[skill]Critical Eye[/skill][wiki]Critical Agility[/wiki][skill]Black Spider Strike[/skill][skill]Golden Fox Strike[/skill][skill]Wild Strike[/skill][skill]Death Blossom[/skill][skill]Assassin's Promise[/skill][skill]Dark Prison[/skill]
Attributes:
Dagger Mastery: 10 + 1 + 2
Deadly Arts: 8 + 1
Critical Strikes: 12 + 1
Use:
My assassin plays PvE Normal Mode Only.
Maintain Critical Eye and Critical Agility as much as possible.
Use Dark Prison and Assassin's Promise on target foe.
Use BSS > DB, or GFS > WS > DB if foe is using a block stance.
Maybe it's a pretty standard assassin build? I'm none too sure, though I've been tweaking it for a while now so figured it was time for some feedback from the Pros
.It's probably worth just stating that I've done the while Moebius-Blossom thing, I've got the T-Shirt, the keyring, the hat, the mug, and all manner of Moebius-Blossom merchandise...after a while it's a bit boring, and in Normal Mode, which is the only thing my assassin plays, things die fast enough anyway without the need to continual rounds of MS > DB. I wanted to try something...else...so I figured Assasin's Promise would be a decent starting place for PvE.
I've tried on occaision switching AP for [wiki]Siphon Strength[/wiki], which is fun, but does mean some skills have a very long recharge because AP isn't there to recharge everything. With AP, as soon as one foe is dead, and assuming AP works as intended, I can shadowstep straight to the next foe, which is fun.

