the greatest overpower ever.
genofreek
Quote:
Originally Posted by A. Noid
Perhaps if they added the caveat of NPC's only.
|
It's still open to abuse if you can harm anything but yourself. Minions? You cripple the MM. Spirits? You could be screwing with the rit's other abilities, like the condition removal of Mend Body And Soul. Pets? Ranger shutdown. And there are already some sacrifice skills, so...
Biostem
Quote:
Originally Posted by legion_rat
I agree with the potential for abuse but from what I have read on this forum who PUGs anyway? Also they way I wanted to set it up is you can use it on pets or minions. making it more useful. Spike you golem, heal the party, raise a golem.
~the rat~ |
There should never be a way for you to purposely and intentionally kill a teammate. That's just begging to be abused. Hello griefers! This is the skill for you!
Your comment about "who uses PUGs" is irrelevant - some people *do* use PUGs, and ANet would never do something to make that experience worse than it is.
I could see something like this being usable on your undead minions or your pet, but not other teammates. Oh, and guess what - in your little example about Livia bleeding Koss a little - he'd probably pound them into the ground for doing that, so again, no.
In fact, the way the game portrays necros seems to imply that they have no regard for their own lives - there isn't any precedent for them not caring about their other teammates... they have no qualms about bleeding themselves or sacrificing health.
Sir Pandra Pierva
Quote:
Originally Posted by genofreek
Still /notsigned; you'll get the sociopaths who will LtS the baby turtles or something right at the end of Gyala Hatchery. :P
|
Running Gyala Hatchery 8k pay before end. Right after they all pay. Kill the babey turtles<_<>_>
Then make some tastey soup.
/notsigned
The skill has way too many evil intentions with it.
Solus Spartan
Yay now I Can kill my allies.
/notsigned
/notsigned
You can't see me
The Abuse level this would cause is far more than it would help.
/Unsigned.
/Unsigned.
Kanyatta
just imagine you're a warrior in a pve pug, and your like "oh my god, that was close, that mob almost killed me, i only have 100 out of my 600 hp left" and then your idiotic nec on the team is just like *LAMBS TO THE SLAUGHTER!!* "haha! you're dead n00bz0r"
Sir Pandra Pierva
Quote:
Originally Posted by Kanyatta
just imagine you're a warrior in a pve pug, and your like "oh my god, that was close, that mob almost killed me, i only have 100 out of my 600 hp left" and then your idiotic nec on the team is just like *LAMBS TO THE SLAUGHTER!!* "haha! you're dead n00bz0r"
|
ThienThan
Uhmm sorry but it is really too powerful lol
Think about this build.
Using Dark Aura? LMAO. There's a reason why you can not hex yourself or ally or sac other ally! lol
Plus there wont be another campaign coming out. Why bother about new skill now?
Think about this build.
Using Dark Aura? LMAO. There's a reason why you can not hex yourself or ally or sac other ally! lol
Plus there wont be another campaign coming out. Why bother about new skill now?
~ Dan ~
/signed
I need a way to kill W/Mo's in my AB teams. Although to be fair, they do die pretty well by themselves.
I need a way to kill W/Mo's in my AB teams. Although to be fair, they do die pretty well by themselves.
silv3rr
Quote:
Originally Posted by sickle of carnage
So you could just kill people on your team by sacrificing them
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/signed for evil reasons
thedeadlyassassin
Quote:
Originally Posted by sickle of carnage
So you could just kill people on your team by sacrificing them
|
jayce
if target ally is above 50% health etc......
Jayce Of Underworld
Jayce Of Underworld