Different customizations for weapons
jon0592
Well, when you customize a weapon it receives a mod 20% damage mod, which is unconditional aside from the fact that only you can use it.
Well, my monk or my elementalist might not need that extra 20% damage, but something else?
Arenanet, I suggest you put in different kinds of customization such as +5 Energy, Enchantments last 10% Longer (stacking), Hexes last 5-10% Longer, Damage 10-20% In stance, etc etc.
P.S. From my perspective this doesn't look like it'll unbalance things, for two years we've gone with swords/axes/hammers/etc that can possibly do 35% more damage (or in PvE, 55% more with the right suffix mod).
Well, my monk or my elementalist might not need that extra 20% damage, but something else?
Arenanet, I suggest you put in different kinds of customization such as +5 Energy, Enchantments last 10% Longer (stacking), Hexes last 5-10% Longer, Damage 10-20% In stance, etc etc.
P.S. From my perspective this doesn't look like it'll unbalance things, for two years we've gone with swords/axes/hammers/etc that can possibly do 35% more damage (or in PvE, 55% more with the right suffix mod).
Tender Wolf
Well I do like your idea and I'll /sign it, but I don't see it happening because we have inscriptions, upgrades, etc. that do this. But I still would like to see it happen.
Cloud_Deven
I'd love for that to happen. There's more caster classes than there are meele classes(+ranger) yet we get nothin that helps us out.
/sign
/sign
Operative 14
/Signed
It would be nice to choose what mod you got, and it would actually make it so you could 'customize' your weapon.
It would be nice to choose what mod you got, and it would actually make it so you could 'customize' your weapon.
Limu Tolkki
/signed
However cant see this coming to gw1.
However cant see this coming to gw1.
MithranArkanere
Yeah, since PvP items come customized and some bonus items come also, they are a little 'deprecated' compared to weapons that gain bonuses, and caster bonuses are simply... wel...
You don't get the +20% in spells, and most of the time a caster is... well... casting.
You don't get the +20% in spells, and most of the time a caster is... well... casting.
Zahr Dalsk
I'd like a range/accuracy/arrow speed customization option for Rangers. Yeah sure it benefits from physical, but having more accurate Broad Head Arrows and such would be pretty neat.
You can't see me
This would be interesting/useful.
I'll sign it.
I'll sign it.
Kanyatta
Make casters overpowered? Sounds great!
/notsigned
The only thing I can see that is credible in this thread, is the Hex Duration. There should be an Inscription that lengthens Hex Duration.
/notsigned
The only thing I can see that is credible in this thread, is the Hex Duration. There should be an Inscription that lengthens Hex Duration.
jon0592
Quote:
Originally Posted by Kanyatta
Make casters overpowered? Sounds great!
/notsigned The only thing I can see that is credible in this thread, is the Hex Duration. There should be an Inscription that lengthens Hex Duration. |
Relnor
Quote:
Originally Posted by jon0592
It's for comments like that that I included the P.S. section in my first post.
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Also,
Quote:
Damage 10-20% In stance |
/notsigned
Winter Lady
/signed
But definately more thoughts on what customizations may be variable for characters such as monk and elementalists.
But definately more thoughts on what customizations may be variable for characters such as monk and elementalists.
Pyro maniac
idea is being posted every month ..
Weapons are balanced around customisation.
And 20% extra damage on spirit wanding is good =)
/notsigned
Weapons are balanced around customisation.
And 20% extra damage on spirit wanding is good =)
/notsigned
quickmonty
I don't customize wands and staffs. Very little need for it if I'm busy casting. I would customize for more energy, health, armor, longer enchants, etc.
But I'm not holding my breath waiting for this to happen
But I'm not holding my breath waiting for this to happen
jon0592
Quote:
Originally Posted by quickmonty
I don't customize wands and staffs. Very little need for it if I'm busy casting. I would customize for more energy, health, armor, longer enchants, etc.
But I'm not holding my breath waiting for this to happen |
Yes, my P.S. has nothing to do with casters because lets see...oh, the only customization benefits MELEE.
And I agree that Damage +10-20% Stance was random. I thought it out a bit more and thought:
Ranger: A possible mod could be to make arrows more accurate, faster, longer range, etc
Paragon: Shouts / Echos / Chants / (I don't know the others) Last longer
Ritualist: Summoned Spirits have more HP (?)
Mesmer / Necromancer (Since they mostly benefit from hexes): Longer hex duration
Monk: Kind of like an extra DF effect
Elementalist: Stuck on this one
So that's 7/10 whereas the other 3 are W, D, and A.
Kanyatta
Quote:
Originally Posted by jon0592
I thought it out a bit more and thought:
|
Rangers: Increase their Arrow Range, and a Flatbow could take out the Bodyguard without hardly aggroing Knights.
Paragons: I don't think anyone wants to see "Incoming!" back.
Ritualists: Isn't this the same as Spawning Power?
Monk: Make it useless to try to pressure out a Monk because they're defense is buffed? The reason Monks are softies is because they have Heals/Prots. If you give them unconditional Armor or protting, you're basically giving them use of 9 skills.
Winter Lady
Quote:
Originally Posted by jon0592
Lol, that's what I'm talking about. Casters don't need that 20% because the damage comes from other sources (say SPELLS?!).
Yes, my P.S. has nothing to do with casters because lets see...oh, the only customization benefits MELEE. |
Same to my necro, ritualist and paragon - what's the point of customising when you are not required to do damage with your weapons?!
The multi-million dollar question is: how should it be changed so that it benefits the non-melee class whilst keeping the balance on all level of gameplay.
I have not played all the profession available, but speaking for myself, I thought a customisation of an increase of 20% radius for skill/spell/chants/echo/etc. effect or activation may be worth considering.
Just my honest opinion.
Faer
Quote:
Originally Posted by Cloud_Deven
I'd love for that to happen. There's more caster classes than there are meele classes(+ranger) yet we get nothin that helps us out.
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Thanks for the info!
Tarnix
What an interesting idea! Cant believe i never thought of this...
Maybe I can add on to it a little.... Say when you customize, you can choose the type of customization you want. You could add the +20% dmg, or choose +10% enchanting, or +5 energy.
/signed
Maybe I can add on to it a little.... Say when you customize, you can choose the type of customization you want. You could add the +20% dmg, or choose +10% enchanting, or +5 energy.
/signed
Winter Lady
Quote:
Originally Posted by Faer
Oh, so being able to do your job from an aggro bubble away or more is entirely useless?
Thanks for the info! |
The customisation of weapons of 20% extra damage given on wands/rods/staves is somewhat useless and the character does not benefit from it as much as those who uses melee weapons.
MithranArkanere
It would be better even if it added a 10% halves skill casting or something like that.