Vanquishing Benifits

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Well you spend all this time vanquishing an area you should certainly get a better reward than a couple plat that you could get ten times faster farming. So why not after you vanguish an area in HM you get a bonus in NM whenever you enter?

Your thoughts/ideas are appreciated.

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

Whenever you enter? So I can just zone 100 times and get 100k?

Proff

Proff

Jungle Guide

Join Date: Jun 2007

I didn't mean a gold bonus, just like +def or +1 helf regen, stuff like that.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

/notsigned

I agree on the fact that vanquishing rewards could be better. But a buff.. for NM ????

Silly you ..

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

You get quite easily maxable title to KoaBD.

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

You got 4 titles towards your KoaBD that not enough?Tbh why would anybody else go through all that trouble vanquishing every damn area if not for titles?
/notsigned

Mitchel

Mitchel

Krytan Explorer

Join Date: Jan 2007

Almkerk, The Netherlands

P/W

Why not? More consumable effects =more fun.

Viruzzz

Krytan Explorer

Join Date: May 2005

what exactly do you want a bonus for?
you just proved you can beat every area in the campaign in hardmode.
i hardly think a boost while in the area is what you need

Limu Tolkki

Wilds Pathfinder

Join Date: Dec 2006

Hate The [Cape]

E/

Vanquish = bad idea, hopefully we dont see such thing in gw2...

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

Quote:
Originally Posted by Limu Tolkki
Vanquish = bad idea, hopefully we dont see such thing in gw2...
People want challenges.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

If you beat an area in HM, wouldn't you have no problems doing NM? That's like playing Madden '08 and saying "Dang, I just beat every team on All-Madden difficulty, so, I should have superhuman robots on my team when I go back and play Rookie difficulty".

Also, the whole HM and Vanquishing idea was a bad idea, I hope it doesn't return for GW2 (aka World Of Charrcraft).

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Limu Tolkki
Vanquish = bad idea, hopefully we dont see such thing in gw2...
Vanquishing - Good idea, it kept the pve crowd playing and farming ect, hopefully we see such a thing in gw2 since it would make it last longer
same thing @ kanyatta
anyway, /notsigned
more consumables = fail

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

That just makes people who have vanquished the area become even easier runners.

Jackita

Jackita

Academy Page

Join Date: Jun 2006

Chile

Acolitos de Loki

Mo/

A bonus for gold drops could be nice.

Vanquish area = More Golden item Drops %

Drops in GW really suck.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Targuil
You get quite easily maxable title to KoaBD.
Lol. Easy. I bet you've never vanquished a zone. Its one of the most grueling PvE titles one can get.

Anyway, I agree that there needs to be some sort of increased rewards for vanquishing. As it stands, there is no real motivation to go for the title.

Limu Tolkki

Wilds Pathfinder

Join Date: Dec 2006

Hate The [Cape]

E/

Quote:
Originally Posted by tyla salanari
Vanquishing - Good idea, it kept the pve crowd playing and farming ect, hopefully we see such a thing in gw2 since it would make it last longer
same thing @ kanyatta
anyway, /notsigned
more consumables = fail
Theres just no point things "because i need to get this area vanquished". Ofcouse ppl want challenges, howfully anet finds out something more clever than just killing things for no reason.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

I think a good idea would be that if you vanquish an area in hard mode, enemies in that area will no longer aggro on you unless you attack them first. As a way to avoid exploits, this would only apply if your entire team has completed the zone in HM, but henchmen and heroes would count as having the same status as you...

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Of all things, liste so far. I think the best would be to make all creatures that won't give you any XP neutral to you.

That is, level 14 or less.

Everything else is just a bit too much.

Hm... maybe 10% just by entering the area... but that's the more I would see.

thedeadlyassassin

Krytan Explorer

Join Date: Oct 2007

Tualatin OR

N/A

A/W

Quote:
Originally Posted by Togira Ikonaka
Whenever you enter? So I can just zone 100 times and get 100k?
Jumping to conclusions is like jumping to your deathbed.



as for the topic, I'll sign anything for a better reward for vanquishing, but why normal mode? If I can do HM, I don't need NM anymore.

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

Quote:
Originally Posted by HawkofStorms
Lol. Easy. I bet you've never vanquished a zone. Its one of the most grueling PvE titles one can get.

Anyway, I agree that there needs to be some sort of increased rewards for vanquishing. As it stands, there is no real motivation to go for the title.
Want to see my Tyrian and canthan vanquisher title? It takes 15 minutes to two hours to vanquish zone.

Melody Cross

Melody Cross

Krytan Explorer

Join Date: Dec 2006

Alliance of Anguish [aOa]

Mo/

A better idea. its hard as heck to get people who have already vanquished an area to do it again sometimes, largely because they have no reason to other than to help. it would be easier if they received bonus %chance for rare drop when entering areas that already have the gold helmet for them. Not taking away from party drops, adding to theirs. Less whites, more gold identifications, etc. maybe even improving their %chance to retain lockpicks.

Dungeons and areas that can't be vanquished would be excluded, of course.

Solus Spartan

Solus Spartan

Krytan Explorer

Join Date: May 2007

Australia

[Lawl]

Mo/

Quote:
Originally Posted by HawkofStorms
Lol. Easy. I bet you've never vanquished a zone. Its one of the most grueling PvE titles one can get.

Anyway, I agree that there needs to be some sort of increased rewards for vanquishing. As it stands, there is no real motivation to go for the title.
No, it's not really. It's fairly easy just time consuming. Max Treasure-Hunter is alot harder.

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

I like the idea - how about - if you Vanquish it and are in a party that has vanquished it you get to choose to enter the area with 1/3 the spawns and 1/2 the number of chests.

It really irritates me to vanquish an area and not be able to safely take the wife and kids out for a pic-nic. Ya know. I have killed that damned devourer outside Ascalon so many Friggin timesm and still can't get Orkin to show up. How are supposed to enjoy a good Charr-broiled roast sandwich with that thing always in the way? I swear...