What I am referring to is rather than a series of not very related stories (Prophecies, Factions and Nightfall and then EoTN), we had a long quest that consisted of several chapters.
Chapter one say takes us from pre-searing Ascalon through the war and exudos of of Ascalonian refugees led by Prince Rurik and us [although I wish the game allowed those who wanted to stay and fight alongside King Adelbern to do so] and ends with say us fighting our way through the treacherous Shiverpeaks to finally reach our Deldrimor allies. Of course everything is in a lot more detail than the way it is.
Chapter two picks up from where C1 left adding the ability for players who started with this chapter to create say Deldrimor characters who play a Deldrimor background story to see them into the game and allow them to level up abit before they join the quest of the Ascalonians to reach Kryta. This chapter sees us all the way into Kryta and gets us entangled into its civil war.
And so the story continues to unfold chapter after chapter eventually taking us into the Ring Fire Islands where we foolishly open the door of Komalie. However next we do not just go to Hell's Precipice and slay the evil Lich thereby re sealing the door [that was too quick]. Instead we venture through the door of Komalie into the realm of torment to confront the problem at its source.
Here some old stories unfold. Not only do we have to deal with the titans that pop up at every turn but we also run across some tormented ghosts who tell stories of the past. Stories that had to do with the charr and others that much preceded our time, but all related. In one of the these flash backs we are told the story of Abaddon and his defeat and chaining at the ruins of Morah.
Eventually we come to confront the Lich Lord at the gate of madness and after that we confront his lord Abaddon whom we do not kill [being a god and all]. Instead we teach him that we mortals make our own destiny. Which serves as a lesson to the other 5 not to interfere in the affairs of Tyria anymore leaving the world for its inhabitants to manage.
Our last mission would be to take the refugees back to Ascalon where we easily defeat the Charr, now demoralized with the defeat of their gods and the god of their gods at the hands of their enemies. We inspire a rebellion within the ranks of the charr who finally realize that we taught them they could be their own masters. The rebuilding of Ascalon starts and thus ends the story and we are ready for other stuff.
Again the idea was that with each chapter players who just started their GW career can join as allies from the area where that chapter is happening.
Of course its too late for this kind of thinking but would you guys have liked the story more this way or do you have any other ideas?