deadly arts sin

blakk

blakk

Lion's Arch Merchant

Join Date: May 2005

The Marble Clan [KING]

R/Mo

My apologies, I started the thread at work, and was called away after testing the skills option. Here is what I wanted to say.
[skill]dancing daggers[/skill]

I did not set out to make an uber build; I don't think I have made an uber build. I feel that I have made a different build that is playable and can be successful in AB without a huge learning curve. I also think that the build is fun to play too.

This is an AB Build because that’s all I use it for. It maximizes two forms of surprise in the game:
1. They don't see you coming until its too late.
2. They don't know the build, and then find out too late
3. Even after getting killed by the build, the foe may assume you got lucky not knowing…
My builds are always based on a theme, and a specific job. That makes it possible to adjust the build without corrupting and defiling the soul of the Build. I also find it very important to use just 2 attributes for my builds maxed out. It’s a challenge.
I was very saddened to find out that there was no lead, offhand and dual attacks for deadly arts. I love using a sin to attack from the shadows like a ninja with throwing stars, and move for the kill. Then it hit me. The answer. The formula/theme. I would use deadly arts to simply destroy my enemy at distance , and then either Speed boost or shadow step to my foe, sink my weapon into him/her and then finish him off and disappear. Ninja:
The caster killer:

Deadly Arts 12+3 +1 or 12+3
Shadow Arts 12 or 12+1
Or
Armor:
HAT: Radiant or Survivors Insig
Deadly arts 21 3+1
Shadow Arts 12
Crit strikes +3

Weapon:
Crippling, Cruel, poison, heavy tang Dagger with But
+5 energy and + 30 hp are mandatory . No zealous or Vamp weapon mod.
Chest radiant insig + attunement
Arms Survivors insig +Superior Vigor
Legs Radiant insig +attunement
Feet Survivors + Vitae
You get to use a superior att run and still have ++45 health!

Skills:

[skill]Dancing Daggers[/skill]
[skill]Entangling Asp[/skill]
[skill]Signet of Toxic Shock[/skill]
[skill]Mantis touch[/skill]
[skill]aura of Displacement[/skill]
[skill]Twisting fangs[/skill]
[skill]Signet of Deadly Corruption[/skill]
[skill]Feigned Neutrality[/skill]

Theme and focus.
Maximize your chances for success:
Stay in the middle of your team as you approach the opposing team. They won’t know who you are going to attack. So pick your target.
Attack from afar for as long as possible, using the alternating types of attack onto your foe. In other words Jujitsu: ninja:. Hit him so hard, fast and with as many types of damage as possible:

[skill]Dancing Daggers[/skill]for the initial damage (+111) vs. 60AL (75) vs. 80 AL (+54) vs. 100AL. Dancing daggers will tell you all you need to know about your foe. If you hit the tgt with the daggers and you see no damage, but the spell is still able to hit the target, you still have options:
1. If your ability to cast spells on the foe is not stopped, you can continue the chain up to and slay him. Entangling asp must follow a lead attack. If your attack is not stopped by a spell you still used the attack. Even if you cast daggers and your view is obstructed you can still continue with the asp crippling and finish the chain. My favorite tactic is to hide behind a pillar and cast daggers and then chain all the way up to using the aura. As long as twisting fangs isn’t blocked you can still inflict the conditions and spike FTW.
2. If the foe can’t be affected by spells, no biggie, for the cost of 5 energy you now know that you cannot do him in. So move on to another one, you can get him later.

Entangling Asp for knockdown and poison for 21 secs.
Mantis Touch crippled.
Your foe In a matter of say... 4 Secs has been damaged, knocked down, poisoned<21 Secs!>, took a 100/106 armor ignoring spike and crippled<21secs!>. And all from afar.
And then: ninja:
Use [skill]Aura of Displacement[/skill] shadow step to the foe. [skill]twisting fangs[/skill] to set up what’s to come ...

Twisting Fangs is important because it adds d two more crucial conditions to your target: Deep wounds and bleeding, to your limping, poisoned foe. The bleeding adds to the poison degen, (a bonus) but deep would is the key here because when you lower that health and then pop him with [skill]Signet of Deadly Corruption[/skill] Boom. He just lost 20% of whatever was remaining of his health and then he got hit for 130 damage. And he is still poisoned ad bleeding. Damage done or death achieved it’s time to get the hell outta dodge and recharge your skills:
Evacuation Plan:
If you are/were taking damage use [skill] feigned neutrality [/skill] and THEN cancel the Aura. FN is only canceled when you attack or use a skill, but when you perform an action like canceling an enchantment. Your not using a skill here you are canceling one. You will shadow step out and have +9 regen and +80 armor. And then run of course. cool:

The build has good combos too:
But remember there are a ton of ways to mod this, but remember that the focus is to uses deadly arts and shadow arts to make it work.

The [skill]Impale[/skill] setup
Take out feigned neutrality and put in [skill]Impale[/skill]. Run the chain up this way :
Daggers, entangling Asp, Aura to twisting fangs and then immediately dispel aura and spike from afar with impale(you need deep wounds) toxic shock, and then deadly corruption for 100+106+130

Or if you’re brave run the build like I do: Use Impale instead of feigned neutrality and shadow fang for the ten sec escape plan. This is my warrior take down build.
When I know I am getting too careless I fun a build that forces me to calm down. I put in shadow fangs (yes no elite), and Impale. Shadow fangs forces me to wait until it rec so I calm down and start to pick my targets smarter.

Of course anyone who has powerful anti conditions will over come the build. Pick another target.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Not much for words huh? Deadly Arts is the skill lined w h o r e d out to many casters in RA. Monks Mesmers Elementalist even a Ritualist or two use it. I have even seen a warrior running it. The classic combo as most everyone runs is

[skill]dancing daggers[/skill] [skill]entangling asp[/skill] [skill]Signet of toxic shock[/skill]

Personally my Mesmer likes to [skill]echo[/skill] Dancing daggers and machine gun people with it.


Since you had no questions on it this is a brief summary

blakk

blakk

Lion's Arch Merchant

Join Date: May 2005

The Marble Clan [KING]

R/Mo

Sorry I am new to putting the skills in the post that was a test =p

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

A/any, or Any/A

[skill]dancing daggers[/skill][skill]entangling asp[/skill][skill]Signet of toxic shock[/skill][skill]Deadly paradox[/skill] - optional - optional - optional - optional

Deadly Arts Assacaster.

/request lock

blakk

blakk

Lion's Arch Merchant

Join Date: May 2005

The Marble Clan [KING]

R/Mo

I just dont get why i cant use the [skill ] commands

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Me neither. But as for your build: no CS and still Twisting Fangs? Man you have Augury of Death. If you're really that serious about condition pressure just go /N for Virulence (Sig of DC's homeboy if there ever was one), I find Mantis Touch a bit wonky as well

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Turn BBCode on?


I will copy paste something from your post:

[skill]Twisting fangs[/skill]


It works....