why do we put runes on the head?
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It's easy to keep the runes together. Many players have multiple headpieces for different builds. Warrior: strength and tactics. I also have multiple gloves for the weapon type.
Eles and monks are even more likely...fire, earth, air or water magic. prot, heal, divine, smite. It would suck to switch to an earth build from a fire build and switch out the headpiece to earth, but still have that fire rune on my feet when the vigor rune on the headpiece would be better suited there(and be more economical). Why have +1/2/3 to fire on the feet when you're using an earth headpiece and build?
Eles and monks are even more likely...fire, earth, air or water magic. prot, heal, divine, smite. It would suck to switch to an earth build from a fire build and switch out the headpiece to earth, but still have that fire rune on my feet when the vigor rune on the headpiece would be better suited there(and be more economical). Why have +1/2/3 to fire on the feet when you're using an earth headpiece and build?
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Originally Posted by quickmonty
If I'm reading this question correctly ...... You only get the benefit of the +1 on the headpiece if you put the rune on the headpiece. If you put a superior fire (for example .... could be any rune) on another piece of armor you only get +3. The +1 on the headpiece will not add to that unless you put the rune on the headpiece. Then you get the +3 +1 = +4
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On your characters armour you have the +1 whether anything else is added or not.
Its +1 and then you can add any of the following runes +1 +2 or +3 if you wish.
Putting the +3 on any piece of armor works fine.
However the headpiece of Heroes only activates when you add a rune to it.
Unless there has been an update to character armour to make them the same as Hero armour and I didnt notice.
If you want to change the added + rune on hero headpieces for a different build just Us a superior salvage kit and remove the rune.
Done this 3 times without loss of rune, I assume its intended to be done this way.
edited to add "salvage to remove a rune you added to the hero armour I mean not the inate rune"
Quote:
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Originally Posted by Yanman.be
You put runes on the head so you get +4 on the head for let's say, markmanship, but when you go trapping, you want +4 for wilderness, so you swap to your wilderness headpiece with a sup wilderness rune on it.
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Quote:
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Originally Posted by quickmonty
WRONG! You ONLY get the +1 bonus on the HEADpiece! Unless all you who are saying otherwise have a different version of the game, the +1 bonus is ONLY on the headpiece and ONLY if you put a rune on that headpiece.
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Let me give an example -
I'm a warrior, and i want my headpiece to give +1 to axe mastery. Done.
But, now say i wanted to have +4 axe mastery. Using a superior rune, i can achieve that, but only if i put it onto my headgear.
If it was attacked to my headgear - +1 inherit, +3 from rune = +4
If it was put on, say, my gauntlets - +3 from rune, the +1 inherit is cancelled and not added in.
I hope that answers.
I think some of you are confused with the new function of headpieces. Headpieces you can attain in Prophecies, Factions and Nightfall, have a fixed +1. Headpieces in Eye of the North give nothing until a rune is put on it. If you put a protection rune on a headpiece from GW:EN, you get +1 (or 2 or 3, depending on what class of rune) from the rune, and the headpiece gets an inherent +1 prot.
K I'll add on to what i said before I guess most people here only stick to one thing.
Say I roll as a fire ele most of the time so my armor would be like this:
Head: +1 fire magic, and +3 from superior rune
Body: +1 Energy management
Gloves: +50 Health from superior vigor
Now if I wanted to switch to an air build for pvp I would switch the head piece to make it like this:
Head: +1 air magic, and +3 from superior rune
Body: +1 Energy management
Gloves: +50 Health from superior vigor
This is done because you dont want a boost in attributes you dont use so something like this would be bad:
Head: +1 fire magic, and +1 energy management
Body: +3 fire magic from superior rune
Gloves: +50 Health from superior vigor
This works if you use one build but if you want to switch now you cant cause you'd end up with something like this:
Head: +1 fire magic, and +1 energy management
Body: +3 air magic from superior rune
Gloves: +50 Health from superior vigor
and that +1 fire magic doesnt do anything for ya.
Say I roll as a fire ele most of the time so my armor would be like this:
Head: +1 fire magic, and +3 from superior rune
Body: +1 Energy management
Gloves: +50 Health from superior vigor
Now if I wanted to switch to an air build for pvp I would switch the head piece to make it like this:
Head: +1 air magic, and +3 from superior rune
Body: +1 Energy management
Gloves: +50 Health from superior vigor
This is done because you dont want a boost in attributes you dont use so something like this would be bad:
Head: +1 fire magic, and +1 energy management
Body: +3 fire magic from superior rune
Gloves: +50 Health from superior vigor
This works if you use one build but if you want to switch now you cant cause you'd end up with something like this:
Head: +1 fire magic, and +1 energy management
Body: +3 air magic from superior rune
Gloves: +50 Health from superior vigor
and that +1 fire magic doesnt do anything for ya.
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Quote:
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Originally Posted by quickmonty
When the game started you could get headpiece with specific +1 attritbute. Any headgear that you get now (accept the holiday items) have a generic +1 attribute which is only good if you add a rune to the headpiece, then it becomes +1 of the rune's attribute.
And yes, easiest way to do it is multiple headpieces with different runes so you can switch, say, from fire to air, or death to curses, etc. This won't work on heroes as you can't switch headpieces, but there are multiple heroes of each profession so it is not difficult to set up different builds on different heroes of the same profession. Then, just switch heroes. ![]() |
Stripped off armour till blood magic read 12 in white
Put on the new headpiece and it read 13 in blue
ok
Headpieces in Prophesies nightfall and factions do have inate runes that work wether you add another rune or not.
They did before Gwen and still do today.
They sell all the different headpieces still.
So you are the weakest link goodby

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Originally Posted by MetalMan
This is the correct answer.
Let me give an example - I'm a warrior, and i want my headpiece to give +1 to axe mastery. Done. But, now say i wanted to have +4 axe mastery. Using a superior rune, i can achieve that, but only if i put it onto my headgear. If it was attacked to my headgear - +1 inherit, +3 from rune = +4 If it was put on, say, my gauntlets - +3 from rune, the +1 inherit is cancelled and not added in. I hope that answers. |
I just did it. +1 beast mastery mask, superior beast mastery rune on a pair of gloves. +4 beast mastery.
http://www.a11eur0.com/gallery/d/5666-1/runes.JPG

