Players: 16 vs 16 (Random Entry, no parties)
Time Limit: 30 minutes, it will take the side with the higher score.
Theme: Kurzicks vs Luxons on AB style maps, large and open, yet still linear to keep the action concentrated. Ideal environmental conditions for all different elements of game play. Including "obstacles" to hide from projectile attacks, cliffs for rangers, coral reefs, spore clouds, you name it.. basically everything that makes people pissed off in RA/TA matches. Of course these effects would be done in moderation, the main point is for the players to kill the players, not the environment.
Terms of Victory: 800 points are reached by either side. 1 kill = 1 point, 1 save = 1 point. But there are more ways to gain points, as I will explain further in my post.
Battle Summary: Players would join up in the match with the traditional 60 second count down. Woosh! Gates swing open and you rush out, and everyone wants that first kill. Why? Because the first kill person to get a kill is bestowed with the power of Devastator. But alas being the Devastator is often short lived for everyone else wants it, and the first enemy to kill you, then gains the power and so on and so forth. (Killing the Devastator will count for 3 points towards your side's score) That is only one aspect of the match though, at each 10 minute mark, each front will gain an NPC ally, Siege Turtle or Juggernaut, respectively to the proper sides of course. These will die however and not ressurect. (Killing the juggernaut or Siege Turtle will count for 5 points towards your side's score) Now what about the borderlines? Well the environmental effects as stated early, will favor the "underdog" side based on the map. In addition at every 5 minute mark the "underdog" side will earn a mini-NPC ally (will die, no ressurect), selection of this mini-NPC ally will simply be random of the generic PvP kurzick/ally NPC's already in use. (Killing mini-NPC's offers no bonus points). Upon the finale of a match the following will occur...
Rewards: The winning side will gain 250 faction +1 faction point for every kill made. The losing side will only gain +1 faction point for every kill made.
Match Results: At the end of every match a short "result board" will be shown. Based off player's individual prowess in battle a system of personal rewards will be implemented. Consisting of a 1st, 2nd, and 3rd place for each side. These match results will be ranked based off of number of kills, number of deaths, number of saves, and number of kill assists.
Devastator - Effect. Occurs upon obtaining the first kill of a match, or killing the current Devastator. When under the effect of Devastator your health is raised by 250 points and your energy is raised by 30 points, your movemement/attack/casting speed is increased by 33%, your skill recharge time is reduced by 25%. You also suffer from -3 health degeneration and -2 energy degeneration. Every time you make a kill you are healed for 125 health and gain 15 energy.
Killing Spree - Effect. Occurs upon killing more then one enemy within 15 seconds. For every additional enemy killed within every 10 seconds afterwards, your side earns an additional point. For every 10 second mark after the initial 10 seconds, this point bonus will double. (Killing Sprees provide no bonus to your actual score)
Kill - A kill is defined as dealing a 70% majority of damage within the the last 10 seconds before a target's death.
Kill Assist - A kill assist is defined as when two players attacking the same target do not meet the terms for a "Kill". Thus rewarding each player with a kill assist. (So if someone does 40% vs 60%, or 50% vs 50% etc etc)
Save - A save is defined as healing a target ally for more then 50% of their health within 10 seconds. (The percent stacks as you heal until you hit 50% within 10 seconds)
1st Place - The player with the best kill/kill assist/save to death ratio of his/her respective side. This player will be rewarded with an additional 750 faction and 1,250 gold.
2nd Place - The second player with the best kill/kill assist/save to death ratio of his/her respective side. This player will be rewarded with an additional 500 faction and 1,000 gold.
3rd Place - The third player with the best kill/kill assist/save to death ratio of his/her respective side. This player will be rewarded with an additional 250 faction and 750 gold.