My smite build. advise please?
Rexion
When I started working on GWEN, I was told by a few of my monk friends that the easiest thing to do is just have a Healing Hero, Prot Henchie then other H/Hs (depending on need) in your group. Just have a spear and a shield and you are set, as well. I might have forgotten a little bit on how the party should be set up, so feel free to comment on that, too.
So this is what I was thinking... Mo/P
Attributes
Smiting Prayers 12+1+3
Command 12
[skill]Spear of Light[/skill][skill]Smite[/skill]Castigation Signet[skill]Signet of Judgment[/skill][skill]Holy Strike[/skill]Anthem of Weariness[skill]Anthem of Envy[/skill]
*then a res.
I would just kind of sit back, throw my spear at the target and cast some stuff... not much stress involved. Spear of Light, Smite, and Castigation Signet as my offensive skills. Use Signet of Judgment followed by Holy Strike to do some damage. Use Anthem of Weariness at the beginning of the fight. Use Anthem of Envy after Weariness wears off.
Any suggestions?
*Also, should I add divine favor in? I wasn't sure if using a smiting skill would heal me if I had points in divine.
So this is what I was thinking... Mo/P
Attributes
Smiting Prayers 12+1+3
Command 12
[skill]Spear of Light[/skill][skill]Smite[/skill]Castigation Signet[skill]Signet of Judgment[/skill][skill]Holy Strike[/skill]Anthem of Weariness[skill]Anthem of Envy[/skill]
*then a res.
I would just kind of sit back, throw my spear at the target and cast some stuff... not much stress involved. Spear of Light, Smite, and Castigation Signet as my offensive skills. Use Signet of Judgment followed by Holy Strike to do some damage. Use Anthem of Weariness at the beginning of the fight. Use Anthem of Envy after Weariness wears off.
Any suggestions?
*Also, should I add divine favor in? I wasn't sure if using a smiting skill would heal me if I had points in divine.
horseradish
I'm not too keen on the build. Your skills have relatively long recharges, and aren't that effective. The only smite builds I know to be effective is the 55 and dual boon monk.
Divine Favor does the healing bonus to spells that affect allies, so your spells have no DF bonus.
Divine Favor does the healing bonus to spells that affect allies, so your spells have no DF bonus.
Rexion
Quote:
Originally Posted by horseradish
I'm not too keen on the build. Your skills have relatively long recharges, and aren't that effective. The only smite builds I know to be effective is the 55 and dual boon monk.
My friends have told me that being the smite monk w/ all the heroes and henchies is basically.... Me sitting there watching the heroes/henchies doing all the work while I sit back and pop in a bit of damage every 5 seconds.
Syntonic
Most smiting builds that people consider still contain zealot's fire. You could try to run something like:
[skill]Air of Enchantment[/skill][skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Judge's Insight[/skill][skill]Zealot's Fire[/skill][skill]Smite Hex[/skill][skill]Auspicious Incantation[/skill][skill]Balthazar's Aura[/skill]
I forget which guild group ran something like this along with Melandru Dervs way back when but they were pretty religious in playing it. I don't think they used Judge's Insight though and may have used Strength and Honour instead. There are many variants of course depending on your team build but just adopt it to PvE perhaps (if you need a rez etc.) Balth's Aura will cause the mob to scatter though but I don't believe Zealot's Fire does. I may have gotten one or two skills wrong regardless but the few times that I do play monk smite support for fun, that's what my bar basically looks like. I should add a disclaimer that the only smiting I have done in PvE was early on in Prophecies when AoE didn't trigger monsters to run away and much more recently as part of the 600 smite farm build.
[skill]Air of Enchantment[/skill][skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Judge's Insight[/skill][skill]Zealot's Fire[/skill][skill]Smite Hex[/skill][skill]Auspicious Incantation[/skill][skill]Balthazar's Aura[/skill]
I forget which guild group ran something like this along with Melandru Dervs way back when but they were pretty religious in playing it. I don't think they used Judge's Insight though and may have used Strength and Honour instead. There are many variants of course depending on your team build but just adopt it to PvE perhaps (if you need a rez etc.) Balth's Aura will cause the mob to scatter though but I don't believe Zealot's Fire does. I may have gotten one or two skills wrong regardless but the few times that I do play monk smite support for fun, that's what my bar basically looks like. I should add a disclaimer that the only smiting I have done in PvE was early on in Prophecies when AoE didn't trigger monsters to run away and much more recently as part of the 600 smite farm build.
Burst Cancel
If you plan on letting H/H do all of the work, your own build is irrelevant.
If you actually care about having an effective team, as opposed to being as lazy as possible, you should go hybrid and take damage heroes, a healer hench, blood hench, and warrior and/or ele hench.
If you actually care about having an effective team, as opposed to being as lazy as possible, you should go hybrid and take damage heroes, a healer hench, blood hench, and warrior and/or ele hench.
Rexion
Quote:
Originally Posted by Syntonic
[skill]Air of Enchantment[/skill][skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Judge's Insight[/skill][skill]Zealot's Fire[/skill][skill]Smite Hex[/skill][skill]Auspicious Incantation[/skill][skill]Balthazar's Aura[/skill]
Quote:
Originally Posted by Burst Cancel
If you plan on letting H/H do all of the work, your own build is irrelevant.
If you actually care about having an effective team, as opposed to being as lazy as possible, you should go hybrid and take damage heroes, a healer hench, blood hench, and warrior and/or ele hench. Another thing I was trying to get out of this thread ... trying to find out what heroes/henchies I should bring. Turbobusa
Dervishes. Definatly. Your smite build will power mysticism also, allowing them to spam mindlessly ( = good on heroes) their skills.
ShadowbaneX
when I monk I run either Hybrid Word of Healing or Healer's Boon. Heroes I take are Jagged Bones MM, Savannah Heat Ele and Shield of Regeneration Prot Monk. Hench depend on the campaign. In most cases Eve has Blood Ritual which can give a nice boost.
Add on an ele, Herta with Sandstorm and her wards is really nice. Add in a meatshield to take aggro and then whatever else you fancy. I like someone with interrupts if I can get it. If not, I'll just select someone that I think will fit best. If you want to just crank out holy damage for a place like Shards of Orr, I actually recommend something like this: [skill]Ray of Judgment[/skill][skill]Arcane Echo[/skill][skill]Bane Signet[/skill][skill]Signet of Rage[/skill]Castigation Signet[skill]Mantra of Inscriptions[/skill]+Optional+Res (Rebirth's good) Smiting: 12+Rune+1, Inspiration: 12. Optionals include: Reversal of Damage, Smite Condition, Smite Hex & Pain Inverter If you want your heroes to smite, swap out Ray of Judgment and Arcane Echo for Signet of Judgement and another optional (well, not Pain Inverter as they can't use that). Kwan Xi
A Basic Smite build that works well would be using Mantra of Inscriptions and bringing every single smite signet you got in your skill set. With at least 10 in Inspiration Magic it should effectively cuts the recharge of your signets in half allowing you to dish out damage.
I recommend 12 Smiting Prayers and 12 Inspiration Magic, to max out damage of your signets and shorten their recharge times, also Either Feast can be added for a useful heal. PS: Arcane Echo + Ray of Judgment works really well for AoE Dmg against high undead areas but BEWARE RoJ disables all non smite prayers for 10 secs. Tyla
Just stick with the usual smite support setup, imo.
either that or the AoE smite (the one syntonic pinged) the direct-damage smiting skills arent really very good xDusT II
If your going to use touch range skills on a low armor class atleast drop some of the runes down to minors so you don't blow yourself up. Other than that the interesting Smiting Skills are: Smite Condition, Smite Hex, Castigation Signet, Zealot's Fire, and possibly Signet of Judgement and Balthazar's Aura. Smiter's Boon is also a niche skill. I wouldn't bother too much with the other stuff, seeing how your already running a gimped attribute line, you probably don't want to gimp yourself some more.
Kwan Xi
Quote:
Originally Posted by xDusT II
If your going to use touch range skills on a low armor class atleast drop some of the runes down to minors so you don't blow yourself up.
If your going into touch range as a monk I don't think dropping runes to raise your HP is going to help much. I think your still gonna die unless you got some Protection and/or Extra Armor backing you up.
If your going to do smite I would recommend using raged skills and stay away from touch skills, or make sure you've been stocking up on those Candy Canes this Wintersday . Wildi
go mo/me & spam signets, use mind crap + cry of pain for aoe dmg
[skill]Mantra of Inscriptions[/skill][skill]Signet of judgment[/skill][skill]Mind Wrack[/skill][skill]Cry of Pain[/skill]Castigation Signet[skill]Bane Signet[/skill][skill]Signet of Rage[/skill][skill]Banish[/skill] Kwan Xi
Quote:
Originally Posted by Wildi
go mo/me & spam signets, use mind crap + cry of pain for aoe dmg
[skill]Mantra of Inscriptions[/skill][skill]Signet of judgment[/skill][skill]Mind Wrack[/skill][skill]Cry of Pain[/skill]Castigation Signet[skill]Bane Signet[/skill][skill]Signet of Rage[/skill][skill]Banish[/skill] How do plan to use Mind Wrack with this skill bar? You have no way to suck someone's energy away unless someone else does that for you. Wildi
mind wrack doesn't do anything you need it for cry of pain which deals 100 aoe dmg
Kwan Xi
Quote:
Originally Posted by Wildi
mind wrack doesn't do anything you need it for cry of pain which deals 100 aoe dmg
That's kind of a waste of a skill slot then IMO I would replace that with a hex that would by itself be of use. I would use Web of Disruption in that case or maybe Either Phantom something that is more useful by itself then some dead weight hex used to power another skill.
Rexion
how about this?
Smite 12+1+3 Domination 9 Insperation 9 [skill]Castigation Signet[/skill][skill]Signet of Rage[/skill][skill]Signet of Judgment[/skill][skill]Signet of Disruption[/skill][skill]Signet of Distraction[/skill][skill]Leech Signet[/skill][skill]Mantra of Inscriptions[/skill] have a 40/40 wand-focus set. Antithesis
Quote:
Originally Posted by Syntonic
[skill]Air of Enchantment[/skill][skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Judge's Insight[/skill][skill]Zealot's Fire[/skill][skill]Smite Hex[/skill][skill]Auspicious Incantation[/skill][skill]Balthazar's Aura[/skill] If you're overflowing with energy I'd *try* to run Divine Boon instead of JI (2 sec cast + 10 recharge = difficult to manage properly) - I doubt that's sustainable even with AI+BA for e-management, so maybe Smiter's Boon for a heal/smite hybrid or Smite Condition for some condition removal. Another option is to play as Heal or Prot yourself and try this smiting build on a hero. Smiting E/Mo [skill]Master of Magic[/skill][skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Aegis[/skill][skill]Smite Hex[/skill][skill]Zealot's Fire[/skill][skill]Resurrection Chant[/skill] Heroes run it very well and rarely have energy problems. Aegis may be subbed out for [skill=text]Judge's Insight[/skill], [skill=text]Protective Spirit[/skill], [skill=text]Reversal of Damage[/skill] or [skill=text]Extinguish[/skill] in condition heavy areas like Sacnoth Valley...so there is some flexibility in skill selection. Castigation Signet could be included if energy management is a problem, but it shouldn't be. Kwan Xi
Quote:
Originally Posted by Rexion
how about this?
Smite 12+1+3 Domination 9 Insperation 9 [skill]Castigation Signet[/skill][skill]Signet of Rage[/skill][skill]Signet of Judgment[/skill][skill]Signet of Disruption[/skill][skill]Signet of Distraction[/skill][skill]Leech Signet[/skill][skill]Mantra of Inscriptions[/skill] have a 40/40 wand-focus set. What are you going to spike now? Are you good at spiking? No offense but I would still do 12 Smite (plus runes) 12 Inspiration, There are still a Bane Signet, Smite or Banish, Either Feast, and several skills in Smite and Inspiration you could use to replace those Domination signets, and if your concentrate on signets you don't have to worry about your wand/focus sets so much. Seriously are you concentrating on doing damage? are you trying to spike? Are you just making a lazy adjustment and throwing this out here to waste our time? I have no idea what your trying to do anymore! Just pick one and stick with it I think your trying to diversify too much if you do that your not going to anything well! Div
Quote:
Originally Posted by Rexion
how about this?
Smite 12+1+3 Domination 9 Insperation 9 [skill]Castigation Signet[/skill][skill]Signet of Rage[/skill][skill]Signet of Judgment[/skill][skill]Signet of Disruption[/skill][skill]Signet of Distraction[/skill][skill]Leech Signet[/skill][skill]Mantra of Inscriptions[/skill] have a 40/40 wand-focus set. Why you use a 40/40 wand focus set for this build is truly beyond me, since you gain no benefits at all. I demand presence from tab to make a comment on this thread! Rexion
i give up. i think i can live with the, don't finish GWEN on my monk. simple enough.
horseradish
You can just try running a hybrid bar...and not smite.
Cebe
Quote:
Originally Posted by Rexion
i give up. i think i can live with the, don't finish GWEN on my monk. simple enough.
When I play with Hero/Hench on my monk, I invariably find it easier to play Smiting.
I've grown to love this build: [skill]Balthazar's Aura[/skill][skill]Auspicious Incantation[/skill][skill]Ray of Judgment[/skill][skill]Spear of Light[/skill][skill]Bane Signet[/skill][wiki]Smite Condition[/wiki][skill]Smite Hex[/skill][skill]Power Drain[/skill]. Sometimes [wiki]Castigation Signet[/wiki] instead of Bane Signet. I rarely take a Res with henchmen, but when I do, I replace Power Drain. It's worked well for me, but you have to take care when using Ray of Judgment, to make sure you don't disable Auspicious Incantation when you think you're going to need it. I usually take a warrior hench to cast Balthazar's Aura on. I use an enchanting weapon to get the most out of Balthazar's Aura. That's about it. It's not the "One build to rule them all"...but it works. To be honest, as monk, I prefer to play with humans whenever possible, I prefer to play a Hybrid Build, and it's easier, and more "interesting" with humans...but when I feel the need to smite, that build does me fine. Pick Me
Quote:
Originally Posted by Rexion
i give up. i think i can live with the, don't finish GWEN on my monk. simple enough.
Don't give up hope.
I finished GWEN with my Mo/E. I've smited most of the way there, until I met with a PUG (even with a guildie I went smite). I PUGed the last two missions and we easily did the 2nd last one. It took me 4 different PUGs but I finally completed GWEN (yes, I was healing both missions). You want smiting, have smite conditions and reversal of damage. |