What class goes well with monk

Rikto

Pre-Searing Cadet

Join Date: May 2005

What class goes well with monk other than mesmer? or is mesmer the best choice?

Omega_2005

Omega_2005

Krytan Explorer

Join Date: May 2005

UK, or is it? *confused*

A/Rt

For Pure Mages the E/Mo is a great build, due to it's Elemental magic and healing skills. not sure bout the other 4 builds though!

Care Less

Pre-Searing Cadet

Join Date: May 2005

mo/warrior works well in PvP .. sucks for pve tho

DarkParrot

Ascalonian Squire

Join Date: May 2005

Maine, USA

Onyx Dragons

Mo/Me

Monk/Ranger is awesome PvE, sucks at PvP though.

Stephen Hawking

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Care Less
mo/warrior works well in PvP .. sucks for pve tho I actually found the monk/war to be the best pve machine with smiting skills/zealot's fire, balt's spirit, cheap heal skills, and balanced stance for those annoying knockdown mobs. not to mention, you can get shield of judgement later and knock everything down flat.

Mainly using the warrior portion as a defensive measure with the other stuff, and with zealot's going, you can take down a near infinite amount of mobs as they're hitting you, and you're healing yourself, or dodging their attacks with monk skills.

kairusan

kairusan

Ascalonian Squire

Join Date: May 2005

Monk/Mesmer is nice for both pve and pvp

Raiddinn Beatdropper

Frost Gate Guardian

Join Date: May 2005

The best monk I know is Monk/War.

He.... Well Ill just say what his char can do, with him at the wheel, impressed me far beyond what any other monk has.

Tsunamii Starshine

wucc

Pre-Searing Cadet

Join Date: Apr 2005

pretty much anything goes well with monk, I suggest being anything BUT a war/mo or mo/war because that is WAY WAY to overdone.

Mila

Mila

Ascalonian Squire

Join Date: May 2005

Legion of Exile

Mo/

I like my Mo/Me character. As a straight up healer, the only Mesmer skills I use are those that steal energy from the enemy. I use them a lot.

jeffy

Frost Gate Guardian

Join Date: May 2005

East Daygo

E/Mo

I am currently using E/Mo .. its pretty fun in PVP

Whats PVE ?

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

Any. They all have some options to add to a Monk.

Mo/R: Draw Conditions with Melandru's Resilience
Mo/E: Obsidian Flesh, Armor of Earth, Glyphs
Mo/Me: Channeling, Inspired Hex
Mo/W: Bonetti's Defense, "Watch Yourself!"
Mo/N: Offering of Blood

Rasp

Academy Page

Join Date: May 2005

Quote:
Originally Posted by DarkParrot
Monk/Ranger is awesome PvE, sucks at PvP though. I tried that, and it really isn't that great (if you're using a pet).

Imagine being in a big lure, then your pet dies because you're trying to keep the other players alive. (ALL your skills become unuseable for a few seconds, long enough for your party to start dropping) After this, I quickly deleted that character. I only wanted /Ranger for the pet.

I'm personally using an E/Mo. That way I can be a DD or a healer, depending on the situation, with just a few attribute points redistribution.

Jana

Jana

Lion's Arch Merchant

Join Date: May 2005

Knights of the Silver Flame

Mo/Me

Q: "What class goes well with monk?"


A: Yes





Jana

School Teacher

Pre-Searing Cadet

Join Date: May 2005

I really recommend Mesmer because you can steal energy and keep on healing.

kerpow

Ascalonian Squire

Join Date: May 2005

Cincy

Me/E

Quote:
Originally Posted by Rikto
What class goes well with monk other than mesmer? or is mesmer the best choice? Try to explain what playstyle is the most fun for you.

What do you want to do with this character? What types of characters have you enjoyed in other games?

You won't find a X + Y = OMGBBQ. You will find a lot of X + Y = amazing if you like to do Z.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Jana
Q: "What class goes well with monk?"


A: Yes





Jana Gotta agree. Monks go with everything, like a pint of beer. Mmmmm.... Monk Beer.... garglgargle

Rikto

Pre-Searing Cadet

Join Date: May 2005

Quote:
Originally Posted by kerpow
Try to explain what playstyle is the most fun for you.

What do you want to do with this character? What types of characters have you enjoyed in other games?

You won't find a X + Y = OMGBBQ. You will find a lot of X + Y = amazing if you like to do Z. I like to be able to do some damage as well as heal, my other character is a W/Mo. For my monk though I want to heal more than do damage though. I dont like only being able to heal good and totally sucking at everything else.

kerpow

Ascalonian Squire

Join Date: May 2005

Cincy

Me/E

Well if you want to heal as your primary role then you'll want a secondary that supports that or, at the very least, doesn't interfere with that role.

Stay away from ranger/warrior secondaries if you want to be a primary healer since using many of their abilities would interfere with your role as healer. Pet dies then your skills lock; marksmanship without expertise; getting into melee when it's generally not a place you want to be.....

Elementalist sounds good but the mindset you'll want to be in as a healer is totally different than the mindset you'll be in as a damage dealer. You want more fire and forget type abilties from your secondary than Elementalist can give you so that you can go back to watching health bars.

Mesmer secondary is a great choice largely because of energy regen options but you wanted other options soooo....

Necro!

My feeling is that in PvP the only person exploiting corpses (via Necro powers) should be the monk. He is already making sure his allies are alive and won't risk exploiting an ally's corpse if he can raise it. With a Mo/N you can play a full support role with the standard monk fare and some very cool corpse exploiting powers (Wells, teleporting, healing, energy regen) to help your team and defend yourself while preventing enemy resses.

I'm doing a N/Mo using the that mindset. (I would do Mo/N but I don't like the look of the Monk)

christy2703

Academy Page

Join Date: Apr 2005

I would go E/mo for alot of energy the ability to keep healing. and if you get bored of that switch to fire based magic and burn em down.

thats what i do i can have the best of both worlds =)

build 1 = alot of heals

build 2 = alot of damage just depends on what you want to do at that time =)

audioaxes

Jungle Guide

Join Date: May 2005

kinda on topic but what should i put my att points in to be a healing specialist?
right now ive been putting them in divine favor and healing

Thach

Ascalonian Squire

Join Date: May 2005

Fatal Union

Monk

Quote:
Originally Posted by jeffy
I am currently using E/Mo .. its pretty fun in PVP

Whats PVE ? Player Vs. Environment

Zilm

Frost Gate Guardian

Join Date: May 2005

I ran with a couple in PvE that played them extremely well!

Zilm

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Care Less
mo/warrior works well in PvP .. sucks for pve tho
I saw a couple that played them extremely weel in PvE!

chrystianek

Academy Page

Join Date: Mar 2005

Kayu

A/Me

mo/w
is pure gold
especialy with hammer on switch
knock down opponent
heal all party
awsome awsome stuff

and pvp with a sword or even with hammer they can be alot of painto any w/x

i wish my first class was mo not w
now im stuck with my w/mo (well not stuck but i hate eles mesmers and necros as second they just dont match the monk,the psn weakenings and all the spell cant be better than +3 mending breeze and rebirth-im always the last one to fall in battle or the last one to be standing on top of a mountain of corpses ;D)

Virtuoso

Virtuoso

Krytan Explorer

Join Date: Mar 2005

My Mo/W dominates in PvE and Arena PvP. In large scale or well-coordinated battles, she is less sucessfull. But then again she is more of a tank, less of a healer.

-Virt

Phaedrus

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Rasp
I tried that, and it really isn't that great (if you're using a pet).

Imagine being in a big lure, then your pet dies because you're trying to keep the other players alive. (ALL your skills become unuseable for a few seconds, long enough for your party to start dropping) After this, I quickly deleted that character. I only wanted /Ranger for the pet.

I'm personally using an E/Mo. That way I can be a DD or a healer, depending on the situation, with just a few attribute points redistribution. This is why you don't take a pet when it's likely he will die. I'll take a pet with me anywhere I have six party members, but as soon as I'm doing 20 missions/quests/PvP games with 8 people the pet goes. That's when it's either time to dust out healing spring, dryder's defense, and stormchaser or just focus on monk abilities. Mo/R players tend to be less-successful monks because they feel the need to capitalize on very visible abilities (damage traps, marksmanship, beast mastery). I'm not knocking trappers--dust trap in particular can completely turn the tide in a chaotic PvP battle. I'm just saying a monk shouldn't wield a bow or have a prominent Achilles' Heel running around in combat.

Mo/W builds are nice if you're a smiting or protection monk. In my experience these players tend to focus a little less on healing than I like from primary healers...which is fine, as long as they understand how to manage themselves in battle. It's frustrating to see a Mo/W charge in thinking censor's eq will save her, then have a mesmer consume her whole because of all her enchantments or have a ranger consume her with well-chained ranged attacks.

Mo/Me builds can be successful, but it depends on their role. Primary healers will probably find themselves relying heavily on support due to not having fast casting to support their energy-stealing and hex abilities. Protection monks, on the other hand, pair wonderfully with Mesmers.

This is pretty much true for pairing with all of the other caster classes. You'll find it requires careful balancing of attribute points and well-chosen skills. Most monks try too hard to have more than one job in PvP battles. I understand the argument, but I feel monks can't be effective unless they choose a role and put effort into excelling in that role. If you get distracted not only by your monk attributes but by your secondary as well, you'll be a less-effective monk in general. It's all about focus and balance.

[ ]

Anariel

Frost Gate Guardian

Join Date: May 2005

Chicago

Left For Dead

Mo/E

I like Monk/Elementalist a lot for the glyphs. I tried being a Monk/Mesmer (ascension quests let you change your subclass) but channeling not as good as the elementalist glyph for energy management. The one really awesome spell is inspired hex which is an instant hex removal. Monk/Mesmer is good for PvP though...

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

I can recommend everything but Monk/Ranger in good conscience. Monk/Necro is pretty narrow though, something you take just for Offering of Blood or maybe Shadow of Fear or something. Monk/Warrior, Monk/Mesmer, and Monk/Elementalist are all solid.

Peace,
-CxE

Vashna

Ascalonian Squire

Join Date: May 2005

"I can recommend everything but Monk/Ranger in good conscience."

I've never tried it, but wouldn't a monk/ranger combo using serpent's quickness to recharge monk spells have potential? I don't think you need to put much in WS to make serpent's quickness worth it.

BlackArrow

Banned

Join Date: Feb 2005

I play Mo/E for the Wards, armor of Earth and possibly Obsidian Flesh when I finally Capture it. It's worked great for me. Ward against Melee has saved my life many times.

xakia

Frost Gate Guardian

Join Date: Apr 2005

not mexico

laaaaa

E/Me

I use Monk/Ranger to unlock new skills. So far I'm loving the combo just because I'm just pveing with it right now. I simple love the snare trap. I place one down and stand in it during combat "just incase" hehe

Aug

Lion's Arch Merchant

Join Date: May 2005

Maryland

Mo/

I'm a Monk/Elementalist, and all I use at the moment is Glyph of Lesser Energy from my Secondary. I'm spec'd 10 Healing, 10 Protection, 10 Divine Favor at the moment, with +1 DF scalp and a Major DF rune, and Minor Healing & Protection runes, putting me at 11/11/13.

Once I get Peace & Harmony, I'll probably only use Monk skills for group PvE. I haven't gotten much experience beyond the L15 arena, so not sure what I'll use for PvP, but I doubt I'll change anything (Protection Prayers seem way more powerful than Earth line).

A guildmate of mine is a Monk/Warrior, and he raves about Bonetti's Defense & Watch Yourself. He said he 'tanked' 3 Warriors in one fight in the L15 arena (probably poorly played/spec'd) for 4 minutes, once, because he wasn't running out of energy (due to Bonnetti's and 3 Warriors swinging at him) to fuel his heals.

I think Monks have enough great skills to not really need a secondary, if you want to play a support/healer role. If you want to deal damage, well, Monk primary isn't really the best choice, but it certainly works well as a secondary with Smiting Prayers.

xakia

Frost Gate Guardian

Join Date: Apr 2005

not mexico

laaaaa

E/Me

Thats simular to what i have found too. Tried to build a nice pve tanker for UW/Fissure. Ele secondary seemed right but just didn't work out. Smiting/Protection skill line has much more potential for a "tank."

Keira Darkwind

Keira Darkwind

Lion's Arch Merchant

Join Date: May 2005

UK

Clan Arthur

Mo/Me

I am playing Monk/Necro, and it seems to be a lesser used combo, but I like it. I wanted to be able to steal life from the enemy and give it to my teammates, which is effectively what I do.

theft

theft

Ascalonian Squire

Join Date: Mar 2005

Mo/E

>.< Mo/E is $$, 12divine, 12protection, & 11earth. Ward ele/melee with lifebond+balth seems to run pretty solid... doesnt do a damn thing as the primary healer tho

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Vashna
I've never tried it, but wouldn't a monk/ranger combo using serpent's quickness to recharge monk spells have potential? There's some potential but it really is fairly minimal. Simply put, the vast majority of your skills are going to be on fairly fast recharges, giving you minimal benefit from fast skill recharges. You could build a Monk around the longer recharge spells with Serpent's Quickness, but that would be a fairly atypical build, no? So Monk/Ranger would be like the Monk/Necromancer, but without the obvious outlet like Offering of Blood.

95% of the Monk/Rangers I've seen just grab a pet to clog up the front (they never pump Survival enough to make the damage matter), while the other 5% play pure Monks and took Ranger in order to unlock additional skills. It's a rare breed indeed.

Peace,
-CxE

Aug

Lion's Arch Merchant

Join Date: May 2005

Maryland

Mo/

Quote:
Originally Posted by theft
>.< Mo/E is $$, 12divine, 12protection, & 11earth. Ward ele/melee with lifebond+balth seems to run pretty solid... doesnt do a damn thing as the primary healer tho Why go Monk Primary if you aren't a Primary healer? The only thing you'd get out of DF would be Blessed Signet (Ether Renewal is better) and +38 to whatever protection stuff you cast... but unless you're using Reversal of Fortune, it's unlikely you're really casting a Prot Prayer frequently enough to really capitalize on the DF bonus. I'd suggest just using a El/Mo build with 12 Energy Storage, 12 Protection, and 11 Earth. I'd think you'd have a lot more success.

You can be a primary healer with 12 DF, 12 PP, however. You just need to use Divine Boon and a spammable 5 en, fast casting Prot Prayer... like Reversal of Fortune or Mend Ailment. Guardian also works, but it's a slow cast (1s) comparitively. It's what I use as 'primary healer'.

theft

theft

Ascalonian Squire

Join Date: Mar 2005

Mo/E

Quote:
Originally Posted by Aug
Why go Monk Primary if you aren't a Primary healer? The only thing you'd get out of DF would be Blessed Signet (Ether Renewal is better) and +38 to whatever protection stuff you cast... but unless you're using Reversal of Fortune, it's unlikely you're really casting a Prot Prayer frequently enough to really capitalize on the DF bonus. I'd suggest just using a El/Mo build with 12 Energy Storage, 12 Protection, and 11 Earth. I'd think you'd have a lot more success.

You can be a primary healer with 12 DF, 12 PP, however. You just need to use Divine Boon and a spammable 5 en, fast casting Prot Prayer... like Reversal of Fortune or Mend Ailment. Guardian also works, but it's a slow cast (1s) comparitively. It's what I use as 'primary healer'. yea for "healing" i've used divine boon, but i didnt enjoy an extra pip of neg nrg (-5 total) i try to just stick to protecting my team with guardian/reversal stacked with lifebond+ward seems to really dampen the dmg. Simply put, its purely a protection build.

On the other hand tho, i wouldnt mind gettin healin prayers just for Word of healing, and vigorous spirit(good for protecting against enchant removal). But i'm not sure if i can run this build like i want it to without blessed signet.

Edit: I probably could try dumping earth magic for healing and see how it works out that way...

Teufel Eldritch

Teufel Eldritch

Krytan Explorer

Join Date: Apr 2005

Shadar Logoth

The Legendary Majestic 12

N/

I reallly like my Mo/Me tho I hardly use any of the Mez skills. Ill take one or two sometimes depending on the quest. The way I have my character's Attribute Points set up many of the the Mez skills arent all that great so the energy that some of them steal isnt really worth using them.

Right now I mostly use some of the Mez Mantras or HexBreaker. Mebbe after I get some more Attribute points down the road I can make the Mez aspect more useful. The prospect of healing teammies & stealing energy from the enemy to heal my teammies sounds really really good to me.

Aug

Lion's Arch Merchant

Join Date: May 2005

Maryland

Mo/

Quote:
Originally Posted by theft
yea for "healing" i've used divine boon, but i didnt enjoy an extra pip of neg nrg (-5 total) i try to just stick to protecting my team with guardian/reversal stacked with lifebond+ward seems to really dampen the dmg. Simply put, its purely a protection build.

On the other hand tho, i wouldnt mind gettin healin prayers just for Word of healing, and vigorous spirit(good for protecting against enchant removal). But i'm not sure if i can run this build like i want it to without blessed signet.

Edit: I probably could try dumping earth magic for healing and see how it works out that way... You likely shouldn't try to play the healer role if you're supporting multiple Life Boons. My point was, there really is no reason to be a Monk primary if you aren't playing Primary healer.

Look at Ether Renewal, if you like Blessed Signet so much. Ether Renewal is leaps and bounds better.