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Tankng and FoW
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If your draw the aggro correctly and bunch the mob up, as you should, stand on the side where your team-mates are facing, so when they begin to nuke, they will not be on the edge of the aggro circle, and the aggro will not brake.
Having the Ss (if your doing 5-8man fow) bring sv/av makes it easier to deal with the Shadow Army and Abyassal's, but when vsing undead just make sure you survive and group them if you can. When in the spider cave, just trigger the pop-ups and try and tank the damage, but in the caves there is not much you can do.
Hope it helps.
Having the Ss (if your doing 5-8man fow) bring sv/av makes it easier to deal with the Shadow Army and Abyassal's, but when vsing undead just make sure you survive and group them if you can. When in the spider cave, just trigger the pop-ups and try and tank the damage, but in the caves there is not much you can do.
Hope it helps.
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Something like this should do: http://www.pvxwiki.com/wiki/Build:W/E_Obsidian_Tank
You are only there to get aggro and survive (alot of tanks in fow forget this). Don't fight. Try to ball em up nicely outside the aggro range of your team and let the nukers do their work.
Never walk back towards your team while aggroing. I've seen so many warriors do this, I wonder why?
You should also think about lining up casters. Agrro them, walk a bit away from them so they all nicely together and then go stand next to them. The melee should follow you so you have all enemies together.
You are only there to get aggro and survive (alot of tanks in fow forget this). Don't fight. Try to ball em up nicely outside the aggro range of your team and let the nukers do their work.
Never walk back towards your team while aggroing. I've seen so many warriors do this, I wonder why?
You should also think about lining up casters. Agrro them, walk a bit away from them so they all nicely together and then go stand next to them. The melee should follow you so you have all enemies together.
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Originally Posted by The Pkat
Something like this should do: http://www.pvxwiki.com/wiki/Build:W/E_Obsidian_Tank
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So, to sum up what people are saying:
Unless you are moving back toward your group, you should be able to maintain agro if you stay in one place. Agro usually breaks because some of the rest of the team gets too close. Often this is a healer who is trying to heal you, which is why you want to use a bonder type healer that heals you without needing to get withing agro range. (Especially if you are surrounded on all sides by enemies, a healer can't get within healing range of you, without agroing something closer.)
I know that many people do set up groups to use the tank/nuke method of attack. And it does work (albeit, slowly) if agro isn't broken. I would agree, though, that tanking isn't necessary in FoW (or anywhere, most likely), but if that's what you're doing - enjoy!
Unless you are moving back toward your group, you should be able to maintain agro if you stay in one place. Agro usually breaks because some of the rest of the team gets too close. Often this is a healer who is trying to heal you, which is why you want to use a bonder type healer that heals you without needing to get withing agro range. (Especially if you are surrounded on all sides by enemies, a healer can't get within healing range of you, without agroing something closer.)
I know that many people do set up groups to use the tank/nuke method of attack. And it does work (albeit, slowly) if agro isn't broken. I would agree, though, that tanking isn't necessary in FoW (or anywhere, most likely), but if that's what you're doing - enjoy!
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Originally Posted by A11Eur0
Wow...
I finish FoW in 1:30 without a tank. sometimes with a warrior, but not tanking. Eviscerate spiker with essence of celerity ftw. |


