Other than being able to put points into spawning power and using rt-specific runes/insignias, is there a big advantage to being a primary ritualist over a secondary one?
I suppose, in another way, my question is, is spawning power a good enough primary-only attribute? Is it as useful or as good as, say, soul reaping, leadership, etc?
Thank you.
Advantages of primary Rt?
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The advantage that Rits have is that their primary - Spawning Power - is both completely useless for the majority of builds; and doesn't really have many worthwhile skills too.
You can happily spec 12/12 in whatever attributes you feel (generally, Channel/Resto) and know you're not gimping yourself.
And having a split Channeler/Restorer is a strong enough character to warrant his place in a team.
You can happily spec 12/12 in whatever attributes you feel (generally, Channel/Resto) and know you're not gimping yourself.
And having a split Channeler/Restorer is a strong enough character to warrant his place in a team.
Well... that's a relief! lol!
Anyway, I have messed around w/ being a rt as my secondary, but after trying some channeling/restoration builds on Razah and Xandra, I was impressed.
I'm debating, though, just taking my ranger, making her a rt secondary, and basically going the now-trite splinter-barrager. I have this 1 character slot left and it's burning a hole in my pocket! Argh!!!
Thanks guys!
Anyway, I have messed around w/ being a rt as my secondary, but after trying some channeling/restoration builds on Razah and Xandra, I was impressed.
I'm debating, though, just taking my ranger, making her a rt secondary, and basically going the now-trite splinter-barrager. I have this 1 character slot left and it's burning a hole in my pocket! Argh!!!
Thanks guys!
T
C
Quote:
Originally Posted by Winterclaw
Bah. Anyways, there isn't much of a reason to go Rit as a primary. The only reason I have one is I like the looks of the females. 
Is Spirit's Strength actually any good? Just looks like an elite version of the conjure spells els have. Spirit's Strength is good in that its fun to play. The damage output is decent as well. It allows you to run as any of the melee classes for a change of pace, but it is recommended you use Ghost Forge Insignias if you are going to be in a melee position for any length of time. While its not recommended, a rit can be the group's warrior/tank if set up right. This is in pve of course.
The main reason to play a rit is the ability to play as just about any of the other classes. You are not locked into a certain set of play styles. If you want to run as you healer, you can. If you want to melee beside the warriors, you can (up to a point).

Is Spirit's Strength actually any good? Just looks like an elite version of the conjure spells els have. Spirit's Strength is good in that its fun to play. The damage output is decent as well. It allows you to run as any of the melee classes for a change of pace, but it is recommended you use Ghost Forge Insignias if you are going to be in a melee position for any length of time. While its not recommended, a rit can be the group's warrior/tank if set up right. This is in pve of course.
The main reason to play a rit is the ability to play as just about any of the other classes. You are not locked into a certain set of play styles. If you want to run as you healer, you can. If you want to melee beside the warriors, you can (up to a point).
Advantage of a Rt primary? 16 Channeling i'd say. [skill]splinter weapon[/skill][skill]ancestors' rage[/skill] and [skill]spirit rift[/skill] do a crap load more damage at lvl16 than lvl12. And as others have said you can spec fully into 2 functional attribute lines without really missing your primary attribute. Can you imagine a MM without high SR? A fire nuker without high ES? Just doesn't work yet a Rt can spec into both Channeling and Restoration to become one helluva good support character.
And as far as [skill]spirit's strength[/skill] is concerned, it's kinda funny to wand targets for 60+ damage
. And as a Rt/A it's nice to kill things in seconds, faster than most sins do, hehe.
And as far as [skill]spirit's strength[/skill] is concerned, it's kinda funny to wand targets for 60+ damage
. And as a Rt/A it's nice to kill things in seconds, faster than most sins do, hehe.Quote:
Originally Posted by BigDave
Advantage of a Rt primary? 16 Channeling i'd say. [skill]splinter weapon[/skill][skill]ancestors' rage[/skill] and [skill]spirit rift[/skill] do a crap load more damage at lvl16 than lvl12. And as others have said you can spec fully into 2 functional attribute lines without really missing your primary attribute. Can you imagine a MM without high SR? A fire nuker without high ES? Just doesn't work yet a Rt can spec into both Channeling and Restoration to become one helluva good support character.
- run 14 channeling ...
- you say SP sucks, however that doesn't make a rit good ...
Using Me/Rt with a few points in fast casting does the jame job as a pure ritualist, however with faster casting. N/Rt with same skills is just free energy management, etcetera.
Only benefit is: it stays a ritualist, If you're yousing N/Rt rit for the e-management, you can't use expel hexes with it. If you're using Me/Rt for the fast casting, you can't take spirit bond with it as pre-prot.
Ritualist primary gives you the versatility you need on a char.
I like playing my ritualist, however when I need a ritualist hero, I prefer to take gwen or olias.
- you say SP sucks, however that doesn't make a rit good ...
Using Me/Rt with a few points in fast casting does the jame job as a pure ritualist, however with faster casting. N/Rt with same skills is just free energy management, etcetera.
Only benefit is: it stays a ritualist, If you're yousing N/Rt rit for the e-management, you can't use expel hexes with it. If you're using Me/Rt for the fast casting, you can't take spirit bond with it as pre-prot.
Ritualist primary gives you the versatility you need on a char.
I like playing my ritualist, however when I need a ritualist hero, I prefer to take gwen or olias.


