How effective would this be at reducing inflation ?

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

For the purposes of this thread, unless you specify otherwise, a /signed will mean that you like this idea but don't think there is currently enough inflation to warrant it (this is my current position). A /unsigned will mean that you think this is a bad idea even if the inflation was bad. I'd prefer that we don't discuss how bad the inflation is in this thread.

As some of you may know, using an ID kit on most items (including whites) will increase its merchant value, even if the item isn't marked at "unidentified". In high level areas this increase will be more than the cost of using the ID kit (4g on a normal ID kit, 5 gold on a sup ID kit).

So what if the ID kits were changed so that they would only work on items which were marked as unidentified ?

How much gold would that prevent from entering the GW economy ?

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

"some of you" doesn't include me, apparently. I'll have to try that out sometime.

I only use ID kits on "unidentified" items anyway, so this wouldn't affect me.

As far as reducing inflation, I'm somewhat lost on how this really affects the economy on a grand scale. If someone could explain it in a bit more detail, I could give a better opinion on it.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

"some of you" doesn't include me either.

I've never heard of anyone exploiting the ID kits on whites. I doubt that a significant part of the community uses this exploit. I guess, just for those few, a /sign would be in order, but the current scale of the problem seems to be negligible.

Now, the few hours when you could dupe Armbraces.... that has forever ruined the GW economy.

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

I do ID my whites and it does help, but if I have an inventory full of whites and I ID them all it's only 100 extra gold nothing big.

Elendor The Elf

Elendor The Elf

Academy Page

Join Date: Jul 2007

USA

Protectors of the Natures Path [PNP], rest in peace

R/

Although I have started to ID white weapons recently, I don't think stopping the ability to do that would really help the economy much. I really wish they would fix the economy though.... I remember when the dye prices dropped from like 10k+ for black dye to around 6 or 7k and about 6k for white dye to 3-4k in a week. I was so happy because I was going to buy a bunch of dye and then sell it when the price went back up in a little bit. How wrong I was lol....

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

IDing white items with no mods basically doubles the amount of money you can make in this game. If you aren't doing it... you are robbing yourself of money. It isn't an exploit. Its how the game is designed.

Now... this game is currently VERY deflated. I think it needs some inflation and some rare items again to raise prices. so /signed this would reduce inflation, but the game doesn't need it. Although, I don't think it would be THAT significant. As you can tell from the first couple of responses, many people even 2 years into the game still don't know that IDing whites increase there value significantly. So... it would only cause deflation to the "hardcore" section of the population that reads up on stuff in this game. Obviously, it wouldn't affect the part of the population that had never heard of this in the first place.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

/signed although atm inflation isn't bad enough and I'm not rich enough.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

I knew for a long time that using an ID kit on an identified item allows you too see it's value. I never though it actually changed the value.

I agree with
Quote:
Originally Posted by mazey vorstagg
/signed although atm inflation isn't bad enough and I'm not rich enough.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by HawkofStorms
Now... this game is currently VERY deflated. I think it needs some inflation and some rare items again to raise prices. so /signed this would reduce inflation, but the game doesn't need it. Although, I don't think it would be THAT significant. As you can tell from the first couple of responses, many people even 2 years into the game still don't know that IDing whites increase there value significantly.
Well you could always attempt to publicise it in order to cause inflation

Quote:
So... it would only cause deflation to the "hardcore" section of the population that reads up on stuff in this game. Obviously, it wouldn't affect the part of the population that had never heard of this in the first place.
In other words this will hit the rich players a lot harder than it hits anyone else. Somehow, this appeals to me.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by bilateralrope
In other words this will hit the rich players a lot harder than it hits anyone else. Somehow, this appeals to me.
No it wont. Wont hurt us rich players at all.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Inflation? lol...
There's no inflation in GW since loot-scaling, the economy state is exactly opposite - it's most items that are losing value, so the same gold can get you much more.

So what's the point of thinking up a way to reduce something that doesn't exist? Why think about reducing inflation when the real problem is deflation?

Now hypothetically if there was inflation, not allowing identification of whites wouldn't change much, it's much less than 1% of gold entering the economy right now.

It was significantly more back when there was no lootscaling, when lots of people (and bots) used to solo farm for raw cash by doing quick 1-2 minute runs killing ~15 mobs per run and getting 1 drop per 1 mob killed. And most of those drops were whites (raven staffs anyone?). Now nobody does farming like that, because quickly killing 15 mobs will give you 2-4 drops. Also, we can assume that the vast majority of players don't know about the whole id'ing whites, as we know many forum regulars found that to be a new thing after reading one of the many threads about it.

So if all farmers actually id'ed their whites back in the old prophecies/factions days when there actually was inflation and solo farming merch food was the main source of gold in the economy, the effect of this change would be massive, up to even 5%.
But the reality nowadays is far different, farming is different, lootscaling greately reduces amounts of merched whites, hard mode makes more blues and purples drop instead of whites, and solo farming isn't the main source of cash anymore with lots of other sources of gold, and don't forget about majority of players not knowing about the method. So if such a nerf was done today, the effect would be close to zero.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/



So it's people ID'ing whites that causes inflation, and not dupers / bots / stupidly rich people!??!??

/notsigned btw

lundis

Frost Gate Guardian

Join Date: Jun 2006

Ingame

The Monstrous Fangs [fang]

Me/

/notsigned

I don't wanna be mega-poor again.. just not-rich is fine.. I've been able to buy lockpicks and stuff ever since I discovered that you could identify white items.. I enjoy that..

I don't think there's inflation atm anyway.. all those nice gold items and upgrades are worth nearly nothing... I blame the greens though.. ^^

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by bilateralrope
/unsigned will mean that you think this is a bad idea
No, it will mean that whoever posted it is probably dumb and doesn't know what "un" means.

In any event, I don't see how changing the way Identification works will matter. The few extra gold here and there that can be picked up by identifying each and every item can simply be considered a small reward to those who wish to waste their time tripleclicking for collective hours on end.

wood tsunami

Academy Page

Join Date: Jan 2008

My Guild Hall

The Raven Alliance

W/

iding weps increases their value?! im gonna be rich! however back on subject about the whole inflation matter. ive never heard of someone doing this so i seriously doubt it would be of much consequence to the economy if there was a nerf. i however wanna test out just how much gold i can make doing this. so /notsigned

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by bilateralrope



In other words this will hit the rich players a lot harder than it hits anyone else. Somehow, this appeals to me.
Nah... it wouldn't hit the rich. They have their money.

What I'm saying is, it would only affect the group of the population that reads forums/wikis and play the game regularly enough to know about this... which isn't neccessaryily the rich.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

What inflation? Can you give a list of item that are gaining price at the moment? The only ones I know of are some high-end minis and some 'nerfed' items. And people who buy/sell them don't get their gold by IDing whites.

lordheinous

lordheinous

Krytan Explorer

Join Date: Aug 2007

People don't know that iding whites increases value? LOL! I discovered that on my second day of playing the game, when i was iding stuff in ascalon. Seriously, all it takes to figure it out is a mistaken id, a bare minimum of observational skills, and the curiosity to test out your theory by comparing the prices the merchant offers pre-id and post-id.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

You can identify:
- The backpack your are given in any new character.
- Green items.
- White items.
- Upgrades (Both weapon and armor upgrades)
By doing so, you can always get more cash that just selling the stuff.
If you get a 1gold weapon with an upgrade, you can identify it for 4gold, salvage the upgrades for 16..48 gold, identify them for 4..12 gold and sell them for 26..300 gold.

Having to ID whites to get the full amount of the cash only hurts bots and players that do not identify.

IDing whites is not an exploit. It's a wise thing to do.
http://wiki.guildwars.com/wiki/Identify

I have joined in parties with people that left things around, without having the inventory filled. They only get cash by farming and trading.

But if you do 'the proper way', if you pick all items you can, identify them and sell them, you get 2k/hour by playing normally.

Removing the white idng do not hurt the rich that get money by trading miniatures and rare items, hurts the average player that gets money from all stuff the sell.

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

Quit Whining And [PLAY]

Mo/

Curiosity...IDing 25 whites...does the profit beat the cost of another ID kit?

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Quote:
Originally Posted by dan-the-noob


So it's people ID'ing whites that causes inflation, and not dupers / bots / stupidly rich people!??!??

/notsigned btw
Agreed....

/not signed and anyway.. we have no inflation

Shakti

Shakti

Wilds Pathfinder

Join Date: Sep 2006

Home...

Vier Reiter [Vier]

Quote:
Originally Posted by MrSlayer
Curiosity...IDing 25 whites...does the profit beat the cost of another ID kit?
Depends on the area honestly. This is just my observations (using nf as an example) but in, say, Istan or even Kourna, it's generally not worth it. There's an item here or there, but more hassle than it's worth to the cost of the kits imo. Now, in an upper are like Torment, yes. You can sometimes double the value of an item. I ID whites most of the time. It's worth it mostly, but then I'm also a salvager of alot of whites and save/sell common and rare mats which not everyone does I guess.

edit:
/notsigned btw....this would make no difference either way. Uber Rich players wouldn't be hurt by 100g here or there and bots don't ID whites I don't think. "Inflation" wouldn't be effected.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Let me try and sum up my reasons why this shouldn't happen:

1. There is no inflation going on outside of super rare minipets and weapons that don't drop any more. Everything else I think of is going down.

2. If there was inflation, it would not be a bad thing because the vast majority of items you NEED (not WANT) have a set price. Inflation would just hurt people who want vanity items while helping the poor noob on their 1st character who needs their armor.

3. Saying that the gold increase from IDing whites is causing inflation is like saying that the half a penny you owe on your taxes that gets rounded up is what made you go broke.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by MrSlayer
Curiosity...IDing 25 whites...does the profit beat the cost of another ID kit?
- Average income for 25 non IDed whites: 1,000 gold
- Average income for 25 IDed whites: 2,000 gold.
Cost of ID... 100 or 125 gold...
(Statistics made with drops from creatures at level 20 in Nightfall, different regions have different prices)

Hm... I think it does.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by bilateralrope
Well you could always attempt to publicise it in order to cause inflation



In other words this will hit the rich players a lot harder than it hits anyone else. Somehow, this appeals to me.
I ID my white because I don't have as much gold as I'd like. I've done it ever since I can remember. But, for the rich players, a lot of them don't bother IDing the whites because it just "wastes their time". Mass wealth occurs when people get to sell an item or two for ridiculous prices. It's not really gained from white drops....

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Wow you learn something new everyday!

=DNC=Trucker

Krytan Explorer

Join Date: Apr 2006

TLA

Me/

I have a very hard time believing that this is a source of the inflation.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Just FYI guys, inflation is when the price of commodities RISE (ie the money is worth less than it used to, because there's too much money in the market).

The situation in GW, like in most MMORPGs, is called mudflation. Mudflation is only found in virtual worlds, and it occurs when both commodities and money drop in value. The reason is that there's too many items *and* too much money in the market, and you get a situation where most items are cheap/unsellable (measured in money, because there's a glut in items) but a few rare items are astronomically expensive (because there's a glut in money).

In short, the Guildwars economy.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

The only things in the game that could be considered "Inflation" are like, Mini Kanaxis, Mini Pandas, and uber rare minis like these, and Crystalline Swords (even those might be on a downswing, I wouldn't really know). Also, Celestial Sigils are on the rise, for who knows why? Did ANet remove a bunch from the economy? Or are there [GANK] member's hoarding them? Because, its not like less people are winning Halls.

As far as I can tell, money is worth more and more, by looking at merchant prices, dye trader prices, and the like.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Numa Pompilius
Just FYI guys, inflation is when the price of commodities RISE (ie the money is worth less than it used to, because there's too much money in the market).

The situation in GW, like in most MMORPGs, is called mudflation. Mudflation is only found in virtual worlds, and it occurs when both commodities and money drop in value. The reason is that there's too many items *and* too much money in the market, and you get a situation where most items are cheap/unsellable (measured in money, because there's a glut in items) but a few rare items are astronomically expensive (because there's a glut in money).

In short, the Guildwars economy.
Someones actually close to what the GW economy is like. The rest are just being retarded in thinking its too expensive for them to afford so it must be inflation.

Serious people get with it. Those items that you guys are trying to claim as inflated are not its that simple those items are the same as if it was a flea market styled selling. If you dont like the price then dont pay or get it yourself instead of QQ its inflation. The only things that are getting inflationary type of prices are those at the material trader.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I decided to do my own research, because I still couldn't believe that I'd passed up such a moneymaking opportunity.

I went on a CoF run to get some cash. After I finished, I sold off all my stuff and deposited everything, but I left the whites untouched. Here's what I found:

14 White, Unidentified = 716 Gold.
14 White, Identified = 964 Gold.

Difference = 248. Subtract ID kit uses cost: 248 - 4(14) = 192.

With that data, it doesn't seem that the profit of identifying v. not identifying is very great on a small scale. I can see how this adds up, and I might just do a few more runs and grab some more data to see firsthand how much of a bonus this can give.