Bar compressed too far?
Hyprodimus Prime
This is for HA, I have a prot monk and a MB ele with WoW and wielder's boon. Is this bar compressed too much?
Monk/Mesmer
Level: 20
Divine Favor: 10 (9+1)
Healing Prayers: 14 (12+2)
Protection Prayers: 9 (8+1)
Inspiration Magic: 5
- Orison of Healing (Healing Prayers)
Heal target ally for 67 Health.
Energy:5 Cast:1 Recharge:2
- Dwayna's Kiss (Healing Prayers)
Heal target other ally for 57 Health and an additional 33 Health for each Enchantment or Hex on that ally.
Energy:5 Cast:1 Recharge:3
- Jamei's Gaze (Healing Prayers)
Heal target other ally for 170 Health.
Energy:10 Cast:0.75 Recharge:3
- Cure Hex (Healing Prayers)
Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health
Energy:5 Cast:1 Recharge:12
- Heal Party (Healing Prayers)
Heal entire party for 86 Health.
Energy:15 Cast:2 Recharge:2
- Healer's Boon [Elite] (Divine Favor)
For 40 seconds your Healing Prayers Spells cast 50% faster and heal for 50% more Health.
Energy:5 Cast:0.25 Recharge:10
- Protective Spirit (Protection Prayers)
For 16 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5
- Channeling (Inspiration Magic)
For 24 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.
Energy:5 Cast:1 Recharge:15
Monk/Mesmer
Level: 20
Divine Favor: 10 (9+1)
Healing Prayers: 14 (12+2)
Protection Prayers: 9 (8+1)
Inspiration Magic: 5
- Orison of Healing (Healing Prayers)
Heal target ally for 67 Health.
Energy:5 Cast:1 Recharge:2
- Dwayna's Kiss (Healing Prayers)
Heal target other ally for 57 Health and an additional 33 Health for each Enchantment or Hex on that ally.
Energy:5 Cast:1 Recharge:3
- Jamei's Gaze (Healing Prayers)
Heal target other ally for 170 Health.
Energy:10 Cast:0.75 Recharge:3
- Cure Hex (Healing Prayers)
Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health
Energy:5 Cast:1 Recharge:12
- Heal Party (Healing Prayers)
Heal entire party for 86 Health.
Energy:15 Cast:2 Recharge:2
- Healer's Boon [Elite] (Divine Favor)
For 40 seconds your Healing Prayers Spells cast 50% faster and heal for 50% more Health.
Energy:5 Cast:0.25 Recharge:10
- Protective Spirit (Protection Prayers)
For 16 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5
- Channeling (Inspiration Magic)
For 24 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.
Energy:5 Cast:1 Recharge:15
Sir Pandra Pierva
I still like infuse health alot.
But looks fine to me
But looks fine to me
6am3 Fana71c
Take Auspicious Incarnation over Jamei for additional energy menagement, and put some more into inspiration. Btw that PS isn't really neccessary.
Age
I saw someone from Treacherous Empire run something like that in HA although they used signet of rejevanation(sp) anyway looks good.This was a few weeks ago yes TE is still around.
Tab
It's not the real Te. It's a bunch of HA scrubs who bought Te.
I Phoenix I
Quote:
Originally Posted by ibreaktoilets
It's not the real Te. It's a bunch of HA scrubs who bought Te.
Really? I didn't know that.
Age
Quote:
Originally Posted by ibreaktoilets
It's not the real Te. It's a bunch of HA scrubs who bought Te.
Does it have the same leader?
LifesRestorer
or its Treacherous Ernpire
anyways heres my input: drop PS for auspicious. change attributes accordingly. gg you have a good HB bar. one thing i wonder about though is how the RC removes from himself. i pray to god he's got an offmonk draw or hes F'd in the A.
anyways heres my input: drop PS for auspicious. change attributes accordingly. gg you have a good HB bar. one thing i wonder about though is how the RC removes from himself. i pray to god he's got an offmonk draw or hes F'd in the A.
Div
Quote:
Originally Posted by Sir Pandra Pierva
I still like infuse health alot.
But looks fine to me Infuse health is a pile of shit in HB bar. You are bad.
And channeling is stupid imo.
But looks fine to me Infuse health is a pile of shit in HB bar. You are bad.
And channeling is stupid imo.
Div
Quote:
Originally Posted by LifesRestorer
or its Treacherous Ernpire
anyways heres my input: drop PS for auspicious. change attributes accordingly. gg you have a good HB bar. one thing i wonder about though is how the RC removes from himself. i pray to god he's got an offmonk draw or hes F'd in the A. Nah, same guild. The guild just got ninjaed by HA scrubs.
anyways heres my input: drop PS for auspicious. change attributes accordingly. gg you have a good HB bar. one thing i wonder about though is how the RC removes from himself. i pray to god he's got an offmonk draw or hes F'd in the A. Nah, same guild. The guild just got ninjaed by HA scrubs.
wetsparks
Since you don't have condition removal I would take [skill]words of comfort[/skill] over orison of healing. slightly less initial healing but if they have a condition on them a very nice boost to your heals.
Coloneh
the first 3 skills do the same thing. lose two of them. get a condition removal and rof
Teh [prefession]-zorz
Quote:
Originally Posted by holymasamune
Infuse health is a pile of shit in HB bar. You are bad.
And channeling is stupid imo. Who said this was a HB bar? Last I read he said "HA"
0_o
And channeling is stupid imo. Who said this was a HB bar? Last I read he said "HA"
0_o
Div
Quote:
Originally Posted by Teh [prefession]-zorz
0_o
This is for HA, I have a prot monk and a MB ele with WoW and wielder's boon. Is this bar compressed too much?
Monk/Mesmer
Level: 20
Divine Favor: 10 (9+1)
Healing Prayers: 14 (12+2)
Protection Prayers: 9 (8+1)
Inspiration Magic: 5
- Orison of Healing (Healing Prayers)
Heal target ally for 67 Health.
Energy:5 Cast:1 Recharge:2
- Dwayna's Kiss (Healing Prayers)
Heal target other ally for 57 Health and an additional 33 Health for each Enchantment or Hex on that ally.
Energy:5 Cast:1 Recharge:3
- Jamei's Gaze (Healing Prayers)
Heal target other ally for 170 Health.
Energy:10 Cast:0.75 Recharge:3
- Cure Hex (Healing Prayers)
Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health
Energy:5 Cast:1 Recharge:12
- Heal Party (Healing Prayers)
Heal entire party for 86 Health.
Energy:15 Cast:2 Recharge:2
- Healer's Boon [Elite] (Divine Favor)
For 40 seconds your Healing Prayers Spells cast 50% faster and heal for 50% more Health.
Energy:5 Cast:0.25 Recharge:10
- Protective Spirit (Protection Prayers)
For 16 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5
- Channeling (Inspiration Magic)
For 24 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.
Energy:5 Cast:1 Recharge:15 Bolded for emphasis.
Monk/Mesmer
Level: 20
Divine Favor: 10 (9+1)
Healing Prayers: 14 (12+2)
Protection Prayers: 9 (8+1)
Inspiration Magic: 5
- Orison of Healing (Healing Prayers)
Heal target ally for 67 Health.
Energy:5 Cast:1 Recharge:2
- Dwayna's Kiss (Healing Prayers)
Heal target other ally for 57 Health and an additional 33 Health for each Enchantment or Hex on that ally.
Energy:5 Cast:1 Recharge:3
- Jamei's Gaze (Healing Prayers)
Heal target other ally for 170 Health.
Energy:10 Cast:0.75 Recharge:3
- Cure Hex (Healing Prayers)
Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health
Energy:5 Cast:1 Recharge:12
- Heal Party (Healing Prayers)
Heal entire party for 86 Health.
Energy:15 Cast:2 Recharge:2
- Healer's Boon [Elite] (Divine Favor)
For 40 seconds your Healing Prayers Spells cast 50% faster and heal for 50% more Health.
Energy:5 Cast:0.25 Recharge:10
- Protective Spirit (Protection Prayers)
For 16 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5
- Channeling (Inspiration Magic)
For 24 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.
Energy:5 Cast:1 Recharge:15 Bolded for emphasis.
moko
Quote:
Originally Posted by Teh [prefession]-zorz
Who said this was a HB bar? Last I read he said "HA"
0_o HB = Healer's Boon
can't expect more from hero battle scrubs, now can we.
0_o HB = Healer's Boon
can't expect more from hero battle scrubs, now can we.
Yichi
That bar is far more efficient with glyph than with channeling.
Quote:
Originally Posted by LifesRestorer
Quote:
anyways heres my input: drop PS for auspicious. change attributes accordingly. gg you have a good HB bar.
This is worse than channeling tanking....
~ Dan ~
Quote:
Originally Posted by Mokone
HB = Healer's Boon
can't expect more from hero battle scrubs, now can we. Yourself included?
can't expect more from hero battle scrubs, now can we. Yourself included?
Hyprodimus Prime
What do you think of this one?
Monk/Elementalist
Level: 20
Divine Favor: 9 (8+1)
Healing Prayers: 14 (12+2)
Protection Prayers: 11 (10+1)
Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 63.
Energy:5 Cast:0.25 Recharge:2
Dwayna's Kiss (Healing Prayers)
Heal target other ally for 57 Health and an additional 33 Health for each Enchantment or Hex on that ally.
Energy:5 Cast:1 Recharge:3
Jamei's Gaze (Healing Prayers)
Heal target other ally for 170 Health.
Duplicate: Heal Other, Prophecies.
Energy:10 Cast:0.75 Recharge:3
Cure Hex (Healing Prayers)
Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health
Energy:5 Cast:1 Recharge:12
Heal Party (Healing Prayers)
Heal entire party for 86 Health.
Energy:15 Cast:2 Recharge:2
Healer's Boon [Elite] (Divine Favor)
For 37 seconds your Healing Prayers Spells cast 50% faster and heal for 50% more Health.
Energy:5 Cast:0.25 Recharge:10
Protective Spirit (Protection Prayers)
For 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5
Glyph of Lesser Energy (Energy Storage)
For 15 seconds, your next 2 Spells costs 10..16 less Energy to cast.
Energy:5 Cast:1 Recharge:30
And can I get more advice on chanelling? I like it myself, in my team I have a Mind blaster with WoW so I feel safer. Glyph is nice if you are under pressure though. As for conditions, I have a Draw Conditions on another member.
Monk/Elementalist
Level: 20
Divine Favor: 9 (8+1)
Healing Prayers: 14 (12+2)
Protection Prayers: 11 (10+1)
Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 63.
Energy:5 Cast:0.25 Recharge:2
Dwayna's Kiss (Healing Prayers)
Heal target other ally for 57 Health and an additional 33 Health for each Enchantment or Hex on that ally.
Energy:5 Cast:1 Recharge:3
Jamei's Gaze (Healing Prayers)
Heal target other ally for 170 Health.
Duplicate: Heal Other, Prophecies.
Energy:10 Cast:0.75 Recharge:3
Cure Hex (Healing Prayers)
Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health
Energy:5 Cast:1 Recharge:12
Heal Party (Healing Prayers)
Heal entire party for 86 Health.
Energy:15 Cast:2 Recharge:2
Healer's Boon [Elite] (Divine Favor)
For 37 seconds your Healing Prayers Spells cast 50% faster and heal for 50% more Health.
Energy:5 Cast:0.25 Recharge:10
Protective Spirit (Protection Prayers)
For 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5
Glyph of Lesser Energy (Energy Storage)
For 15 seconds, your next 2 Spells costs 10..16 less Energy to cast.
Energy:5 Cast:1 Recharge:30
And can I get more advice on chanelling? I like it myself, in my team I have a Mind blaster with WoW so I feel safer. Glyph is nice if you are under pressure though. As for conditions, I have a Draw Conditions on another member.
Coloneh
better, still dosnt have a condition removal though
Age
I thought in HA you are suppose use Channeling GoLE is more for say GvG.
pah01
Quote:
Originally Posted by dan-the-noob
Yourself included?
THOU CALL THYSELF NOOB. Do not tempt Mokones RAGE.
Div
My Bar:
Orison
Ethereal light
Jamei's gaze
Holy veil
Draw
HP
GoLE
HB
14 heal 13 divine 3-4 prot
Can take something besides the draw if you like, or cure hex over veil. I've thought about words over orison, but need more testing. I was told that bar was really hard to run well though (aka not partywipe in UW over and over), so I'd stick with channeling orison spam for starting out. The skill casting selection is pretty complicated to run well, despite how easy it looks.
Orison
Ethereal light
Jamei's gaze
Holy veil
Draw
HP
GoLE
HB
14 heal 13 divine 3-4 prot
Can take something besides the draw if you like, or cure hex over veil. I've thought about words over orison, but need more testing. I was told that bar was really hard to run well though (aka not partywipe in UW over and over), so I'd stick with channeling orison spam for starting out. The skill casting selection is pretty complicated to run well, despite how easy it looks.