Quote:
|
Originally Posted by [M]agna_[C]arta
Racial Bonuses aren't what GW needs.
It may promote metagame for certain race class combinations.
|
fixed it for you.
And that is bad because meta is asking for nerfs; and unlike your skills runes or items, you can't change your race.
Imagine how disappointing that would be for a PvE player almost trough a campain and then the PvP Norn warriors got his /ss nerfed because they where using IWAY too much.
Quote:
|
Originally Posted by [M]agna_[C]arta
As you can see, In WoW they had Racial Bonuses which gave the Limitation of Mixing, Race and Class to your Character.
|
They actually did that on propose, making each race only have access to 70% of the classes, so you you would never be able to make a Norn monk, just because it might suck in a certain situation or 2.
And by that having each side locked out form 1 class(paladin and shaman)
With the expansion they realized that was a dumb idea and made the first step towards fixing it.
@ the OP
Quote:
|
Originally Posted by littlejay
we don't yet know how the professions and races will work in GW2 but what do yall think would be a good profession idea for the sylvari?
IMO with them being born of plants, maybe have the ability to control plant life?
I loved playing as a plant dominator in City of Villains. I think something like that in the GW world would work really well.
Ex. Tangle a Charr up in thorns you summon from the ground ect.
|
The OP suggests a racial class, at which point the race would be the only one taking that class as their primary, so the classes primary attributes' effect would be the same as a racial bonus, except it doesn't affect other primary choices.
I've always found plant users quite boring classes, becasue they lack versatility, but as racial skills or perhaps even a seperate class just for Sylvari they would work well and be a lot more different from say asura than -5 armor and a permanent 2 health regen, would be.