Grand Court of Sebelkeh

gandalf88

Pre-Searing Cadet

Join Date: Dec 2007

R/Rt

need a little strategy help with this mission. My character is a paragon. tried with heroes and PUGs....just cant cap fast enough.

NecroticChanter

Frost Gate Guardian

Join Date: Nov 2007

Toronto

Real Eyes Realize Real Lies[Tree]

P/

It's quite simple. U can H/H this mish no problem. I would suggest bringing LBG, dmg is alrite but the knockdowns can be helpful. Bring a MM hero along. When u start the mission, make sure every1 is loaded and rdy to go. Then rush the center. Kill the 2 waves of margs that come at you. By now, ur MM should have gotten enough minions. Flag it to the shrine. The rest of the group will kill all enemies at one rift and cap it. The Blasphemy should have started capping but it wouldn't take long b4 ur MM takes it out. Rushing back to the center and make the shrine neutral again and heal ur MM if need. Continue you've capped them all.

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

The general tactic for this mission that has worked pretty well for me is using a semi-organised PUG. One mesmer, and seven other party members of your choice. The mesmer should also bring multiple interrupts (not power spike or cry of pain - these do too much damage in this situation) and hex eater signet (inspired/revealed hex also works quite nicely).

When the mission starts, the whole team should rush to the central altar and deal with all the mobs that rush in. After that point, the team of seven can go off and start to close the first rift. The mesmer should remain behind at the altar and interrupt The Blasphemy whenever it uses its Summon Torment skill, but not kill The Blasphemy (this is why I suggest a mesmer rather than a ranger for this job - a ranger is more likely to kill the demon in the process of interrupting and there's no way that a lone character can remain standing in that event). When the team has closed the first rift, they should return to the centre and kill The Blasphemy. As soon as The Blasphemy goes down, the team's mesmer can use hex eater signet (or one of the alternatives) to quickly clear most of the party of that annoying Last Rites of Torment hex. As soon as the Unbound Energies are also dealt with, the team of seven can go off and close the next rift while the mesmer once again remains behind to disrupt The Blashpemy when it next spawns. Naturally, if The Blasphemy should run to one of the closed rifts and attempt to reopen it, the mesmer should follow and disrupt until the rest of the team is able to rush to the rescue.

Lather, rinse and repeat until all of the rifts are closed. You may not get masters this way, but it gets the job done.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

Spiritspammer in the center would also work nicely, but it would be a bit hard to find a Rit in that part of NF
i also noticed that instead of 2 monks, 3 monks would even be better
when i had a team with 3 monks in i got the mission done in like 5 minutes lol

yishin

Frost Gate Guardian

Join Date: Jun 2007

Isle of Meditation

N/

first show ur lightbringer title.
in hardmode and h/h: what got me was rushing in at center. Wait a moment till the margonites run to center then target either the monk or sorcerer margonites. After this first wave it's kinda easy.
For other tips guild wiki also helped me a lot.

Jaceb

Frost Gate Guardian

Join Date: Aug 2005

P/

When the mission starts, watch out for over-aggro as you can easily aggro the side spawns too (the cleric can get pulled into battle & rest will follow). Not all of you need to be in the middle but at least one should be within range to slowdown capture in the start but move everyone there when you've killed the first wave(s). In HM the melee can be quite deadly without weakness on them or enough Prot. enchants.

When you have the center in control move the whole party to any of the rifts, clear it out asap and start capturing. If you feel like it leave the heroes to capture it and move everyone else to center to deal with the first ghost.

When both are done move on to second one & capture it - ignore the ghost for a while. Now that you have captured it, deal with the ghost again. Then go straight to last one ignoring the new ghost as long as possible. Gank the last ghost when when the last rift is taken. You can finish this mission with around 3 ghost spawns only, a fair tip: each time they start capturing the center they also capture the other places a little - in the end they can turn back to margonites. The less ghosts the better.

You should target Cleric -> Melee/Sorcerer -> Warlock/Spear - maybe not exactly in that order but based on threat vs your party. And another thing the initial fight can determine whether you get masters or not, so if you didn't get at first try it probably means it took little too long there .

NecroticChanter

Frost Gate Guardian

Join Date: Nov 2007

Toronto

Real Eyes Realize Real Lies[Tree]

P/

Quote:
Originally Posted by Toutatis
The general tactic for this mission that has worked pretty well for me is using a semi-organised PUG. One mesmer, and seven other party members of your choice. The mesmer should also bring multiple interrupts (not power spike or cry of pain - these do too much damage in this situation) and hex eater signet (inspired/revealed hex also works quite nicely).

When the mission starts, the whole team should rush to the central altar and deal with all the mobs that rush in. After that point, the team of seven can go off and start to close the first rift. The mesmer should remain behind at the altar and interrupt The Blasphemy whenever it uses its Summon Torment skill, but not kill The Blasphemy (this is why I suggest a mesmer rather than a ranger for this job - a ranger is more likely to kill the demon in the process of interrupting and there's no way that a lone character can remain standing in that event). When the team has closed the first rift, they should return to the centre and kill The Blasphemy. As soon as The Blasphemy goes down, the team's mesmer can use hex eater signet (or one of the alternatives) to quickly clear most of the party of that annoying Last Rites of Torment hex. As soon as the Unbound Energies are also dealt with, the team of seven can go off and close the next rift while the mesmer once again remains behind to disrupt The Blashpemy when it next spawns. Naturally, if The Blasphemy should run to one of the closed rifts and attempt to reopen it, the mesmer should follow and disrupt until the rest of the team is able to rush to the rescue.

Lather, rinse and repeat until all of the rifts are closed. You may not get masters this way, but it gets the job done. Isn't this kinda risky? Even tho ur interrupting it, u do know that the blasphemy maintains a +1 on capping the shrine right? You can't counter it.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Go the the middle, kill everything.

Go to one portal with all 8, kill everything, take it. Go back and kill the Blasphemy, he takes a long time to take the center. Fully recap the center.

Repeat step 2 until you win.

BigDave

BigDave

Krytan Explorer

Join Date: Jul 2006

Manchester, UK

The Sapphire Rose [TSR]

Quote:
Originally Posted by Avarre
Go the the middle, kill everything.

Go to one portal with all 8, kill everything, take it. Go back and kill the Blasphemy, he takes a long time to take the center. Fully recap the center.

Repeat step 2 until you win. Exactly. The hardest part is the initial fight. 2 waves of margies can be a handfull so call targets and take them down as fast as possible. The longer you take, the more margies will spawn from the portals. Once the centre is clear just storm each portal in turn returning to the centre for a few secs after each one.

wajj

Ascalonian Squire

Join Date: Oct 2005

Rangers of Ascalon Return [ROAR]

N/D

Quote:
Originally Posted by BigDave
Exactly. The hardest part is the initial fight. 2 waves of margies can be a handfull so call targets and take them down as fast as possible. The longer you take, the more margies will spawn from the portals. Once the centre is clear just storm each portal in turn returning to the centre for a few secs after each one. Remember that the first wave of margonites come in, 2 from each portal. If you kill both then the next 2 from that portal will come in. So, kill only one from each pair, then kill the fourth one, triggering the next 2 margonites to come in. Take out those 2, then kill one of the 2 remaining original ones. Repeat. If you do it this way, you keep the numbers at manageable levels.

randomperson

Academy Page

Join Date: Jul 2007

Quote:
Originally Posted by Avarre
Go the the middle, kill everything.

Go to one portal with all 8, kill everything, take it. Go back and kill the Blasphemy, he takes a long time to take the center. Fully recap the center.

Repeat step 2 until you win. It always amazes me the sheer number of people I've had to help do this mission with over time, and that strategy is all you need...

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Avarre
Go the the middle, kill everything.
Go to one portal with all 8, kill everything, take it. Go back and kill the Blasphemy, he takes a long time to take the center. Fully recap the center.
Repeat step 2 until you win. Yep thats the gist of what I do. Trying to do a split with a pug or h/h is just asking for trouble. If you stay together all the time after the first wave its just cleanup.

EDIT: If I remember correctly you can save time this way: after you clear a portal and while capping it, part of the team can split off to mess with blasphemy while rest cap portal. Portal cap rate is maxed at 4 pips so you cap just as fast.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

This mission is imo the second easiest in Elona. Just wait a sec at the start so they swarm the middle, then throw on a whole bunch on AoE, then cap. This works in both NM and HM.

bifter

Frost Gate Guardian

Join Date: Jul 2007

Blade of Souls [BoS]

E/

You don't even need to kill the Blasphemy after closing each rift - just ignore him until the centre altar is three-quarter capped, then go back and whack him. Saves lots of time overall.

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

You can always flag a hero to one of the rifts after you cap it. Set him to passive. The Blasphemy will try to cap it back. You hero and the Blasphemy will stand there, neither affecting the status of the rift. The remaining 7 can carry on and whack the rest of the map without worries of the center rift.

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

Quote:
Originally Posted by NecroticChanter
Isn't this kinda risky? Even tho ur interrupting it, u do know that the blasphemy maintains a +1 on capping the shrine right? You can't counter it. Yes, my strategy is a little risky. Although the +1 on the altar can't be countered, if The Blasphemy uses his Summon Torment skill successfully it suddenly adds a an extra 25-30% to the capture bar. Keeping the demon interrupted gives the rest of the team a little more time to deal with each rift, and every second counts in a fast mission like this.

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

If you still need help on it drop me a pm here. Good night.

Here:
1 MM
3 Monks (2 Woh, 1 Lod/HB)
2 Eles
2 Tanks
Works in about 8min.
The MM hold the middle with 2 monks and a ele. The rest cap the rift then reclaim middle. Rise and repeat till its completed.

sixofone

Krytan Explorer

Join Date: May 2007

P/

Quote:
Originally Posted by Fungus Amongus
You can always flag a hero to one of the rifts after you cap it. Set him to passive. The Blasphemy will try to cap it back. You hero and the Blasphemy will stand there, neither affecting the status of the rift. The remaining 7 can carry on and whack the rest of the map without worries of the center rift. Thanks! I used this tip, and it really helped! (Didn't get Master's, though. Just can't seem to get the margonites taken down fast enough. Experts, so far, has been the best I have done. I'm doing this H&H btw.)

I also found equipping Norgu with Inspired Hex helps because he can remove the hex those energy balls spread on the party pretty fast. You could also equip it on a Monk with Mes 2nd as well, if you don't have or don't want Norgu.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

I beat this in Normal Mode with heroes and henchies (I was a dervish).

The Blasphemy seems to get tougher each time he respawns if I recall.

What I did...
1) Capture the altar.
2) Ignore the Blasphemy, close the first Chaos Rift.
3) Kill the Blasphemy.
4) Close the second rift.
5) Kill the Blasphemy.
6) Close the final rift.
7) Kill the Blasphemy.

Basically, each time you close a rift, kill the Blasphemy. Do not waste time trying to keep him dead at all times - he captures slowly, anyway, so you can ignore him for a fair amount of time.

Also, I reccomend either bringing an interrupt, or a hero with an interrupt, to stop the Torment Claws.

Zydonis

Zydonis

Academy Page

Join Date: Dec 2007

USA

Loners United [CULT]

R/

I use 2-3 Nukers, a tank, 2 monks, and no minions. I don't know if it's my luck or not, but it seems the MM always dies first, and the minions attacking the rest of the party make it much harder. I haven't failed to get masters on the first try in the past 3 or 4 characters with this strategy.

bpphantom

bpphantom

Lion's Arch Merchant

Join Date: May 2005

Canukistan

The Eyes of Ashtabula [Eyes]

I did this last night largely using Eldin's method. Though I did just keep the Blasphemy dead whenever I spotted him nearby me. Not a big deal.

I did notice that even after capturing the rifts, they seemed to recapture themselves somehow... or at least tried to. Regardless, Eldin's approach worked well (even though I only read it this morning ).