Advantages of primary Rt?

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by Biostem
So I've been playing my rit for a good many days so far, got her to 20, and I am actually quite impressed. Some of those channeling skills do amazing damage and recharge rather quickly. I've also been having a lot of fun w/ painful bond, bloodsong, and vampirism. I'm also quite partial to agony + spirit boon strike. I am working through the factions campaign so i can get spirit twisting and drop 2 agonies in quick succession... You can't have more than 1 of the same kind of spirit out at a time. So if you used Agony -> Soul Twisting -> Agony then the Second Agony would just take place of the first.

Abonai Laguna

Abonai Laguna

Wilds Pathfinder

Join Date: Jun 2006

Isle of the Dead [CoC] GH

Company Of Corpses [CoC]

E/

better 330hp rit xD

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

Quote:
Originally Posted by TGgold
You can't have more than 1 of the same kind of spirit out at a time. So if you used Agony -> Soul Twisting -> Agony then the Second Agony would just take place of the first. I think he means the fact that the spirits die quick, and he can recast it fast.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

i noticed that an Rt can do massive lightning damage with the right build
for the moment i use this one

http://www.pvxwiki.com/wiki/Build:Rt...uick_Channeler
it works fine and does good damage
i only use it for PvE

Unreal Havoc

Guest

Join Date: Dec 2007

Splinter Barrager with Nightmare Weapon and Triple Shot at 16 Channeling makes taking a Primary Ritualist so worth it.

Minions Bombers are really fun to play too.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

you can only have one weapon spell on you at a time
then i'd just take the splinter weapon of the Rt

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

http://gw.gamewikis.org/wiki/Ritualist_armor

So good!

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by N1ghtstalker
you can only have one weapon spell on you at a time
then i'd just take the splinter weapon of the Rt I guess you have never used the Ritualist version then? You use Nighmare Weapon and Triple Shot as your self heal, at 16 Channeling it gives you about 168 health back from the lifesteal if all the arrows hit the target.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

Quote:
Originally Posted by N1ghtstalker
you can only have one weapon spell on you at a time
then i'd just take the splinter weapon of the Rt because you an only use one at a time you can still an other for backup while the first recharge.
beside you have allies.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

Quote:
Originally Posted by upier
http://gw.gamewikis.org/wiki/Ritualist_armor

So good! i'm going for monument dyed light blue so it fits my glacial gloves

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Statistically, the Ritualist may get beaten by other primary professions, but in terms of style and uniqueness, it wins hands down.

hurric

hurric

Krytan Explorer

Join Date: Nov 2006

BC

^ where do you get those statistics from? My guild has held many 1 on 1 tournies and Rit usually has no problems. The only problem professions are rangers (ranged, interrupt) and dervishes (massive healing)
anti melee = blind (weapon of shadow)
anti spike = generous was ...
mes and necro can give trouble to rit same way they do to any other professions.

if you want to make the playing field really unfair, lay down spirits.

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Sorry, I was referring to Spawning Power. I should have made myself clearer.

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by hurric
^ where do you get those statistics from? My guild has held many 1 on 1 tournies and Rit usually has no problems. The only problem professions are rangers (ranged, interrupt) and dervishes (massive healing)
anti melee = blind (weapon of shadow)
anti spike = generous was ...
mes and necro can give trouble to rit same way they do to any other professions.

if you want to make the playing field really unfair, lay down spirits. Wow....

Why not just play rock-paper-scissors?

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

I don't believe the limit to 1 of the same spirit is accurate; I H/H'd the Arborstone mission using soul twisting and destruction as the "sacrifice spirit" and could drop 2 vampirisms and they lived (until they were killed by an enemy or their timer ran out). I've also been able to drop 2 bloodsongs, 2 agonies, etc.

I only have a major channeling rune + a channeling headgear, and nightmare weapon is good for 3 attacks healing 50 each. A triple shot build would heal 50 per enemy hit, yet only count as 1 attack; thus netting 150 per attack for 3 attacks. Barrage would be even better w/ 50 hp for up to 6 enemies, thus netting 900 hp per use!

I was using ancestor's rage initially, but found it cumbersome. Now I use a build like this:

Channeling 15
Spawning Power 13
Restoration: 3

[skill]bloodsong[/skill][skill]vampirism[/skill][skill]spirit rift[/skill][skill]agony[/skill][skill]soul twisting[/skill][skill]nightmare weapon[/skill][skill]spirit boon strike[/skill][skill]flesh of my flesh[/skill]

hurric

hurric

Krytan Explorer

Join Date: Nov 2006

BC

Quote:
Originally Posted by Terraban
Wow....

Why not just play rock-paper-scissors? You make no sense. What does that have anything to do with it? It was a response to Sante_Kelm's comment. read those first.

As for Sante_Kelm: yes you're right I agree spawning power compared to other profession's primary attribute is pretty weak. I would say even the elites in Channeling are pretty weak too (which has already been discussed)

Edit:

I won't pollute this topic with non-sense like below. Anyways if you read or can read you'll see my response is quite logical to argument that Rits can't perform against other professions (as shown/proven wrong by 1 on 1). I've learned not to argue with certain ppl who can't use any logic or change the subject at hand for no reason.

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by Biostem
I don't believe the limit to 1 of the same spirit is accurate; I H/H'd the Arborstone mission using soul twisting and destruction as the "sacrifice spirit" and could drop 2 vampirisms and they lived (until they were killed by an enemy or their timer ran out). I've also been able to drop 2 bloodsongs, 2 agonies, etc.
It is correct, and you are delusional.
Quote:
Originally Posted by hurric
You make no sense. What does that have anything to do with it? It was a response to Sante_Kelm's comment. read those first.

As for Sante_Kelm: yes you're right I agree spawning power compared to other profession's primary attribute is pretty weak. I would say even the elites in Channeling are pretty weak too (which has already been discussed) It makes plenty of sense...

1v1 has about as much strategic planning and skill involved as rock paper scissors, and is balanced in about the exact same manner.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

Terraban - I'll post a screen shot of my rit having 2 of the same spirit out at the same time, when I get home.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by Biostem
Terraban - I'll post a screen shot of my rit having 2 of the same spirit out at the same time, when I get home. So you're telling me and the rest of us, as well as Wikipedia, that we're wrong?

I can tell you for a fact that I continually see my spirits die when I recast them, I don't know how else to make you believe me O_o

BigDave

BigDave

Krytan Explorer

Join Date: Jul 2006

Manchester, UK

The Sapphire Rose [TSR]

Quote:
Originally Posted by Biostem
A triple shot build would heal 50 per enemy hit, yet only count as 1 attack; thus netting 150 per attack for 3 attacks. Barrage would be even better w/ 50 hp for up to 6 enemies, thus netting 900 hp per use! How did you work that out? Nightmare Weapon only affects each hit not each attack skill. If you use Triple Shot it will hit the enemy 3 times and thus ending Nightmare. If you use it with Barrage you will get the life steal from only the first 3 hits. The other hits will hit as normal.

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

Quote:
Originally Posted by Biostem
I don't believe the limit to 1 of the same spirit is accurate; I H/H'd the Arborstone mission using soul twisting and destruction as the "sacrifice spirit" and could drop 2 vampirisms and they lived (until they were killed by an enemy or their timer ran out). I've also been able to drop 2 bloodsongs, 2 agonies, etc.
You can't have two of the same spirit unless the distance between those two spirits is big enough. Which wouldn't matter anyway....they'd be too far apart to both effect the same enemy at the same time.
Because spirits as vampirism and bloodsong live quite long they will just hang around till they are at their time limit.

EDIT: Some Spirit Strength's builds should be fun to play with and Minion Bombing is nice as a primary Ritualist as well. But besides that? No real advantages.......except for appearance and style of course

Scary Raebbit

Scary Raebbit

Krytan Explorer

Join Date: Sep 2005

Advantage of Rits?
Pious Haste, can run runes to make big numbers bigger, look stupid running a flag, fast casting heals using said runes.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Biostem
I don't believe the limit to 1 of the same spirit is accurate; I H/H'd the Arborstone mission using soul twisting and destruction as the "sacrifice spirit" and could drop 2 vampirisms and they lived (until they were killed by an enemy or their timer ran out). I've also been able to drop 2 bloodsongs, 2 agonies, etc.

I only have a major channeling rune + a channeling headgear, and nightmare weapon is good for 3 attacks healing 50 each. A triple shot build would heal 50 per enemy hit, yet only count as 1 attack; thus netting 150 per attack for 3 attacks. Barrage would be even better w/ 50 hp for up to 6 enemies, thus netting 900 hp per use!

I was using ancestor's rage initially, but found it cumbersome. Now I use a build like this:

Channeling 15
Spawning Power 13
Restoration: 3

[skill]bloodsong[/skill][skill]vampirism[/skill][skill]spirit rift[/skill][skill]agony[/skill][skill]soul twisting[/skill][skill]nightmare weapon[/skill][skill]spirit boon strike[/skill][skill]flesh of my flesh[/skill] There's bad builds, and there's downright misleading crap. Almost everything you have posted is completely wrong.

1) You can only have one type of each spirit. This was changed during the beta for factions, since people used glyph of renewal and the pain spirit ashpot to summon huge armies of spirits that instagibbed anything. You may have 2 of the same spirit if they are out of range of each other, but that's a different beast.

2) Triple shot is 3 attacks. It burns through all your nightmare weapon attacks, as does barrage or any other multi-attack skill.

For everyone else, it's really not that great a combo. 15 energy for 150 points of life stealing every 10 seconds with 4.5 second use time isn't that great. It does, however, look cool.

3) Ancestor's rage is the second strongest skill in the entire rit skilltree, second only to splinter weapon.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

You can have more than one copy of a given spirit up at once, as long as each spirit is at least 2500 inches (half a radar) away from every other one.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Pfff all you arguing about skills are missing the point. PvE is always easy no matter what primary you are, go with what you think looks the best while you play. In that area, ritualists are very impressive.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Ensign
You can have more than one copy of a given spirit up at once, as long as each spirit is at least 2500 inches (half a radar) away from every other one. True, but that's about as useful as a pig with 9 assholes.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Dr Strangelove
True, but that's about as useful as a pig with 9 assholes. I see the potential in one of them.
There be a lot of horny farmers around nowadays...