Pop ups in My Mind
Chrono Re delle Ere
You know, I didn't know where to post this two simple things that popped up in my mind and...
why tomb of primeval kings does not have a hom statue?
why there is not a "sub-quest" title? Making one for each campaign would increase A LOT the lifespawn of the game.
I mean, there are some quite hard sub-quests, but nobody plays them because it's just...useless. A waste of time. Someone could say "yo udo it for fun", but someone could also answer that you have fun when you get something for your efforts...except Eye of North, other sub-quest rewards are just "meh", lets give this part of the game some importance, plz!
If you have more "pop-ups" in your mind post them here, and lets discuss about them.
why tomb of primeval kings does not have a hom statue?
why there is not a "sub-quest" title? Making one for each campaign would increase A LOT the lifespawn of the game.
I mean, there are some quite hard sub-quests, but nobody plays them because it's just...useless. A waste of time. Someone could say "yo udo it for fun", but someone could also answer that you have fun when you get something for your efforts...except Eye of North, other sub-quest rewards are just "meh", lets give this part of the game some importance, plz!
If you have more "pop-ups" in your mind post them here, and lets discuss about them.
makosi
I think a Tombs HoM reward is a great idea. The sub-quest idea is good too but I think it would be hard to implement.
A pop up I often think of is "why isn't there an inscription trader?" It would be a great gold-sink, be a convenience to everybody and would use the same supply and demand scheme as the rare material trader.
A pop up I often think of is "why isn't there an inscription trader?" It would be a great gold-sink, be a convenience to everybody and would use the same supply and demand scheme as the rare material trader.
~ Dan ~
Quote:
Originally Posted by makosi
I think a Tombs HoM reward is a great idea
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JtFiRe55
thing that pops in my head is the lack of the auction!!!!!!!!!!!!!!!!!!
CyberMesh0
/pokes the auction dead horse. That's not something feasible with the current game design. They've probably duly noted it for GW2.
As far as the quest title goes, they'd have to fine-tune it for each profession- because some quests are profession-specific.
As far as the quest title goes, they'd have to fine-tune it for each profession- because some quests are profession-specific.
Shyft the Pyro
Yes, there should be a HoM reward for completing Tombs, and Tombs should officially be considered the Tyrian "elite mission." The fact that it hasn't been billed as such - not from the very beginning, maybe, but at least once the Canthan "elite missions" were revealed - is an incredible oversight.
Kook~NBK~
Quote:
Originally Posted by Shyft the Pyro
Yes, there should be a HoM reward for completing Tombs, and Tombs should officially be considered the Tyrian "elite mission." The fact that it hasn't been billed as such - not from the very beginning, maybe, but at least once the Canthan "elite missions" were revealed - is an incredible oversight.
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Lepton CFd
Tombs would be a great addition to the HoM, but especially, as someone stated above, it should be considered a Tyrian elite mission.
As for the quests, I agree that it would be hard to implement, as there are profession-related quests. But perhaps it could be implemented in a more general sense, such as the first level of the title be completing 50 or so quests, second level being 150, and so on. There are an awful lot of quests in the game, but I'm not sure how many to be exact. It would definitely be a challenge to complete them all though. Perhaps a tedious challenge, but that is how it is with all the titles...
As for the quests, I agree that it would be hard to implement, as there are profession-related quests. But perhaps it could be implemented in a more general sense, such as the first level of the title be completing 50 or so quests, second level being 150, and so on. There are an awful lot of quests in the game, but I'm not sure how many to be exact. It would definitely be a challenge to complete them all though. Perhaps a tedious challenge, but that is how it is with all the titles...
Lady S Shiva
tomb of primeval kings statue would be cool
but more titles? i guess the next lvl of kod would be one of the gods.
but more titles? i guess the next lvl of kod would be one of the gods.
Sha Noran
It essentially is an elite mission (Tombs), and you're all right, it should be aknowledged as such. Just because it can be quickly completed with a simple group format does not make it less challenging to those who are not already familiar with the mission's structure. Fingers of Chaos makes quick work of groups who aren't ready for it, just like any other devastating Monster Skill or Environment Effect in any elite mission.
Bryant Again
Interesting. If Tombs was labeled the "Tyrian Elite mission", then it'd be the only elite mission with henchies.
DarkNecrid
Quote:
Originally Posted by Lepton CFd
Tombs would be a great addition to the HoM, but especially, as someone stated above, it should be considered a Tyrian elite mission.
As for the quests, I agree that it would be hard to implement, as there are profession-related quests. But perhaps it could be implemented in a more general sense, such as the first level of the title be completing 50 or so quests, second level being 150, and so on. There are an awful lot of quests in the game, but I'm not sure how many to be exact. It would definitely be a challenge to complete them all though. Perhaps a tedious challenge, but that is how it is with all the titles... |
somewhere around 800
Catrion-Leyt
I love the sub-quest title idea. Although it wouldn't affect me, since I already do most quests, I think more people would do them.
And the inscription trader idea is nice, as well. I think it'd have to be tested a bit though. If everyone and their brother decides they want to load up on a certain inscription and the price shoots up, no one would like that. Except, of course, those who loaded up on them. Because now they get to be rich.
Anyway...I've got nothing that pops into my head.
And the inscription trader idea is nice, as well. I think it'd have to be tested a bit though. If everyone and their brother decides they want to load up on a certain inscription and the price shoots up, no one would like that. Except, of course, those who loaded up on them. Because now they get to be rich.
Anyway...I've got nothing that pops into my head.
Messy
Great ideas.
Even if some quests are profession based.... I guess a way of doing it is:
ALL general quests + YOUR profession specific quests - (pre-searing quests, since there is no going back) To achieve max tier would be slightly different depending on your character.
It gives people another choice of title.
/signed
Even if some quests are profession based.... I guess a way of doing it is:
ALL general quests + YOUR profession specific quests - (pre-searing quests, since there is no going back) To achieve max tier would be slightly different depending on your character.
It gives people another choice of title.
/signed
BuD
Then you run into the problem of not being able to get credit for the quests that you already did & are not repeatable...ie: pre searing quests. Everyone had to redo UW, FoW, SF etc to get their statue because there was no way to record which quests you character has or hasnt done in the past.
Great idea, not possible IMO
Great idea, not possible IMO
pamelf
Quest title track FTW! I love doing quests! It's less grindy in my opinion, so i'm totally /signed on all of the above.
zwei2stein
Well, technically Tombs are just dungeon which is dificult just as EoTN ones, you just don't have res shrines and morale boosts.
It would like statue, but i dont see it as deserving one. If it was given one, then each dungeon should get one.
About quest title, yes, i suggested it not long ago...
It would like statue, but i dont see it as deserving one. If it was given one, then each dungeon should get one.
About quest title, yes, i suggested it not long ago...
Akaraxle
Why did players in GW become so bad compared to Prophecies times?
Oh wait, I know the answer.
Oh wait, I know the answer.
Kook~NBK~
Quote:
Originally Posted by zwei2stein
Well, technically Tombs are just dungeon which is dificult just as EoTN ones...
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Vitas
From one who has defeated Tombs Darknesses many times and agree with the 'elite' tag I have to voice my resounding...
/AGREE
/SIGNED
/AGREE
/SIGNED
Chrono Re delle Ere
Quote:
Originally Posted by Lycan X
Then you run into the problem of not being able to get credit for the quests that you already did & are not repeatable...ie: pre searing quests. Everyone had to redo UW, FoW, SF etc to get their statue because there was no way to record which quests you character has or hasnt done in the past.
Great idea, not possible IMO |
RTSFirebat
Shouldn't this be in the suggestions forum?
thelessa
Also, what about the Titan Quests? Would be nice if there was something for doing those. Or has that been added when I wasn't looking?
Chrono Re delle Ere
Quote:
Originally Posted by thelessa
Also, what about the Titan Quests? Would be nice if there was something for doing those. Or has that been added when I wasn't looking?
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About RTSfirebat post, uh yea, as I stated I didn't know where to post this, so well if any mod can move I would appreciate.
Kusandaa
The problem, IMHO, with questing in Prophecies is the lack of substantial rewards. NF and Factions have the reward of leveling up quite fast - it was a middle between Proph (slow-as-hell leveling) and Factions (too fast, can't grasp your character's gameplay). If you're not into the lore, that is. I never was into it, compared to other games where I play for the lore.
And you have people who actually DO enjoy questing, or do it for the sake of completion. Either implement a way to get quests logged even if you've done them, or make them available again.
And you have people who actually DO enjoy questing, or do it for the sake of completion. Either implement a way to get quests logged even if you've done them, or make them available again.
Chrono Re delle Ere
So, any mod can move to the right forum?
IslandHermet
Quote:
Originally Posted by CyberMesh0
/pokes the auction dead horse. That's not something feasible with the current game design. They've probably duly noted it for GW2.
As far as the quest title goes, they'd have to fine-tune it for each profession- because some quests are profession-specific. |
IslandHermet
Quote:
Originally Posted by Bryant Again
Interesting. If Tombs was labeled the "Tyrian Elite mission", then it'd be the only elite mission with henchies.
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Since you can H/H tombs I think Anet does not consider it a Elite zone. Even if you could H/H the cantha and NF elite areas they would still be considerbly harder then Tombs
Shakti
I think the quest title is a great idea. Dunno how it'd work with the game mechanics, but it'd be fun. I have done that with the campaigns, made sure EVERY blinky was accepted and it's fun as hell. I hadda use wiki in nf because some quests don't open until certain missions/quests are completed, resulting in much backtracking to older outposts and unused npcs. A "checklist" of all quests was definately necessary lol.
Dark-NighT
Quote:
Originally Posted by Bryant Again
Interesting. If Tombs was labeled the "Tyrian Elite mission", then it'd be the only elite mission with henchies.
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I think a statue for the tombs is a great idea, i wouldnt call the tombs an elite area though, its either very simple or rough hard depending on how good your team is, and hero hench way is utterly useless.
Chrono Re delle Ere
Now you saying that tombs isn't hard because you can hero/hench it and that's why it doesn't deserve a statue. What about Sorrow Furnace? Hero/Henched that few weeks ago to get the statue in few hours....
Molock
Tombs is easy as hell.. but then again so is FoW so.. yeah it deserves a monument. It would also encourage non-BP groups to complete tombs
stretchs
/signed for statue for Tombs
/signed for subquest title track
I have made it a point on my 2 mainly played characters to complete every quest I come across.
As for the difficulty of Tombs, if it wasnt for BP (and Sorrows the same) then this would remain a pretty difficult run through it. Even with BP if you have an idiot group, you can easily fail as well as we have all run into over the years.
/signed for subquest title track
I have made it a point on my 2 mainly played characters to complete every quest I come across.
As for the difficulty of Tombs, if it wasnt for BP (and Sorrows the same) then this would remain a pretty difficult run through it. Even with BP if you have an idiot group, you can easily fail as well as we have all run into over the years.
bobrath
Quote:
Originally Posted by Shakti
I think the quest title is a great idea. Dunno how it'd work with the game mechanics, but it'd be fun. I have done that with the campaigns, made sure EVERY blinky was accepted and it's fun as hell. I hadda use wiki in nf because some quests don't open until certain missions/quests are completed, resulting in much backtracking to older outposts and unused npcs. A "checklist" of all quests was definately necessary lol.
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HawkofStorms
Okay.... so explain to me again why getting a currently worthless little statue for completing something you can already do "increases the lifespan of the game." It doesn't add new content. It doesn't do anything of the sort. It just increases the rewards for doing it.
If you are going to make a suggestion, at least have the justification you use for it make sense. This has nothing to do with "increasing the game's lifespan." You can do these quests now if you want to. No one is stoping you.
If you are going to make a suggestion, at least have the justification you use for it make sense. This has nothing to do with "increasing the game's lifespan." You can do these quests now if you want to. No one is stoping you.
Issac
They really should have a quest title. I'm up for it.
Chrono Re delle Ere
Quote:
Originally Posted by HawkofStorms
Okay.... so explain to me again why getting a currently worthless little statue for completing something you can already do "increases the lifespan of the game." It doesn't add new content. It doesn't do anything of the sort. It just increases the rewards for doing it.
If you are going to make a suggestion, at least have the justification you use for it make sense. This has nothing to do with "increasing the game's lifespan." You can do these quests now if you want to. No one is stoping you. |
Kthxcya.
Vinraith
Quote:
Originally Posted by Kook~NBK~
I have to disagree - The only thing that made Tombs easy is the B/P group that nearly everyone runs there (I haven't done it since the pet corpse nerf, tho, but I'm sure that that made it harder for those groups, too). If you run a standard group there, it's much more challenging than the GW:EN dungeons (Slaver's excepted).
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