Post your Hero AI fail here.
netniwk
They use web of disruption as a hex.
masteroflife
Never Ever put rez on monks, If you do, you must disable it. Always give hero monks a overwhelming amount of energy management because they like to spam(over prot / over heal). You can teach heros to use skills by clicking on them. At first, my hero monk would not use healer's boon. But after a few times clicking on them plus putting it in the first slot of the bar. They actually are quite good at renewal it.
The SH problem with heros, you shouldn't worry that much about it. SH has a quite short recharge in pve standard. 25 seconds isn't that bad. MS is a bit of a problem. I normally don't bring MS because it is such a long cast and it will be interupted. If it actually gets casted, it most likely will be either too late or in a wrong place. The hero skill bar problem is not the biggest problem with heros tho. Balling up in aoe and absolutely refuse to move out of it is a problem. If you haven't noticed, when you run, the heros and henchies will stack up and follow you as if they are one person. I maybe wrong but I think the problem lies in the programming of the heros. Obviously the programmers would use inheritance so all the AI behave the same way comes to moving. But what if a different method or variable is introduced so that it randomize the positioning of heros so that they would not stack up. Maybe it could assign each class a number so that the harder armors up front and lower armor stays in the back and they would stay that way oppose to stacking up. Just a thought.
The SH problem with heros, you shouldn't worry that much about it. SH has a quite short recharge in pve standard. 25 seconds isn't that bad. MS is a bit of a problem. I normally don't bring MS because it is such a long cast and it will be interupted. If it actually gets casted, it most likely will be either too late or in a wrong place. The hero skill bar problem is not the biggest problem with heros tho. Balling up in aoe and absolutely refuse to move out of it is a problem. If you haven't noticed, when you run, the heros and henchies will stack up and follow you as if they are one person. I maybe wrong but I think the problem lies in the programming of the heros. Obviously the programmers would use inheritance so all the AI behave the same way comes to moving. But what if a different method or variable is introduced so that it randomize the positioning of heros so that they would not stack up. Maybe it could assign each class a number so that the harder armors up front and lower armor stays in the back and they would stay that way oppose to stacking up. Just a thought.
Kusandaa
Talking about hero order (front, midline, backline), they suck at it, totally. As long as you don't hold a SWORD, they'll be in front of you when idle. You can be a warrior with an axe (or hammer I suppose) or a caster with caster axe... they'll be up front. And they're not afraid to aggro either.
Equip a sword, and they'll play nicely in the backline. On my necro, I alternate between caster sword, axe and spear, and I noticed the difference. Too bad I like the spear more than the others...
Equip a sword, and they'll play nicely in the backline. On my necro, I alternate between caster sword, axe and spear, and I noticed the difference. Too bad I like the spear more than the others...
ensoriki
Hero's arent Kurzick.
And when I try to make them.
They fail...
And when I try to make them.
They fail...
Tyla
Quote:
Originally Posted by Brianna
EDIT: oh yeah, only viable hero builds is a soul reaping/(insert random spellcasting thingy here) since they phail so much at emanagement
Age
They don't precast bond if you give them bond/barrier build only when you start taking damage and when ressed Tahlk use PoS to heal others up.There are some other skill they are bad at to.I don't alway manage their skill bars.
eeks
General running into mobs when:
A - We're not in aggro.
B - I've not called a target.
C - Stupid Zhedd has no AoE/touch skills, yet still runs right into the middle.
D - Monk hench casts protective spirit instead of the heal next to it when I'm on like, two health.
E - All the above. >_>
A - We're not in aggro.
B - I've not called a target.
C - Stupid Zhedd has no AoE/touch skills, yet still runs right into the middle.
D - Monk hench casts protective spirit instead of the heal next to it when I'm on like, two health.
E - All the above. >_>
lazuli
said it before and will say it again:
Ranger
-uses magebane like a standard attack
-shows zero discretion on picking targets to use BHA on
(one of the few skills worth microing imo)
-spamming poison tip sig/rapid fire during, not BEFORE a battle, missing key skills to interrupt
Ritualist
-can't carry caster weapons (think +5/20%) when there's offensive weapon spells floating around because they just waste it on me (i play monk, i never have problems with WoR resto nec or rit though, just with channeling ones).
Assassin
-toggle IAS stances meant to be used with attack skills before casting enchants, when the stance is only five bloody seconds long
Ranger
-uses magebane like a standard attack
-shows zero discretion on picking targets to use BHA on
(one of the few skills worth microing imo)
-spamming poison tip sig/rapid fire during, not BEFORE a battle, missing key skills to interrupt
Ritualist
-can't carry caster weapons (think +5/20%) when there's offensive weapon spells floating around because they just waste it on me (i play monk, i never have problems with WoR resto nec or rit though, just with channeling ones).
Assassin
-toggle IAS stances meant to be used with attack skills before casting enchants, when the stance is only five bloody seconds long
Tyla
Quote:
Originally Posted by eeks
D - Monk hench casts protective spirit instead of the heal next to it when I'm on like, two health.
exactly the oposite in ab for me, when im at 40% hpish, the monk instead of pspirits then heals, runs towards me (for healing whisper) then pspirits me at like 80% health and usually by the time they run to me i get wtfpwnt by snares
RedStar
Quote:
Originally Posted by eeks
D - Monk hench casts protective spirit instead of the heal next to it when I'm on like, two health.
They don't do that with me.... they do worst : they heal MoW who is using Blood ritual, or like many people already said, they heal minions.
GloryFox
Quote:
Originally Posted by BriannaOh and PS: Hero monks FAIL. Their AI just seems completely borked in general. It would help to see what your running. Instead of just saying all Monk HERO's fail post what your FAIL HERO monk build is.
ensoriki
I like Hero Monks
Zealous Benediction ftw.
Now Assassin Hero's
The word Fail doesn't even cover One billionth of how much is wrong with them
Zealous Benediction ftw.
Now Assassin Hero's
The word Fail doesn't even cover One billionth of how much is wrong with them
Sir Pandra Pierva
I was running a SP sin hero
She kept trying to re order the skills.
Its the new wiki one was trying it on a hero.
This is what happened
IAS outside of battle.
run in use first skill
shadow prison them
she kept doing
the lead
the offhand
Twisting fangs
She kept trying to re order the skills.
Its the new wiki one was trying it on a hero.
This is what happened
IAS outside of battle.
run in use first skill
shadow prison them
she kept doing
the lead
the offhand
Twisting fangs
Brianna
Quote:
Originally Posted by GloryFox
Also Tyla, the energy thing you explain with your Prot hero monk, happened to me and the girl while we were vanquishing yesterday. She just said ''Tahlkora was standing and doing nothing, then her energy goes straight to 0'' I kinda just said ''wtf'' and we kept going, didn't think much of it.
Gift3d
My biggest, and totally practical gripe with heroes is the whole AoE thing.
The SECOND you'll use SH on a mob they'll scatter right out of it.
Heroes? "Hey guys look Savannah Heat, /sit, group hug guyz!" etc.
They should apply the MONSTER AI to the HERO AI.
The SECOND you'll use SH on a mob they'll scatter right out of it.
Heroes? "Hey guys look Savannah Heat, /sit, group hug guyz!" etc.
They should apply the MONSTER AI to the HERO AI.
Age
Margrid and Jin who won't stop using thier preps when not in battle atleast Reyna and Aidan do stop.
-Loki-
Quote:
Originally Posted by Kusandaa
They're not to bad at healing - a prot hero, however... sucks. Very. Very. BAD. I'm not always micro-managing heroes but I laugh everytime they prot a minion
It's funny when you mention healing monk heroes being good, and prot monk heroes being bad, with an example being protting a minion, but fail to mention a healing monk hero healing or even infusing a minion.
Sir Pandra Pierva
Quote:
Originally Posted by -Loki-
infusing a minion.
I have never seen one do that I have seen a rit use transfer spirit on a minion
-Loki-
My monk heroes regularly infuse minions. It would be funny if they didn't do it in combat as well.
R_Frost
ive found that if you use the hero close to the way they were first skilled when we get them they seem to perform the best with fewest mistakes. my Koss is spec'd as W/R using axe inflicting deep wound and his elite is a ranger skill, melandru's resilience. he uses it perfectly, theres been many times he has constant +8 or more health regen. my healer monk is spec'd full heal with 15 in healing and 13 in DF rest in prot. nothing but 5 energy heals and only prot skill as mend ailment. no energy management skills and very rarely has energy issues. runs no rez skill and ive come to love him having the EoTN skill cure hex. i tried Gwen as an illusion mesmer and didnt seem to work as well as when i used her as a dom/interupt mesmer or even a signet mesmer build.
as for the hero AI theres room for improvement. if u call a target then at the last second decide to back off or go a different direction ive found Koss still going after the called target even though you have taken off in a different direction. backline heros that stay grouped up instead of spreading out once the battle begins. heros or henchies that stop attacking if you decide to move to get better position on what your attacking and wont reattack til you start attacking again. i mainly play ranger or mesmer and once a battle starts i like moving away from the tight little group the hero/henchies create to get away from possible AoE damage. olias and his minions that at times are hard to get him to send them into battle til the battle is almost over. i dont use any other heros other then koss/dunkuro and olias. once in a while ill take out olias and use a ranger hero or Gwen.
as for the hero AI theres room for improvement. if u call a target then at the last second decide to back off or go a different direction ive found Koss still going after the called target even though you have taken off in a different direction. backline heros that stay grouped up instead of spreading out once the battle begins. heros or henchies that stop attacking if you decide to move to get better position on what your attacking and wont reattack til you start attacking again. i mainly play ranger or mesmer and once a battle starts i like moving away from the tight little group the hero/henchies create to get away from possible AoE damage. olias and his minions that at times are hard to get him to send them into battle til the battle is almost over. i dont use any other heros other then koss/dunkuro and olias. once in a while ill take out olias and use a ranger hero or Gwen.
dont feel no pain
So realy, hero AI only uses the base effect of a skill (does it heal, does it dmg) but not the extra's, benifits and priority's.
XD that sucks
XD that sucks
cellardweller
They're a dozen times better than the average GW player, and thats good enough for me *hugs my ai*
leprekan
Quote:
Originally Posted by cellardweller
They're a dozen times better than the average GW player, and thats good enough for me *hugs my ai*
QFT.
I run hero builds on the KISS theory (keep it simple stupid). I have done all four chapter with hero hench in nm and hm including duncan hm. If running a complicated build .. suck it up you have to play more than one bar. If you want auto pilot skip wiki and apply a little IQ and you will find a skill combo that they can manage without babysitting.
I run hero builds on the KISS theory (keep it simple stupid). I have done all four chapter with hero hench in nm and hm including duncan hm. If running a complicated build .. suck it up you have to play more than one bar. If you want auto pilot skip wiki and apply a little IQ and you will find a skill combo that they can manage without babysitting.
bhavv
Quote:
Originally Posted by Torqual
BACKFIRE/EMPATHY:- AI is totally indiscriminate in the use of these hexes. Backfire goes onto warriors and Empathy onto monks. A waste of energy.
With empathy, it doesnt really matter who they put it on because every single moster in the game, casters included, wand continously.
Quote: Originally Posted by cellardweller
They're a dozen times better than the average GW player, and thats good enough for me *hugs my ai*
Yup. Hero AI sux. Human 'I' sux even more.
I had a human monk once (2 man, rest H/H) in a hex heavy area and I told him he could take inspired + revealed hex to get some energy. He ends up casting lingering curse back at the enemies every time he can and complains about not having any energy, and that Heroes and hench suck and you cant do HM with them.
Heores and Hench use a lot more skills better then human players do. If a Hero has PS on them, at least its being cast somewhere to prevent damage. Some human monks will just forget they have PS on their bar and continually spam rof to heal 200 damage spike.
Humans that pug in this game = retarded
I found a monk/mes offensive build once that worked great in a lot of areas. They only had healing whisper and woh for healing, and the rest were energy returning intrupts / ench and hex removal from inspiration. They kept the party alive and never missed with their interupts, but I disfavored them running up to the enemy all the time so I put them back on defensive. I used 2 of these monks in a team of 4 (Just me + 3 heroes) to farm a lot before loot scaling. Got me a lot of golds and greens.
Actually no, it was healers boon + whisper lol:
^^ got me a few greens and lots of golds. It was just for farming a few bosses. I have many many other variants too that I use in other places, this setup was just brilliant in a lot of NM places.
Heres some screencaps I have stored from waaaaaaay back before HM when I went green farming:
And vanquishing atm with H/H is going ok, but henchmen are a little frustrating XD.
<3 my heroes.
I had a human monk once (2 man, rest H/H) in a hex heavy area and I told him he could take inspired + revealed hex to get some energy. He ends up casting lingering curse back at the enemies every time he can and complains about not having any energy, and that Heroes and hench suck and you cant do HM with them.
Heores and Hench use a lot more skills better then human players do. If a Hero has PS on them, at least its being cast somewhere to prevent damage. Some human monks will just forget they have PS on their bar and continually spam rof to heal 200 damage spike.
Humans that pug in this game = retarded
I found a monk/mes offensive build once that worked great in a lot of areas. They only had healing whisper and woh for healing, and the rest were energy returning intrupts / ench and hex removal from inspiration. They kept the party alive and never missed with their interupts, but I disfavored them running up to the enemy all the time so I put them back on defensive. I used 2 of these monks in a team of 4 (Just me + 3 heroes) to farm a lot before loot scaling. Got me a lot of golds and greens.
Actually no, it was healers boon + whisper lol:
^^ got me a few greens and lots of golds. It was just for farming a few bosses. I have many many other variants too that I use in other places, this setup was just brilliant in a lot of NM places.
Heres some screencaps I have stored from waaaaaaay back before HM when I went green farming:
And vanquishing atm with H/H is going ok, but henchmen are a little frustrating XD.
<3 my heroes.
Daenara
The two para heroes absolutely fail at chaining DA. I have to have one with the skill disabled, as one will cast it, even though it's still got half duration left from the other one.
I find that my zhed is very good at doing a glyph sac meteor "most" of the time.. however there are a few occaisions when he will glyph sac a glowing gaze. -_-
I find that my zhed is very good at doing a glyph sac meteor "most" of the time.. however there are a few occaisions when he will glyph sac a glowing gaze. -_-
Sol Deathgard
Quote:
Originally Posted by Brianna
Sha Noran
Heroes only fail if you let them. If your heroes suck, you suck. You set their bar, you give them equipment, you tell them where to stand, you tell them what to attack. If you're giving them skills that they don't understand how to use then you are the one failing.
eeks
Quote:
Originally Posted by Gift3d
They should apply the MONSTER AI to the HERO AI.
Speaking of which, I swear monsters are quite a lot better at scattering from AoE damage than heroes are. I mean, it's not like there's a party leader who has to constantly flag monsters out of the way.
Additonally, I absolutely love how Vekk echoes Glowing Gaze, or Fire Attunement. No more Arcane Echo for you, buddy.
Additonally, I absolutely love how Vekk echoes Glowing Gaze, or Fire Attunement. No more Arcane Echo for you, buddy.
garethporlest18
I like when Sousuke uses MS on spirits. Nothing beats that one.
I've had all sorts of troubles.. I've had MoW just run at enemies a mile away for no reason when he was on defend. Among everything else mentioned in this thread.
I just don't really care anymore I know they're gonna suck because there's no way in hell I'm going to bore myself by micro. I'm a warrior if I have to do that crap then I get distracted and I'm not using my skills and then it all goes to hell. I can only do 1 bar at a time unless I'm on a backline character.
Still plan on vanquishing with them regardless and there will be many rages coming from that.
I've had all sorts of troubles.. I've had MoW just run at enemies a mile away for no reason when he was on defend. Among everything else mentioned in this thread.
I just don't really care anymore I know they're gonna suck because there's no way in hell I'm going to bore myself by micro. I'm a warrior if I have to do that crap then I get distracted and I'm not using my skills and then it all goes to hell. I can only do 1 bar at a time unless I'm on a backline character.
Still plan on vanquishing with them regardless and there will be many rages coming from that.
Cherrie
Um, I don't understand why ppl expect Heroes to use combo builds properly. AI wasn't made for thaht..! If we got a chance to scrpit the basics of the AI according to the build they use, sure, but we don't, so don't expect combos!
Hence, Echos on heroes are useless, unless you hand-drive'em.
But I do find it frustrating to see Heroes and hench ignore benefits from skills while using them.... Healing minions with Zealous is like, WTF! Elementalists ignoring benefits of skills like Glowstone or Glowing Gaze are also... frustrating...
Hence, Echos on heroes are useless, unless you hand-drive'em.
But I do find it frustrating to see Heroes and hench ignore benefits from skills while using them.... Healing minions with Zealous is like, WTF! Elementalists ignoring benefits of skills like Glowstone or Glowing Gaze are also... frustrating...
Tyla
Quote:
Originally Posted by garethporlest18
I've had all sorts of troubles.. I've had MoW just run at enemies a mile away for no reason when he was on defend. Among everything else mentioned in this thread.
i get that
i get that
deya
Many of those skills you name in the list I use constantly as 'disabled' skills so that they use it only when I let them.
Running 3 elementalists netted me a lot of dungeons with the following skills:
Deep Freeze
Earthquake
Savannas Heat
Just time it correctly when aggroing and the enemy group will be moving very slowly, knocked down and taking huge damage at the same time.
Heroe's will get the job done when you run them correctly.
Running 3 elementalists netted me a lot of dungeons with the following skills:
Deep Freeze
Earthquake
Savannas Heat
Just time it correctly when aggroing and the enemy group will be moving very slowly, knocked down and taking huge damage at the same time.
Heroe's will get the job done when you run them correctly.
Marverick
Heroes like to use
Moebius Strike ==> Death Blossom ==> Critical Strike
Yea... they can't read skill descriptions, apparently.
Moebius Strike ==> Death Blossom ==> Critical Strike
Yea... they can't read skill descriptions, apparently.
Tamuril elansar
koss running into groups for no reason... epic failure
Dark-NighT
Quote:
Originally Posted by Kusandaa
Pretty much any AoE is the bane of heroes. I flag them and un-flag them back right away - they usually start moving on their own.
But notice how some human players won't kite MS anyways... AB is a good place for people that love to stay in aoe damage, i laughed my ass of when i was in ab with a simple aoe fire build, all the warriors and dervishes i killed is really a blast.
Still if you bring MS into the hero's skill bar, disable it and only micromanage it with big mobs or a painfull boss.
But notice how some human players won't kite MS anyways... AB is a good place for people that love to stay in aoe damage, i laughed my ass of when i was in ab with a simple aoe fire build, all the warriors and dervishes i killed is really a blast.
Still if you bring MS into the hero's skill bar, disable it and only micromanage it with big mobs or a painfull boss.
Marverick
Quote:
Originally Posted by Daenara
The two para heroes absolutely fail at chaining DA. I have to have one with the skill disabled, as one will cast it, even though it's still got half duration left from the other one.
I find that my zhed is very good at doing a glyph sac meteor "most" of the time.. however there are a few occaisions when he will glyph sac a glowing gaze. -_- Two Paragons will also use [skill=text]"Stand Your Ground!"[/skill] simultaneously for whatever reason... epic failure
I find that my zhed is very good at doing a glyph sac meteor "most" of the time.. however there are a few occaisions when he will glyph sac a glowing gaze. -_- Two Paragons will also use [skill=text]"Stand Your Ground!"[/skill] simultaneously for whatever reason... epic failure
SpeedyKQ
Signet of Devotion - they won't use it as a general heal when they have no energy and a party member is about to die. I used to think they never use it at all, but a guildie claims they will if you set them up with a bonding build?
Blazing Finale - they only cast it on themself, which is mostly useless because as a paragon, they aren't drawing aggro. Should either only cast it on party members with melee weapons, or party members with enemies close to them.
Blazing Finale - they only cast it on themself, which is mostly useless because as a paragon, they aren't drawing aggro. Should either only cast it on party members with melee weapons, or party members with enemies close to them.
legacyofkain85
Quote:
Originally Posted by Mitchel
Heroes remove Cracked Armor when you are using Aggresive Refrain.
well they threat it as a condition therefore it will be removed
legacyofkain85
Quote:
Originally Posted by makosi
2 Paragon heroes both with "It's Just a Flesh Wound!".
They spam it on each other until their energy runs out. i laughed so hard when i saw this ,got to try it,u should try cultist fervor with some healing spell,when the heroes health drops enough he will start healing himself forever,very funny
They spam it on each other until their energy runs out. i laughed so hard when i saw this ,got to try it,u should try cultist fervor with some healing spell,when the heroes health drops enough he will start healing himself forever,very funny
legacyofkain85
Quote:
Originally Posted by Crom The Pale
Warrior Heros often fail to utilize fully charged adrenaline skills.
I ran a Dslash build on my Koss with only FGJ and Dragon Slash, once Dslash charges up he only uses it every 4th attack when it could be used ever attack.
As for hero monks they are fantastic healers with the right skill set, just don't expect them to run any kind of split build. ie: prot/healing or healing/condition/hex removal.
Heros in general do have certain builds they run better than others, it takes some time to figure out what skills they will use and what combos simply fail on heros.
Also note that some heros work well with eachother and hench while others seam to couter each others. example - Razah + Lina, if Razah has Brutal Weapon Lina will cast an enchantment upon every char Razah casts the weapon spell on canceling the effects of the weapon spell. they just like to use an attack skill ,use 2 or 3 normal attacks than use another skill
i observed this at sin hero sometimes he does the chain nice other times he just likes to slack off using the lead ,1 or 2 normal hits than going on with the chain
I ran a Dslash build on my Koss with only FGJ and Dragon Slash, once Dslash charges up he only uses it every 4th attack when it could be used ever attack.
As for hero monks they are fantastic healers with the right skill set, just don't expect them to run any kind of split build. ie: prot/healing or healing/condition/hex removal.
Heros in general do have certain builds they run better than others, it takes some time to figure out what skills they will use and what combos simply fail on heros.
Also note that some heros work well with eachother and hench while others seam to couter each others. example - Razah + Lina, if Razah has Brutal Weapon Lina will cast an enchantment upon every char Razah casts the weapon spell on canceling the effects of the weapon spell. they just like to use an attack skill ,use 2 or 3 normal attacks than use another skill
i observed this at sin hero sometimes he does the chain nice other times he just likes to slack off using the lead ,1 or 2 normal hits than going on with the chain