Aggro Mechanics

Anarkii

Anarkii

Jungle Guide

Join Date: May 2005

-None-

R/Me

I've started playing GW again after a break of around one year, and it seems aggro is different now...somehow. I've searched as much as I could, and read the wiki page on aggro. But I can't replicate the theories consistently.

Monsters are supposed to go after players with less armor, less HP, wielding caster weapons. I've started playing GWEN using a MM hero(jagged bomber), a SS hero, a WoH monk hero, 4 henchies and myself being Mind Blast + RI ele with other support skills. When mobs are bunched up together, they die really really fast. However, when they go around chasing henchies, it's a dragged out kill.

So I'm interested to know if the traditional 'tanking' still works? Can a warrior or earth ele(or any other tank), hold the mobs together for the AoE to work?

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

no ai is updated to run out of aoe....nm they run out of it slower then hm...hm after taking xx% of dmg they run try to heal come back

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Quote:
So I'm interested to know if the traditional 'tanking' still works? Can a warrior or earth ele(or any other tank), hold the mobs together for the AoE to work?
That was weakened in a 2005 update IIRC. You'll have to take snares or kill slower for it to work properly.

With the way Guild Wars is set up though, you don't need a dedicated tank. Smart use of skills and positioning/movement is better than wasting a character slot on someone who does absolutely nothing for your team.

Anarkii

Anarkii

Jungle Guide

Join Date: May 2005

-None-

R/Me

Yeah I understand the AoE scatter and had dealt with it. I was more curious about monsters aggroing random party members instead of stickying to a tank.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Thankfully GW doesnt use the "normal" aggro system.

So they wont all stick on a tank. Far to easy when you know who they are going to attack.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by Anarkii
Yeah I understand the AoE scatter and had dealt with it. I was more curious about monsters aggroing random party members instead of stickying to a tank.
Tanking always requires that the non-tanks stay outside of the mobs agro bubble (or just on the edge) to keep from breaking agro. However, the Heroes & henchies don't know that, so they will get too close - especially the monks when they try to heal the tank. If you really insist on "tanking" and want to micro-manage, you can try to flag your henchies back just far enough to keep them out of agro range - especially the monks - but then, they need to be close enough too.

free_fall

free_fall

Wilds Pathfinder

Join Date: Oct 2005

I've noticed that this also works in reverse - Koss and Jora will run out of the melee a short distance to self-heal/be healed, then run back in. Danika, too, can lead those Mantis 'sins on a merry chase to escape their clutches - who knew she could run so fast in that dress.