The original post was designed to invoke thought on how the game has changed.
I based my original post on ANET offering some kind of reward for users who work together as a team to accomplish a goal. This reward would be customized. It would have no impact on individual wealth. It could not be exploited. If you were not interested in doing it, it wouldn't impact gamplay.
The thought behind single classed teams was to encourage non cookie cutter builds. To get different character classes to explore different areas.
People have posted that forcing certain style play is bad, this idea isn't forcing anything for game play. It reward would be cosmetic only. Participation would not be a requirement of the game.
Guild Wars game cycle is being phased out, ANET's development effort is based on bringing GW2 online. What I suggested in the original post would require minimal development and add some excitement to the game.
ANET could release these special PUG areas on a weekly basis, create a new title for PUG play, give the reward after doing x amount of PUG missions.
I asked ANET to throw us a bone (maybe a weekly bone), to encourage PUG game play, keep people interested in GW until GW2 comes out.
I guess what I'm asking for is something similar to the Moa Egg and Rainbow Phoenix. Both were great idea's but they only affected players who wanted to tame a pet.
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