Suggestion towards NPC placing in outposts.

Tyla

Emo Goth Italics

Join Date: Sep 2006

This is mainly aimed at Vasburg Armoury(don't know full spelling ) and Gate of Torment.

Ever lost track of where the NPC's are, and couldn't find them?
Such as the Xunlai Agent/Quest bonus collector/Merchant being split too far?
(Yes, using the Alt button aswell...)

Well here comes my suggestion: You get flags for Collectors, Ressurrection Shrines, Keys, Locks, Dungeon Maps, Dungeon Bosses...am i right?
Why not allow this in Outposts aswell? Open the "U" map, and put your cursor over the NPC you need to find and hey presto, your there in less than ten seconds without effort of trying to find him.

Either that, or put the NPC's closer to where people usually spawn in outposts...

This would greatly help with timesaving and such!

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

I think the spread/locating of NPC's is a problem, and annoying, but I don't think this is the way to solve it.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Agreed, the current state of the maps will equal to unused and useless room.

On the other side, icons on the "U" menu would be very appreciative!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yeah. And a way to hide/show those map icons.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Guess your right about that, the fading didnt have a toggle...