I've started playing GW again after a break of around one year, and it seems aggro is different now...somehow. I've searched as much as I could, and read the wiki page on aggro. But I can't replicate the theories consistently.
Monsters are supposed to go after players with less armor, less HP, wielding caster weapons. I've started playing GWEN using a MM hero(jagged bomber), a SS hero, a WoH monk hero, 4 henchies and myself being Mind Blast + RI ele with other support skills. When mobs are bunched up together, they die really really fast. However, when they go around chasing henchies, it's a dragged out kill.
So I'm interested to know if the traditional 'tanking' still works? Can a warrior or earth ele(or any other tank), hold the mobs together for the AoE to work?
Aggro Mechanics
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| So I'm interested to know if the traditional 'tanking' still works? Can a warrior or earth ele(or any other tank), hold the mobs together for the AoE to work? |
With the way Guild Wars is set up though, you don't need a dedicated tank. Smart use of skills and positioning/movement is better than wasting a character slot on someone who does absolutely nothing for your team.
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Originally Posted by Anarkii
Yeah I understand the AoE scatter and had dealt with it. I was more curious about monsters aggroing random party members instead of stickying to a tank.
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