Activate all res shrines

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

You know how res shrines only activate when you get close enough to them? Why not have them all activate as soon as you zone, then when you die you get sent to the nearest one? And please fix it to where if you activate one it rubberbands you back to the previous one.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Prevents runners.

Hella annoying though. They should probably increase the range that you need to be from them to be active. I've passed pretty close to some before that didn't activate.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

They should auto-activate if all party members have it in their minimap.

That is, if they have activated it before.

Tyla

Emo Goth Italics

Join Date: Sep 2006

/notsigned
"Droks runner, 2k per person"
makes it easier

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

It'd be nice yeah but make a few things so much stupidly easier.. e.g. Skill capping, running, etc.

Sharkman

Frost Gate Guardian

Join Date: Dec 2005

Quote:
Originally Posted by tyla salanari
/notsigned
"Droks runner, 2k per person"
makes it easier
Really? There are only two in Lornar's, one at each portal. The rest of the run is a breeze.

I dont really see a problem with making the res shrine range a little closer, I have noticed there are a few you have to get really close to in order to trigger them.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned
Its not just about runners. Its also about basic game play the first time through. Need to get to Arborstone outpost the first time? Don't worry... you just need to make it half way there.

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

Here's an idea - how about if you've mapped the specific spot where the res shrine is, then it activates? If not, then you'd have to map over there for it to work.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Sharkman
Really? There are only two in Lornar's, one at each portal. The rest of the run is a breeze.
I said it makes the run easier, not "omg its too hard".

Read it properly next time, k?

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

/No.

If you didn't make it to the res shrine, then you weren't good enough to deserve the progress.

I Phoenix I

I Phoenix I

Jungle Guide

Join Date: Jan 2007

The Elite Lords of Chaos [LoC]

R/

/notsigned

Game is easy enough.

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

Quote:
Originally Posted by I Phoenix I
/notsigned

Game is easy enough.
Not to everyone...

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Tender Wolf
Not to everyone...
Unless you're running a bar like this:

[skill]healing signet[/skill][skill]mending[/skill][skill]frenzy[/skill][skill]healing hands[/skill]

Then there's no reason why the average mob should not be a walk in the park to you.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

/notisigned


You do that and people can just pick their rez shrine. Stupid idea for this game. They are easy enough to get too and if you don't no big, not like the enemies respawn where you have already defeated them. No need for this.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

Perhaps this is the wrong place to add this, but here goes:

I think the mob spacing should be such that you could actually sneak all the way from one place to the other; it would probably take longer than running and maybe about as long as fighting your way through, but it'd provide an option for those of us who prefer a less violent path to advance...

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

Quote:
Originally Posted by Biostem
Perhaps this is the wrong place to add this, but here goes:

I think the mob spacing should be such that you could actually sneak all the way from one place to the other; it would probably take longer than running and maybe about as long as fighting your way through, but it'd provide an option for those of us who prefer a less violent path to advance...


Uhhhh yes... this would be the wrong place to post that. This is about res shirnes, not mob spacing.

Holly Herro

Holly Herro

Jungle Guide

Join Date: Dec 2005

Kangaroo-land.

Blades of the Dingo [AUST]

/not signed

I usually do agree on most things posted here, but I think this one is just stupid. And how would it work if there are 2 in an area and you die? Which one would you go to since they're both active?

Likelytodie

Likelytodie

Academy Page

Join Date: Sep 2006

New York

Fat People Lag [IRL]

Mo/

Quote:
Originally Posted by Sharkman
Really? There are only two in Lornar's, one at each portal. The rest of the run is a breeze.
Part of that run is hard?

/undecided

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

Quote:
Originally Posted by MirkoTeran
Then learn to play and stop trying to change the game.

And I think we had enough of your dumb ideas for this year. Do us a favor and stop posting for a while.
I do know how to play, thank you very much.

Quote:
Originally Posted by Simath
How about he makes his new years resolution to stop being such a jackass? I'm down for that.
Quote:
Originally Posted by holymasamune
Where do all your bad ideas some from? Jeez...
And I've had enough of people's crap. If you don't like the post, don't read or respond to it. How hard can that be? All of you need to grow up, and get a life outside of Guild Wars and stop taking it so seriously when someone makes a mere suggestion.

Oh, and FYI...I'm a female...why does everyone automatically assume I'm a male, when I have a female character? Yeah, a lot of guys make female chars, but jeez...

Saraphim

Saraphim

Jungle Guide

Join Date: Mar 2006

The Hand of Omega [WHO]

E/

Quote:
Oh, and FYI...I'm a female...why does everyone automatically assume I'm a male, when I have a female character? Yeah, a lot of guys make female chars, but jeez...
/offtopic - Well it's blatantly obvious to me that you're female, but then I've read a lot of your posts and I'm also female. I wouldn't let it bother you, lots of people assume that girls don't play games despite the obvious attraction of MMO-style games in terms of the social networking aspect of them.

/ontopic

I'm a /notsigned as well I'm afraid.

Even if you did activate all shrines in previously visited zones you should return to the nearest shrine, as it makes sense. Plus, how is the code supposed to know your purpose in that zone? It may not be simply to get from one end to the other. Lots of quests (particularly in Factions) have you fedexing from one end to the other and as such you'd be pretty pissed if you got to where you wanted to be, only to be thrown to the shrine nearest the opposite end of the map to where you entered because the code assumed you wanted to shoot through.

That said, I have noticed a disparity in the distance needed to activate a shrine. From playing a few of my Elonian characters through the Crystal Desert I've noticed you don't have to be anything like as close to one there as you do in Elona or GW:EN. That should be addressed, in my opinion.

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

Geez, cut the girl some slack.. Alright so I checked your profile and the threads you've made in Sardelac Sanitarium and there not all that bad.. Alright a few are a bit silly but there's 2 or 3 that are fairly valid and would be nice...

It's just a suggestion and she's right, you don't have to respond - but you guys also have the right too your own opinion to disagree, but give it in a mature manner, not flaming here or anyone else who agrees with the idea.

However, personally I don't agree with the idea because it would make things even easier for people in the game like I've already said earlier in this thread such as skill capping, running, etc.. As for the 'for some people it isn't easy'.. Well to be honest, Guild Wars is actually really easy no matter what way you look at it...

Viruzzz

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Tender Wolf
You know how res shrines only activate when you get close enough to them? Why not have them all activate as soon as you zone, then when you die you get sent to the nearest one? And please fix it to where if you activate one it rubberbands you back to the previous one.
There is no good reason for this to be changed. And you didn't list any reasons. you just asked "Why not?"

So i'll ask you the opposite question that you asked yourself

"Why?"


Also. When you say this game isn't easy to everyone. i assume you want it to be, else there would be no reason to even mention it.
And to be honest, this game is already really easy, atleast the majority of it is. If the game was balanced for the bottom of the community to find it easy, then everybody else would find it boring, I don't know who said it, but i recall a quote i read somewhere.
"You can please some of the people all of the time or you can please all the people some of the time, but you can't please all the people all the time"