I avoid the Realm of Torment because it's dark an dull, not because it's too hard, but I'll agree on this: The environmental effects are cheesy and annoying.
I hate environmental effects. I hated them in Glints Lair when they were far weaker, and I hate them in RoT when they're extremely annoying. They serve no purpose but to slow the game down - and how does slowing the game down add to the fun?
Realm of Torment NEEDS to be changed!
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Originally Posted by Numa Pompilius
I hate environmental effects. I hated them in Glints Lair when they were far weaker, and I hate them in RoT when they're extremely annoying. They serve no purpose but to slow the game down - and how does slowing the game down add to the fun?
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Numa, it's to provide a challenge and filter out the bad players, but obviously it's only half good at that.
RoT should be that hard for people who think mending is a good skill.
You know, all your whining has made me want to bring my mesmer and do all of those quests, I think I'll do it them this weekend.
RoT should be that hard for people who think mending is a good skill.
You know, all your whining has made me want to bring my mesmer and do all of those quests, I think I'll do it them this weekend.

I made the quests long time ago. They were fun, interesting and not hard at all. I made them with Lightbringer rank 3.
The harder was the one to save Keeper Jinyssa. I forgot abou it after 3 tries, then came back last weekend after 4 months. I made it with Henchmen and Heroes, thanks to a better HeroHench team build. And it was surprisingly easier. This time I had LB 8, though.
The only thing I can say it's that it felt like Margonites and Torment creatures having less health than the last time.
The harder was the one to save Keeper Jinyssa. I forgot abou it after 3 tries, then came back last weekend after 4 months. I made it with Henchmen and Heroes, thanks to a better HeroHench team build. And it was surprisingly easier. This time I had LB 8, though.
The only thing I can say it's that it felt like Margonites and Torment creatures having less health than the last time.
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Originally Posted by Arkantos
It doesn't add to the fun, it adds to the challenge. --- This game wouldn't be fun if every area was a walk in the park.
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And "slow and tedious" is what the environmental effects achieve. Give me bigger groups of mobs, mixed groups, smarter skillsets, better positioning - but wtf cheese-out is upping difficulty by health, energy, or skill slowdown/degen?
Like I said: that's not challenging-hard. It's challenging-dull.
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Originally Posted by mrmango
Numa, it's to provide a challenge and filter out the bad players, but obviously it's only half good at that. ---
You know, all your whining has made me want to bring my mesmer and do all of those quests, I think I'll do it them this weekend. ![]() |
K
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Originally Posted by Tender Wolf
[*]Shadow Monk - Light of deliverance heals it and all other shadow creatures, and it's too fast to interrupt
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Your thread was almost credible until you said this. If you cannot interrupt a 2 second cast time spell, /uninstall, for the sake of everyone here.
Also, the whole "Call To T3h Torment iz t3h IMBA", they take 2x damage, its like them frenzy-ing for you without the IAS, I consider it a help more than a hurt.
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Originally Posted by Tender Wolf
And there are probably more but I forgot them. And let's not forget this: Big mobs of level 28 Torment creatures:
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Domain of Secrets: Better energy management, not spamming attacks without necessity.
Domain of Fear: Here's a new one that I didn't have back then - Essence of Celerity.
Nightfallen Jahai: Wait three seconds, don't run a Searing Flames build.
Shadow Monk: Broadhead Arrow, Backfire, Diversion...
Shadow Elemental: Same, but MOVE OUT the AoE...
Rain of Terror: Same thing.
Arm of Insanity: Need I bother with this one?
Torment Creatures: Spike the ones who use it quickly. All on the same target.
I completed Nightfall the first day it came out. If you played the past two games, none of it is new. All you have to do is read the skills and think the best way to counter them.
If you fail, think why you failed, adapt and move on.
So let me get this straight. You are saying you cant interupt a flipping TWO SECOND LoD??????
ill agree with alot of the people here, stop being bad at the game then make some good suggestions. All your suggestions so far have been 2 lines of
"XXX HAS TO BE CHANGED". And so far all the onces i have read were very terribaed suggestions.
/Notsigned(has to go)
ill agree with alot of the people here, stop being bad at the game then make some good suggestions. All your suggestions so far have been 2 lines of
"XXX HAS TO BE CHANGED". And so far all the onces i have read were very terribaed suggestions.
/Notsigned(has to go)
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Originally Posted by Hyper Cutter
Call to the Torment at least needs to be fixed so Torment Creatures don't use it early. I've seen them using it in the 50-75% health range, it's pretty annoying...
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Originally Posted by Tender Wolf
Okay, I have a quest log filled with at least 10 quests that need to be done in the Realm of Torment.
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Originally Posted by Tender Wolf
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Originally Posted by Tender Wolf
Big mobs of level 28 Torment creatures:
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Originally Posted by Tender Wolf
This really needs to be changed. Get rid of either the environmental effects, Call to the Torment (it's hard enough without more monsters popping out becuase people can't kill them fast enough, or at least make it interruptable instead of isntantly activating), and/or fix the clumped mobs. Anything so it's not so dang hard. If a rank 8 LB can't even survive out there then it's too hard.
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I feel your pain, really I do. But if I have learned one thing in this game it's that "impossible" areas are not impossible at all, it's just a matter of practice, strategy, and knowing what critters in a given mob need to be priority 1. Locking interrupting Heroes on the 2nd and 3rd priority monsters in a given group while you take down the 1st priority monster has also proven to be a successful tactic for me. It's one of the wonderful things about Heroes!
With practice, you will find it is really not so "dang hard" after all.
/notsigned
The area is not too hard, it's something you're doing wrong.
I suggest you post your/your hero's builds because you really shouldn't be having any problems in this area as a r8 LB. I actually finished nightfall a week ago on my monk(r2 LB) whitout any real problems. And I'm pretty bad at monking, I can tell you that
Also take note of the good suggestions made here, like pulling, which is in certain areas in RoT extremely useful.
So, read all the suggestions and use them, alter your hero builds and try again. If you're still having problems, feel free to pm me in-game. I love tormented areas(40% more dmg ftw)
The area is not too hard, it's something you're doing wrong.
I suggest you post your/your hero's builds because you really shouldn't be having any problems in this area as a r8 LB. I actually finished nightfall a week ago on my monk(r2 LB) whitout any real problems. And I'm pretty bad at monking, I can tell you that

Also take note of the good suggestions made here, like pulling, which is in certain areas in RoT extremely useful.
So, read all the suggestions and use them, alter your hero builds and try again. If you're still having problems, feel free to pm me in-game. I love tormented areas(40% more dmg ftw)

I'm surprised this isn't closed yet, just seems like flame-bait to me. Ah well, tis such that those who whine get publicly rediculed.
The Realm of Torment isn't that hard, unless you either:
A) Have no idea what you're doing;
B) Have no Lightbringer rank;
or
C) Cannot see where you're going wrong or fail to accept that you are going wrong.
In fact, A and C apply to all areas of the game...
/notsigned.
The Realm of Torment isn't that hard, unless you either:
A) Have no idea what you're doing;
B) Have no Lightbringer rank;
or
C) Cannot see where you're going wrong or fail to accept that you are going wrong.
In fact, A and C apply to all areas of the game...
/notsigned.
I agree it needs a change, but not by making it easier
atm only cookie-cutter builds can run through this area. Would prefer to have the area more different kinds of foes and skills. So it actually becomes fun instead of just spamming Save Yourselves and let the ele's support you.
That's pretty much the reason I don't PvE that much, the foes are just strong because of the high level and the fact they can spam 3-4 exhaustion skills and then die. No challenge involved in defeating them.
atm only cookie-cutter builds can run through this area. Would prefer to have the area more different kinds of foes and skills. So it actually becomes fun instead of just spamming Save Yourselves and let the ele's support you.
That's pretty much the reason I don't PvE that much, the foes are just strong because of the high level and the fact they can spam 3-4 exhaustion skills and then die. No challenge involved in defeating them.
N
/unsigned
That area is supposed to be hard...
First, the shadow monk uses LoD...you do know about the recent nerf of that skill right? You're a ranger too, 2 second cast is too fast for u? The arms of insanity do have a crazy high dmg barrage. Answer=Aegis. Careful pulling will get you through. Call of Torment means that they will take double damage...just pressure that one creature until it dies. To begin with, don't attack them all at once, focus on their healers-->nukers--> tanks.
Lastly, Sab's 3 necro builds are the answer.
That area is supposed to be hard...
First, the shadow monk uses LoD...you do know about the recent nerf of that skill right? You're a ranger too, 2 second cast is too fast for u? The arms of insanity do have a crazy high dmg barrage. Answer=Aegis. Careful pulling will get you through. Call of Torment means that they will take double damage...just pressure that one creature until it dies. To begin with, don't attack them all at once, focus on their healers-->nukers--> tanks.
Lastly, Sab's 3 necro builds are the answer.

