Quote:
Originally Posted by shoyon456
Then go back to playing ragnarok online, because quite honestly gw IS WHAT IT IS because if its unique professions and unique BALANCED 2 class combination, not to get off topic, but i suppose you're also one of those people that wants the level cap to go up, even though it gives stability to the game?
Seriously, I don't know why you're playing guildwars if you seem to hate all the unique aspects that make the game what it is.
On the topic of race linked classes, there have been many other threads about this and I believe this would be /fail
Instead there should be a general "bonus" depending on which race you are that works somewhat effectively with all or a majority of the classes.
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only because something is unique, doesn't mean..that it's automatically perfect too. There are older MMO's out there, which are in kind of gameplay much easier to balance (if the developers of those older games had made only good work and don't ignore it) or are much easier to handle and to understand..are more newbie friendly also over long time...
Therefore you don't need a 2Class (Wannabe)-System for...to create thousands of different Skill Builds, when you can have the same with a 1 Class Evo-System where your characters receive automatically more and more access to lots or more skills through new accessible Skill Attributes per Evolution.
RO is one of the oldest MMO's of all with a hugh fanbase worldwide behind it...even with that fact that Gravity made bad work about balancing....but the system behind the Game is just perfect for character developement....
Yeah.. im for level 100 as max level.. because it simple makes more fun.. when you have to develop your character over longer time and you can see step by step..how your efforts let your character become stronger over time.
Its a much better feeling of success, then just pooping out lvl 20 characters theoretically DAILY...because so quick goes in GW1...you can max out characters in GW1 within 24h or even shorter and thats not only annoying.. its also extreme boring.
The time needed to max a Character to lvl 100 should take at least 1 Month of "normal" casual player of say 1-3 hours
... 1 Months is absolutely not TOO MUCH....
when you play a game... where reaching the max level takes ages.. then you just play only a bad concepted game...where the concept of character development in that game lacks massively on balancing.
If the max lvl is now 20 or 100 makes NO difference..as long the development system behind all that is balanced and ends not in grinding for weeks over weeks to lvl up 1 level, like its often so in bad concepted asia grinders..which want to draw their players only into online addiction and those games where you have to pay monthly fees ...
But with GW2..Anet has the chance now..to show us all.. that it can be done also without all that...creating a feeless real MMORPG with traditional max lvl of 100 with a good balanced charascter develop system behind that, which is balanced on maxing characters in a humanous time span of say 1 month...
Maxing characters in under 1 day is just a very bad joke
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@ Nevin:
ya, as you say it.. so I want to see it somehow in GW2...
Profession Evolution System is simple the best Character System of all, because it enables the players the real freedom of character creation.
2 Class System is only an illusion of individuality.
The individuality which certain people think lies in the 2 class system lies in reality only in the huge list of skills, what enables thousands of different ksill builds...but for this kind of "skill individuality" you don't need extra a stupid hard to balance 2 class-system for, when you can have this too with a normal classical 1 class-system which evolves from tier to tier on its career latter and receives so more and more skills.
Also with a 1Class Evo System you have no Wannabe Classes like they exist in GW1..characters which look only like something,, but absolutely don't move or act like the profession you want to be.
The Career Latter of Evoluton for Classes can be shown very easy:
Citizin > Core > Disciple > Master > Grand Master > Elite
Everyone should start in GW2 first as a normal Citizin/Farmer (by this way..anet can give us also finally normal town clothes)
Then when you reach Career Level 1...you can choose your Core Profession (in GW1 words > primary class)
Those Core professions would be:
Warrior, Archer, Thief, Mage, Merchant and Acolyth
From those 6 Core professions anyone is able to evolve into everythign you can imagine. Example:
I start as Citizin... after I got CL1, I choose to learn to become a Warrior by a Warrior Master NPC..which works like a teacher, which shows me then everythin what is needed to be a Warrior.
With Main Level 10 then for example and a CL of 2 then my Warrior receives the chance to evolve into 1 of 3 possible strogner forms of the Core Class.
These would be for example now Barbarian, Knight and Soldier.
Each of this 3 has then for the next Career Level again different possibilities to evolve to, the player can choose from ...
This Evolution System shown like a Tree with very much different roots, is when you look at it...nothign else then the 2nd half of GW1's 2 class system...only with the difference, that in GW2 ..the choice you make.. will effect on the kind of how your character will look, move, act and what skills u'll be able to use and to learn later... (but these decisions of evolution SHOULD be resetable then...so its like as if u change in GW1 your secondary -_-) and the last difference is...no stupid annoying shown things anymore, like W/MO, R/Rt and all this ugly stupid crap...
With an Evolution System..everythign would be called correctly with their profession names ....goal reached.. NO Wannabes ANYMORE.
Then you ARE either that..or this....but not shownn anymore as silly X/X, where only your looks of armor you wear make the difference
When you can see the difference also in the professions name, even when both have used the same core profession. then you can know..what skills those players have..and wich not....in GW1 you have the problem... when you have 2 identical looking W/Mo's at your front. then you absolutely don't know.. which skills each one has, and which not...you will never know.. if player 1 has Skill X unlocked, or not
But when you have now at your frotn 1 Paladin and 1 Gladiator...then you get a real imagination.. of how these 2 could be skilled..because each one would have beneath their core skills they both have their own special ones, which can use only their kind of profession.
@shoyon: I don't hate the aspects of GW.. I find them only not perfect and not really well thought out in all points. Certain things could have been made from the start on much better.
When you don't see the potential of improvements about the Systems in GW1, then sry, then you are imo blind or you simple ignore these aspects...because you fear that GW2 will become too similar to WoW, because you maybe have a personal problem with WoW or any other classical real MMORPG's which were/are bad concepted asia grinders, what would be one thing I could understand..but which are no problems. anet could not develop better concepted, espcially for the character develop system.
however.. we can talk so much we want about it.. fact is..level cap in GW2 will be higher than in GW1 and I'm happy about that, because I absolutwely don#t want to see in GW2 again..that you can max characters in under 1 day ...