Quote:
Originally Posted by Coridan
Did i say that things should cost 100k +xxx.... NO
Look at the current economy...it takes forever to sell any item...UNLESS it is one of the ultra rare items that people pay 100k +XXX for...
The supply of items far exceeds the demands of any normal item. If you look at the cost of "pefect" weapons from the weaponsmith you will see that Anet figured they should cost around 5k... tell me when is the last time you sold a NON rare item for 5k? I know i have stood around in any of the major trading hubs and advertised req 8,9,10 weapons/items for less than 2k each...and have sold very few...as too the salvage .... i think it adds a bit of randomness to the game that is lacking....it was a great feeling when you salvaged an item before and got the 30hp mod that you was desperately wanting instead of the barbed hilt or whatever.
The basic concept in GW is to play together to kill things and sell what they have drop..to others or to NPCs... or to PVP.... PVP is dying...as is PVE...get used to the fact, the writing is on the wall....
as to limiting heros to 1 per RL person...it will bring back the community interaction... if you want 7 heros...go buy a standalone RPG...and get out of the online game playing...
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No matter how many games I play, I always run into people that whine about how it was in the golden days of "Insert Game* and beg to bring those days back by sacrificing any and all updates that actually improved the gameplay.
The bolded area of your second paragraph is right, but your idea is wrong. Arenanet did not intend to make
any perfect weapon cost around 5k. The idea they had was to center the item value around cosmetics, and not statistics, same with the armor, and for that I applaud them. But seriously, with the amount of people who play the game, and the ease of new campaigns and thier new skills *Cough* Ursan *Ahem* there's no way we can expect an item to retain its old value through a changing econamy.
Rule of thumb in ANY game where there is item trading between players.
~The value of an item in the game, as long as the item continues to be brought into the game, depending on the rate of spawning, and the ease of new updates will depreciate to less and less worth until it becomes worthless.
This has happened to a majority of weapons, IE, the Elemental Sword, the Sephis Axe, the Nightmare Scythe, The Zodiac Axe, etc etc. The idea is not to make all perfect weapons cost 5k. It is to make equal play between casual and elite players, but also give the elite players a good way to show off accomplishment, if you use the table that wealth = accomplishment, which most games do.
When it comes to salvaging, the way it was set up was just idiotic. It compares to putting a dollar in a vending machine and pushing a button for a random candy, several which you may not like. There's no reason to bring it back, as it was nothing outside an inconvenience. If you think bringing it back will stifle the influx of perfect mods, you're dead wrong. There are way too many ways to get them, now with HM released for the price ever to rise again.
Please understand. The prices of the older rare skins or perfect mods will NEVER I repeat NEVER be as much as they were. Nothing can change the fact that they are devalued slowly as everything in the game is. Taking away good updates is NOT the solution.
As for your thoughts on heros, no way. That would be a great idea, if seven eighths or more of the "Community" as you say, were not greedy, self centered, ignorant on skill or builds, and refused to learn. Heros saved this game from collapsing a long time ago, since if everyone was forced to PuG at this point, no one would be left to PuG with except a select few guilds that were on 24/7 to cling to the idea of "playing together". Forced player interaction is seriously not good for a game, no matter the intent behind it.
I'll end my rant at your post now.
To the OP- Well written, I applaud you.