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Originally Posted by Redfeather1975
I'm glad he went to all that trouble.
You are the man Lyra. |
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Originally Posted by You can't see me
Though I think you may have misunderstood me. I didn't say it would help my title track because I think they'll become account based. It will help because maxing grind titles involving combat will be much easier. I should have explained that in more detail.
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Originally Posted by Red
What SHOULD the focus of this game be? I'd ask what the focus of any game should be, but we should focus on Guild Wars, I guess.
At the core of any discussion, is the question that I think we posters have some real disagreement on. Should Guild Wars be largely a character-based or player-based experience? |
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Originally Posted by lyra_song
Even though maps in PvP are not player controlled, the experience in PvP is. For example, the builds you run into, and how the enemy behaves is PURELY by a player. PvE monsters do not grief, they do not resign, they dont trash talk, they don't phrase. They builds and quality of combat are dictated by the meta and players and not a preset monsters AI.
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Originally Posted by lyra_song
How much fun youre going to have is based for the most part because of other people you are playing with and against.
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Originally Posted by lyra_song
Guardian - Although this is optional, this are DIRECTLY tied to mission performance and effectiveness as well as mission progress. I don't see how this can become account based, since characters do not share mission success/bonuses/failures. At the same time, a player playing through Prophecies as a monk will have a different experience playing it as an Elementalist, so i dont see this being share-able. The guardian title is proof that you can beat the game as a monk and get all bonuses/masters, this is unrelated to your performance as an elementalist.
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Originally Posted by lyra_song
Personally I would like to point out a major flaw in the account based titles like Hero or Gladiator or Champion. Rank is gained by a player, regardless of the class they play. A R10 warrior is also a R10 monk, even if the player has never played monk in their whole life.
Perhaps a good way to look at it is CLASS based and add more specific titles. R10 warrior is only an Rzero monk, which is more appropriate for that person. By pointing out this flaw, we can see that making some titles like Guardian/Protector/Cartographer cannot work because it falls for the same exact flaw. A Guardian monk is not a Guardian elementalist, no matter how good the player is. The title is proof of progress. |
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Originally Posted by lyra_song
Zahr: Theres no mandatory grinds in the game....
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Originally Posted by cellardweller
This is true only if you're playing Guildwars in a vaccuum. PvE players are competing with one another, developing thier own metas for dealing with the static monsters and otherwise engaging in the same sets of competitive behaviours that exist in PvP. Which is why the next statement applies equally to both PvE and PvP.
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| I'm not really interested in whether guardian is account based or character based as achieving it does not make your character stronger than then next person's, however I need to point out that segregating based on class is meaningless because builds within a class vary as much as builds between classes. |
| See above. One could equally say that An SS/Warder is not a guardian MB/HP EMo. |
| Except the skill effecting titles |
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Originally Posted by lyra_song
The only competitive PvE are challenge missions and aspenwood/jade quarry, the latter falling more into PvP.
Once you enter a zone, only the persons you invited in your party affect your experience (people harrassing you via PM don't count). Racing to find treasure or build armor or farm faster or some other arbitrary goal is competitive behaviour, and can influence what your goals might be, but the actual gameplay is still versus monsters. |
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Originally Posted by lyra_song
They are mandatory because...? PvE skills are fun, overpowered and useful, but hardly mandatory.
Theres no mandatory PvE skills. I've beaten Nightfall without using Lightbringers Gaze. |
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Originally Posted by cellardweller
That is the way that you play and thats fine, but it is simply not true accross the board. I'm not playing against the monsters in GW anymore than I'm playing against the bunkers in golf.
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| They're mandatory because without them the playing fields are not level. Its no fun playing against people who have a giant head start on you and its no fun playing against people that you have a giant head start on. |
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Originally Posted by lyra_song
How did you use golf as an analogy? You aren't playing against people because Guild Wars has no score.
If you and your buddy decide to race to see who can fill up their HOM the fastest, thats competition, but it isn't spurred by any specific in game mechanics. PvE has no competition against people, except in the Challenge missions and the aspenwood/jade quarry as ive mentioned. As such, the players have no real choice, since all the PvE interaction is NPC controlled. The only real choice is to play or not play a mission or quest. |
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Originally Posted by lyra_song
Last I checked you can't use PvE skills in PvP...so how can you be "against" people?
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Originally Posted by lyra_song
You could say its not fun to try to get into groups when other people have higher PvE skill rank and can get into groups easier than you, but this is also not a gameplay competitive mechanic.
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Originally Posted by lyra_song
Plus Ive already outlined in my OP my idea to give people who beat the game access to max attribute after you beat the game.
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Originally Posted by lyra_song
Which i still disagree. What in the game forces you to grind?
And by force I mean theres no alternatives or choices, and its not compulsion or impulse. |
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Originally Posted by cellardweller
There is no way to compete against a fully pve leveled team without grinding out all the rep levels yourself.
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Originally Posted by lyra_song
Lets say that we are talking about competitive PvE (like a challenge mission like Dragon's Throat).
What in the challenge missions is "mandatory" in any sense? All challenge missions are optional and not part of the primary story quest/mission tree. |
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Originally Posted by lyra_song
How is this forcing anyone into doing anything (mandatory grind)? What about the rest of the game?
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Originally Posted by lyra_song
Are you saying because Timmy has max level Ursan skills, that you are forced to grind for Ursan, even though you've never met this person and this person's gameplay has no effect on you (unless its psychological like envy/jealously/self-esteem issues)?
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Originally Posted by lyra_song
I really don't understand how someone else's pve skill level "forces" me to do something.
Because...I've never maxed any PvE skill tracks, and I have guildmates who have maxed pve title tracks. |
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Originally Posted by lyra_song
Competition in Guild Wars is purely up to the player.
If you find competition in PvE, thats all you, its not the game. If you feel the need to max out everything, thats still all you. No gameplay mechanics forces you to max out the PvE skill title tracks, since they are designed to be optional titles. |