How can I H/H Shiro w/ my rit in Factions?
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Shiro mainly keeps up his life through his attacks (which steal life, or something). Blind is very powerful against him. Just treat him like a really really overpowered Warrior
You need to be able to produce significant DPS when he's floating - the longer he's up the more powerful the following spike will be.
As for Hero set-up: SS, SV, Empathy, Reckless Haste... hell people are soloing the guy, he's far from invincible
You need to be able to produce significant DPS when he's floating - the longer he's up the more powerful the following spike will be.As for Hero set-up: SS, SV, Empathy, Reckless Haste... hell people are soloing the guy, he's far from invincible
Twin Blade Warriror
Wilds Pathfinder
I was in a guild by myself with 2 of my other accounts..but im banned now
W/
Joined Jan 2006
J
i am by no means any where near being an expert at this topic, but this is the build that I found and used to beat shiro with for the first time:
Boon of Creation, Pain, Bloodsong, Shadowsong, Wanderlust, Dissonance, Painful Bond. Last slot is for celestial skill.
Attributes I used were 10 Communing, 10 + 1 Channeling, 9 Spawning power. Attributes probably can be tweaked.
I used only henchmen: 2 Necromancer, 2 Monk, 2 Warrior and 1 Ranger.
Usage: cast Boon of Creation and all spirits in order, make sure they are a bit off to the side. Walk up and wand Shiro to aggro him and keep painful bond on him. When he banishes a henchman focus everyone on it and make sure you use the celestial skill because of the moral boost that recharges it. Recast spirits whenever needed. Make sure that when Shiro's health dips to about 30% you have all spirits up and have painful bond on him, and cast the celestial skill. At 30% he starts using impossible odds and if not stopped quickly then, you might as well start over.
I know it was a bit rushed but I hope it helps. This may take a few tries though
Boon of Creation, Pain, Bloodsong, Shadowsong, Wanderlust, Dissonance, Painful Bond. Last slot is for celestial skill.
Attributes I used were 10 Communing, 10 + 1 Channeling, 9 Spawning power. Attributes probably can be tweaked.
I used only henchmen: 2 Necromancer, 2 Monk, 2 Warrior and 1 Ranger.
Usage: cast Boon of Creation and all spirits in order, make sure they are a bit off to the side. Walk up and wand Shiro to aggro him and keep painful bond on him. When he banishes a henchman focus everyone on it and make sure you use the celestial skill because of the moral boost that recharges it. Recast spirits whenever needed. Make sure that when Shiro's health dips to about 30% you have all spirits up and have painful bond on him, and cast the celestial skill. At 30% he starts using impossible odds and if not stopped quickly then, you might as well start over.
I know it was a bit rushed but I hope it helps. This may take a few tries though

