i couldn't find anywhere else to post this so i used suggestions as it is most relevant for this.
also im sure anet can think of a way to control these types of things so it wont be abused like for instance "no water behind the rocks" "they poisoned proof their water" because we certainly wouldn't like a million people doing these things all at once!
now this is easy simply suggest your own type of player controlled environment in gw2 (pce) i have a few of them myself here they are(these suggestions aren't out of the blue i took some time writing them down in Microsoft word 2003.
good vs evil supply sabotage: well since gw2 will probably be good vs evil (dwyana vs grenth) my suggestions is that somebody from the evil side sneak into the good side to poison their water supply so if anyone tried swimming in the lake they would suffer a negative health degeneration effect.
cry me a river: since gw2 will offer fully persistent worlds how about somebody climbs up to the top of a mountain and uses a lightning spell, earth spell, warrior attack, etc to destroy a bunch of rocks which leads to a massive flow of water creating a river for all the town players to use for swimming, fishing, and maybe even trigger a few quest (fetch that npc a bucket of water).
the falls: so again a player makes a big climb upward to destroy a dam created over time by natural causes so after a few days water becomes trapped behind it so a player gathers a group to destroy the dam which will create a huge waterfall then eventually an even huger lake which will be really deep where players could swim down their to find a big underwater monster with a nice drop (weapon,armor,cape,amulets,sword,etc) or all the water creates a hole which triggers a dungeon full of traps,secrets,and puzzles,maze,etc,and a tough boss which will take a huge group to kill and a long time.
burn baby burn!!:so a mage goes to a nearby forest and decides to burn all the trees with a fire spell which triggers a quest and adds a bounty to that player, so other players go accept a quest from an npc ordering to find and kill the player who burned the forest if the group is successful they receive a reward(cash,armor,xp,etc) also another quest is triggered, now that the forest is burned an npc asks a generous player to collect the remaining logs that survived the fire.
the castle still stands:a player finds a castle far away from towns and players the castle is a huge heavily guarded complex with many floors so the player finally sneaks his way to the top were an ancient hidden treasure is so the player goes through a huge door fights a huge ass dragon(alone) and finally steals the treasure so then after he has escaped the player gives the treasure to the king of any town and receives a reward so now that town has enough money for better houses, shops, supplies, and to make everything look bigger and high class and everything cost less with friendlier npc not suffering from poverty and that player becomes famous and loved by everybody.
so that is all i can think of for now i have refrained from using gw2 suggestion sticky because i would like to here suggestions from other players.
lets hope they don't find a reason to lock this because i think it is a very good suggestion for gw2.
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As long as no matter what the case, a person still has some way of getting from start to finish of the game without absolutely having to do something related to these quests...
/signed
I do believe I read somewhere that in GW2, certain player actions will affect the environment. Any quests that open up should be purely optional, and if the action impedes a player in any way, there should always be at least one surefire way to get past it.
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EXACTLY PLAYER CONTROLLED ENVIRONMENTS SHOULD JUST BE AN OPTIONAL BIT OF THE GAME AND THEIR SHOULD ALWAYS BE A WAY TO IGNORE THIS AND JUST GET ON WITH THE GAME!!
w

