The best build for a ELE/ME nuker?
doomXL
Could you help me out? thanks. so far i've been randomly throwing spells together
Dr Dimento
Saying anything is the "best" build is like saying what's the "best" color. It's purely a matter of opinion, though some are certainly better than others.
doomXL
well what would be your personal favorite? It doesnt have to involve mesmer skills as long as i dont need a different subclass
Captain Robo
[skill]searing flames[/skill][skill]glowing gaze[/skill][skill]liquid flame[/skill][skill]glyph of lesser energy[/skill][skill]fireball[/skill][skill]fire attunement[/skill][skill]Rodgort's Invocation[/skill][skill]resurrection signet[/skill]
doomXL
uh I only play prophocies and factions sorry.
Marverick
Why Fireball in a Searing Flames build?? swap that for [skill=text]Auspicious Incantation[/skill]
For Proph/Fact only though, best fire build would be
[skill]Fire Attunement[/skill][skill]Glyph of Sacrifice[/skill][skill]Meteor Shower[/skill][skill]Searing Heat[/skill][skill]Breath of Fire[/skill][skill]Assassin's Promise[/skill] and 2 more of whatever you want, a Res Signet is good and perhaps Elemental Lord or some other fire spell like Immolate for finishing stuff off.
Alternatively you can go Earth.
[skill]Earth Attunement[/skill][skill]Arcane Echo[/skill][skill]Unsteady Ground[/skill][skill]Eruption[/skill][skill]Churning Earth[/skill][skill]Ward Against Melee[/skill][skill]Glyph of Lesser Energy[/skill][skill]Resurrection Signet[/skill]
Maybe drop Churning Earth or the Res for [skill]Ward of Stability[/skill] if knockdowns are problematic.
Btw I think there is a link at the top of this forum to builds so you could check there, you know...
For Proph/Fact only though, best fire build would be
[skill]Fire Attunement[/skill][skill]Glyph of Sacrifice[/skill][skill]Meteor Shower[/skill][skill]Searing Heat[/skill][skill]Breath of Fire[/skill][skill]Assassin's Promise[/skill] and 2 more of whatever you want, a Res Signet is good and perhaps Elemental Lord or some other fire spell like Immolate for finishing stuff off.
Alternatively you can go Earth.
[skill]Earth Attunement[/skill][skill]Arcane Echo[/skill][skill]Unsteady Ground[/skill][skill]Eruption[/skill][skill]Churning Earth[/skill][skill]Ward Against Melee[/skill][skill]Glyph of Lesser Energy[/skill][skill]Resurrection Signet[/skill]
Maybe drop Churning Earth or the Res for [skill]Ward of Stability[/skill] if knockdowns are problematic.
Btw I think there is a link at the top of this forum to builds so you could check there, you know...
Sir Pandra Pierva
best if you ask me
Dual attune
whatever else you want
Dual attune
whatever else you want
Dr Dimento
Gonna have to agree with pandra. I've fallen in love with being an echo ele nuker with unlimited energy provided by dual attunements. With Rodgort's Invocation, echo and Aura of Restoration.......you have both extremely high damage output and regeneration. With the attunements, you can echo spam rodgort's continuously healing you for about 100 hp every 3.5 seconds and doing 120 or so damage at the same rate. The healing alone comes out to (about) 14+ regeneration with 10 in energy storage. As a fire nuker, your only 2 investments will be in fire and energy storage, since echo is unlinked.
hurdlebeast
Agreed with above. pick your favorite spell, arcane echo it, plus use elemental attunement + (whatever element you are using, for me it's fire or earth) attunement, maybe aura of restoration. spells that cost 15 energy to cast only cost 2 that way. I use this set alot:
[skill]Flame Burst[/skill][skill]Inferno[/skill][skill]Liquid Flame[/skill][skill]Flame Djinn's Haste[/skill][skill]Phoenix[/skill][skill]Elemental Attunement[/skill][skill]Fire Attunement[/skill][skill]Aura of Restoration[/skill] or [skill]Mark of Rodgort[/skill]
Also, [skill]Conjure Flame[/skill] combines well with [skill]Mark of Rodgort[/skill] if you are using a fire weapon (I use a caster's FDS and a nice shield), the fire weapon activates Mark of Rodgort, plus you get added damage from Conjure Flame. Combine that with a warrior secondary, and a poisoning/bleeding skill(s), and you have some degen going. Actually, I haven't tried that yet. might have to get on that.
[skill]Flame Burst[/skill][skill]Inferno[/skill][skill]Liquid Flame[/skill][skill]Flame Djinn's Haste[/skill][skill]Phoenix[/skill][skill]Elemental Attunement[/skill][skill]Fire Attunement[/skill][skill]Aura of Restoration[/skill] or [skill]Mark of Rodgort[/skill]
Also, [skill]Conjure Flame[/skill] combines well with [skill]Mark of Rodgort[/skill] if you are using a fire weapon (I use a caster's FDS and a nice shield), the fire weapon activates Mark of Rodgort, plus you get added damage from Conjure Flame. Combine that with a warrior secondary, and a poisoning/bleeding skill(s), and you have some degen going. Actually, I haven't tried that yet. might have to get on that.
Marverick
Dual attunement fails. There was a whole other thread here about why elemental attunement is a poor elite.
For Fire Magic, [skill]Mind Blast[/skill] wins.
For Air Magic, [skill]Auspicious Incantation[/skill] with [skill]Lightning Hammer[/skill]
For Earth Magic, there's nothing to warrant all that energy expenditure. Same with Water.
And that build above just fails...
For Fire Magic, [skill]Mind Blast[/skill] wins.
For Air Magic, [skill]Auspicious Incantation[/skill] with [skill]Lightning Hammer[/skill]
For Earth Magic, there's nothing to warrant all that energy expenditure. Same with Water.
And that build above just fails...
Tab
[skill]Rodgort's Invocation[/skill][skill]Arcane Echo[/skill][skill]Glyph of Elemental power[/skill][skill]Fire Attunement[/skill][skill]Elemental Attunement[/skill][skill]Resurrection signet[/skill]
+2 optionals.
+2 optionals.
Tab
Quote:
Originally Posted by doomXL
uh I only play prophocies and factions sorry.
Learn to read.
Sir Pandra Pierva
Quote:
Originally Posted by Marverick
Dual attunement fails. There was a whole other thread here about why elemental attunement is a poor elite.
For Fire Magic, [skill]Mind Blast[/skill] wins. LEARN TO READ.
also Dual attune is wonderful for non nf players
For Fire Magic, [skill]Mind Blast[/skill] wins. LEARN TO READ.
also Dual attune is wonderful for non nf players
hurdlebeast
Quote:
Originally Posted by Marverick
Dual attunement fails. There was a whole other thread here about why elemental attunement is a poor elite.
For Fire Magic, [skill]Mind Blast[/skill] wins.
For Air Magic, [skill]Auspicious Incantation[/skill] with [skill]Lightning Hammer[/skill]
For Earth Magic, there's nothing to warrant all that energy expenditure. Same with Water.
And that build above just fails... works fine for me for general PvE...but to each his own.
obviously you sometimes have to make specific builds for specific foes (the dual attunement doesn't work against wind riders, for instance, because they remove enchants) but I've used that build for most of Proph, part of Facts, and part of NF without any major problems. %80 return on spells seems pretty good to me, you can pour some points into earth too and get some good armor spells...it all depends on what you need.
For Fire Magic, [skill]Mind Blast[/skill] wins.
For Air Magic, [skill]Auspicious Incantation[/skill] with [skill]Lightning Hammer[/skill]
For Earth Magic, there's nothing to warrant all that energy expenditure. Same with Water.
And that build above just fails... works fine for me for general PvE...but to each his own.
obviously you sometimes have to make specific builds for specific foes (the dual attunement doesn't work against wind riders, for instance, because they remove enchants) but I've used that build for most of Proph, part of Facts, and part of NF without any major problems. %80 return on spells seems pretty good to me, you can pour some points into earth too and get some good armor spells...it all depends on what you need.
rubina1
Quote:
Originally Posted by Dr Dimento
Gonna have to agree with pandra. I've fallen in love with being an echo ele nuker with unlimited energy provided by dual attunements. With Rodgort's Invocation, echo and Aura of Restoration.......you have both extremely high damage output and regeneration. With the attunements, you can echo spam rodgort's continuously healing you for about 100 hp every 3.5 seconds and doing 120 or so damage at the same rate. The healing alone comes out to (about) 14+ regeneration with 10 in energy storage. As a fire nuker, your only 2 investments will be in fire and energy storage, since echo is unlinked.
Am I missing something? I tried Echo followed by Fire Attunement and then casted the Echoed Fire Attunement. It looks like the original buff gets overwritten. Or are you running with Fure Attunement + Elemental Attunement and echoing Rodgorts?
hurdlebeast
echo rodgorts. fire and elemental attunement are enchantments, so they stay on you. casting them again does nothing but resets the timer on how long they last. cast elemental attune, fire attune, arcane echo, and then rodgorts.
Dr Dimento
Quote:
echo rodgorts. fire and elemental attunement are enchantments, so they stay on you. casting them again does nothing but resets the timer on how long they last. cast elemental attune, fire attune, arcane echo, and then rodgorts.
In this specific scenario...... The reason you would echo rodgort's is the fact that it costs 25 energy and has a recharge time of 5 seconds. Since AoR will heal your for 367% of the energy cost of the spell (92hp with 10 energy storage i believe...not positive right off my head). For 20 seconds you have 2 Rodgort's Invocations on your skill bar after you echo it, meaning you heal yourself for 92hp every time you cast Rodgort's......which can be as fast as every 3.5 seconds.
Quote:
Dual attunement fails. There was a whole other thread here about why elemental attunement is a poor elite.
First off, you get pwned for not reading. Lastly, you're still wrong, and "some other thread" saying mind blast is better is by no means gospel. The point i would argue is this..... Echoing Rodgort's heals you 184hp every 7 seconds. Echoing Rodgort's does about 284 damage to a GROUP of foes every 7 seconds.....echoing mind blast does 252 to ONE foe every 7 seconds and only heals you for 73hp in 7 seconds. This all assuming you have Aura of Restoration on you. The energy benefit is HIGHLY outweighed by the healing and damage dealing benefit of Rodgort's......bringing elemental attunement is extremely justified in this usage. I can't think of a benefit of using Mind Blast unless you are JUST using it for energy management.....if that is the case.....dual attunements would still be better. LightningHell
Quote:
First off, you get pwned for not reading. Lastly, you're still wrong, and "some other thread" saying mind blast is better is by no means gospel. The point i would argue is this.....Echoing Rodgort's heals you 184hp every 7 seconds. Echoing Rodgort's does about 284 damage to a GROUP of foes every 7 seconds.....echoing mind blast does 252 to ONE foe every 7 seconds and only heals you for 73hp in 7 seconds. This all assuming you have Aura of Restoration on you. The energy benefit is HIGHLY outweighed by the healing and damage dealing benefit of Rodgort's......bringing elemental attunement is extremely justified in this usage. I can't think of a benefit of using Mind Blast unless you are JUST using it for energy management.....if that is the case.....dual attunements would still be better. |
Your whole argument implies that Aura of Restoration is actually good at healing you (this has already been debated to death), that a little bit more damage outweighs the ability to bring utility and be much more flexible with your character, and that you actually use echo on a Mind Blaster, on Mind Blast. Actually, the utility point can be contested due to Elemental Attunement being able to power wards without trouble.