Beatdown VS Control

pah01

Krytan Explorer

Join Date: Nov 2005

Liverpool

Mo/

Hi,

I think that the original article should not be lost at all.

http://www.teamcipher.org/?q=node/31

Anyone who hasnt read this article should do so.

There is a lot to be said on this topic even when you have a balanced vs balanced matchup mirror match.

To win in this setup you need to create a situation where you are the beatdown against your mirror team and then using this situation to create the windows of opportunity to get kills and so on.

There are a few methods available for balanced teams to do this.

1. The EVIL/TE method.

This method was first described publicly by Kriegar I think on one of his commentaries on GWversus. Of course this method is reasonably well known at the highest levels since forever but for a lot of players this commentary on the EVIL/TE match was a learning experience. sadly this video is no longer avail

Evil used to chain run flags with multiple characters and used its utility to try and disrupt yoru flagging while at the same time controlling your offence. after a few moments of this kind of play they would have a situation where they had the flagstand and their flagger was at the stand with the flag and your flagger was only just fetching yours.

This created a massive window of opportunity to push 8 on 7 members and normally this is where EVIL would wipe teams completely.

2. The team everfrost method.

This isnt so much a method as it is a way of playing. These guys would go all out offence on you straight away trying to break you. The whole point of playing like this is to put the enemy on the backfoot straight away and force mistakes which you then capitalise upon.

3. The spike a monk on 2 minute intervals method.

Self explanatory really.

--------------

Sometimes key moments like key skills getting diverted and things happen. These are moments when you need to play aggresivly to force those kills. Concurrently if you are the team who has just lost its bsurge you need to play more defensivly.

Joe

IMMORTAlMITCH

Desert Nomad

Join Date: Dec 2005

Straight Outta Kamadan [KMD]

Me/

What's the point of this thread?

TheOneMephisto

TheOneMephisto

Forge Runner

Join Date: Nov 2005

Great article.

Really bad thread/OP.

TheHaxor

Wilds Pathfinder

Join Date: Mar 2007

two

W/N

Martin is one of the most knowledgeable people in Guild Wars.

Kaon

Wilds Pathfinder

Join Date: May 2006

Super Kaon Action Team [Ban]

This is outdated.

Legacy Virus

Academy Page

Join Date: Feb 2006

very outdated article, where alot of stuff has changed since back in those days.


@OP you a TCG player? only TCG players use words like control and beatdown lol

TheHaxor

Wilds Pathfinder

Join Date: Mar 2007

two

W/N

Quote:
Originally Posted by Kaon
This is outdated.
Quote:
Originally Posted by Legacy Virus
very outdated article, where alot of stuff has changed since back in those days.


@OP you a TCG player? only TCG players use words like control and beatdown lol The skills may have changed but the concepts are still relevant (I'm referring to the original article by Martin).

wuzzman

Wilds Pathfinder

Join Date: Mar 2007

If you want to nip pick, sure outdated, but really the the only stuff that changed is that control builds got nerfed, beatdown builds got better.

Kaon

Wilds Pathfinder

Join Date: May 2006

Super Kaon Action Team [Ban]

Quote:
Originally Posted by wuzzman
If you want to nip pick, sure outdated, but really the the only stuff that changed is that control builds got nerfed, beatdown builds got better. That's exactly what happened, to the point where control builds are not bad, but inferior to beatdown in most scenarios.

pah01

Krytan Explorer

Join Date: Nov 2005

Liverpool

Mo/

Quote:
Originally Posted by Kaon
That's exactly what happened, to the point where control builds are not bad, but inferior to beatdown in most scenarios. Just because this is the current situation does not mean that the concepts don't apply anymore. It also doesn't mean that what I said in the OP is incorrect.

Beatdown vs Control will still apply in mirror matches where you can create advantageous situations.

TheOneMephisto if you could explain what is incorrect about the OP that would be great. Otherwise piss off.

Joe

wuzzman

Wilds Pathfinder

Join Date: Mar 2007

in a mirror image match, the only thing your midline can do, is allow you to spike every 20 seconds. and even then half the attempts will fail unless your Cripshot/BA ranger is starting to kill knights which in theory should force a "OMFG!" reaction from the 3rd monk on the stand.

Kaon

Wilds Pathfinder

Join Date: May 2006

Super Kaon Action Team [Ban]

Quote:
Originally Posted by wuzzman
in a mirror image match, the only thing your midline can do, is allow you to spike every 20 seconds. and even then half the attempts will fail unless your Cripshot/BA ranger is starting to kill knights which in theory should force a "OMFG!" reaction from the 3rd monk on the stand. All the mirror matches we played in vZ simply went: Who teamwipe the opponent first. It almost always was us.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

article sounds like pokemon....then I figured out that it as talking about tcg >.>

Anyways so this topic is about strategies from Beatdown and Control?

IMMORTAlMITCH

Desert Nomad

Join Date: Dec 2005

Straight Outta Kamadan [KMD]

Me/

Quote:
Originally Posted by wuzzman
in a mirror image match, the only thing your midline can do, is allow you to spike every 20 seconds. and even then half the attempts will fail unless your Cripshot/BA ranger is starting to kill knights which in theory should force a "OMFG!" reaction from the 3rd monk on the stand. You're a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing idiot, stop posting.

wuzzman

Wilds Pathfinder

Join Date: Mar 2007

your a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing dip shit dumbass who needs to stop trolling.

IMMORTAlMITCH

Desert Nomad

Join Date: Dec 2005

Straight Outta Kamadan [KMD]

Me/

Quote:
Originally Posted by wuzzman
your a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing dip shit dumbass who needs to stop trolling. I'm not trolling, I'm just asking you to stop spouting misinformation.

wuzzman

Wilds Pathfinder

Join Date: Mar 2007

plz. tell me how powerful midline really is if blockway is still the meta? even preferred by top guilds?

IMMORTAlMITCH

Desert Nomad

Join Date: Dec 2005

Straight Outta Kamadan [KMD]

Me/

Quote:
Originally Posted by wuzzman
plz. tell me how powerful midline really is if blockway is still the meta? even preferred by top guilds? The most run build atm, is by far the 2w, p, r, me/e, 2 mo, rt build, which has 2 aegises and a ward as only passive defense (and sometimes shields up), pretty sure an interrupt on a ward/aegis or a diversion on woh/rc or even a dshot/pleak on a monk makes quite a lot of difference especially in mirrormatches.

Idk wtf you mean by cripshot/ba(no one runs ba anymore btw) killing knights and a 3rd monk going OMFG, but I'm pretty sure it makes no RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing sense.

dies like fish

Jungle Guide

Join Date: Jun 2006

Winter Wonderland [brrr]

W/E

Who runs 3 monks?

wuzzman

Wilds Pathfinder

Join Date: Mar 2007

people run monk runners, rit runners are only used because of splinter and half the bar is resto healing skills for protecting npc's and prolonged stand battles. Some people prefer 3 actual monks rather then a 2.5 monk as their backline. BA is still an option, not a popular one, but guilds occassional rolls those out as well. Cripshot ranger, if given a long enough period of time can work their way into the knights. and besides super defense builds are still very playable, look at AT...

Yue

Yue

The Cheese Stands Alone

Join Date: Dec 2005

A Chair

Delta Formation [DF]

R/

Superdefense is played.

BA is not.

Farin

Farin

Wilds Pathfinder

Join Date: Aug 2005

Delta Formation [DF]

W/

Mirror matches between pressure builds are the best to play/watch. I got to say that monthly game we had vs vZ a couple months ago was pretty good (the second one where they didnt run rawrs build).

On a side note, It's unbelievable how all these top 50 teams fail at breaking through 2 aegises and a ward. It pisses me off to see everyone just trying to spike (running a build quite capable of pressuring I might add) without even bothering to interrupt those two copies of aegis and actually pressure/make something happen.

Kaon

Wilds Pathfinder

Join Date: May 2006

Super Kaon Action Team [Ban]

Quote:
Originally Posted by RaZoO
Mirror matches between pressure builds are the best to play/watch. I got to say that monthly game we had vs vZ a couple months ago was pretty good (the second one where they didnt run rawrs build).

On a side note, It's unbelievable how all these top 50 teams fail at breaking through 2 aegises and a ward. It pisses me off to see everyone just trying to spike (running a build quite capable of pressuring I might add) without even bothering to interrupt those two copies of aegis and actually pressure/make something happen. I agree with every single word stated in this post.

erk

erk

Wilds Pathfinder

Join Date: Nov 2006

Australia

Quote:
Originally Posted by RaZoO
On a side note, It's unbelievable how all these top 50 teams fail at breaking through 2 aegises and a ward. It pisses me off to see everyone just trying to spike (running a build quite capable of pressuring I might add) without even bothering to interrupt those two copies of aegis and actually pressure/make something happen. I guess to a certain extent the spike mentality just counts on a successful shatter of the Ageis on the spiked target. I agree and letting Ageis get up repeatedly is slack, it reduces overall physical attack damage on the non-spiked foe giving their Monks breathing room that could be easily prevented.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

As the referenced OP:

The beauty of theory is that it NEVER becomes outdated (if the original theory is good).

The difficulty with theory is that it is YOUR responsibility to apply it, once you have discovered it.

Some points in the thread:

1) If you want to learn how to play, watch mirror matches. Kudos to RaZoO for pointing this out. The beauty of mirrors is that you're playing with precisely the same stuff, so skill necessarily decides the outcome (and is readily observable besides).

2) Midline's power is PROVEN by the standard meta atm; the build is hyperdefensive, true. But the team that gets the most mileage out of its defensive midliners is always the team that wins...

3) The basic point of the original article is this: In non-mirrors, one of you is more aggressive than the other. If you are the more aggressive build, you generate the most wins by playing full-on aggression with your utility. If you are the less aggressive build, your best strategy is to focus on extending the match with your utility (as balance implies that slow development = more DoT than the opponent).

If you err and play defense when you should have played offense, you lose. The converse is also true.

There are several ways of dealing with this problem:

1) Hyper-aggression (classic War Machine at its best...and an explanation for their failures as well. When the pressure was significant, they had a tendency to become cautious and lose matches they should have won by abandoning hyper-aggression.)

2) Ultra-control: this is what you're looking at these days. It simplifies strategic decisions at the cost of requiring excellent monk play. From what I can tell. excellent monk play is far more prevalent than it was when I wrote the article. (I used to guestway top 100 as a monk all the time, and I'm a pretty indifferent monk. Especially since I gave up playing it all the time.) Here, you are always control, and you invariably know what to do, at the cost of imposing significant skill requirements on the backline.

3) Strategy: the art that seems to have been lost generally. If the caller knows the meta, the caller knows how to respond, and good things happen. If not...well...yeah. Bad decisions over the basic strategy = losses.

Of course, the other 7 players have to know what to do, and vary their strategy accordingly based upon the match. This can be difficult to achieve.

As such, it's no wonder that you see a lot of pooling equilibria in metas on aggression and defense.

wuzzman

Wilds Pathfinder

Join Date: Mar 2007

you can't bring enough offensive midline, and protect yourself at the same time, to crack the defensive midline meta.

red orc

red orc

Krytan Explorer

Join Date: Jul 2006

Use your knife to open the shell.

I dont know about the high end GVG.
I'm playing the low end and I bring a versetile build. If the opposition is too defensive (waiting for VOD, kind of play), we just split and keep changing the split size from 7-1 to 4-3-1 till we find the missmatch and then the game is won (or lost, if we make the mistake and not them).

Yue

Yue

The Cheese Stands Alone

Join Date: Dec 2005

A Chair

Delta Formation [DF]

R/

Quote:
Originally Posted by wuzzman
you can't bring enough offensive midline, and protect yourself at the same time, to crack the defensive midline meta. I herd dat dere wuz a pretty gud build dat won gold trims vs defensive midline meta and i herd it cud still do it too wuz i rong?

wuzzman

Wilds Pathfinder

Join Date: Mar 2007

r1k guild can stalemate a "good ladder team" with blockway, a really, really good team would smash blockway of any rank. Honestly two aegis and a ward shouldn't stop anyone, but from what I observed it stops most people....

Kaon

Wilds Pathfinder

Join Date: May 2006

Super Kaon Action Team [Ban]

Quote:
Originally Posted by wuzzman
r1k guild can stalemate a "good ladder team" with blockway, I have guested for some really shitty guilds, but they still wtfpwn a rank1000 blockway very fast.