Centralized Dungeon Access
lyra_song
Idea: Install an NPC in the central transfer chamber that will send you to any dungeon for a fee (or a dungeon scroll)
Purpose: To stimulate activity in Dungeons and give players easier chance to party.
After reading that FoW/UW thread, its pretty obvious one main advantage of FoW/UW is the ability to go those areas directly out of a central outpost and I think Dungeons in EoTN should be treated the same.
I mean..it is called the Central Transfer Chamber after all....
Mechanic: Install an NPC that can only be used by players who have beaten EOTN. The NPC can teleport you to any dungeon you have visited for a fee of 500 gold or a Dungeon Scroll.
-==========--=-=-===-=-=-=-=-=-
Simple enough idea. kk. Crit away. Keep the live poultry to a minimum.
Purpose: To stimulate activity in Dungeons and give players easier chance to party.
After reading that FoW/UW thread, its pretty obvious one main advantage of FoW/UW is the ability to go those areas directly out of a central outpost and I think Dungeons in EoTN should be treated the same.
I mean..it is called the Central Transfer Chamber after all....
Mechanic: Install an NPC that can only be used by players who have beaten EOTN. The NPC can teleport you to any dungeon you have visited for a fee of 500 gold or a Dungeon Scroll.
-==========--=-=-===-=-=-=-=-=-
Simple enough idea. kk. Crit away. Keep the live poultry to a minimum.
hadin gar kain
i like that idea, i just run to most of the caves anyway.
it would make getting a party easier though.
it would make getting a party easier though.
TaCktiX
/Signed, though you might end up with 5 groups of people trying to get 5 different dungeons together.
Jagged
/signed. Running to dungeons is absolutely the worst part of EOTN and would probably have more people doing it.
MithranArkanere
Hm... they could put a gate by each door... and let you reach any gate you have reached before by paying a fee or giving an item.
Rugal
/not signed
Don't be lazy >.>
Don't be lazy >.>
warcrap
/signed
they say their is no heavy travel time should prove it.
they say their is no heavy travel time should prove it.
Jagged
Quote:
Originally Posted by Rugal
/not signed
Don't be lazy >.> |
freekedoutfish
Dungeon scrolls are a good idea for GWEN, but they should only work if your in a party of 8 and ONLY if you have completed the last quest and only sell them from an NPC in the last outpost.
But only have one dungeon scroll for exile obviously!
/signed if that all happens.
But only have one dungeon scroll for exile obviously!
/signed if that all happens.
Jongo River
/signed - I was actually thinking exactly the same thing.
zwei2stein
Yes, it makes sense.
I don't think that 500gold would be good idea thou ... you get rid of timesink in favor of goldsink.
I don't think that 500gold would be good idea thou ... you get rid of timesink in favor of goldsink.
netniwk
/signed,improves grouping.
Jaythen Tyradel
/signed
not all, but some dungeons can be a pain to get to, especially if you are going for HM.
A Central access sounds good to me. Of course with the most logical of restrictions, you have had to be there before (not completed, but accessed the dungeon) in order to use the access scroll or portal.
not all, but some dungeons can be a pain to get to, especially if you are going for HM.
A Central access sounds good to me. Of course with the most logical of restrictions, you have had to be there before (not completed, but accessed the dungeon) in order to use the access scroll or portal.
Jetdoc
/signed, but I think it should allow players to access it if they have visited the dungeon at least once, and not be restricted to having them complete EotN. Otherwise, those that are hoping to group with players to complete the dungeons during the storyline would likely have an almost impossible time grouping...
MithranArkanere
So... let's sumarize
Possible requisites (pick the ones you like):
.Hard Mode unlocked for the Campaign/Expansion by all party members' characters.
.That dungeon reached(zoned to the first level) at least once by all party members' characters.
.That Dungeon beaten already by all party members' characters.
.Central Transfer Chamber reached by all party members' characters.
.Possibly by talking to an NPC in the central tranfer chamber. An asura by the Western currently unreachable Asura gate, sent there to help you use the gates.
.Item that may drop in Hard Mode from bosses, hard mode locked chests and boss chests. It could also be included in the Scroll trader lists.
*That item could be a consumable that would work only in a certain outpost of the region, so people have to go there, gathering people to form parties easily.
*Or it could be a Trophy token given to the NPC in the central transfer chamber, that NPC would open an 'Instant asura gate' for you (Travel by talk). In the same way you pay 1k to get to the Realms of the Gods.
.They NPC won't require items to travel to Dungeons with direct access from an outpost, only to those that players have to enter an walk through explorable areas to get to.
.One item for each dungeon...
Possible requisites (pick the ones you like):
.Hard Mode unlocked for the Campaign/Expansion by all party members' characters.
.That dungeon reached(zoned to the first level) at least once by all party members' characters.
.That Dungeon beaten already by all party members' characters.
.Central Transfer Chamber reached by all party members' characters.
.Possibly by talking to an NPC in the central tranfer chamber. An asura by the Western currently unreachable Asura gate, sent there to help you use the gates.
.Item that may drop in Hard Mode from bosses, hard mode locked chests and boss chests. It could also be included in the Scroll trader lists.
*That item could be a consumable that would work only in a certain outpost of the region, so people have to go there, gathering people to form parties easily.
*Or it could be a Trophy token given to the NPC in the central transfer chamber, that NPC would open an 'Instant asura gate' for you (Travel by talk). In the same way you pay 1k to get to the Realms of the Gods.
.They NPC won't require items to travel to Dungeons with direct access from an outpost, only to those that players have to enter an walk through explorable areas to get to.
.One item for each dungeon...
Phoenix Tears
Quote:
Originally Posted by lyra_song
Idea: Install an NPC in the central transfer chamber that will send you to any dungeon for a fee (or a dungeon scroll)
Purpose: To stimulate activity in Dungeons and give players easier chance to party. After reading that FoW/UW thread, its pretty obvious one main advantage of FoW/UW is the ability to go those areas directly out of a central outpost and I think Dungeons in EoTN should be treated the same. I mean..it is called the Central Transfer Chamber after all.... Mechanic: Install an NPC that can only be used by players who have beaten EOTN. The NPC can teleport you to any dungeon you have visited for a fee of 500 gold or a Dungeon Scroll. -==========--=-=-===-=-=-=-=-=- Simple enough idea. kk. Crit away. Keep the live poultry to a minimum. |
give the god damn asura gate icon on the world map simple finally a SENSE, by letting it warp you into the dungeons, once you made the dungeons at least onces in Normal Mode, or onces in both modes ...
after that you need just to click the Gate icon, choose the Dungeon you want to get warped to...then you see the typical loading screen and BAM..you and your teamates will stay at at the entrance in the dungeon at stage 1 ...
much easier to code, than to implement now here and there new npc's ..
MithranArkanere
Hm... the better ideas are those that whenn you see it you say:
How come I didn't thought about that!
Yeah!
That's true.
The Asura gate icon idea synergizes PERFECTLY with the 'see other maps' idea.
You can mix both.
To see other regions, you use the boat. To go to an already visited/beaten dungeon, you use the asura gate.
How come I didn't thought about that!
Yeah!
That's true.
The Asura gate icon idea synergizes PERFECTLY with the 'see other maps' idea.
You can mix both.
To see other regions, you use the boat. To go to an already visited/beaten dungeon, you use the asura gate.
ValaOfTheFens
/signed
The req should be that you've at least gone there before. I'm having a hard time getting to Darkrime Delves in HM w/o most of my party wiping 2-3 times.
We're gonna need to be warped outside the dungeon in some cases because some of the quests are given right outside a dungeon rather than inside an outpost. That or get a centralized way to retake all the quests.
The req should be that you've at least gone there before. I'm having a hard time getting to Darkrime Delves in HM w/o most of my party wiping 2-3 times.
Quote:
Originally Posted by Phoenix Tears
I've a better idea, that i just have posted here for a while ago ...
give the god damn asura gate icon on the world map simple finally a SENSE, by letting it warp you into the dungeons, once you made the dungeons at least onces in Normal Mode, or onces in both modes ... after that you need just to click the Gate icon, choose the Dungeon you want to get warped to...then you see the typical loading screen and BAM..you and your teamates will stay at at the entrance in the dungeon at stage 1 ... much easier to code, than to implement now here and there new npc's .. |
Shadowlance.
I like that Asura Gate icon idea too. Right now the icon isn't all that useful except for folks who own GW:EN but not Prophecies. If you own Prophecies, going to LA via boat is pretty much the same as going to Boreal by Gate, so the Gate doesn't add much to your game. Why not give the Dungeon feature to the Gate icon? I like it.
Also I don't like the idea of requiring a scroll or a fee. That seems like an artificial (and annoying) addition to the feature.
Also I don't like the idea of requiring a scroll or a fee. That seems like an artificial (and annoying) addition to the feature.
NamelessBeauty
Quote:
Originally Posted by Rugal
/not signed
Don't be lazy >.> |
/sign
MithranArkanere
We are not lazy.
We are excited to get to the fun part.
That's why there is the map travel.
We are excited to get to the fun part.
That's why there is the map travel.
mrvrod
The dungeons where quests are given outside would have to be figured out, but something quicker would be greatly appreciated.
/signed
/signed
The Little Viking
/signed
Must have finished EOTN, made it through the dungeon the running way at least 1 time, and a fee to the NPC for wanted dungeon. And agree that the central transfer chamber would be an excelant place for the NPC to be located. My favorite dungeon is kathandrax, but i rarly do it due to the run down there. And its not just a matter of being lazy, its a matter of inventory too. I pick up every drop. By the time i get to the entrance of said dungeon, im almost full. So its salvage time. I dont mind salvaging, but sometimes you get those rare items (1 steel) and no more. Plus some of those white items ID out to over 100g. Personally I would rather have the cash instead of 10 iron or 1 steel.
Also, make it per charicter, not account based.
Must have finished EOTN, made it through the dungeon the running way at least 1 time, and a fee to the NPC for wanted dungeon. And agree that the central transfer chamber would be an excelant place for the NPC to be located. My favorite dungeon is kathandrax, but i rarly do it due to the run down there. And its not just a matter of being lazy, its a matter of inventory too. I pick up every drop. By the time i get to the entrance of said dungeon, im almost full. So its salvage time. I dont mind salvaging, but sometimes you get those rare items (1 steel) and no more. Plus some of those white items ID out to over 100g. Personally I would rather have the cash instead of 10 iron or 1 steel.
Also, make it per charicter, not account based.