Weapon Spells?

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Ok, here's my beef, I'm kind of calling for a nerf, but in an indifferent way. Basically, the Ritualist "Weapon Spells" can be used on someone when they don't have a weapon held (i.e. Vengeful Was Khanei farming, you use Vengeful Weapon on yourself while holding an urn --- or, in GvG, when a Rt is holding the flag and uses Weapon of Warding on themselves, while not having a weapon, but a flag.

Basically, rename the Weapon Spells to straight up Enchants or something, or else make them use the functionality they're supposed to.

xvix83

xvix83

Lion's Arch Merchant

Join Date: Nov 2006

Singapore (GMT +8)

unsigned.

if weapon spells are changed to enchants, rits would be useless...(besides spirits anyways)..rits have been nurfed too much already..

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

Quote:
Originally Posted by Kanyatta
Ok, here's my beef, I'm kind of calling for a nerf, but in an indifferent way. Basically, the Ritualist "Weapon Spells" can be used on someone when they don't have a weapon held (i.e. Vengeful Was Khanei farming, you use Vengeful Weapon on yourself while holding an urn --- or, in GvG, when a Rt is holding the flag and uses Weapon of Warding on themselves, while not having a weapon, but a flag.

Basically, rename the Weapon Spells to straight up Enchants or something, or else make them use the functionality they're supposed to.
I could get behind adding the requirement "must be holding a weapon" to weapon spells, but anything else and they lose any advantage. Perhaps add a few "removes weapon spell" skills among some of the other professions, but that's it.

doudou_steve

doudou_steve

Lion's Arch Merchant

Join Date: Dec 2007

Canada

Guildless QQ

W/

/unsigned you can only have 1 weapon spell one you, instead of thousands of enchantments

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/signed for the first suggestion
Weapon spells should require that you hold a weapon. I mean... that just makes sense.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The requirement of having to hold a weapon is logical.

That would prevent all item spell+weapon spell combinations, though.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Weapons spells are not enchantments, and never will/should be.

On the weapon requirement part, I really never saw someone that wasn't weilding a weapon aside from towns/outposts, but I suppose it's logical, even if it does prevent item spell/weapon spell combinations.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

The whole enchant thing would be a big nerf, in retrospect, so, I'll take that back, I was just thinking out loud kind of. But, it just seems logical to me that a GvG Flag should be a "Weapon" of Warding.

To the person that suggested it, I've been thinking since the Factions PvP Test Weekend, "Why isn't there anything to remove a Weapon Spell?" Not really part of this thread, but, I just don't understand why there aren't any. Like, a Mesmer could have "Shatter Weapon", just like "Shatter Enchantment", but removing a Weapon Spell instead of an Enchantment.

Giga Strike

Giga Strike

Wilds Pathfinder

Join Date: Aug 2006

stranded in vabbi this time

None [N/A]

thats funny, i was just wondering how ppl could get benefits from a weapon spell if they aren't even holding a weapon.

/signed for the first part

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Flags can be used as a weapon :P not in game but really anything can be. Ever seen 3 Stooges? I'll smash a urn on your head ^^

Weapons spells are okay now, with enchantments you have to power of stacking them with weapon spells its one or the other.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I'm not convinced on this idea, purely because I see some weapon spells as more of a protective kind of buff rather than something offensive. I admit that it's odd to be buffed with a weapon spell while not wielding a weapon, but at the same time, I don't believe we opportunity to be shielded by other weapon spells should be taken away.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

You don't see Weapon Spells as being offensive?

Warmongers, and Splinter Wep are some of the best Rit spells there are. Weapon of Fury isn't bad either.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Shayne Hawke
I'm not convinced on this idea, purely because I see some weapon spells as more of a protective kind of buff rather than something offensive. I admit that it's odd to be buffed with a weapon spell while not wielding a weapon, but at the same time, I don't believe we opportunity to be shielded by other weapon spells should be taken away.
[skill]nightmare weapon[/skill][skill]splinter weapon[/skill][skill]warmonger's weapon[/skill][skill]vengeful weapon[/skill][skill]wailing weapon[/skill][skill]dulled weapon[/skill][skill]guided weapon[/skill][skill]weapon of shadow[/skill][skill]weapon of remedy[/skill][skill]weapon of fury[/skill][skill]Xinrae's Weapon[/skill]


I'd say they're fairly offensive. Versus these "Buffs" you speak of.

[skill]vital weapon[/skill][skill]weapon of warding[/skill][skill]weapon of quickening[/skill][skill]spirit light weapon[/skill]

thedeadlyassassin

Krytan Explorer

Join Date: Oct 2007

Tualatin OR

N/A

A/W

/unsigned

It'd hurt rits too much

JASON626

Krytan Explorer

Join Date: Aug 2006

Mo/

Weapon spells should not be removable. They already can be diverted or interupted. Magebane shot rangers... cannot be blocked.

Well holding an item in my mind becomes the weapon.

Being a flag runner and holding the flag is already at a disadvantage. You have less health and less energy.

/Unsigned

I like rits as they are.

scrump

scrump

Academy Page

Join Date: Feb 2007

Mo/

Quote:
Originally Posted by doudou_steve
/unsigned you can only have 1 weapon spell one you, instead of thousands of enchantments
That is why there are no weapon spell removing skills

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

/unsigned

Basically, it would gimp the ritualist class far too much. Not being able to use an item and a weapon spell is ridiculous, especially for defensive ones. For offensive ones, if you're holding an item, you're not getting benefit from the spell, no?

Did you ever consider some urns are actually weapons? So, by your logic, should all offensive item spells not conflict with having a weapon spell on you.

By another strand of logic, your character always has their weapon. If you use a defensive weapon spell on somebody, maybe it's just assumed that they have the defense granted from having a weapon.

Perhaps when not holding an actual weapon, the characters hands are considered to be the weapons in effect. Maybe their brain, or wherever a character's casting abilities come from.

Just think about it.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Could be a buff if you consider that you can stack weapon spells to work together.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by Cherng Butter
Could be a buff if you consider that you can stack weapon spells to work together.
Since when has he ever made it seem like you'd be able to stack them? O_o

Stackable weapon spell would be way too overpowered....

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

just create a few spells in the necro and memser lines that can remove weapon spells. simple

=DNC=Trucker

Krytan Explorer

Join Date: Apr 2006

TLA

Me/

Are we fixing something that's not broken?

I know it sounds weird to have a weapon spell with no weapon, but doesn't the Ritualist 'summon' the spirit weapon onto an ally? For instance: "Give target ally a Brutal Weapon for ..."

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by =DNC=Trucker
Are we fixing something that's not broken?

I know it sounds weird to have a weapon spell with no weapon, but doesn't the Ritualist 'summon' the spirit weapon onto an ally? For instance: "Give target ally a Brutal Weapon for ..."

So, you're saying, if I am playing an Assassin, and the Ritualist in my party casts Warmonger's Weapon, there should be a little text box that pops up like "X Ritualist X has sent you a "Warmonger's Weapon", would you like to accept?"

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Kanyatta
So, you're saying, if I am playing an Assassin, and the Ritualist in my party casts Warmonger's Weapon, there should be a little text box that pops up like "X Ritualist X has sent you a "Warmonger's Weapon", would you like to accept?"
no, he's saying that the spell itself is giving the other player a "spirit weapon" of sorts, not the option to accept it as a gift. And I'd have to agree with his comment, trying to fix something that isn't broken just to make it seem logical doesn't make any sense to me. It's a fantasy game with people teleporting around and calling fire from the sky, it doesn't have to make sense.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

while it does make sense logically, it serves no other purpose and would just be an unnecessary nerf.

Risus

Risus

Krytan Explorer

Join Date: Jun 2007

56min UW HM post-2/25 I win

FDR

A/

If they fixed this, they'd have to fix too many skills, such as Sharpen Daggers. It doesn't only apply for Daggers, why does no one care? Same for weapon spells. They are easy enough to counter anyways. Either a block, or not hitting them with a physical attack.

Tarnix

Academy Page

Join Date: Apr 2007

I agree with the part about there is nothing to remove a weapons spell. Even if it were just on one class like mesmer or neco, and they had a skill called shatter weapon. It would mix things up a bit.