rit/x or n/rt as a channeler?
MercenaryKnight
I noticed as I play through some lower end pve areas (prophecies before desert). That using sab's build with the ss is a waste since it takes a lot longer to kill low enemies with ss. So up until now I would just throw in a mind blast rodgorts spammer.
But I was curious, couldn't their be a good rt/x or n/rt build to spam channeling skills while gaining soul reaping?
I hardly ever play rits so I don't have a clue as to what to start with their builds. So I came here for support in trying to figure out a good channeling build for either a rit or necro primary.
But I was curious, couldn't their be a good rt/x or n/rt build to spam channeling skills while gaining soul reaping?
I hardly ever play rits so I don't have a clue as to what to start with their builds. So I came here for support in trying to figure out a good channeling build for either a rit or necro primary.
Stormlord Alex
You're better off sticking to the fire ele, tbh.
Channeling direct damage is mostly pretty bad; channeling's strongest damage-dealers are Splinter Weapon and Ancestors' Rage on the physicals.
Channeling direct damage is mostly pretty bad; channeling's strongest damage-dealers are Splinter Weapon and Ancestors' Rage on the physicals.
Draikin
You could max out Soul Reaping and channeling on a N/Rt and bring Icy Veins, Splinter Weapon, Ancestor's Rage, Signet of Lost Souls and Bloodsong to provide another spirit for any restoration N/Rt's in your team.
MercenaryKnight
That could be interesting, tossing in icy veins for added damage. Very nice idea, I think I will have to try that out.
bungusmaximus
N/Rt with blood ritual, gaze of contempt, wep of fury, splinter, warmongers, ancestors rage and spirit rift is haxor. Those spells are way too expensive for a rt primary without going offering of spirit. I had good results wit it.
Also: channeling rit > fire ele because of the aggro scatter and additional utility.
Also: channeling rit > fire ele because of the aggro scatter and additional utility.
Turbobusa
I wonder if heroes would put ancestor's rage and splinter on a golem.
Xylia
I use
12+1+3 Channeling
10+1 Spawning Power
8+1 communing
[skill]Mighty was Vorizun[/skill][skill]Empowerment[/skill][skill]Spirit Rift[/skill][skill]Channeled Strike[/skill][skill]Ancestors' Rage[/skill][skill]renewing surge[/skill][skill]Caretaker's Charge[/skill][skill]Flesh of my Flesh[/skill]
or
12+1+3 Channeling
12+1 Spawning Power
[skill]Attuned was Songkai[/skill][skill]Empowerment[/skill][skill]Spirit Rift[/skill][skill]Channeled Strike[/skill][skill]Ancestors' Rage[/skill][skill]renewing surge[/skill][skill]Ghostly Haste[/skill][skill]Flesh of my Flesh[/skill]
for my channeling hero.
12+1+3 Channeling
10+1 Spawning Power
8+1 communing
[skill]Mighty was Vorizun[/skill][skill]Empowerment[/skill][skill]Spirit Rift[/skill][skill]Channeled Strike[/skill][skill]Ancestors' Rage[/skill][skill]renewing surge[/skill][skill]Caretaker's Charge[/skill][skill]Flesh of my Flesh[/skill]
or
12+1+3 Channeling
12+1 Spawning Power
[skill]Attuned was Songkai[/skill][skill]Empowerment[/skill][skill]Spirit Rift[/skill][skill]Channeled Strike[/skill][skill]Ancestors' Rage[/skill][skill]renewing surge[/skill][skill]Ghostly Haste[/skill][skill]Flesh of my Flesh[/skill]
for my channeling hero.
Terraban
Quote:
Originally Posted by Stormlord Alex
You're better off sticking to the fire ele, tbh.
Channeling direct damage is mostly pretty bad; channeling's strongest damage-dealers are Splinter Weapon and Ancestors' Rage on the physicals. I'd never take an ele in place of a Ritualist. Ritualist does just as much damage with Splinter + Ancestors', and also heals/prots.
Channeling direct damage is mostly pretty bad; channeling's strongest damage-dealers are Splinter Weapon and Ancestors' Rage on the physicals. I'd never take an ele in place of a Ritualist. Ritualist does just as much damage with Splinter + Ancestors', and also heals/prots.
Stormlord Alex
Quote:
Originally Posted by Terraban
I'd never take an ele in place of a Ritualist. Ritualist does just as much damage with Splinter + Ancestors', and also heals/prots.
For the PvE that matters, neither would I - I'd tear through things with a physical heavy team, where a splinter rit really shines.
However, pre-desert Prophecies, Rodgort's blows mobs up with a single cast.
However, pre-desert Prophecies, Rodgort's blows mobs up with a single cast.
Xylia
Quote:
Originally Posted by Stormlord Alex
However, pre-desert Prophecies, Rodgort's blows mobs up with a single cast.
[wiki]Spirit Rift[/wiki] and [wiki]Ancestors' Rage[/wiki] both do more raw damage than [wiki]Rodgort's Invocation[/wiki], so should also blow mobs up in a single cast.
Both do have a casting delay and smaller aoe, though, so Rodgort's might still be faster when you're popping things in one hit. On the other hand, you can have both on the same skill bar, which might make up for that.
Both do have a casting delay and smaller aoe, though, so Rodgort's might still be faster when you're popping things in one hit. On the other hand, you can have both on the same skill bar, which might make up for that.
Stormlord Alex
Quote:
Originally Posted by Xylia
[wiki]Spirit Rift[/wiki] and [wiki]Ancestors' Rage[/wiki] both do more raw damage than [wiki]Rodgort's Invocation[/wiki], so should also blow mobs up in a single cast.
Both do have a casting delay and smaller aoe, though, so Rodgort's might still be faster when you're popping things in one hit. On the other hand, you can have both on the same skill bar, which might make up for that. Better yet, do both with one hero. I've been playing around with...
[skill]savannah heat[/skill][skill]searing heat[/skill][skill]teinai's heat[/skill][skill]liquid flame[/skill][skill]ancestors' rage[/skill][skill]splinter weapon[/skill][skill]fire attunement[/skill][skill]death pact signet[/skill]
12+ whatever Fire,
10 Channeling
8 energy
... on a Hero, and they're good with Splinter.
Both do have a casting delay and smaller aoe, though, so Rodgort's might still be faster when you're popping things in one hit. On the other hand, you can have both on the same skill bar, which might make up for that. Better yet, do both with one hero. I've been playing around with...
[skill]savannah heat[/skill][skill]searing heat[/skill][skill]teinai's heat[/skill][skill]liquid flame[/skill][skill]ancestors' rage[/skill][skill]splinter weapon[/skill][skill]fire attunement[/skill][skill]death pact signet[/skill]
12+ whatever Fire,
10 Channeling
8 energy
... on a Hero, and they're good with Splinter.