CONCERNED about Professions in GW 2............

Mimo08

Ascalonian Squire

Join Date: Jan 2008

D/Mo

Does anybody know if current Professions will be in GW 2 ?

Will we have Elementals ? Nerco's ? Dervishs ? Assassins ? and all the others that makes GW so special?.

Or at absolute least the core professions from Phophecy ?


I don't like Dwarfs, Humans, Sam & Asura......... and the Norn kinda of suck !

they soun incredibly boring, and they spur from boring tired origins

I want ELE's !! and NECROS! MONKS! MESMERS! RANGERS!


Mike_version2

Mike_version2

Krytan Explorer

Join Date: May 2006

Races =/= Professions
And nobody knows what the professions will be

and this is a suggestion how?

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

This should be in Q&A

Then again ..... there is no answer atm.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

This raises a similar question about gw2 I have that created a slight inconvenience for me in gw...

In gw, assassins, rits, dervs, and paras came much later than all the other classes. Before factions or nf came out, my main was my ele. I switched to derv as a main when nf came out. I kind of lost out on alot of my play that I used to do with my ele because I favored a newer proffession.

So I wonder if all of the new gw2 classes will exist at the start of gw2, or if they will continually be adding new professions? GW2 sounds to me like a much bigger pve game, which would mean much more 1 character development. I would really hate to play gw2 with a character for a year before seeing something better and just switching

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

Quote:
Originally Posted by shoyon456
So I wonder if all of the new gw2 classes will exist at the start of gw2, or if they will continually be adding new professions? GW2 sounds to me like a much bigger pve game, which would mean much more 1 character development. I would really hate to play gw2 with a character for a year before seeing something better and just switching
Considering it's set 10^n years in the future (can't remember excatly, think it's 200), there should be all the classes there are now, released at once. I highly doubt that the Dervish and Paragon classe won't be around (they differ slightly) just because Elona has been taken over by Undead. It'd only make sense to release all the classes we know and love/hate together, to make the game more interesting from the start.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

w8 about 4 months they will give us more info on gw2

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

I hope simple...all classes of GW1 will be from the atart on in GW2, but with lots of improvements, tweaked better concepts.. which fit to the name to the profession and let them not look like misconcepted wannabe gods or missconcepted wannabe angelic commanders which a touch of bards what they aren't..absolutely not.

I wish me me for GW2 a career system..not this dumb 2class system which unbalances the game more..then needed and makes also the balancing much harder.. then by 1 class systems. The 2 class system is so or so imo only a very bad illusion of player individuality...

I hope.. GW2 will have only professions.. that will fit to the game.. where also all their concepts behind the professions fit to the game and where not totaly overpowered wannabe get impolemented into the game... because the community whined in forums so long for something, until anet gave it to us (Dervishs and Paragons are imo the best examples how to implement stupid totally missconcepted professions to a game, where the concepts of them absolutely fail)

I hope for GW2, that Warriors will become more universal in Weapons.
The Warrior is one of the best "Core" Professions...because from a Warrior a player has very much different possibilities to develop your character further and to raise in the career.

As Warrior..you can become so much different professions..you can become one day a Paladin, or you can develop urself into a nasty Berserker..or you want to protect your Homeland as an Order Knight....maybe being an order Knight is not enough for you..ridign on your Horse....you want to feel the feeling of flying....and the game give's you the chance to become a Dragoon.
The Same way Warriors can evolve into stronger forms of their core profession.. also all the other professions can be reached from core professions like Mage, Thief, Merchant, Archer and Cleric
...because that are the REAL Core Professions

In short:

I hope the Character Develop System become for GW2 more similar to Ragnarok Online.. it maybe a very old MMO..but it offers imo still one of the most best and most simple character develop systems of all....that system together with physical stats and an improved attribute system of GW1.. i think would make GW2 perfect.

Old Man Of Ascalon

Academy Page

Join Date: Dec 2007

Phoenix Warriors of the Apocolypse

R/Mo

I'm betting that the professions in GW2 will be linked to race somehow or another.

Example:

Norn=Warriors
Sylvari=Rangers
Charr=Elementalists
Humans could possibly play anything but at the cost of not being as powerful.

So on and so forth.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

I thought i heard there werent going to be classes....


Its not going to be guildwars... its going to be a whole new game.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by Old Man Of Ascalon
I'm betting that the professions in GW2 will be linked to race somehow or another.

Example:

Norn=Warriors
Sylvari=Rangers
Charr=Elementalists
Humans could possibly play anything but at the cost of not being as powerful.

So on and so forth.
Asura would be the elementalists.

Where your theory hits the fan is that the charr are as equally warlike as the Norn, so perhaps maybe one may get a separate martial profession. Such as paragon, dervish, or assassin.

I think GW2 may take on an evolution profession system though. (For those of you have played L2)

Say you want to be a fighter, well basically the way it'd work is you start out as a generic character then say at level 10 you get to choose between "Scout, Fighter, Caster" then level 20 you choose a more defined role such as... (using fighter and scout as examples)

Novice (level 0-10) -> Scout (level 10-20) -> Ranger or Assassin (level 20+) -> Maybe something greater?

Novice (level 0-10) -> Fighter (level 10-20) -> Warrior, Dervish or Paragon (level 20+) -> Maybe something greater?

Lawliet Kira

Wilds Pathfinder

Join Date: Dec 2006

E/Me

Im sure theres gonna be more than those boring professions i see them enuf in EotN

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by Phoenix Tears
I hope simple...all classes of GW1 will be from the atart on in GW2, but with lots of improvements, tweaked better concepts.. which fit to the name to the profession and let them not look like misconcepted wannabe gods or missconcepted wannabe angelic commanders which a touch of bards what they aren't..absolutely not.

I wish me me for GW2 a career system..not this dumb 2class system which unbalances the game more..then needed and makes also the balancing much harder.. then by 1 class systems. The 2 class system is so or so imo only a very bad illusion of player individuality...

I hope.. GW2 will have only professions.. that will fit to the game.. where also all their concepts behind the professions fit to the game and where not totaly overpowered wannabe get impolemented into the game... because the community whined in forums so long for something, until anet gave it to us (Dervishs and Paragons are imo the best examples how to implement stupid totally missconcepted professions to a game, where the concepts of them absolutely fail)

I hope for GW2, that Warriors will become more universal in Weapons.
The Warrior is one of the best "Core" Professions...because from a Warrior a player has very much different possibilities to develop your character further and to raise in the career.

As Warrior..you can become so much different professions..you can become one day a Paladin, or you can develop urself into a nasty Berserker..or you want to protect your Homeland as an Order Knight....maybe being an order Knight is not enough for you..ridign on your Horse....you want to feel the feeling of flying....and the game give's you the chance to become a Dragoon.
The Same way Warriors can evolve into stronger forms of their core profession.. also all the other professions can be reached from core professions like Mage, Thief, Merchant, Archer and Cleric
...because that are the REAL Core Professions

In short:

I hope the Character Develop System become for GW2 more similar to Ragnarok Online.. it maybe a very old MMO..but it offers imo still one of the most best and most simple character develop systems of all....that system together with physical stats and an improved attribute system of GW1.. i think would make GW2 perfect.
Then go back to playing ragnarok online, because quite honestly gw IS WHAT IT IS because if its unique professions and unique BALANCED 2 class combination, not to get off topic, but i suppose you're also one of those people that wants the level cap to go up, even though it gives stability to the game?

Seriously, I don't know why you're playing guildwars if you seem to hate all the unique aspects that make the game what it is.

On the topic of race linked classes, there have been many other threads about this and I believe this would be /fail
Instead there should be a general "bonus" depending on which race you are that works somewhat effectively with all or a majority of the classes.

Made In Ascalon

Krytan Explorer

Join Date: Jun 2006

None

Rt/

Quote:
Originally Posted by Old Man Of Ascalon
Example:

Norn=Warriors
Sylvari=Rangers
Charr=Elementalists
Humans could possibly play anything but at the cost of not being as powerful.
Even most WoW players hate this race-only BS because it limits their choices greatly and unbalances the game.

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

I really hope they don't limit the professions to certain races. I don't see why they should, since in GW1 you can see several races with various professions. Charr have every profession except Dervish, I believe (I hope this isn't the case in GW2, since I really wanted to play a Charr dervish). Asura, although primarily casters, you can see warriors patrolling through the Tarnished Coast. I don't think I've seen anything other than a warrior Norn, except for that one Necromancer boss in Jaga Moraine. And we can't really comment on the Sylvari, since no one has seen one in game.

And I also hope they keep the ease of manipulating attributes in GW, and not add something like Phoenix Tears or Nevin suggested. One of the things that makes GW so fun is the wide range of possibilities for your character because the secondary profession and attributes are not set in stone. I think to get rid of this system entirely would be a step backwards.

I think there was talk of some of the professions being merged. Personally, I'd prefer it if we had the 10 professions we have now, but I wouldn't mind the merging of professions if the outcome would still have all the abilities of the professions it was produced from.

Made In Ascalon

Krytan Explorer

Join Date: Jun 2006

None

Rt/

Quote:
Originally Posted by Meat Axe
I really hope they don't limit the professions to certain races. I don't see why they should, since in GW1 you can see several races with various professions. Charr have every profession except Dervish, I believe (I hope this isn't the case in GW2, since I really wanted to play a Charr dervish). Asura, although primarily casters, you can see warriors patrolling through the Tarnished Coast. I don't think I've seen anything other than a warrior Norn, except for that one Necromancer boss in Jaga Moraine. And we can't really comment on the Sylvari, since no one has seen one in game.
There's a dungeon in norn territory (Frostmaw?) that teams you up with a group of norn. If I remember correctly, two are warriors, one is a paragon, and the last is a monk.

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

Quote:
Originally Posted by Made In Ascalon
There's a dungeon in norn territory (Frostmaw?) that teams you up with a group of norn. If I remember correctly, two are warriors, one is a paragon, and the last is a monk.
I suspected there might be. I haven't done many dungeons yet, but that just supports my point more. Why would the races take steps backwards in terms of what they know? If they have the knowledge of those professions now, why shouldn't they 200 years in the future?

I guess we'll just have to wait and see. I'm hoping Anet doesn't make the mistake of other games (as you mentioned previously, players of many games get annoyed at not being able to fully customise their character. They don't want to be forced to play a certain profession simply because of the race they choose).

Risus

Risus

Krytan Explorer

Join Date: Jun 2007

56min UW HM post-2/25 I win

FDR

A/

Not related, but YAY a "REAL" Z-Axis is coming!
Jump to dodge an arrow or something

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Um... I believe nobody knows the answer to this. However, I believe it to be unlikely that all the professions will survive; especially considering the Cantha/Elona-specific ones originated from cultures that no longer exist or are inaccessible. That said, adventurers from those lands could have taught their art to someone else.

The other reason, though, is that it remains to be seen whether the ideas behind each profession are still viable in GW2. I'd be surprised if there were no professions at all - it is not easy to imagine someone readily switching from a melee fighter to a caster and still being effective - but I would not be surprised if they rethought the professions and gave us a different ensemble.

Would the various races favour different professions? Again, we don't know, but I guess it's a possibility. We can expect the races to have their own buffs - after all, the Norns at least can shapeshift, and that does at least something - and there is a good chance it will buff one profession more than another. For instance, the Norn forms are fairly likely to advantage physical attacks more than spells.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by Horseman Of War
I thought i heard there werent going to be classes....

Its not going to be guildwars... its going to be a whole new game.
Quote:
Originally Posted by Vergilius
for the 10th time, there will be two professions, they already said that!
I still don't know where he got his info, but I presume he wasn't pulling it out of his a...rmpit.

So there'd have to be classes.
I think they will redo this and that, making soul reaping work differently so it won't need to be nerfed later on.
As Phoenix said, making paragons more obviously usable(when you exclude PvE skills)
And hopefully change beast mastering so instead of a 90-10%(75-25% in PvP) split full marksman and BM rangers will be like 50-50% in both PvP and PvM.

Classes will be all new, chances are they'll have new names, new attributes and new function splits; but they'll basically still be there.

P.S.
The 2 profession 8 skill system, beats the diversity of specialization and evolution systems in the face, because it simply gives you more choices on attributes and attributes = skills = builds = functions = different ways to play the game = character identity.

Only a freebase system technically beats what we have in GW, where any1 has access too all skills, and there are no professions;
SWG used to have something like that, though I don't know it it actually was any good.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

My current favorite suggestion is to have selectable attribute lines the way skills are chosen for a build in GW1:

You choose one primary attribute which modifies the basic properties of your character (like energy regeneration rate). This essentially sets your primary profession.

Then you choose 1-3 other non-primary attribute lines to round your character.

Then you distribute the attribute points.

Then you select suitable skills for your build from the selected attribute lines.

It allows even more freedom in modifying your character than the primary/secondary profession system of GW while still retaining the tactical aspect of build making.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by tmakinen
My current favorite suggestion is to have selectable attribute lines the way skills are chosen for a build in GW1:

You choose one primary attribute which modifies the basic properties of your character (like energy regeneration rate). This essentially sets your primary profession.

Then you choose 1-3 other non-primary attribute lines to round your character.

Then you distribute the attribute points.

Then you select suitable skills for your build from the selected attribute lines.

It allows even more freedom in modifying your character than the primary/secondary profession system of GW while still retaining the tactical aspect of build making.
That is pretty much what a freebasing system is;
Though it usually has some of the best skills working off 2 attributes, you'd need to have points in all connected attributes to use them(effectively)
Like [skill=text]Spear of light[/skill] having a miss chance or 25% damage effectiveness if you didn't have spear mastery.

odly

Krytan Explorer

Join Date: Jan 2006

N/

What I'm hoping for is a classless system.
No professions, one character able to do anything and everything.

Just attribute lines to fill up when you're progrssing through the game.
Each level allows you to put attributes into some line deffinattelly.
In order to put points into other lines you have to level up further.
At max level (whatever that is) you have maxed out all attribute lines.
Until then you put some points here and there and use the skill from the attribute lines of your choice.

Maybe with a limitation of how many and which attibute lines you can put into one build to choose your 8 skills from.

I also hope we don't see race benefits for certain proffessions etc ..

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by shoyon456
Then go back to playing ragnarok online, because quite honestly gw IS WHAT IT IS because if its unique professions and unique BALANCED 2 class combination, not to get off topic, but i suppose you're also one of those people that wants the level cap to go up, even though it gives stability to the game?

Seriously, I don't know why you're playing guildwars if you seem to hate all the unique aspects that make the game what it is.

On the topic of race linked classes, there have been many other threads about this and I believe this would be /fail
Instead there should be a general "bonus" depending on which race you are that works somewhat effectively with all or a majority of the classes.
only because something is unique, doesn't mean..that it's automatically perfect too. There are older MMO's out there, which are in kind of gameplay much easier to balance (if the developers of those older games had made only good work and don't ignore it) or are much easier to handle and to understand..are more newbie friendly also over long time...
Therefore you don't need a 2Class (Wannabe)-System for...to create thousands of different Skill Builds, when you can have the same with a 1 Class Evo-System where your characters receive automatically more and more access to lots or more skills through new accessible Skill Attributes per Evolution.

RO is one of the oldest MMO's of all with a hugh fanbase worldwide behind it...even with that fact that Gravity made bad work about balancing....but the system behind the Game is just perfect for character developement....
Yeah.. im for level 100 as max level.. because it simple makes more fun.. when you have to develop your character over longer time and you can see step by step..how your efforts let your character become stronger over time.
Its a much better feeling of success, then just pooping out lvl 20 characters theoretically DAILY...because so quick goes in GW1...you can max out characters in GW1 within 24h or even shorter and thats not only annoying.. its also extreme boring.

The time needed to max a Character to lvl 100 should take at least 1 Month of "normal" casual player of say 1-3 hours
... 1 Months is absolutely not TOO MUCH....

when you play a game... where reaching the max level takes ages.. then you just play only a bad concepted game...where the concept of character development in that game lacks massively on balancing.
If the max lvl is now 20 or 100 makes NO difference..as long the development system behind all that is balanced and ends not in grinding for weeks over weeks to lvl up 1 level, like its often so in bad concepted asia grinders..which want to draw their players only into online addiction and those games where you have to pay monthly fees ...
But with GW2..Anet has the chance now..to show us all.. that it can be done also without all that...creating a feeless real MMORPG with traditional max lvl of 100 with a good balanced charascter develop system behind that, which is balanced on maxing characters in a humanous time span of say 1 month...

Maxing characters in under 1 day is just a very bad joke
=========

@ Nevin:

ya, as you say it.. so I want to see it somehow in GW2...
Profession Evolution System is simple the best Character System of all, because it enables the players the real freedom of character creation.
2 Class System is only an illusion of individuality.
The individuality which certain people think lies in the 2 class system lies in reality only in the huge list of skills, what enables thousands of different ksill builds...but for this kind of "skill individuality" you don't need extra a stupid hard to balance 2 class-system for, when you can have this too with a normal classical 1 class-system which evolves from tier to tier on its career latter and receives so more and more skills.

Also with a 1Class Evo System you have no Wannabe Classes like they exist in GW1..characters which look only like something,, but absolutely don't move or act like the profession you want to be.

The Career Latter of Evoluton for Classes can be shown very easy:

Citizin > Core > Disciple > Master > Grand Master > Elite


Everyone should start in GW2 first as a normal Citizin/Farmer (by this way..anet can give us also finally normal town clothes)

Then when you reach Career Level 1...you can choose your Core Profession (in GW1 words > primary class)

Those Core professions would be:

Warrior, Archer, Thief, Mage, Merchant and Acolyth

From those 6 Core professions anyone is able to evolve into everythign you can imagine. Example:

I start as Citizin... after I got CL1, I choose to learn to become a Warrior by a Warrior Master NPC..which works like a teacher, which shows me then everythin what is needed to be a Warrior.
With Main Level 10 then for example and a CL of 2 then my Warrior receives the chance to evolve into 1 of 3 possible strogner forms of the Core Class.

These would be for example now Barbarian, Knight and Soldier.
Each of this 3 has then for the next Career Level again different possibilities to evolve to, the player can choose from ...


This Evolution System shown like a Tree with very much different roots, is when you look at it...nothign else then the 2nd half of GW1's 2 class system...only with the difference, that in GW2 ..the choice you make.. will effect on the kind of how your character will look, move, act and what skills u'll be able to use and to learn later... (but these decisions of evolution SHOULD be resetable then...so its like as if u change in GW1 your secondary -_-) and the last difference is...no stupid annoying shown things anymore, like W/MO, R/Rt and all this ugly stupid crap...

With an Evolution System..everythign would be called correctly with their profession names ....goal reached.. NO Wannabes ANYMORE.

Then you ARE either that..or this....but not shownn anymore as silly X/X, where only your looks of armor you wear make the difference

When you can see the difference also in the professions name, even when both have used the same core profession. then you can know..what skills those players have..and wich not....in GW1 you have the problem... when you have 2 identical looking W/Mo's at your front. then you absolutely don't know.. which skills each one has, and which not...you will never know.. if player 1 has Skill X unlocked, or not

But when you have now at your frotn 1 Paladin and 1 Gladiator...then you get a real imagination.. of how these 2 could be skilled..because each one would have beneath their core skills they both have their own special ones, which can use only their kind of profession.


@shoyon: I don't hate the aspects of GW.. I find them only not perfect and not really well thought out in all points. Certain things could have been made from the start on much better.
When you don't see the potential of improvements about the Systems in GW1, then sry, then you are imo blind or you simple ignore these aspects...because you fear that GW2 will become too similar to WoW, because you maybe have a personal problem with WoW or any other classical real MMORPG's which were/are bad concepted asia grinders, what would be one thing I could understand..but which are no problems. anet could not develop better concepted, espcially for the character develop system.

however.. we can talk so much we want about it.. fact is..level cap in GW2 will be higher than in GW1 and I'm happy about that, because I absolutwely don#t want to see in GW2 again..that you can max characters in under 1 day ...

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The BEST possible solutions are two:
1. Letting players have ONE character of each race that can learn ALL professions.
2. Letting all races learn all skills and have all profesions (even if they are named different: Monk=Priest=Shaman=Cleric, etc...), so making a charr or a human would be just a matter of preference just like making a Tyrian or a Canthan. Or Being Luxon or Kurzick.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by MithranArkanere
The BEST possible solutions are two:
2. Letting all races learn all skills and have all profesions (even if they are named different: Monk=Priest=Shaman=Cleric, etc...), so making a charr or a human would be just a matter of preference just like making a Tyrian or a Canthan. Or Being Luxon or Kurzick.
that would be a solution..but a stupid one...because it also sounds silly and will look like.. as if the other races can't be, what others are ...

they will be named not only other.. but these ARE all totally different professions ..

A Monk is NO Priest, nor a Shaman ..these are totally different things !!!


Nah, I stay at my opinion.. 1 Class Evolution System ist absoliutely best for player individuality...and for the problem about Races i think it should be also clear for everyone finally, which plays Eye of the North...

that all races will be able to be played as every profession ...
In EotN we could see Warrior Asurans ..and this, where they should be the uber pro MAGICIANS That where people would think, Asurans will be in GW2 only Caster Classes ... would they have then in rata Sum a Seller for all kinds of Asuran Weapons ? No ...

We saw Norn Paragons

Charrs, which we fought agsinst vs. all kinds of core professions still in Prophecies... Charr Assasins in EotN ...

how much must Anet still show you all, that Races in GW2 can be played as all professions?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Eh... a Monk IS Priest, and IS a Shaman, and IS a Cleric.

Have you ever seen a Charr Shaman build?

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by MithranArkanere
Eh... a Monk IS Priest, and IS a Shaman, and IS a Cleric.

Have you ever seen a Charr Shaman build?
You didn't got..what I meant Mithran.
Sure, here in the game..in kind of the game mechanics around the skills.. they are the same (because it would be annoying to call every enemy also monk, elementalist, necromancer and so on like us players...)

But in the view of the professions itself.. they are absolutely different.
A Monk isn't a Priest in the view of the Professions....
In the view of the Skill mechanics and the gameplay, there are enemies the same..skillwise

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

I hope that in GW2 they keep the proffessions and abilities they have now. If I were them, I'd look at it as a great opportunity to take the lore and development they have presently and balance it.

However, if they were to tweak the system, that would be okay with me. For instance, instead of having a choice of Warrior or Dervish, you could just have a melee class, and as you developed your character between 0 and the level cap, it would end up favoring one or the other. If you wanted to a sword wielding tank you would develop along the lines of a Warrior; if you wanted to be a scythe wielding holy person you would develop more along the lines of a Dervish.

And NO RACE would be better at anything, or have any advantge over the others as far as proffession or skills. I don't want to have to be an Asura to be an Elementalist, or a Norn to be a Warrior.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Racial bonuses and crap like this would be one of the worst things that can happen to GW 2.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

THey could have racial bonuses in PvE, but remove them in PvP since PvE occurs in The Mists, characters would have 'mistic' (XD) bodies there. Being just souls, they would be the same.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

I'd just like it if every race can be every profession with no bonus/elitist crap. You know how much that would solve things?

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

This is the suggestion forum, and this isn't a suggestion. This is simply a speculation thread. I'm moving to Riverside for the Riverside Mods to deal with as they see fit.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

I'm dealing with this as I see fit.



Pointless speculation, come back in a year or so.