Realm of Torment NEEDS to be changed!

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

Okay I'll try these suggestions, just not yet. Started school today so it'll have to wait until the weekend. lol

Also, I guess it's not LoD, it's actually Word of Healing. I got them mixed up but I knew it was a big healing elite.

Tyla

Emo Goth Italics

Join Date: Sep 2006

lolwut?
/notsigned
its only pve

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

nah /notsigned

it aint that hard, just harder than other parts of Elona.
First time i went there, got my ass kicked a few times, you just need to adapt
The main prob might be heroes, change the builds your using, use more protect and curses. You can pack a pair of CC consumable just in case, even if you wont need it i'm sure. FYI: you dont need to clean this part in HM ^^

Besides, you have lvl 8 LB, that should make things even easier ^^

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Pressure the monk(s), they'll go down fast.

You do know what pressuring is, right?

{IceFire}

{IceFire}

Forge Runner

Join Date: Oct 2005

W/

Would help if you posted what builds you run so the vultur-I mean forum users can pick them apart.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

What's funny is all these "leet" people insulted Tenderwolf about being unable to interupt LoD... yet none of those "leet" idiots noticed that LoD isn't the elite used in RoT by demons. They just prefer to flame.

Anyway, I'll also be willing to help out if you have any questions. If you want to quest with me in game, my screen name is right over
<---- there

Fidelity

Fidelity

Frost Gate Guardian

Join Date: Sep 2007

Quote:
Originally Posted by Witchblade
nah /notsigned

it aint that hard, just harder than other parts of Elona.
First time i went there, got my ass kicked a few times, you just need to adapt
The main prob might be heroes, change the builds your using, use more protect and curses. You can pack a pair of CC consumable just in case, even if you wont need it i'm sure. FYI: you dont need to clean this part in HM ^^

Besides, you have lvl 8 LB, that should make things even easier ^^
Agreed.

When we were doing that HM mission in the realm of torment a few days back i used my lvl 3 LB dervish, and found it pretty easy with the right skills. Sure i died 3 times but the candy canes helped with DP

Having a better H/H setup will help you a lot.

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

Quote:
Originally Posted by {IceFire}
Would help if you posted what builds you run so the vultur-I mean forum users can pick them apart.
lol. I really had to laugh at this post. People can be so brutal.

kuza_the_ps

Frost Gate Guardian

Join Date: Feb 2007

Slovenia(Ljubljana)

Hey Mallyx [icU]

D/

you just go in and kill them fast it is easy=)
and i use no special builds!!

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

RoT doesn't "need" to be changed. It's you, who needs to change. (aka get better)

Read the descriptions of the skills the monsters use, and make a build around them. Win win.

(that's not signed, if you didn't understand yet)

Rydia Merchan

Rydia Merchan

Lion's Arch Merchant

Join Date: Jun 2006

Following Duran Duran around the world

Paladins of Eternal Truth [POET]

Me/

Quote:
Originally Posted by Tender Wolf
Let's start off with these facts:
  • Domain of Pain/Gate of Pain - 20 damage every time you use a skill (eventually it adds up)
  • Domain of Secrets - Skills cost 40% more energy to cast
  • Domain of Fear - Move, attack, and activate skills 15% slower
  • Nightfallen Jahai - Skills are disabled for an additional 3 seconds

And there are probably more but I forgot them. And let's not forget this:

Big mobs of level 28 Torment creatures:
  • Shadow Monk - Word of Healing heals it and all other shadow creatures, and it's too fast to interrupt
  • Shadow Elemental - Fire Storm and Mind Blast will wipe the party quickly
  • Rain of Terror - same thing
  • Arm of Insanity - Barrage and Quickening Zephyr spirit, making skills cost even more energy while in Domain of Secrets
  • All Torment creatures - Call to the Torment

Combine all these up and the Realm of Torment really lives up to its name. Now normal mode was supposed to limit the groups of mobs to avoid aggro but they seem exactly the same to me. So each area of the Realm of Torment has some disadvantage environmental effect combined with mobs of level 28's out the whazoo, and Call to the Torment to make even more.
.
You know what you're up against, and that's the first step. Now lets break it down and give you some counters.

20 damage everytime you use a skill will require some good heals. You can try Vig Spirit so everytime you use a skill you're healed, or a spammable heal that costs no more than 5 energy. I may even suggest running an ether prodigy ele hero with heal party, so you can keep spamming it as a quick counter.

40% more energy--well if you're in an area with enviornmental effects like higher energy costs, take more energy management skills if possible, equip a high energy weapon set (if possible. I keep a +5 energy bow and sometimes a Zealous bow if I need an energy boost) adjust the attibutes you use (I saw you were a ranger, you can try to up your Expertise) or take skills that cost less to use. Do the math and know what skills you can use and when.

Slowed movement/skills disabled, again, use your skills wisely and plan positioning.

As for the enemies you're facing--WoH is giving you trouble, try running Broadhead Arrow, Concussion Shot or Choking Gas on your char or team member/heroes. Any of these 3 skills will help with all caster classes that are hurting you, not just the monks.

You can also combo a Mesmer team member/hero with either a Migraine/Arcane Conundrum build or Shame and Signet of Humility build and lock their target on the enemy monks. You can even try Scourge Healing if your comfortable doing so.

Drop QZ spirits asap, and drop the rangers running it. For Barrage use block skills like Aegis or Shield of Deflection on your team member/hero monks. Take advantage of armor vs piercing weapons/shields/offhands ect. if possible.

Take advantage of consumables like Power Stones and Candy Canes ect. Use a long bow or flat bow and pull accordingly to keep mobs to what you can handle. Flag heroes/heel pets while pulling.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

/notsigned

RoT is one of the few PvE areas that required a little thought and planning, I like it just the way it is.

nbajammer

nbajammer

Krytan Explorer

Join Date: Jun 2005

Iowa

Blade And Rose [BaR]

Mo/

/not signed - RoT is fine as it is

That said, that's no excuse to flame the OP. Instead of avoiding being helpful (thanks to the few of you here who did post helpful comments), try to be a bit more helpful to those who you might consider "bad at the game". Trust me, it goes a long way.

Tender, if you need help, I too will offer my services. Pm me if you need me.

AshenX

Frost Gate Guardian

Join Date: Jan 2008

Orange County, CA.

Black Flag

R/

I believe that arguably the most important skill one can learn is the art of the pull. This is especially true for a ranger as the other members of your party know that you have a bow : ) The key is to watch the movement patterns of those mobs that are close together before you begin your pull. Choose where you want the fight to occur. Pay attention to terrain-remember your ranged weapons will reach further from high ground potentially giving you an extra second or two of attacking before your foe gets into range. High ground also has positive effect on your ranged weapon damage. Try to pull your foes to a wall or around a solid terrain obstacle. Anything that causes them to bunch up will increase your offensive efficiency (nukers and splinter barragers love bunched targets). Don't be afraid of long pulls. Sometimes you need to pull a mob halfway across the map (or so it seems) in order to make sure that you have breathing room for a fight. For such a pull make sure that your monks are up to the task of keeping you alive across such distances. A defensive stance of your own is a good idea here. I prefer to pull with a flatbow (very high arrow flight arc) so as to have time to pull back while the arrow is still in the air. Be careful though to make sure that your foes have actually aggroed. With a good pull and a decent party build I believe that you will find very little beyond your ability to handle. Feel free to give me a PM if you need a hand.

Ashen

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

/notsigned.

I'll agree it's tough, chiefly because my LB rank is like 2 or 3, but that's engame areas for you. You're about to face a fallen god; of course the area around him is going to be hellish.

It can be slow-going, especially if patrols/quest-related groups add to the mobs you're already facing, but it's not impossible.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

The biggest problem in RoT is the closeness of the patrols. Alot of times I end up dying because a patrol that wasn't even on the minimap suddenly sneaks up behind me. The area effects don't really effect me much as I play a necro and even though many of my skills cost at least 15 I have 12 SR with most builds and so energy is never an issue. The increased recharge area is sort of annoying but not so much as I can't get through it.

{IceFire}

{IceFire}

Forge Runner

Join Date: Oct 2005

W/

This did not need a bump

thx

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Tender Wolf

Big mobs of level 28 Torment creatures:
  • Shadow Monk - Light of deliverance heals it and all other shadow creatures, and it's too fast to interrupt
  • Stop failing.

    Quote:
  • Shadow Elemental - Fire Storm and Mind Blast will wipe the party quickly
  • Stop failing. Flagging is win.

    Quote:
  • Rain of Terror - same thing
  • Stop failing. Read above.

    Quote:
  • Arm of Insanity - Barrage and Quickening Zephyr spirit, making skills cost even more energy while in Domain of Secrets
  • Stop failing. Kill the spirit, interrupt the arm, split up.

    Quote:
  • All Torment creatures - Call to the Torment
Stop failing. Focus fire on it.


Quote:
If a rank 8 LB can't even survive out there then it's too hard.
Or you fail?

Quote:
This seriously needs to be fixed.
Try fixing your fail.

/notsigned
Seriously...this ASKED for a huge flame.

EDIT:...wow I already posted...who bumped this junk?

Xebedinct

Ascalonian Squire

Join Date: Jan 2008

Soviet Jersey

Honestly, PvE has always been easy in Guild Wars. The Hard Mode/Normal Mode system made things even easier. If you can't get past the RoT, you are bad at this game, simple enough.

Longasc

Longasc

Forge Runner

Join Date: May 2005

There is nothing wrong with the Realm of Torment.

It is not hard in normal mode and hard mode is optional, not required for anything.


The point WHY people do not like this area is because

1.) bad drops
Nothing unique drops there, there are better farming places

2.) graphics style
I found the barren land of postsearing Ascalon depressing enough, the Realm of Torment does not appeal to me. OK, it is meant to be nightmarish. But nobody I ever asked really likes to play in this environment, not even friends of mine who really like the horror genre and dark scenarios.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by Longasc
But nobody I ever asked really likes to play in this environment, not even friends of mine who really like the horror genre and dark scenarios.
I like to play there

I used to farm my LB points doing HM Domain of Secrets runs. I actually like the scenery there, and I simply love the LB damage bonus. Yellow 100+ numbers <3

mystical nessAL

Wilds Pathfinder

Join Date: Nov 2006

DDrk

W/Mo

I also like torment...It's diffrent experience than all the places in GW. It is suppose to be hard as it's not in a regular place, it's somewhere in the underworld(or summet like that, idc ).

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

why change the game when the op can (*gasp*) change his builds, to others that doesn't suck that much?

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

Quote:
Originally Posted by MetalMan
@Molock - Theres no Hench in the Realm of Torment. You might be thinking of the other area.

@OP - Its an elite area - its meant to be difficult, and with a decent setup and some sense it is possible.

your thinking DoA