Quote:
Originally Posted by Jagged
What would you recommend for a Mo Hero in those insanely heavy fire places that GW seems to enjoy using so much.
Obviously extinguish, maybe a Mo/Me with mantra of flame and ward against harm/elements?
I wouldn't take Mo heroes unless you're pugging with one other person, the henchies can do the job. If you insist on taking a Monk, [skill=text]Martyr[/skill] is the obvious choice. [skill=text]Light of Deliverance[/skill] would be good if heroes used it properly. [skill=text]Restore Condition[/skill] will drain a hero monk's energy.
Spread the damage mitigation around -
If you've got an MM, use [skill=text]Draw Conditions[/skill] and [skill=text]Infuse Condition[/skill]. If running a Curses Nec, try [skill=text]Plague Sending[/skill] (won't work on destroyers).
If using a Paragon hero, [skill=text]Cautery Signet[/skill] and [skill=text]Remedy Signet[/skill], or [skill=text]Song of Purification[/skill], maybe [skill=text]Purifying Finale[/skill].
If taking Ele's, [skill=text]Ward Against Harm[/skill], [skill=text]Ward Against Elements[/skill]. A Mind Blast + Rodgort's Invocation hero can easily handle [skill=text]Extinguish[/skill], [skill=text]Aegis[/skill], and maybe [skill=text]Protective Spirit[/skill] or [skill=text]Spirit Bond[/skill].
If using a Ranger hero, take [skill=text]Winter[/skill] on a [skill=text]Broad Head Arrow[/skill] interrupt build.
If you have a Rit or N/Rt take [skill=text]Weapon of Remedy[/skill],
Pure Was Li Ming, [skill=text]Mend Body and Soul[/skill].
Other than Sacnoth Valley in GW:EN and maybe a few Ruby Djinn mobs in Nightfall, fire's not that much of a problem. Also, don't forget about interrupts - if they can't pull off a fire spell, you can't get hurt!