Your thoughts on hard mode

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

I did use the search feature and didn't see anything like this (just people talking about missions they couldn't get through and such), so if I missed it, I'm sorry, go ahead and close this.

Pretty self-explanatory, I was just wondering what everyone thought of hard mode. I don't mind it when I'm farming for Sunspear and Lightbringer points, because I can be a wurm. But other than that, I hate it. Too many mobs grouped close together, so much aggro, insta-kills, etc. And if the whole party dies at -60dp you have to start all over. Locked chests are okay but to me they suck - always break the pick on a purple. Tomes are good and gold drops but they're rare, hardly worth the effort for me. What does everyone else think?

Whiskeyjack

Frost Gate Guardian

Join Date: Jan 2006

KOFU

If it wasn't for hard mode i wouldn' bother with PvE at all anymore, tbh i find it hard to understand how people can enjoy NM.

MugambiMwaka

MugambiMwaka

Pre-Searing Cadet

Join Date: Nov 2006

NTMD

N/Me

Quote:
Originally Posted by Tender Wolf
Locked chests are okay but to me they suck - always break the pick on a purple.
Wow, then it's not just me.

You've just described the sum total of my experiences with lockpicks, LOL! I have the worst luck in everything.

Throwing platinums down the toilet to buy a purple and a 1-use, insta-break, lockpick hasn't proven very cost-effective for me.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

+1 on that, i m back on gw for HM play as well

you can get a bunch of tips about missions in explorer sections

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

HM is a waste of time. The story doesn't change so there's little point playing through again, the rewards are dull and a good team can still breeze through it. More damage and more hp? Yeah. So much harder.

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Personally, I wish they'd given the AI a boost and more competent skillbars, making them work more like a team, etc, instead of dumb buffs, but meh. Easily defeated, idiotic opponents having more health/armor and hitting a little harder seems to be the way to go to make things "hard" (HG:L Elite mode, GW Hard Mode, pretty much any recent game with difficulty levels).

strat_53711

Ascalonian Squire

Join Date: Apr 2006

Read my recent posts on Golds and Vanquishing areas. The current drops stink!!!

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

HM was for the players that got bored playing NM while reading a magazine. You should play HM for the enjoyment of it, not for the rewards.

If HM isn't more fun because of its increased difficulty then NM is your game.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

HM is easy with a decent guild team. Me and my team (with the help of consumables) did gate of madness HM in 25 minutes. Would have been maybe 40 without, but still easy. I do it for the titles, for the GW2 rewards and for the easy nonrepetitive dough.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

just gotta say, after Legendary Vanquisher, Legendary Guardian, and Legendary Master of the North, I'm through with HM, unless it's for farming or helping a guildie/alliance friend out.

Ursan and EOTN consumables made the most difficult areas breezes. I'd just suggest, always bring a few EOTN consumables and candy buffs, because if you get 2 fast party wipes near the end of a vanq, it can get awfully dicey.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Hard Mode could've been great, instead they gave enemies an Essence of Celerity and 20 in their attributes. Afterall bigger numbers in a skill based game is always the best way to make the game better.

strat_53711

Ascalonian Squire

Join Date: Apr 2006

Very True, It took me way too long to do Jako's Domain. Powerstones of Courage FTW!!!

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Racthoh
Hard Mode could've been great, instead they gave enemies an Essence of Celerity and 20 in their attributes. Afterall bigger numbers in a skill based game is always the best way to make the game better.
QFE. Pretty much what I was trying to say.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

I think I'd be a PvPer by now if it weren't for HM.

Agreed with above posts about how it's disappointingly easy. I made a thread about how it could be improved/should have been a while ago.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

HM had deccent rewards until the loot was scaled back a bunch. Basically, the problem is the following things
1) Rather then increase the difficultly of the mobs by creating challenging skills bars on the enemies, A.net just increased the monsters level and gave everybody perminant speed boasts. That was exactly what people on the forums DIDN'T want A.net to do when they announced HM would be coming.
2) It is generally not popular so its hard to find a good HM guild and impossible to find a competient pug (an oxymoron I know).
3) If you CAN find a group, its probablly some Ursanway/Consumable dependent build.
4) Everybody who has an interest in doing HM... has done it already. HM has stoped being the "in" thing to do. People who want to vanquish have done it. People who want Guardian have it.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by Racthoh
Hard Mode could've been great, instead they gave enemies an Essence of Celerity and 20 in their attributes. Afterall bigger numbers in a skill based game is always the best way to make the game better.
This is basically what alot of people find to be wrong with Hard Mode. Afterall, it's only harder because they buff things so that they're warped out of proportion with other things. Better AI would have been much better.

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

Hard Mode has its place. For me, it's second life for my Necromancer, and something all my lesser-experienced characters can enjoy in due time. Yes, my Lockpick break rate is exponential (was doing GW:EN NM earlier today, broke with purps twice), but the random cash I get from Vanquishing, Guardianing, etc. is more than enough to keep me coming. Blame it on my total dislike of farming in nearly any form.

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Zeek Aran
I think I'd be a PvPer by now if it weren't for HM.
Thank God for HM.

I kid, I kid. You made that too easy.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Chicken Ftw
Thank God for HM.

I kid, I kid. You made that too easy.
**I think I'd be a slightly less crappy PvPer by now...

Fixed for honesty =O

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

HM is the only reason I even bother with PvE anymore. Seems to be the general consesus though. It is easy to roll through with a good team but still makes it more fun. Vanquishing is nice also, getting a few extra plat for clearing a zone.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Hmm...i play PvP mostly but in PvE hard mode makes me smile

bj91x

bj91x

Lion's Arch Merchant

Join Date: Dec 2005

Hard mode is terrible. They said it would have smarter AI and better builds for enemies. Unfortunately, they made no changes to the AI (just later dumbed down the AOE response of enemy AI in nm) and the only different skills are adding elite skills to enemies that didn't have them. Plus, the enemies just attack faster, hit harder, and have more HP. Just another typical lazy way of making a game harder.

As far as the spirit of this game goes (its co-op aspect), it fails even more. Just looking at towns, you can't find anybody to do things in hm. Seriously, whatever happened to "encouraging co-op" when you have next to nobody doing hm? Even within my alliance I don't see too many people interested in doing hm, leaving me to once again go on a borefest playing all by myself.....

While I can accept that hard mode shouldn't be for everybody, this game's main attraction is its co-op aspect. If I have to play by myself, then what's the point of hard mode? Across all 4 campaigns, I think I completed like 3 or 4 missions in hm with actual players... rest were alone.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Yeah like a lot of others I would have much prefered better AI, better enemy bars, better enemy groups etc
Rather than just making the numbers bigger.

If you had to face a proper group of enemies it would require you to counter them for example, not just punch them in the face and move on.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

HM was implemented in a very retarded manner; however, if I'm going to play GW, I'm going to play HM (unless doing random phat lewtz runs in DoA). There's no reason to go back to NM anymore, when the "harder" version "rewards" me with generally better drops for the same amount of effort put in.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

I only go into HM to farm. Once I beat Proph and Factions with my Ranger I will get Guardian and start Vanquishing. HM is pretty much the same as NM except with better drops. I like doing stuff in EoTN more than any of the campaigns. I have to actually think when I'm fighting! Of course one day it will be as dull as the other games but its great right now.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Racthoh
Hard Mode could've been great, instead they gave enemies an Essence of Celerity and 20 in their attributes. Afterall bigger numbers in a skill based game is always the best way to make the game better.
Agreed. Hard Mode was pretty much what we *didn't* want: bigger numbers. This'd be different if they updated the AI, but alas...

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Hard Mode was harder so I can't complain. Hard mode dungeons were a bear as well as Elonia for guardian and Tyria for vanquishing It was a decent add on to the game. Considering it was originally part of NF update and they expanded it throughout the whole game it was a nice freebee. Theres tons of players who can't handle HM so I don't think making the AI too smart would be good. More players than not can't handle the game as it is.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

HM is hard, but it's nicely hard. I really like it, it put challenge and replayability in PVE

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

For me HM was one of the single best updates in GW. But like some others stated, the implementation is a bit dumb at times.

pakhavit

pakhavit

Krytan Explorer

Join Date: Apr 2007

Florida

Thai Alliance

R/Mo

I love hard mode, My arrow always deal less than 10 damage >..<

and 0 damage when I hit Kournan dervish >.>

Harrier's haste

Harrier's haste

Frost Gate Guardian

Join Date: Jun 2007

ViLE

R/P

Quote:
Originally Posted by pakhavit
I love hard mode, My arrow always deal less than 10 damage >..<

and 0 damage when I hit Kournan dervish >.>
"Set the marksmanship to 12 and use bow attacks" ever heard of that? It works really well against enemies in HM

But yeah i agree with ya, HM is only good for Torment Farming, where you get like double gemstones(but they're old, no one cares about them anymore ). Otherwise unless you're going for titles.......it is all pretty pointless, fight STRONGER enemies, only with a slightly higher drop rank.(dropping more gold/grapes instead of all blues for Ex.) And you get like 1k gold for killing 1000 enemies in Hard Mode, sounds like a "bargain" to me!!

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

I quite like HM.
Silly foe distribution of low areas - and they all of a sudden gain 20 more levels while still having the same stupid skill-bars - paradise!
My monk loves them outside of Bergen!

Ohh you mean for normal play?
You're joking right?

HM is live every other moronic concept of GW - it's there to be abused where abuse is possible. If the abuse is not possible - there is no reason to have anything to do with it.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

I'm having fun doing things in hard mode. I'm a bit disappointed in the way they hit every enemy with the same brush - Boost primary attributes to X, Boost movement & attack speeds, etc. - because it created an imbalance in the difficulty level.

There are many areas where you can take a balanced group of H/H and have a good battle with one type of enemy mob in one spot, steamroll over a different mob type in another spot, and get waxed by a different type of mob in yet another (with no boss in sight).

Then again, that does make it a bit more challenging working out a party build that will work best in all situations an area will throw at you.

Saraphim

Saraphim

Jungle Guide

Join Date: Mar 2006

The Hand of Omega [WHO]

E/

I find HM okay, but I'm vanquishing with H/H so consumables are a must-have. Watching them take a 453 damage spike from one hit of spirit rift because they're too stupid to move out of the way is just ....hilarious. But the blowback from Pain Inverter on that is even funnier.

Tender Wolf, if you're henching you're going to need consumables, which aren't really that expensive if your the sort of player who salvages mats a lot. I don't tend to bother with Essence of Celerity as I find it just burns too much energy with the reduced casting and recharge time, but Grail of Might and Armour of Salvation are your friends.

Ephidel

Ephidel

Ascalonian Squire

Join Date: Aug 2007

[EE]

N/

Hard Mode's something new to do (regardless of how long it's been out now - if you haven't seen it, it's new to you). When I was starting to get sort of bored with Guild Wars not more than a few months ago when I finished my Protector of Tyria title, I randomly decided to see if I could take Hard Mode in Ettin's Back (not sure of my reasoning for the choice). Shortly after I got my first real vanquish here, I got addicted for a while. Of course, I had a fair amount of failures, the most annoying of which being my three hour excursion through The Scar only to get whooped by the last few centaurs (damn hydra!). I have to say, that experience was one of the best morale killers I have ever witnessed. For a guy who doesn't come up with super team h/h builds (or use UB, though I didn't pay much attention to that and in fact wasn't even aware of it while I was vanquishing), Hard Mode can turn out to be traumatizing when it leaves you with the feeling of an enormous amount of wasted time.

Even with a variation in areas and some good money/bounty farming/etc., stuff like that and the overall length of time it takes to make any progress in the titles can make it incredibly tedious. I advise taking a break every so often and playing Touhou.

idicious

Lion's Arch Merchant

Join Date: Dec 2006

Holland

LoD

P/W

HM's a joke, with or without Ursan. I non UB'd Canthan Guardian in a day, yesterday with 2 friends easily mastered Dzagonur Bastion and Grand Court (4.5 minutes) both on first try.

All it takes is 2 decent players, and it's dmn easy then.

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

I enjoy hard mode, it's good fun to do with a friend+heros and it adds some new life into gw. True, it could of been so much more as emphasised in Racthoh's post, but it's still enjoyable and gives nice titles+drops

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Yah Pve in nm so booring without hm i wouldnt probly do any Pve Unless helping mates/guildies.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Marty Silverblade
This is basically what alot of people find to be wrong with Hard Mode. Afterall, it's only harder because they buff things so that they're warped out of proportion with other things. Better AI would have been much better.
What difference would it make? The majority of PvE players would still get rolled thorugh except Ursan users and the players that can make a decent/good team still get through. This would just lead to more threads like this, people whining because they can't do something while good players saying you should stop using firestorm which will eventually turn into a arguement of bad players talking about 'not having enough time' while throwing the word 'elitism' in there.

If they gave the enemies good bars then really, it would be the same as fighting HM EotN Stone Summit and Charr over and over again. And imagine the whining then

'omg the char firestorm uses aegis which makes my derv and war useless. the rangers also kill my casters so easily. nerf plz'

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Parts of hard mode were really fun and the difficulty increase was very welcome. Other parts were just annoying (where loldamage becomes a factor). Overall it was a good addition to the game, though.