Implement running to any town
MithranArkanere
Let's see...
1. Require the character to be level 20.
2. Require to make missions and quests in the correct order (get to Crystal desert by boat if you want, but won't b able to ascend there if you don't make all previous missions starting from The Wall if you are from Prophecies and D'Alessio Seaboard if you are not)
Why to require that? Because if you have ascended in Factions, it's fair to let you travel instantly to the Temple of the Ages and join a party to go to the Fissure, an getting to the elites should not be a problem, and 'I need help to vanquish here can you come?' should be answered with a 'yes, sure'.
But skipping missions and primary quests should NEVER be allowed. Never. Ever.
Want to go to the Ember camp to buy skills? Fine, as long as other character has been there before. Want to skip all missions from Zen Daijun to Inner Sanctum? No. Make them all, they are 'the main thing to do' in PvE.
It's fair to let a player make a quest in a far away place, it's not fair to let people enter missions without matching the prerequisites, and the prerequisites should not be 'gettting there', but 'making the previous missions'.
1. Require the character to be level 20.
2. Require to make missions and quests in the correct order (get to Crystal desert by boat if you want, but won't b able to ascend there if you don't make all previous missions starting from The Wall if you are from Prophecies and D'Alessio Seaboard if you are not)
Why to require that? Because if you have ascended in Factions, it's fair to let you travel instantly to the Temple of the Ages and join a party to go to the Fissure, an getting to the elites should not be a problem, and 'I need help to vanquish here can you come?' should be answered with a 'yes, sure'.
But skipping missions and primary quests should NEVER be allowed. Never. Ever.
Want to go to the Ember camp to buy skills? Fine, as long as other character has been there before. Want to skip all missions from Zen Daijun to Inner Sanctum? No. Make them all, they are 'the main thing to do' in PvE.
It's fair to let a player make a quest in a far away place, it's not fair to let people enter missions without matching the prerequisites, and the prerequisites should not be 'gettting there', but 'making the previous missions'.
[DE]
Quote:
Originally Posted by MithranArkanere
Let's see...
1. Require the character to be level 20. 2. Require to make missions and quests in the correct order (get to Crystal desert by boat if you want, but won't b able to ascend there if you don't make all previous missions starting from The Wall if you are from Prophecies and D'Alessio Seaboard if you are not) Why to require that? Because if you have ascended in Factions, it's fair to let you travel instantly to the Temple of the Ages and join a party to go to the Fissure, an getting to the elites should not be a problem, and 'I need help to vanquish here can you come?' should be answered with a 'yes, sure'. But skipping missions and primary quests should NEVER be allowed. Never. Ever. Want to go to the Ember camp to buy skills? Fine, as long as other character has been there before. Want to skip all missions from Zen Daijun to Inner Sanctum? No. Make them all, they are 'the main thing to do' in PvE. It's fair to let a player make a quest in a far away place, it's not fair to let people enter missions without matching the prerequisites, and the prerequisites should not be 'gettting there', but 'making the previous missions'. |
MithranArkanere
The missions and quests must be made in order. Without skipping.
scrump
Quote:
Originally Posted by lyra_song
/NOTsigned.
I'd rather actually play the game. Edited by Faer: YOU CAN'T "UNSIGN" SOMETHING YOU HAVEN'T ALREADY SIGNED, PEOPLE. GOSH. |
freekedoutfish
Quote:
Originally Posted by =DNC=Trucker
Of COURSE it is becoming more common because the game is getting very mature, people are starting to venture into creating more and more characters, thus the opinions are now just starting to surface. Are you saying those that have 10 characters are not subject to a valid opinion because that is a playstyle you disagree with? |
No im saying these people willingly, and knowingly started playing an RPG, knowing fine well that involves developing and creating a character from scratch and then earning and unlocking everything they need.
People knew fine well when they started playing GWs, that if they made a new character they would have to play the same missions, quests, locations, buy the same armor and weapons over and over and over again.
They cant now turn around and complain!
If you choose to create dozens of pve/role playing characters then you have dont have a leg to stand on with this arguement. If you played Oblivion and you were onto your 10th character would you start to complain that you wanted your new characters to have instant access to everything because another character already does?
Ofcourse you wouldnt! It would completely kill the point of playing the game!
Get used to the fact you all bought this game knowing it had an RPG/PVE side and you knew fine well what that meant. You have to earn everything for your character individually in PVE and to allow a character to instantly travel to a location they havent even discovered yet (just because another character they on that account already has that location) is just obserd.
Im sorry! It makes NO sense!
PVE is individual for the character. Get used to it or stop playing RPGs!
And the age of the game makes NO difference. Its just lazey! If you dont want to re-run a pve character through the same content, then dont create another pve character or go play another game. I did... and its a refreshing change.
quickmonty
I agree with the Fish. It's obvious what the game is and when you start another character you know what has to be done. It's a little late now to change the game.
You do have the advantage, over games like Oblivion, to outfit your follow-up characters with nice weapons and to have crafting materials, runes and gold to upgrade armor.
I have nine characters and if I want them to advance through the various campaigns I will play through the game.
You do have the advantage, over games like Oblivion, to outfit your follow-up characters with nice weapons and to have crafting materials, runes and gold to upgrade armor.
I have nine characters and if I want them to advance through the various campaigns I will play through the game.
freekedoutfish
Quote:
Originally Posted by quickmonty
I agree with the Fish. It's obvious what the game is and when you start another character you know what has to be done. It's a little late now to change the game.
You do have the advantage, over games like Oblivion, to outfit your follow-up characters with nice weapons and to have crafting materials, runes and gold to upgrade armor. I have nine characters and if I want them to advance through the various campaigns I will play through the game. |
GWs compared to other MMOs and RPGs is a very fast game to play and you can achieve most end results extremely fast. I ran off a ranger and ritualist in factions in a couple of weeks each and got them both elite armor and a nice selection of skills by just saving up from 0 gold each.
That took NO time at all.
You can even buy a core skills pack from the online store to give new characters and all heroes all the skills ingame (except elite) and buy the bonus pack to get them max weapons from the start.
What more do you want? This game does not ask for a staggering amount of time or effort to achieve anything. Finding locations ingame is one of (if not the) easiest thing to do.
It really is lazey to be asking to be run to locations your characters hasnt even found yet, when all 3 maps are tiny!
Joshthor
i personally like teh way guild wars was made, where you could click a pretty little button "M" and go "boink!" and press on a town and zone to it. compared to other games it made me feel pampered and lazy, kinda like a large baby. but if you could just zone everywere, even if you hadnt unlocked it, its not cute and fun anymore, it turns into a 1000-lb-fat-guy-in-his-late-40's-living-at-his-moms-house-cause-he-cannot-pick-himself-up-out-of-bed-lazy
i dont see any need for this, in my opinion it would make the game worse, i mean, hmmm... im rich i have XXXK so ill just zone to marhans grotto and pick up a set of 15k armo-wait a minute, why do i need armor, ive unlocked all the towns whats the point, ive done it all before oh god im wasting my life playing a game i have everything unlocked /suicide
oh btw that /suicide thing most likely wouldnt happen
i dont see any need for this, in my opinion it would make the game worse, i mean, hmmm... im rich i have XXXK so ill just zone to marhans grotto and pick up a set of 15k armo-wait a minute, why do i need armor, ive unlocked all the towns whats the point, ive done it all before oh god im wasting my life playing a game i have everything unlocked /suicide
oh btw that /suicide thing most likely wouldnt happen
Biostem
I think the best solution would be to add more branching paths to the game and make them mutually exclusive. This would force a player to roll another character to experience the alternate content, thus extending the game's life.
After beating a campaign, though, I'd say a good compromise would be to add a sort of "veteran starting area" - these areas would be a little tougher than the regular newbie towns, but the rewards would be greater and you'd level up faster.
After beating a campaign, though, I'd say a good compromise would be to add a sort of "veteran starting area" - these areas would be a little tougher than the regular newbie towns, but the rewards would be greater and you'd level up faster.
freekedoutfish
Quote:
Originally Posted by Biostem
I think the best solution would be to add more branching paths to the game and make them mutually exclusive. This would force a player to roll another character to experience the alternate content, thus extending the game's life.
After beating a campaign, though, I'd say a good compromise would be to add a sort of "veteran starting area" - these areas would be a little tougher than the regular newbie towns, but the rewards would be greater and you'd level up faster. |
lacasner
The idea should be that all outposts should be available to be ran to and be unlocked, but if it is a mission area you cannot do the mission unless you've completed all the other ones beforehand.
Shura30
Quote:
Originally Posted by The Phantom
Honestly the whole point of being able to go wherever you want is so you don't have to play through the crap you've already been through 5 times with other characters. What you're suggestion is just pointless.
|
outposts should be kept open for the whole account once opened
you'll see a lot of low levels around but surely repeating the same route each new character is hella boring
freekedoutfish
Quote:
Originally Posted by Shura30
i agree this
outposts should be kept open for the whole account once opened you'll see a lot of low levels around but surely repeating the same route each new character is hella boring |
And dont give me reason like "because the player has found it" because (for the 100th time) this is role play/pve and its the individual characters accomplishments and progress that is charted. It makes NO difference if the player has found it on another character, because that character is a completely different char to your next one.
Honestly... how would that make sense in a role play sense?
If you find it boring to repeatadle do the same quests, missions and walk the same routes then again I ask why are you people playing the role playing aspect of a game? Seriously why?
You bought this game knowing exactly what it was, knowing it has a role play aspect and knowing what that entails and just because you have 5+ characters you feel those fundimentals role play aspects should be thrown out the window.
Seriously.... there is no location in prophercies, factions, nightfall or GWEN which takes as huge amount of time to find.
You can be run through prophercies to all locations, factions is a TINY map and nightfall is a mix of the two, and as for GWEN its even smaller then factions and can be finished in 2 minutes.
Lets assume a player has prophercies + GWEN and they create a character and enter pos-ascalon at level 4. Are you suggesting they should be ablel to instantly be taken to a location in GWEN also?
Shura30
Quote:
Originally Posted by freekedoutfish
Explain to me how a character can know the location of an outpost if that character has not found it yet?
And dont give me reason like "because the player has found it" because (for the 100th time) this is role play/pve and its the individual characters accomplishments and progress that is charted. It makes NO difference if the player has found it on another character, because that character is a completely different person to the next. Honestly... how would that make sense in a role play sense? |
basically a character have a clear map and say 'ok, LA is over there let's go'
why can't he pass this kind of information on another character on the same account?
i'm right into this, i'm in the process of levelling my second character and i'm finding stupid and boring to pay again for runs and tours wasting time i could spend playing interesting areas spamming lfg runner in each town when i've already done all of this few days before
The Way Out
Quote:
Originally Posted by Red
-) INCREASED PRODUCT LIFE
The bottom line for ANet is sales revenue, yes? The more games ANet sales, the more profitable it is. It is in ANet's best interests, then, to encourage further sales even this late into Guild Wars' life cycle, in which no further expansions are planned. This is sort of the "meta-reason" for my argument, as this is (rightly) the only business motivation for ANet to imlpement any change. While it's good that our devs should have an interest in increasing the sheer fun factor, we can not forget that they run a business, and that they must prioritize their devs' time according to what will provide the most benefit--and one of the beneficiaries of their efforts must be Net Income. |
Do us all a favor and make the central point of your argument in favor of this a bit better. I feel like you built a house on a sand foundation. Anet wouldn't profit off of this. Play the game. I agree, no one like to have to level their characters through the game, but that is the rules. You characters need to get ascended and it is logical that they progress through the storyline just like any other character.
stuntharley
I like the NPC idea.
/Signed.
/Signed.
The Way Out
Quote:
Originally Posted by Shura30
characters already share storage, guild and skills, why not the map?
basically a character have a clear map and say 'ok, LA is over there let's go' why can't he pass this kind of information on another character on the same account? i'm right into this, i'm in the process of levelling my second character and i'm finding stupid and boring to pay again for runs and tours wasting time i could spend playing interesting areas spamming lfg runner in each town when i've already done all of this few days before |
If you are upset about this I am laughing in you face. If you think anet sucks, I am laughing in your face. If you give your account info to someone else and get hacked, I am laughing in your face. If you buy gold of the net and get banned, I am laughing in your face. Become better players and "lfg run to Droks" "lfg run CoF 2.5k" won't be a problem.
Master Sword Keeper
Hmm. Unlocking Zones for runs. I love running. Haven't done that in a while.
/fullsign
just the excitement of running to and from Ascalon. I'd love to run to and from Yohlon to Kodash.
Mmmm FUN FUN FUN. =)
/fullsign
just the excitement of running to and from Ascalon. I'd love to run to and from Yohlon to Kodash.
Mmmm FUN FUN FUN. =)
Shura30
Quote:
Originally Posted by The Way Out
Storage, guild, and skills are account based. A map charts a characters progress through the game physically. Those are the differences. As for skills, the skills are just unlocked on that account. You still have to learn them by either a tome or paying for them. I don't understand why everyone is so pissed off about it.
|
so why i could have a weapon (a green one for example) dropped for a character, available for the other one simply via shared storage?
(obviously without this feature having shared resources would be frustrating, this is not my point)
i don't see anything strange in keeping the map for the whole account
also a traveller npc would help the gold sink failure after the standard running business death (altough it can still be alive offering better and competitive prices )
i don't care about the bug as you could think, i discovered it just before the fix, it's from my first gw day that i find boring 'lfg runner' for second pg and following
gone
Quote:
Originally Posted by Shura30
i'm right into this, i'm in the process of levelling my second character and i'm finding stupid and boring to pay again for runs and tours wasting time i could spend playing interesting areas spamming lfg runner in each town when i've already done all of this few days before
|
not to be a prick, but lol at bored and 2nd character. it sounds like you didn't even play thru fully with your first. some of us are dragging on 11+ toons.
Shura30
Quote:
Originally Posted by flubber
that little bit right there is why I am against (any)town warps, other than what we already have.
not to be a prick, but lol at bored and 2nd character. it sounds like you didn't even play thru fully with your first. some of us are dragging on 11+ toons. |
as for note my first character have full missions, quests and miss few bonuses to be complete
it's my second character that i need a boost for
i want it only to farm some areas or do particular things
why i have to run trough the full game, again?
it's a fault to want to HAVE FUN instead of repeating the same boring process every time?
Ace2001
Quote:
Originally Posted by Shura30
posts like these are only spam and not so useful for the discussion
as for note my first character have full missions, quests and miss few bonuses to be complete it's my second character that i need a boost for i want it only to farm some areas or do particular things why i have to run trough the full game, again? it's a fault to want to HAVE FUN instead of repeating the same boring process every time? |
As for the storage, I tend to think of it like a vault, or the Mail/UPS system. Instead of Character B having to send a letter to Character A saying "Hey bro, I need that Shiro's blade you have, send it to me ASAP!" and it taking that letter 3-4 days to get there, then the reply letter/package taking another 3-4 days, it just cuts out the middle man and makes it all instantly available. (Boy, I'd love to see one of those get through the US mail system, though. I bet they'd piss their pants. XD )
* (or insert w/e game you like.)
** (which anybody whos ever played it knows that if you start a new game and save your progress, it deletes your old save.)
*** unless you were intellegent and traded off your best/most usefull pokemon to a friend, then he/she trades them back once you reach a point in the game where trading is unlocked. But then you'd still have the problem of controling them in battle without the proper badges.
Red
So sorry, I don't have much time to post right now, but this one really begged a reply with it's self-justifying "I normally don't flame buuuuuuuut..."
Even if your predictions were true, you understand that Guild Wars generates money only through new sales, since it's a free to play system. I don't claim to know anything about their advertising revenues and such, but as to the business model of the game itself... well, we know how that works, right?
So first of all, if people stop playing the games, that's less bandwidth costs for ANet, isn't it? XD
But going more along the lines of my reasoning... because Guild Wars generates its significant revenues from new sales--either of the games themselves or in-game store addons--then an increase in revenue necessitates an increase in new sales, yes? For most of us, we've bought the campaigns we're going to buy. Moreover, wouldn't you find it fair to say that the hardcore PvE players are the significant purchasing sector of new character slots?
I agree, I'm taking a somewhat narrowed view here, but I've always admitted that my objective here was focused on a specific group of people--people who like the game, or at least it's high-end content, but can't be motivated to drag their Xth character through the entire continent's mission and quest line.
These people are surely not purchasing more campaigns, nor do they have a need for more character slots. Working off the default 4+2+2=8 slots, if they got bored with the full game at their third character, why would they invest $9.99 USD in a ninth slot?
Wouldn't you think these people might me more encouraged to purchase slots, if they knew they'd actually use them? Then, the question becomes: what can be done to encourage such players to actually use those slots? My suggestion targets that question--admittedly, with only one possible solution. I really appreciate some of the other suggestions in here, with BioStem's being my favorite, but my suggestion and theirs all have a roughly similar aim, which is to decrease the time required to raise additional characters in order to increase versatility and enjoyment for the player.
It's a very simple argument. These people are not providing ANet with further revenue right now (and are indeed merely using bandwidth); but they might be encouraged to invest more in their account if they got more bang for their buck.
((Of course, the obvious counter to this argument is whether a change--whether mine or someone else's suggestion here--would decrease sales in another sector; but that's not really been fully addressed here. Anyone wanna go at it?))
Quote:
Originally Posted by The Way Out
This is the most asinine point you have made in an asinine thread. I normally don't flame at all, and discourage it, but how the hell is anet profiting off of you spending less time playing the actual game.
Do us all a favor and make the central point of your argument in favor of this a bit better. I feel like you built a house on a sand foundation. Anet wouldn't profit off of this.... I agree, no one like to have to level their characters through the game, but that is the rules. |
So first of all, if people stop playing the games, that's less bandwidth costs for ANet, isn't it? XD
But going more along the lines of my reasoning... because Guild Wars generates its significant revenues from new sales--either of the games themselves or in-game store addons--then an increase in revenue necessitates an increase in new sales, yes? For most of us, we've bought the campaigns we're going to buy. Moreover, wouldn't you find it fair to say that the hardcore PvE players are the significant purchasing sector of new character slots?
I agree, I'm taking a somewhat narrowed view here, but I've always admitted that my objective here was focused on a specific group of people--people who like the game, or at least it's high-end content, but can't be motivated to drag their Xth character through the entire continent's mission and quest line.
These people are surely not purchasing more campaigns, nor do they have a need for more character slots. Working off the default 4+2+2=8 slots, if they got bored with the full game at their third character, why would they invest $9.99 USD in a ninth slot?
Wouldn't you think these people might me more encouraged to purchase slots, if they knew they'd actually use them? Then, the question becomes: what can be done to encourage such players to actually use those slots? My suggestion targets that question--admittedly, with only one possible solution. I really appreciate some of the other suggestions in here, with BioStem's being my favorite, but my suggestion and theirs all have a roughly similar aim, which is to decrease the time required to raise additional characters in order to increase versatility and enjoyment for the player.
It's a very simple argument. These people are not providing ANet with further revenue right now (and are indeed merely using bandwidth); but they might be encouraged to invest more in their account if they got more bang for their buck.
((Of course, the obvious counter to this argument is whether a change--whether mine or someone else's suggestion here--would decrease sales in another sector; but that's not really been fully addressed here. Anyone wanna go at it?))
freekedoutfish
Quote:
Originally Posted by Shura30
characters already share storage, guild and skills, why not the map?
basically a character have a clear map and say 'ok, LA is over there let's go' why can't he pass this kind of information on another character on the same account? i'm right into this, i'm in the process of levelling my second character and i'm finding stupid and boring to pay again for runs and tours wasting time i could spend playing interesting areas spamming lfg runner in each town when i've already done all of this few days before |
The chest is a banking service! Its a big box that holds you belongings. Thats how you can share storage and it makes sense to do so logically.
A map is a map and a reprosentation of where the individual character has gone and discovered. Why can you and others not understand that?
You talk about wasting time getting to locations when you create a new character. Be realistic... it takes VERY little effort to find towns and outposts in GWs.. you DONT need this.
I do sympathise about having to create a new char and wanting to reach those areas straight away, but tough. Its role play and you can only go to places you have discovered. I really dont get why that doesnt seem to snk in.
Think of a map like armor. You cant share armor amoungst characters because its personalised to them and it can only fit them, and they earnt that armor. The same goes for the map. Your character earnt it so only they can go to those places.
If they added this idea, it would destroy the point of having a map. We might aswell use the HGL system of just having circles, squares and octogons to symbolise places and remove the map.
=DNC=Trucker
The more I think about it, the more I do believe that simply "mapping to anywhere" is a bad idea. There is probably another solution that I would be on board with that will alleviate some of the repetition of bringing 10 characters through, but simply 'unlocking' towns is probably not the right way to go about it?
freekedoutfish
Quote:
Originally Posted by =DNC=Trucker
The more I think about it, the more I do believe that simply "mapping to anywhere" is a bad idea. There is probably another solution that I would be on board with that will alleviate some of the repetition of bringing 10 characters through, but simply 'unlocking' towns is probably not the right way to go about it?
If anything should be closed it is your forum account. |
It would remove any point or drive to making a role playing character, because everything would be there for you to have the second you make a character.
It really is just an excuse being generated by lazey players who want to create characters and instantly get access to elite armor and weapons and elite zones.
One of the main aspects of an RPG is that you have to find an area before you get access to the content there. You have to do progressively more difficult quests and missions and earn the right to content in those zones.
Imagine the situation, you create a player at lvl1 and instantly (assuming you have the gold) you travel to an end zone, buy elite armor, elite weapons and start playing elite zones.
You then create another character and do exactly the same.
You then create another character and do exactly the same.
The again, and again and again!
This is mine and others point. It removes about 99% of the game, doesnt increase the life span and generally kills any point of playing. But you know fine well what would then happen....
....despite giving people instant access to areas and max gear and elite zones, someone will come along and STILL complain their getting fed up of having to repeat something else.
Next they will be asking that when we create a character it has all quests, missions and elite zones completed because a previous character has, and I wish i was joking when I say that, but someone will!!
You have to draw a line where ideas start to just get destructive and this idea is destructive the entire role playing aspect and people need to stop making excuses about "improving the life span" to back it up.
Imagine a new player bought the game, started playing and realised they could instantly go to end zones and buy elite armor and gear and higher skills. They would sit there think "WTF, i just spent £17 on a game I finished in 10 minutes... what was the point of playing?".
We need things to strive for, places to reach and max gear to aim at. If we get this stuff instantly upon creation, it removes that drive and kills the game.
Master Knightfall
Don't you get tired of these igmo's who want to tell Anet how to make money and get increased sales and keep their clients, blah blah blah type of threads? No we don't need any changes to allow people to jump PAST ANY content other than is already allowed by Anet with runners and missions. So, no no access past those points as the BUG was fixed and it was a BUG and NOT a FEATURE. Therefore yet another stupid idiotic idea /unsigned.
Yeah Yeah we know PAL you found out a great farming build online or from some igmo and you want to try it out, but, you don't want to WORK for that ability to try it out like everyone else already has. lolololololol....sorry PAL you can level up your characters you want to FARM with just like everybody else, ain't gonna be no "cutting inline" just because you want in before others.
Quote:
it's my second character that i need a boost for i want it only to farm some areas or do particular things why i have to run trough the full game, again? it's a fault to want to HAVE FUN instead of repeating the same boring process every time? |
Shura30
Quote:
Originally Posted by Master Knightfall
Yeah Yeah we know PAL you found out a great farming build online or from some igmo and you want to try it out, but, you don't want to WORK for that ability to try it out like everyone else already has. lolololololol....sorry PAL you can level up your characters you want to FARM with just like everybody else, ain't gonna be no "cutting inline" just because you want in before others.
|
uhm,
you seem to not get the point here
gw isn't math or physics nor some kind of complex engineering so, creating, finding and understanding builds isn't that much of a problem
especially because if you're not a 15yo kiddo with a younger brain you can easily figure that skill that sinergyze each other in few (and already note but not so difficult to understand) possible 'plausible' combinations
so, once you have them all you can easily find out what suit best your skillbar
btw it's not that the reason of this argument (and i hope you will agree and understand those easy words)
the main point here is 'why wasting time doing the most boring job thousands of times?' especially when in other hundreds of ways GW lead you directly into fun?
to avoid another retarded quote/multiquote i want to repeat that i already have a full complete character
and i'm arguing about allowing OTHER characters than the first to have an easier and less boring life
at least a good idea is to place an npc that allow a second character to visit upon gold exchange a location previously unlocked on the same account
just to add other meat to the barbecue,
in a lot of posts here i can read:
'ooh why you have to run outposts?play the game'
'oooooh why you want an easy life?play the game'
except to the fact that everything make me think of an 'idontwanteveryonetohaveeasyaccestowhativesacrific edalotfor' complex
the whole concept of running have to be revisited
isn't fair (always following your ideas) that a character is runned through the map without actually playing the game
so running is a bad concept overall
but it still exists!
and i think that everyone can rely over a ranger or a dervish to run past the ice and get the finest armor at lev5
we (with this thread) are asking for:
a) npc support in 'running' (to avoid 'lfg runner' spamming and time waste NOT PLAYING)
b) kill or at least reduce the whole running service via account-shared maps
just to PLAY the game instead of wasting time doing the most boring part
especially for prophecies characters where access to late game require a lot of time
freekedoutfish
Quote:
Originally Posted by Shura30
to avoid another retarded quote/multiquote i want to repeat that i already have a full complete character
and i'm arguing about allowing OTHER characters than the first to have an easier and less boring life |
Create a new character, go straight to end location, get elite armor and elite weapons and do elite zones.
Create another character and do exactly the same thing.
Create another character and do exactly the same thing.
Etc, etc, etc etc!
Yeah that will make life less boring!!!! << sarcasm!
Your bypassing 99% of the content and leaving about 1% and you think that will make the game less boring! There is nothing left to strive for or work for, so why play?
If anything this will kill the game.... no company in their right mind would release an RPG onto the market where you could take a new character directlty to the end and access end content.
It reduces the life span of the game by months!
You may have took one character through the game, but what if that character was an elemental and your new character is a warrior. You may have experience of the elemental class, but you have NO clue of the warrior. You then take your warrior directly to the elite areas at a low level and where is your experience with that class? where is your knowledge of their skills and weapons and abilities created before you got there?
There is a reason you have to build a character up before you access progressively harder areas. Your meant to gain experience and understanding of the class before you get there.
If you allow a new char direct access to end zones at low levels, without any character development, your risking letting complete noobs into areas where they shouldnt be.
There is a reason why an RPG is structed how they are. You do progessively harder content intended for the level and skill of your character. Its one thing for a low level character to maybe run to that location themselves, because atleast thaat might show some skill.
But to just teleport there without even walking or being run, is nonsense.
Kanyatta
Definitely, put in the thingies so that you can skip missions and stuff. Every once in a while, I feel like making a PvE character so I can get it PvP-ready, but I hate drudging through Factions (fastest leveling, shortest noob island-area) and stuff. Then, since I don't PvE often, I have no money for armor or weapons, and am forced to VwK farm the Astralarium HM, I have beaten every campaign at least once from my PvE days, and it sure feels worthless, because I did it for an 8k Green that I can't sell. Except Proph, which had no reward.
/signed, unless I don't understand what you're getting at
/signed, unless I don't understand what you're getting at
Michiko Miko
Quote:
Originally Posted by Arkantos
...
Make it once you've completed the campaign, any level 20 character can access an outpost that the character who completed the campaign has been to. Your character can only go to x outposts in y hours, and has to pay z gold. Low levels can't abuse this, if you want to go to a specific outpost for whatever reason you can, for a price. It saves people hours of playing through a storyline that they've already played through. |
I dont think you should be able to as low level, you should still work for the lvl 20 at least.
MithranArkanere
You can always make the Prestige Armor NPCs require certain missions made.
And, as I already said, Skipping missions and primary quests should always be prevented. And prophcies Missions and Primary quests should have their prerrequisites reworked.
Travel anywhere, explore anything, but can't finish the game unless you make the missions in the correct order.
And, as I already said, Skipping missions and primary quests should always be prevented. And prophcies Missions and Primary quests should have their prerrequisites reworked.
Travel anywhere, explore anything, but can't finish the game unless you make the missions in the correct order.
quickmonty
Quote:
Originally Posted by MithranArkanere
Travel anywhere, explore anything, but can't finish the game unless you make the missions in the correct order.
|
Now, I haven't thought of other places where this would be a problem, but suppose that you could map to Bone Palace (for example) without having done Gate of Desolation. You can't get far in that area without being able to ride the wurms.
Also, there is currently only one way to access the desert regions of Tyria. You must complete the Sanctum Cay mission. I would like to see it stay that way.
chessyang
*******disclaimer********
1) I apologize for my English and grammar.
2) Sorry if I spell some towns or NPC wrong.
3) If you get offended by my remarks or think I’m targeting you. I’M NOT I’m just nuts and trying to prevent the obvious remarks.
4) I’m PvE and not PvP
5) You can read my previous post above on my rant to run each of my toons.
6) I’ll try update anything if needed
7)Throw me a freaking bone here for trying
*******disclaimer********
Ok Red here’s my 2 cents more to this idea.
Use something like the story books and dungeon books to gain access to areas. Here’s how it works.
1)you get the book from someone like the Historian or people who give out dungeon guides in Eotn
2)How this journey book would work and update
3)It becomes un-customized until you beat the campaign you are in.
4) Now it’s un-customized
So basically the idea is just like the story books with it moded for of mapping.
A)Extras
There I said it!!! More to come......
And
Thanks to you guys on guru and Anet for a great game.
***Edit**
anyone care to post this on GWonline? i might later. if you do just give credit where it's due.
1) I apologize for my English and grammar.
2) Sorry if I spell some towns or NPC wrong.
3) If you get offended by my remarks or think I’m targeting you. I’M NOT I’m just nuts and trying to prevent the obvious remarks.
4) I’m PvE and not PvP
5) You can read my previous post above on my rant to run each of my toons.
6) I’ll try update anything if needed
7)Throw me a freaking bone here for trying
*******disclaimer********
Ok Red here’s my 2 cents more to this idea.
Use something like the story books and dungeon books to gain access to areas. Here’s how it works.
1)you get the book from someone like the Historian or people who give out dungeon guides in Eotn
2)How this journey book would work and update
A) Each campaign has x towns so while you travel around, it will auto populates/complete/fill in the book.
1) Your chat would come up with some dialogue to check your book. “You have entered a new town. Your journey book will record it for you. Please read it.” Etc….you get the jist of it
2) For veterans. People who unlocked all town. Sorry but you have to bite the bullet and rezone each town to unlock it. So create some lag and map like crazy.
B) After the book is passed to another player (see below) you can zone to any of the unlocked towns.
1)The mechanics would work like story books that the historian gives out. Where you have “Enter Mission” you have “Enter Town”
2) You have the table of contents and just click from the list then on the town you want to map to, then with a confirmation you map and unlock the town.
3) It’s a once and done thing when you zone to that town. The confirmation box would read “You are about to visit The Great Northern wall. Once you have unlocked it you can not do it again”. etc.. you get the jist of it
4)Also the button would just disappear from the page. Which is a given
3)It becomes un-customized until you beat the campaign you are in.
a. first it’s customized for most of your journey until you beat the final boss and talk to some one to un-customized it.
i. Your book can only be UN-CUSTOMIZED once. Yep just like a green item. So make sure you unlock all towns first.
1. who would un-customized?
A) Prophecies. Well duh after you beat the Lich you go back to Droknaor’s Forage. So the person would be Glint.
B) Factions. I’m guessing add a dude or just use the Emperor Kisu. When you chat with him he could say “I’m glad you have seen many areas of my great country/place? Please let me sign your journey book” (you get the point)
C) Nightfall. I’m assuming just Kormi. Her chat could say “I have been with you all over this war and lived in this great land. Let the Gods allow passage to town… Ya you get the point
D) Eye of the North. High Priest Alkar right? As for his dialogue? Hum… .”Glad we didn’t blow up that area below Lion’s Arch”… I don’t know but you get it.
E) This would prevent you from un-customizing someone else Full book for a fee.
4) Now it’s un-customized
a. You can trade it.5) You can’t do mission until you do the quest to unlock it.i. So you want to be the first person to make 100k+++ over and over well you could over and over and I’ll give you that. But i feel sorry for you on how much time it would take to zone each town, each toon, and then beat the game.b. Use it your self.
ii. You can sell partial books. Where you have only the main towns unlocked or High end areas unlocked. Good luck selling a book that’s half filled or unlocked. But I’m sure some people would pay for that strange out of the way town for a few K
iii. In the trade window it would read. “Book has 7 of 19 towns unlocked”. To prevent people from selling 1 of 19 towns locked. There’s a sucker born each second. This should help them.
iv. Yep you have 10 of 12 toons that all beat the game. so your 10x richer by selling all their books. I’m sure you could use the extra gold anyways. I know I could.
i. Yep get your next toon to that nice Vabbian armor. Now good luck unlocking all the towns in between
ii. Example. I have an assassin/ Ritualist and want to farm some of the jade sea. So with it I can unlock the jade sea areas. BUT not do the missions until I have lock them via the quest/story
iii. Unlock all your next towns for the next toons and enjoy doing the missions and story faster. How much faster? I don’t know 100x faster
a. Kind of given from Nigthfall.
b. To unlock the missions in the Crystal Desert you must do the Sanctum Cay mission.
c. There are places like this. Just my input for quickmonty & MithranArkanere. About Sanctum cay to The Amnoon Oasis
So basically the idea is just like the story books with it moded for of mapping.
A)Extras
.
a. If you unlocked a full book you get 100k. it’s the same ideal just like trading in your Hero/Dungeon book. I’m exaggerating on the reward amount above.
b. 9 wonders of Tyria. Guess where I got that idea from? But this would be great for people to enjoy some areas.
c. Stick the Great Temple of Balthazar for free and unlimited entry. The page would read of great PVP
There I said it!!! More to come......
And
Thanks to you guys on guru and Anet for a great game.
***Edit**
anyone care to post this on GWonline? i might later. if you do just give credit where it's due.
Cherng Butter
/signed big time.
And on the issue of Book of Secrets/Amulets/Droknar's Keys, just make it so you can't get them until you complete all missions...(or the ones required for foreigners).
And on the issue of Book of Secrets/Amulets/Droknar's Keys, just make it so you can't get them until you complete all missions...(or the ones required for foreigners).
Holly Herro
/signed for Chessyang
Totally agree.
Everyone, +1 for Chessy!
Totally agree.
Everyone, +1 for Chessy!
=DNC=Trucker
AHHH chessyang sweet idea, but would take a lot of work from ANET I don't particularly like the idea of "trading" and "un-customizing" books to sell to other people who haven't done it. So, would this mean that if you beat the game and advance through everything with 1 character, the stories and tales are there to be read be 1, and only 1 other char? Thats seems like a good compromise, as it wouldn't allow instant access across your whole account, but more like a historian book like the BMP has
freekedoutfish
I hate to burst everyones bubble, but this idea just wont happen.
1) its not needed because most areas can be reached within hours.
2) Anet wont make such a huge change to the game, because they dont intend to touch on previous campaigns and this idea would impact all 4 games.
3) It has too many negative impacts on the game.
It just wont happen.
1) its not needed because most areas can be reached within hours.
2) Anet wont make such a huge change to the game, because they dont intend to touch on previous campaigns and this idea would impact all 4 games.
3) It has too many negative impacts on the game.
It just wont happen.
Arkantos
Quote:
Originally Posted by freekedoutfish
I hate to burst everyones bubble, but this idea just wont happen.
1) its not needed because most areas can be reached within hours. 2) Anet wont make such a huge change to the game, because they dont intend to touch on previous campaigns and this idea would impact all 4 games. 3) It has too many negative impacts on the game. It just wont happen. |
freekedoutfish
Quote:
Originally Posted by Arkantos
Most likely none of the suggestions in Sardelac will be implemented into the game. Does that mean that we cannot have a discussion? No.
|
All these people who are signing this idea worry me. It not so bad an idea if we're talking about allowing this for only lvl20s, because those people will atleast have some experience of the character. But to allow this for low level players is nonsense because the player may have NO experience of that class and have NO right to access high end areas before their read to.
But even for level 20s....
In prophercies you reach lvl20 about 3/4 the way through the game, so whats the point? The last 1/4 is very easily reached or run too!
In factions you reach lvl20 by about 1/4 the way through the game and you are then allowing people to bypass 75% of the game which will kill factions. But factions uses gates and if they impliment this idea, they need to remove the gates too... but that would mess the game up.
In nightfall its more like prophercies, but you would be bypassing a large % of the game even at lvl20 and you also arent meant to progess unless you have done certan missions or quests because its a structured storyline.
I really dont get how people think this ill prolong any game life? It wont! It will remove life from the game because players would rush lvl20 chars just to reach end areas and bypass lots of content.
They then soon get bored of that same content they jumped to and leave!
You cant fix the fact that people get bored with a game. It doesnt matter whether you take longer to reach that content or you get it instantly.. you will still get bored. Just go play another game, stop playing or accept this is an RPG which demands repetition by its very nature and stop complaining.
If you choose to play an RPG which requires you play the same content everytime you make a new character, you cant complain. Im leaving this now because im repeating myslf.