Different customizations for weapons

jon0592

jon0592

Wilds Pathfinder

Join Date: Jan 2006

N/

Well, when you customize a weapon it receives a mod 20% damage mod, which is unconditional aside from the fact that only you can use it.

Well, my monk or my elementalist might not need that extra 20% damage, but something else?

Arenanet, I suggest you put in different kinds of customization such as +5 Energy, Enchantments last 10% Longer (stacking), Hexes last 5-10% Longer, Damage 10-20% In stance, etc etc.

P.S. From my perspective this doesn't look like it'll unbalance things, for two years we've gone with swords/axes/hammers/etc that can possibly do 35% more damage (or in PvE, 55% more with the right suffix mod).

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

Well I do like your idea and I'll /sign it, but I don't see it happening because we have inscriptions, upgrades, etc. that do this. But I still would like to see it happen.

Cloud_Deven

Cloud_Deven

Frost Gate Guardian

Join Date: Sep 2006

In A Theater Near You

Mistriven Guardians

N/Mo

I'd love for that to happen. There's more caster classes than there are meele classes(+ranger) yet we get nothin that helps us out.

/sign

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

/Signed

It would be nice to choose what mod you got, and it would actually make it so you could 'customize' your weapon.

Limu Tolkki

Wilds Pathfinder

Join Date: Dec 2006

Hate The [Cape]

E/

/signed

However cant see this coming to gw1.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yeah, since PvP items come customized and some bonus items come also, they are a little 'deprecated' compared to weapons that gain bonuses, and caster bonuses are simply... wel...

You don't get the +20% in spells, and most of the time a caster is... well... casting.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I'd like a range/accuracy/arrow speed customization option for Rangers. Yeah sure it benefits from physical, but having more accurate Broad Head Arrows and such would be pretty neat.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

This would be interesting/useful.

I'll sign it.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Make casters overpowered? Sounds great!

/notsigned

The only thing I can see that is credible in this thread, is the Hex Duration. There should be an Inscription that lengthens Hex Duration.

jon0592

jon0592

Wilds Pathfinder

Join Date: Jan 2006

N/

Quote:
Originally Posted by Kanyatta
Make casters overpowered? Sounds great!

/notsigned

The only thing I can see that is credible in this thread, is the Hex Duration. There should be an Inscription that lengthens Hex Duration.
It's for comments like that that I included the P.S. section in my first post.

Relnor

Relnor

Lion's Arch Merchant

Join Date: Feb 2006

W/

Quote:
Originally Posted by jon0592
It's for comments like that that I included the P.S. section in my first post.
Your little P.S. note says nothing about casters, only warriors. It would cause imbalance no matter what you say, so there is really no point in denying it.

Also,

Quote:
Damage 10-20% In stance
Are you thinking through this or just throwing crap out there? Why would anyone choose Damage 10-20% In stance over Damage +20% unconditional?

/notsigned

Winter Lady

Winter Lady

Academy Page

Join Date: Jul 2005

Fused Source

Mo/Me

/signed

But definately more thoughts on what customizations may be variable for characters such as monk and elementalists.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

idea is being posted every month ..

Weapons are balanced around customisation.
And 20% extra damage on spirit wanding is good =)

/notsigned

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

I don't customize wands and staffs. Very little need for it if I'm busy casting. I would customize for more energy, health, armor, longer enchants, etc.

But I'm not holding my breath waiting for this to happen

jon0592

jon0592

Wilds Pathfinder

Join Date: Jan 2006

N/

Quote:
Originally Posted by quickmonty
I don't customize wands and staffs. Very little need for it if I'm busy casting. I would customize for more energy, health, armor, longer enchants, etc.

But I'm not holding my breath waiting for this to happen
Lol, that's what I'm talking about. Casters don't need that 20% because the damage comes from other sources (say SPELLS?!).


Yes, my P.S. has nothing to do with casters because lets see...oh, the only customization benefits MELEE.


And I agree that Damage +10-20% Stance was random. I thought it out a bit more and thought:

Ranger: A possible mod could be to make arrows more accurate, faster, longer range, etc

Paragon: Shouts / Echos / Chants / (I don't know the others) Last longer

Ritualist: Summoned Spirits have more HP (?)

Mesmer / Necromancer (Since they mostly benefit from hexes): Longer hex duration

Monk: Kind of like an extra DF effect

Elementalist: Stuck on this one

So that's 7/10 whereas the other 3 are W, D, and A.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by jon0592
I thought it out a bit more and thought:
Let me finish your sentence here. "I thought it out a bit more and thought: Why not rename PvP IMBA-Fest?!"


Rangers: Increase their Arrow Range, and a Flatbow could take out the Bodyguard without hardly aggroing Knights.

Paragons: I don't think anyone wants to see "Incoming!" back.

Ritualists: Isn't this the same as Spawning Power?

Monk: Make it useless to try to pressure out a Monk because they're defense is buffed? The reason Monks are softies is because they have Heals/Prots. If you give them unconditional Armor or protting, you're basically giving them use of 9 skills.

Winter Lady

Winter Lady

Academy Page

Join Date: Jul 2005

Fused Source

Mo/Me

Quote:
Originally Posted by jon0592
Lol, that's what I'm talking about. Casters don't need that 20% because the damage comes from other sources (say SPELLS?!).


Yes, my P.S. has nothing to do with casters because lets see...oh, the only customization benefits MELEE.
I totally agree with you that non-melee professions have been neglected in this small area of gameplay. I mean, even though I have my monk's weapon customised (just to make it feel like mine), I really don't see any other benefits from the process - in the long run, I spend more time healing/prot then sending out little shoots of <20 dmg on monsters.

Same to my necro, ritualist and paragon - what's the point of customising when you are not required to do damage with your weapons?!

The multi-million dollar question is: how should it be changed so that it benefits the non-melee class whilst keeping the balance on all level of gameplay.

I have not played all the profession available, but speaking for myself, I thought a customisation of an increase of 20% radius for skill/spell/chants/echo/etc. effect or activation may be worth considering.

Just my honest opinion.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Cloud_Deven
I'd love for that to happen. There's more caster classes than there are meele classes(+ranger) yet we get nothin that helps us out.
Oh, so being able to do your job from an aggro bubble away or more is entirely useless?

Thanks for the info!

Tarnix

Academy Page

Join Date: Apr 2007

What an interesting idea! Cant believe i never thought of this...

Maybe I can add on to it a little.... Say when you customize, you can choose the type of customization you want. You could add the +20% dmg, or choose +10% enchanting, or +5 energy.

/signed

Winter Lady

Winter Lady

Academy Page

Join Date: Jul 2005

Fused Source

Mo/Me

Quote:
Originally Posted by Faer
Oh, so being able to do your job from an aggro bubble away or more is entirely useless?

Thanks for the info!
I do not think the customisation of weapons are meant to compensate characters/professions dealing melee attacks or having to be within the agroro bubble range, especially when melee class's armors/defence are generally higher.

The customisation of weapons of 20% extra damage given on wands/rods/staves is somewhat useless and the character does not benefit from it as much as those who uses melee weapons.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It would be better even if it added a 10% halves skill casting or something like that.