COF Run HM Rit ?
Forever Faithless
So i was talking to a friend the other day and he mentioned a rit had run COF for him,I play rit as my main char and im after the delv title so really would save me alot of cash and i can run people i know for free.
Anyone know the build he used with hero set up or ?
Any help welcomed
Faith
Posted this in the correct area or ?
Anyone know the build he used with hero set up or ?
Any help welcomed
Faith
Posted this in the correct area or ?
ReZDoGG
Quote:
Originally Posted by Forever Faithless
So i was talking to a friend the other day and he mentioned a rit had run COF for him,I play rit as my main char and im after the delv title so really would save me alot of cash and i can run people i know for free.
Anyone know the build he used with hero set up or ?
Any help welcomed
Faith
Posted this in the correct area or ?
I been using my 330hp build for dualing with a monk, it can be a bit more difficult than dual monks, but it works nicely. I had jus recently added both of the builds for dualing Cathedral on my 330hp thread.... check it out. Also, having the monk hero carry Spell can be difficult to use, mainly when you need to use echo against the boss groups... but it is pretty easy with groups with out bosses, just pain in Azz to hit the 2nd Spell Breaker while tanking at the same time. You also need some experience with Spirit Bond, since the 10 hits counter don't reset when you renew over the previous Bond. But its all explained in my thread. But if you find it difficult to use, dual monks can be alot easier for using hero.
Check out the builds at the bottom of my thread: 330hp Rt/Mo Vengeful Spirit Bonder
Anyone know the build he used with hero set up or ?
Any help welcomed
Faith
Posted this in the correct area or ?
I been using my 330hp build for dualing with a monk, it can be a bit more difficult than dual monks, but it works nicely. I had jus recently added both of the builds for dualing Cathedral on my 330hp thread.... check it out. Also, having the monk hero carry Spell can be difficult to use, mainly when you need to use echo against the boss groups... but it is pretty easy with groups with out bosses, just pain in Azz to hit the 2nd Spell Breaker while tanking at the same time. You also need some experience with Spirit Bond, since the 10 hits counter don't reset when you renew over the previous Bond. But its all explained in my thread. But if you find it difficult to use, dual monks can be alot easier for using hero.
Check out the builds at the bottom of my thread: 330hp Rt/Mo Vengeful Spirit Bonder
Forever Faithless
Thanks just what i was looking for
Solus Spartan
Monk's would be lot safer and ALOT faster, no point to using a rit.
MercenaryKnight
Don't listen to them, monks are no different OR faster. In reality 600 vwk rit= faster killing because your adding an extra 37 life steal damage every time they hit you.
http://www.pvxwiki.com/wiki/Build:Te...mite_Temple_HM
The monk bonder you bring will not bring Blood is power elite. Instead they bring spellbreaker. The guide has all the info you need.
http://www.pvxwiki.com/wiki/Build:Te...mite_Temple_HM
The monk bonder you bring will not bring Blood is power elite. Instead they bring spellbreaker. The guide has all the info you need.
Solus Spartan
Quote:
Originally Posted by MercenaryKnight
Don't listen to them, monks are no different OR faster. In reality 600 vwk rit= faster killing because your adding an extra 37 life steal damage every time they hit you.
http://www.pvxwiki.com/wiki/Build:Te...mite_Temple_HM
The monk bonder you bring will not bring Blood is power elite. Instead they bring spellbreaker. The guide has all the info you need. So your saying the smiter monk has to somehow manage his 16/16 prot/smite AND have a high enought divine favor lvl for a long spell breaker even without blessed aura? So with under half the duration of spellbreaker, rits meant to be faster?
http://www.pvxwiki.com/wiki/Build:Te...mite_Temple_HM
The monk bonder you bring will not bring Blood is power elite. Instead they bring spellbreaker. The guide has all the info you need. So your saying the smiter monk has to somehow manage his 16/16 prot/smite AND have a high enought divine favor lvl for a long spell breaker even without blessed aura? So with under half the duration of spellbreaker, rits meant to be faster?
KazeMitsui
Quote:
Originally Posted by Solus Spartan
Don't listen to them, monks are no different OR faster. In reality 600 vwk rit= faster killing because your adding an extra 37 life steal damage every time they hit you.
http://www.pvxwiki.com/wiki/Build:Te...mite_Temple_HM
The monk bonder you bring will not bring Blood is power elite. Instead they bring spellbreaker. The guide has all the info you need.
So your saying the smiter monk has to somehow manage his 16/16 prot/smite AND have a high enought divine favor lvl for a long spell breaker even without blessed aura? So with under half the duration of spellbreaker, rits meant to be faster? owntttttttttttttttttttttt
http://www.pvxwiki.com/wiki/Build:Te...mite_Temple_HM
The monk bonder you bring will not bring Blood is power elite. Instead they bring spellbreaker. The guide has all the info you need.
So your saying the smiter monk has to somehow manage his 16/16 prot/smite AND have a high enought divine favor lvl for a long spell breaker even without blessed aura? So with under half the duration of spellbreaker, rits meant to be faster? owntttttttttttttttttttttt
Nightow
Quote:
Originally Posted by Solus Spartan
Monk's would be lot safer and ALOT faster, no point to using a rit.
What if you dislike playing a monk but do like playing a ritualist? "Oh noes!!!! I'm not a monkey so I guess I can't give ppl runs and farm and stuff..."
WRONG!
This build allows anyone with a ritualist to do something that they probably couldn't have done before. Anyways, no point in telling what other people can and can't do. It just isn't right.
WRONG!
This build allows anyone with a ritualist to do something that they probably couldn't have done before. Anyways, no point in telling what other people can and can't do. It just isn't right.
Jhadur
Quote:
Originally Posted by Solus Spartan
So your saying the smiter monk has to somehow manage his 16/16 prot/smite AND have a high enought divine favor lvl for a long spell breaker even without blessed aura? So with under half the duration of spellbreaker, rits meant to be faster?
The spellbreaker doesnt have to last as long as the monsters die quicker due to VWK adding the life steal. I've been run by monks and rits and the rit is quicker. Try it before you criticise it.
ReZDoGG
Yeah, I just tried out the 600HP Rit version, and it definately kill things quite fast... of course I made a few changes, like Pain Inverter for bosses or late attackers, and LoD for chest.
Solus Spartan
Quote:
Originally Posted by Jhadur
The spellbreaker doesnt have to last as long as the monsters die quicker due to VWK adding the life steal. I've been run by monks and rits and the rit is quicker. Try it before you criticise it.
With a higher smiter rate with a monk/monk duo, and high divine favor, the lifesteal is pointless because it's double damage on the undead, which the majority of the dungeons creatures are.
Nuff said.
Nuff said.
Jhadur
Quote:
Originally Posted by Solus Spartan
With a higher smiter rate with a monk/monk duo, and high divine favor, the lifesteal is pointless because it's double damage on the undead, which the majority of the dungeons creatures are.
Nuff said. Where is the higher smite rate from?
The Rit still runs with a Mo/Any smiter with 16 in smite so will be doing the same smite damage as a Monk runner with EXTRA damage from the VWK.
Try to get your facts right before commenting on something you obviously havent seen or tried.
Nuff said. Where is the higher smite rate from?
The Rit still runs with a Mo/Any smiter with 16 in smite so will be doing the same smite damage as a Monk runner with EXTRA damage from the VWK.
Try to get your facts right before commenting on something you obviously havent seen or tried.
Solus Spartan
If your running 16 smite, and cant run 15 prot, therefore the tank loses the nesscary bonus of +3 to the attrbiute from his head piece.
I can go on, pointing out the many flaws.
So, unless your using consumables, you can't maintain 37 lifesteal. And being forced to use consumables for a less safe, slower build due to lack of bip, is why this build sucks.
I can go on, pointing out the many flaws.
So, unless your using consumables, you can't maintain 37 lifesteal. And being forced to use consumables for a less safe, slower build due to lack of bip, is why this build sucks.
MercenaryKnight
Spartan, mind reading the wiki guide I posted before you open your mouth and say some things you don't know anything about? Ritualist uses max protection to cast the protective enchants on themself. Shockingly enough, not every build used the same skills. Monk smiter goes 16/15 smite/ divine favor. You already are maxing the protection for spirit bond so YOU BRING YOUR OWN PROTECTION BASED ENCHANTMENTS.
Also, theirs a thing called blood ritual. You know that other necro skill that isn't elite and gives back energy regen? So open your mind and try reading before you criticize.
Just for comparison. Monk/monk duo = only smite bonds damage Rit/ monk duo= smite bonds+ vengeful was kanhei. Now in what world is a smite bonds going to kill faster than a rit with added vwk? Exactly, they are unable to kill faster than a ritualist. Unless they decide to go mo/rt themselves anyway.
Which results in faster killing, same safe skills just a different set up.
Thank you very much and good day.
Since I have a feeling you won't actually read the wiki guide I might as well post the skills for you
Rit/monk
Vengeful was kanhei
vengeful weapon
protective spirit
spirit bond
shield of absorption
essence bond
life attunement
vital blessing
Monk/Necro smiter
Spell breaker
blessed signet
blood ritual
holy wrath
retribution
balthazars spirit
blessed aura
rebirth
Wow would you look at that, energy regeneration skill and spirit breaker. Without wasting the elite on Blood is power you are able to kill faster than a monk using smite bonds alone could ever dream of. The guide even says we can kill murakai within about 10 seconds after spellbreaker expires.
So hopefully now you realize, ritualists are faster and just as safe as a monk build. Maybe you should try copying this build on your monk and taking vwk so you can go as fast as this and try it out on your own.
Also, theirs a thing called blood ritual. You know that other necro skill that isn't elite and gives back energy regen? So open your mind and try reading before you criticize.
Just for comparison. Monk/monk duo = only smite bonds damage Rit/ monk duo= smite bonds+ vengeful was kanhei. Now in what world is a smite bonds going to kill faster than a rit with added vwk? Exactly, they are unable to kill faster than a ritualist. Unless they decide to go mo/rt themselves anyway.
Which results in faster killing, same safe skills just a different set up.
Thank you very much and good day.
Since I have a feeling you won't actually read the wiki guide I might as well post the skills for you
Rit/monk
Vengeful was kanhei
vengeful weapon
protective spirit
spirit bond
shield of absorption
essence bond
life attunement
vital blessing
Monk/Necro smiter
Spell breaker
blessed signet
blood ritual
holy wrath
retribution
balthazars spirit
blessed aura
rebirth
Wow would you look at that, energy regeneration skill and spirit breaker. Without wasting the elite on Blood is power you are able to kill faster than a monk using smite bonds alone could ever dream of. The guide even says we can kill murakai within about 10 seconds after spellbreaker expires.
So hopefully now you realize, ritualists are faster and just as safe as a monk build. Maybe you should try copying this build on your monk and taking vwk so you can go as fast as this and try it out on your own.
Solus Spartan
Wait wait wait. So you want to spilt your attributes between, smiting at 16, protection, a high divine favour AND blood magic.
I'm sorry.
But.
that
is
much
slower
and
br
doesn't
give
as
much
energy
as
bip.
Also the fact you can't reach 600 hp therefore it's still slower.
I'm sorry.
But.
that
is
much
slower
and
br
doesn't
give
as
much
energy
as
bip.
Also the fact you can't reach 600 hp therefore it's still slower.
MercenaryKnight
I reach 600hp just fine sadly enough. You only need about 3 points in blood magic. And just curious, when someone brings blood is power how many points do they have to spend in blood when they go 16/15 in protection and smiting?
Oh yeah I guess your right, they put so many more points into blood magic than the 3 they put in my team build... They use the same 3 points. Not to mention, you only need enough energy to cast protective spirit and spirit bond. If you have to fully regen your energy after each battle to be successful theirs a problem.
By the way blood is power is 10 seconds of +4 energy regen at lvl 3 blood magic. Blood ritual is 9 seconds of +3 energy regen. That makes such a huge difference?
Whenever I farm I end a fight with full energy anyways just about, or enough that I don't need any blood regen to easily start the next mob. Rarely do I ever need blood support unless there is a lone enemy left.
Excluding your argument about blood is power vs blood ritual (which isn't much). Vengeful was kanhei + smite bonds is ALWAYS going to out damage a plain smite bonds monk. Not to mention spamming vengeful weapon for an extra 60 damage every few seconds easily helps boost it.
And we still get spellbreaker from the smiter so it's as safe as it is for a monk duo.
So you can stop spreading lies about it being slower or miserably less safe than a 2 monk duo. All this guy wanted to know is if he can farm with a ritualist. Yes he can farm with a ritualist as safely as a monk. Also kills stuff faster thanks to vengeful was kanhei.
If you care to debate this any further I suggest you try this build out or maybe find a ritualist doing a hm temple run and party with them to witness how much faster it is.
Oh yeah I guess your right, they put so many more points into blood magic than the 3 they put in my team build... They use the same 3 points. Not to mention, you only need enough energy to cast protective spirit and spirit bond. If you have to fully regen your energy after each battle to be successful theirs a problem.
By the way blood is power is 10 seconds of +4 energy regen at lvl 3 blood magic. Blood ritual is 9 seconds of +3 energy regen. That makes such a huge difference?
Whenever I farm I end a fight with full energy anyways just about, or enough that I don't need any blood regen to easily start the next mob. Rarely do I ever need blood support unless there is a lone enemy left.
Excluding your argument about blood is power vs blood ritual (which isn't much). Vengeful was kanhei + smite bonds is ALWAYS going to out damage a plain smite bonds monk. Not to mention spamming vengeful weapon for an extra 60 damage every few seconds easily helps boost it.
And we still get spellbreaker from the smiter so it's as safe as it is for a monk duo.
So you can stop spreading lies about it being slower or miserably less safe than a 2 monk duo. All this guy wanted to know is if he can farm with a ritualist. Yes he can farm with a ritualist as safely as a monk. Also kills stuff faster thanks to vengeful was kanhei.
If you care to debate this any further I suggest you try this build out or maybe find a ritualist doing a hm temple run and party with them to witness how much faster it is.
Solus Spartan
I'm not bothering, already tested, Monks faster. Rit dies without sb.
ReZDoGG
Quote:
Originally Posted by Solus Spartan
I'm not bothering, already tested, Monks faster. Rit dies without sb.
Actually, Rit can survive without SB. I have taking on groups without it plenty of times, and don't need SB for Murakai... Rit definately kills alot faster than dual monks, and no need for Blood Ritual... it helps, but my energy is usually more than enough to take on another group. And if you didn't know, the monk carries SB...
Rit and Monk does the same damage as dual monks cause you only need so much smiting to get the max damage out of Retribution and Holy Wrath when using 600hp... having 16 Divine and 15 Smiting is all you need, and 12 Protection on tank is more than enough to stay alive. So it does the same damage as Dual Monks from Retribution and Holy Wrath, but with an extra 37 Life Steal from VwK... which does speed things up, especially against Enchanted. It also has some room for alternatives on tanker and on Spellbreaker monk. I use LoD and Pain Inverter instead of SoA and Vw to pump out more damage, especially against bosses. And of course not having SoA can be more risky when taking on alot of enemies, but I can handle it. I also put in Purge Signet on monk instead of Blood Ritual for all the annoying conditions. But yeah, it is faster, and seems a bit easier.
Rit and Monk does the same damage as dual monks cause you only need so much smiting to get the max damage out of Retribution and Holy Wrath when using 600hp... having 16 Divine and 15 Smiting is all you need, and 12 Protection on tank is more than enough to stay alive. So it does the same damage as Dual Monks from Retribution and Holy Wrath, but with an extra 37 Life Steal from VwK... which does speed things up, especially against Enchanted. It also has some room for alternatives on tanker and on Spellbreaker monk. I use LoD and Pain Inverter instead of SoA and Vw to pump out more damage, especially against bosses. And of course not having SoA can be more risky when taking on alot of enemies, but I can handle it. I also put in Purge Signet on monk instead of Blood Ritual for all the annoying conditions. But yeah, it is faster, and seems a bit easier.
The Way Out
Quote:
Originally Posted by Solus Spartan
I'm not bothering, already tested, Monks faster. Rit dies without sb.
Monk dies without SB... every time. You can't fight the Char without throwing up SB. You just watch your energy plummet and you die, no matter how hard you spam Spirit Bond or Protective Spirit. Also, in terms of speed, the rit build is doing some serious damage and is indeed faster. I also noticed a shift in the amount of monks that were in Doomlore. I am starting to see a lot of Rits.
Gratz to all the Rits out there, you actually have a great farming team build. Also, this same team build works in UW.... just thought I would let you know.
Gratz to all the Rits out there, you actually have a great farming team build. Also, this same team build works in UW.... just thought I would let you know.
Solus Spartan
You do relise, a monk can't survive means nor can a rit? They both get screwed by power block.
Monks have a good 30+ seconds of Spell breaker, while rit has what, 15 at 16 divine?
Monks have a good 30+ seconds of Spell breaker, while rit has what, 15 at 16 divine?
ReZDoGG
Quote:
Originally Posted by Solus Spartan
You do relise, a monk can't survive means nor can a rit? They both get screwed by power block.
Monks have a good 30+ seconds of Spell breaker, while rit has what, 15 at 16 divine? Well if monks need that much time on Spell Breaker to kill off a group, than it is definately slower. Rits kill off a group usually with one VwK, except for the late attackers in undead groups, which are no problem to take on without SB.
Monks have a good 30+ seconds of Spell breaker, while rit has what, 15 at 16 divine? Well if monks need that much time on Spell Breaker to kill off a group, than it is definately slower. Rits kill off a group usually with one VwK, except for the late attackers in undead groups, which are no problem to take on without SB.
zwei2stein
Seems like Solus is afraid that he is going to be replaced by ritualists in that farm?
Tough luck, deal with it and stop spreading FUD.
Tough luck, deal with it and stop spreading FUD.
Jhadur
Quote:
Originally Posted by Solus Spartan
You do relise, a monk can't survive means nor can a rit? They both get screwed by power block.
Monks have a good 30+ seconds of Spell breaker, while rit has what, 15 at 16 divine? Divine at 16 means 18 seconds of Spell Breaker +30% for Blessed Aura +20% for enchant mod on weapon = 28.08 second Spell Breaker
Divine at 16 means 18 seconds of Spell Breaker +20% for enchant mod on weapon = 21.6 second Spell Breaker
So just over 6 seconds extra SB going mo/mo team. But in a rit/mo team the monsters are normally already dead before the SB wears off so they don't need the extra time.
But as you've decided that rits can't do this run no matter what other people say or prove then I'll leave you to your deluded self and bow out of this thread.
Cya
Monks have a good 30+ seconds of Spell breaker, while rit has what, 15 at 16 divine? Divine at 16 means 18 seconds of Spell Breaker +30% for Blessed Aura +20% for enchant mod on weapon = 28.08 second Spell Breaker
Divine at 16 means 18 seconds of Spell Breaker +20% for enchant mod on weapon = 21.6 second Spell Breaker
So just over 6 seconds extra SB going mo/mo team. But in a rit/mo team the monsters are normally already dead before the SB wears off so they don't need the extra time.
But as you've decided that rits can't do this run no matter what other people say or prove then I'll leave you to your deluded self and bow out of this thread.
Cya
Solus Spartan
Quote:
Originally Posted by Jhadur
Divine at 16 means 18 seconds of Spell Breaker +30% for Blessed Aura +20% for enchant mod on weapon = 28.08 second Spell Breaker
Divine at 16 means 18 seconds of Spell Breaker +20% for enchant mod on weapon = 21.6 second Spell Breaker
So just over 6 seconds extra SB going mo/mo team. But in a rit/mo team the monsters are normally already dead before the SB wears off so they don't need the extra time.
But as you've decided that rits can't do this run no matter what other people say or prove then I'll leave you to your deluded self and bow out of this thread.
Cya So the smiter has 5 maintain enchantments, 16 divine, 16 prot, 16 smite, 3 blood, casts spellbreaker on the monk, along with blood ritual.
Nothing beats a super monk!
Divine at 16 means 18 seconds of Spell Breaker +20% for enchant mod on weapon = 21.6 second Spell Breaker
So just over 6 seconds extra SB going mo/mo team. But in a rit/mo team the monsters are normally already dead before the SB wears off so they don't need the extra time.
But as you've decided that rits can't do this run no matter what other people say or prove then I'll leave you to your deluded self and bow out of this thread.
Cya So the smiter has 5 maintain enchantments, 16 divine, 16 prot, 16 smite, 3 blood, casts spellbreaker on the monk, along with blood ritual.
Nothing beats a super monk!
Jhadur
Quote:
Originally Posted by Solus Spartan
So the smiter has 5 maintain enchantments, 16 divine, 16 prot, 16 smite, 3 blood, casts spellbreaker on the monk, along with blood ritual.
Nothing beats a super monk! Just wondering where in my post did I say that the smiter will be maintaining 5 enchants?
Nothing beats a super monk! Just wondering where in my post did I say that the smiter will be maintaining 5 enchants?
kicks66
Ive done this run with both a monk and a rit. I have successfully completed it multiple times on my rit, in fact I have yet to fail a run as a rit. SB has never run out for me before the end of a fight, except for 2 seconds during the ele charr boss.
The hero runs 16 smite/15 df/3 blood and maintains 4 enchants
The rit runs with 12 prot, and maintains 3 enchants.
Because the smiter has to cast SB before the fight, there is sometimes a 3-4 second gap before you can engage the next mob, however this is easily countered by the decreased time it takes to kill the mob.
I cant understand why you are still arguing that it is impossible. People have DONE the run, and as I said earlier, it has been found to be 5-10 mins faster than the monk duo.
The hero runs 16 smite/15 df/3 blood and maintains 4 enchants
The rit runs with 12 prot, and maintains 3 enchants.
Because the smiter has to cast SB before the fight, there is sometimes a 3-4 second gap before you can engage the next mob, however this is easily countered by the decreased time it takes to kill the mob.
I cant understand why you are still arguing that it is impossible. People have DONE the run, and as I said earlier, it has been found to be 5-10 mins faster than the monk duo.
Mortis
Solus, stop making a fool out of yourself. Might want to check facts before you pull them out of nowhere.
The rit run works It's quicker than the monk run Rick rolls you
The rit run works It's quicker than the monk run Rick rolls you
Solus Spartan
Quote:
Originally Posted by kicks66
Ive done this run with both a monk and a rit. I have successfully completed it multiple times on my rit, in fact I have yet to fail a run as a rit. SB has never run out for me before the end of a fight, except for 2 seconds during the ele charr boss.
The hero runs 16 smite/15 df/3 blood and maintains 4 enchants
The rit runs with 12 prot, and maintains 3 enchants.
Because the smiter has to cast SB before the fight, there is sometimes a 3-4 second gap before you can engage the next mob, however this is easily countered by the decreased time it takes to kill the mob.
I cant understand why you are still arguing that it is impossible. People have DONE the run, and as I said earlier, it has been found to be 5-10 mins faster than the monk duo. Don't forget, VWk = Aoe nerf affected.
Monk gets better drops then LOL PWNED.
The hero runs 16 smite/15 df/3 blood and maintains 4 enchants
The rit runs with 12 prot, and maintains 3 enchants.
Because the smiter has to cast SB before the fight, there is sometimes a 3-4 second gap before you can engage the next mob, however this is easily countered by the decreased time it takes to kill the mob.
I cant understand why you are still arguing that it is impossible. People have DONE the run, and as I said earlier, it has been found to be 5-10 mins faster than the monk duo. Don't forget, VWk = Aoe nerf affected.
Monk gets better drops then LOL PWNED.
kicks66
If you care gaze your eyes over to a thread posted in this very farm forum, AoE has no affect on the drops im afraid. Plus, Monks are also killing aoe as well surely? What is the difference between VwK AoE and Smite bond AoE?
Mortis
Quote:
Originally Posted by Solus Spartan
Don't forget, VWk = Aoe nerf affected.
Monk gets better drops then LOL PWNED. ......
Are you 12?
Monk gets better drops then LOL PWNED. ......
Are you 12?
Jhadur
Quote:
Originally Posted by Solus Spartan
LOL PWNED.
Yes you have been
Solus Spartan
Quote:
Originally Posted by kicks66
If you care gaze your eyes over to a thread posted in this very farm forum, AoE has no affect on the drops im afraid. Plus, Monks are also killing aoe as well surely? What is the difference between VwK AoE and Smite bond AoE?
OMG.
Please.
Just leave.
AOE has A MASSIVE effect on drops.
K im going bye ^^
Please.
Just leave.
AOE has A MASSIVE effect on drops.
K im going bye ^^
ReZDoGG
Quote:
Originally Posted by Solus Spartan
OMG.
Please.
Just leave.
AOE has A MASSIVE effect on drops.
K im going bye ^^ It really don't, it is actually pretty good with drops... I should know this, I been using VwK for farming since HM arrived. It is definately better on drops than SoJ and SS.
Please.
Just leave.
AOE has A MASSIVE effect on drops.
K im going bye ^^ It really don't, it is actually pretty good with drops... I should know this, I been using VwK for farming since HM arrived. It is definately better on drops than SoJ and SS.
kicks66
Quote:
Originally Posted by Solus Spartan
OMG.
Please.
Just leave.
AOE has A MASSIVE effect on drops.
K im going bye ^^ This doesnt even answer the point about the difference between Bond aoe and VwK damage?
Linky
You've 'left', I guess you've realised you are in the wrong, but would prefer to troll.
Please.
Just leave.
AOE has A MASSIVE effect on drops.
K im going bye ^^ This doesnt even answer the point about the difference between Bond aoe and VwK damage?
Linky
You've 'left', I guess you've realised you are in the wrong, but would prefer to troll.