*petition* keep us in the same place
warcrap
would this be a possible feature to be implemented?
if we leave a town/outpost and logout can their be an option to make it that when we log back in we stay in the same place we were standing instead of back to the town.
its really annoying that when i log back in i have to do that long walk all over again!
also let this feature be optional, if we wanna stay in the same place or go back to town when we log in.
if we leave a town/outpost and logout can their be an option to make it that when we log back in we stay in the same place we were standing instead of back to the town.
its really annoying that when i log back in i have to do that long walk all over again!
also let this feature be optional, if we wanna stay in the same place or go back to town when we log in.
Diddy bow
/notsigned
Would monsters/drops and all that be remebered, if not it would be kinda usless, youd log in surrounded be ennimies and you could just keep logging out and faming the same very close be mob... If it did remeber it would strain memory.
One of the points of outpostes is the fact we cant do this.
Would monsters/drops and all that be remebered, if not it would be kinda usless, youd log in surrounded be ennimies and you could just keep logging out and faming the same very close be mob... If it did remeber it would strain memory.
One of the points of outpostes is the fact we cant do this.
Biostem
Quote:
Originally Posted by warcrap
would this be a possible feature to be implemented?
if we leave a town/outpost and logout can their be an option to make it that when we log back in we stay in the same place we were standing instead of back to the town. its really annoying that when i log back in i have to do that long walk all over again! also let this feature be optional, if we wanna stay in the same place or go back to town when we log in. |
1. It would require extra memory/storage to keep track of where every character of every player last logged out.
2. Sometimes the devs need to change the layout of a town or outpost. As a result, a player may have signed out in what is no longer a valid location. This would necessitate another feature to check if your previous location is valid and move you to another valid location as needed.
A better option would be to implement a few spawn points in each town and have you appear at the nearest one when you log back in. This would avoid the issues above but still leave you closer to where you want to be when you log back in.
genofreek
What Biostem said, that's a lot of crap for GW to retain just to cut ten seconds off your game. And no, /notsigned. Trot your happy ass to storage like the rest of us.
Tender Wolf
I think this will be added in Guild Wars 2, but I definately don't see it happening now. Yes it would be nice, but I can see why they won't do it. So I'm kind of neutral here.
CyberMesh0
"that long walk"? There are only a couple of explorable areas that are not directly connected to towns. Not gonna kill you to make the trip again.
Secondly, do you know how much more server space they would need in order to do this?
/notsigned
Secondly, do you know how much more server space they would need in order to do this?
/notsigned
BrotherGilburt
No point. You shouldn't log out while your in the middle of something.
Isileth
/notsigned
As others have said, its not needed and would just waste extra resources.
As others have said, its not needed and would just waste extra resources.
Shakti
/notsigned
Not gonna repeat the nice logical reasons above ^ ^
Not gonna repeat the nice logical reasons above ^ ^
Curse You
This only happens in other MMORPGs because they either:
A. Have a larger server
B. Don't use instances
Since Guild Wars has neither (they run on lowest server power possible), this isn't possible or required.
A. Have a larger server
B. Don't use instances
Since Guild Wars has neither (they run on lowest server power possible), this isn't possible or required.
pamelf
/notsigned, it's lazy...
quickmonty
Maybe in GW2
Dougal Kronik
/notsigned
If you don't give yourself enough time to complete your task in an explorable area that is not Anet's fault.
If you don't give yourself enough time to complete your task in an explorable area that is not Anet's fault.
warcrap
Quote:
Originally Posted by CyberMesh0
"that long walk"? There are only a couple of explorable areas that are not directly connected to towns. Not gonna kill you to make the trip again.
Secondly, do you know how much more server space they would need in order to do this? /notsigned |
a very long walk!
stupid instances.
warcrap
Quote:
Originally Posted by BrotherGilburt
No point. You shouldn't log out while your in the middle of something.
|
oh wait i cant stop the world from blowing up because i have to reach vanquishing title!
Mike_version2
/notsigned
It would be an unnecessary luxury wasting and using resources ANET doesnt have.
Edited by Celestial Beaver: Removed quote.
It would be an unnecessary luxury wasting and using resources ANET doesnt have.
Edited by Celestial Beaver: Removed quote.
TheRaven
/notsigned.
I'm not even gonna attempt to explain instances, bandwidth and the problems that occur in MMO's when you are partying with other players and want to "pause" the game because the above statement just proves that the OP isn't mature enough to understand any of it.
Mods please close.
Edited by Celestial Beaver: Removed quote.
I'm not even gonna attempt to explain instances, bandwidth and the problems that occur in MMO's when you are partying with other players and want to "pause" the game because the above statement just proves that the OP isn't mature enough to understand any of it.
Mods please close.
Edited by Celestial Beaver: Removed quote.
Cebe
Agreed with above, it's a pretty big waste of time.
One of the first rules of GW is to only start a mission or quest if you know you have the time to complete it...more relevant to when you play with humans I guess, because it's just bad manners to leave with the line "sry guise mum sez its dinner time".
Explorable areas in Guild Wars aren't that big...It doesn't take long to walk back to where you were...and if you're vanquishing something, just make sure you set a good 2 hours aside for it.
warcrap: Please keep your posts clean.
One of the first rules of GW is to only start a mission or quest if you know you have the time to complete it...more relevant to when you play with humans I guess, because it's just bad manners to leave with the line "sry guise mum sez its dinner time".
Explorable areas in Guild Wars aren't that big...It doesn't take long to walk back to where you were...and if you're vanquishing something, just make sure you set a good 2 hours aside for it.
warcrap: Please keep your posts clean.
Sheena Inverse
Quote:
Originally Posted by Celestial Beaver
it's just mad manners to leave with the line "sry guise mum sez its dinner time".
|
In order for Anet to implement this change, it would require more resources, resources not used which spares us a monthly fee. Other MMOs remember your exact spot in an open persistant world because essentialy according the server when you log out your still just standing right there, albeit out of phaze. Trying the same thing with intances goes against the nature of the instanced zone.
I'm gratefull I can come back at all when I loose connection and start back up where I had just left off.
warcrap
Quote:
Originally Posted by Mike_version2
/notsigned
It would be an unnecessary luxury wasting and using resources ANET doesnt have. Edited by Celestial Beaver: Removed quote. |
warcrap
Quote:
Originally Posted by Celestial Beaver
Agreed with above, it's a pretty big waste of time.
One of the first rules of GW is to only start a mission or quest if you know you have the time to complete it...more relevant to when you play with humans I guess, because it's just mad manners to leave with the line "sry guise mum sez its dinner time". Explorable areas in Guild Wars aren't that big...It doesn't take long to walk back to where you were...and if you're vanquishing something, just make sure you set a good 2 hours aside for it. warcrap: Please keep your posts clean. |
knowledgeable asura quest!!!!!!!
warcrap
Quote:
Originally Posted by Sheena Inverse
This had me rollin, I swear Ive seen that exact line a hundred times bad grammer and all. ^^
In order for Anet to implement this change, it would require more resources, resources not used which spares us a monthly fee. Other MMOs remember your exact spot in an open persistant world because essentialy according the server when you log out your still just standing right there, albeit out of phaze. Trying the same thing with intances goes against the nature of the instanced zone. I'm gratefull I can come back at all when I loose connection and start back up where I had just left off. |
their are games that are completely f2p that can afford an official board, a better decorated website, no lag, player stall that we can set up to sell things, to have the entire game persistent with a few instances.
AND TO REMEMBER WHERE YOU LAST WERE STANDING!!!!!
Olim Chill
/not signed
It's a minor inconvenience, at worst, and not worth the fuss.
It's a minor inconvenience, at worst, and not worth the fuss.
Curse You
Quote:
Originally Posted by warcrap
unnecessary luxury that every game has except for gw?
|
Quote:
Originally Posted by Curse You
This only happens in other MMORPGs because they either:
A. Have a larger server B. Don't use instances Since Guild Wars has neither (they run on lowest server power possible), this isn't possible or required. |
Operative 14
Ever tried just leaving Guild Wars up while you're off doing things?
In my case I have to get up about every 15 minutes to do this or that, and sometimes leave for 20 minutes or more. Most of the time if I'm in the middle of something, I just backtrack to an area I have already cleared and leave my heros and henchmen doing bored emotes.
/notsigned BTW.
In my case I have to get up about every 15 minutes to do this or that, and sometimes leave for 20 minutes or more. Most of the time if I'm in the middle of something, I just backtrack to an area I have already cleared and leave my heros and henchmen doing bored emotes.
/notsigned BTW.
I Phoenix I
Quote:
Originally Posted by warcrap
spare us a monthly fee??
their are games that are completely f2p that can afford an official board, a better decorated website, no lag, player stall that we can set up to sell things, to have the entire game persistent with a few instances. AND TO REMEMBER WHERE YOU LAST WERE STANDING!!!!! |
GW isn't the right game for you. You're free to leave.
Dougal Kronik
Quote:
Originally Posted by warcrap
do i have to say it again??
knowledgeable asura quest!!!!!!! |
It's made up of smaller quests that you can do from nearby outposts. None of them require you to be in an explorable area for any great length of time.
Cebe
Quote:
Originally Posted by Dougal Kronik
Quote:
It's made up of smaller quests that you can do from nearby outposts. None of them require you to be in an explorable area for any great length of time. |
I still fail to see warcrap's point about the Knowledgeable Asura quest.
I can only think of a handful of explorable areas which are not adjacent to an outpost, the majority of which are in Tyria, and have VERY few quests associated with them.
If the vanquishing argument is with places like Dragon's Gullet or the Arid Sea, where you actually have to go through other zones to get to them in order to vanquish, would it not be sensible to say "Excuse me, parents of mine, will you require me to vacate my PC within the next 2-3 hours?" before starting?
So what if other games allow you to log out wherever you like? Guild Wars isn't "other games". You play by the creators' rules. But ok, this is the suggestion forum, and it's a valid suggestion, but the arguments you put forward for such a change seem quite weak.
Eldin
/notsigned
Waste of server resources, may be exploitable somehow (by leaving items behind etc), can be troublesome (what if you go offline after killing the big bad boss and you log back on when he's respawned?), and you shouldn't log off in the middle of something anyway, as previously stated.
Waste of server resources, may be exploitable somehow (by leaving items behind etc), can be troublesome (what if you go offline after killing the big bad boss and you log back on when he's respawned?), and you shouldn't log off in the middle of something anyway, as previously stated.
Mike_version2
Quote:
Originally Posted by warcrap
unnecessary luxury that every game has except for gw?
|
GW1 will not have it, ever, due to it being 99% instanced and it taking up resources ANET can not afford to waste on things like this.
GW2 will most likely have it, wait for that if you are so desperate for it.
I know that I have pretty much repeated posts by other people, but the only way your actually going to understand that this will never happen (in GW1 anyway) is by having it repeatedly drilled in to your tiny head.
Stockholm
Anyone understand what "Real Time" stands for?
MithranArkanere
Currently area and district are saved. This would require another 3 variables for place in the area.
I don't think it being impossible, but neither necessary.
I don't think it being impossible, but neither necessary.
Kanyatta
Quote:
Originally Posted by Tender Wolf
I think this will be added in Guild Wars 2
|
It would cost some serious money in storage and servers to keep track of where everyone was exactly in an explorable area.
Basically
/notsigned
Nyktos
Quote:
Originally Posted by Kanyatta
I don't think so. What about people that want to get Survivor, and when they're about to die, they Alt+F4? Then they're screwed out of Survivor, because they can't reload into the town, but they load in the middle of a mob.
|
MithranArkanere
People should try to stop and think for a second.
You really thing they will just throw players that have just loaded into the Jaws of the enemy? If they added suh feature to GW2, they would have to add also a leeway of time in wich you cannot attack or be attack, like many other games have, so you can move to a safer places or so.
On top of that, Alt-F4 to leave the game and prevent the consequences of a bad choice it's not something that I think that should be treated. It should have downsides.
Anyways, I think the OP is talking about GW1 towns and outposts only.
You really thing they will just throw players that have just loaded into the Jaws of the enemy? If they added suh feature to GW2, they would have to add also a leeway of time in wich you cannot attack or be attack, like many other games have, so you can move to a safer places or so.
On top of that, Alt-F4 to leave the game and prevent the consequences of a bad choice it's not something that I think that should be treated. It should have downsides.
Anyways, I think the OP is talking about GW1 towns and outposts only.
Kanyatta
Also, what if you load up into the area, and you have a slower connection, and you die before you even load?
And what if you have a group of 8 people in an instance? Do you have to wait for all those people to try to log onto their characters at the exact same time before you can ever load that character again?
And what if you have a group of 8 people in an instance? Do you have to wait for all those people to try to log onto their characters at the exact same time before you can ever load that character again?
Stockholm
We are talking about a "real time" online game, if a "save" option was installed then the "real time" is gone it will be just another game where you can go back and load an old "save" when it suits you.