Getting annoying after 10 wins in RA

Lawliet Kira

Wilds Pathfinder

Join Date: Dec 2006

E/Me

Im getting very irrated that after 10 wins in RA your team either leaves because their know there gonna get killed in TA

I dont think its fair that you put an RA vs TA team because the TA team has specific builds or spikes that u guys dont have,

Sign this forum if u think after 10 wins people shouldnt have to fight TA teams

=DNC=Trucker

Krytan Explorer

Join Date: Apr 2006

TLA

Me/

Why are we making people play things they don't want to play? If I wanted to play TA I would have started there.

/signed

EDIT: doh! Yes, I did - but the whole wording threw me off.

Freke

Frost Gate Guardian

Join Date: Oct 2007

N/A

D/

DNC, did you read that at ALL? He just said he didn't want to be paired in TA.

maybe stages of RA? 5+ wins goes to a different stage where they fight other people with 5+wins for a higher balth/championship whatever reward.

/signed

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

If they are moved to TA it's because the 'system' considers them a team good enough to stand TA.

BUT the team may change during those fights.

They should be moved to TA ONLY if the team is THEM VERY SAME in the 10 fights.

10 fights, one leaves, 11th fight is in RA.
10 fights, the same 4 members: 11th fight is in TA.
5 fights, one leaves, the counter resets. 15 Fights, the members didn't changed since the 5th, 16th fight is in TA.

So, the count to go to TA should start from the last time the party changed.

That is what they should change.

They could also make that if you don't resing and win with 3 members in TA, they are moved to RA, so they could go back again to TA if they stand 10 fights in RA with the new team.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Every time I've gone on to TA I've won at least one match there. I think the OP is overestimating the level and organization of resistance at TA.

/unsigned.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

MithranArkanere, I agree with everything in your post other than this snag


Quote:
Originally Posted by MithranArkanere
5 fights, one leaves, the counter resets.
So, if you get to another 5 straight with the three old players, will those 3 only get another +1 glad point? shouldn't they get +2 glad points?


And Freke, your idea seems more like a Tournament than a Random Arena

tehshadowninjar

tehshadowninjar

Lion's Arch Merchant

Join Date: Dec 2007

Nite

A/D

/signed

I think you should do RA until you lose or until 3 team members leave or something of that sort. It's easier that way. Since you have to get 100 glad points in order to get the first rank, you could have to win 5 fights 100 times, or 10 fights 50 times, which is very rare, considering the most less experienced people fight in RA, and you often don't get a good team with a support, healer, tank, and spiker.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Kanyatta
So, if you get to another 5 straight with the three old players, will those 3 only get another +1 glad point? shouldn't they get +2 glad points?
XDDD, no the win strike counter, that would be character based, not party based.

The counter to 'travel' to TA.

Imagine 5 characters.
The 'Team' fights for 25 fights before getting bored.
0 fights: A,B,C stay always in the Team.
Fights 1..6: D stays from fight 1 to fight 6 ("gg, thx, sy").
Start of Fight 7: E fills D's gap after his leave after the 6th win ("Hi").
Fights 7..17: A,B,C and E win then 10 consecutive fights.
Fights 18..25: They move them to TA and win another 7 fights.

What they get?
A,B and C get 1+2+3+4+4=14 points for 25 fights.
D gets 1 points for 5(6) fights
E gets 1+2+3=6 points for 15(19) fights.
But they would get moved to TA only after 10 consecutive fights of the same team.

That's what I meant.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by MithranArkanere
10 fights, one leaves, 11th fight is in RA.
10 fights, the same 4 members: 11th fight is in TA.
5 fights, one leaves, the counter resets. 15 Fights, the members didn't changed since the 5th, 16th fight is in TA.
/signed for this, since the OP never actually stated a fix.

Quote:
They could also make that if you don't resing and win with 3 members in TA, they are moved to RA, so they could go back again to TA if they stand 10 fights in RA with the new team.
Not sure about this part. Sounds like some exploiting could be done by teams already in TA.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

The trip to TA was a change implemented quite a long time ago. It was put in place to combat the degenerate builds that can randomly appear in RA. There were people getting 100+ wins in RA which meant you could enter with a team, get destroyed, enter again with a new team, and face the exact same team again, pretty much immediately. Now that teams get sent to TA, it becomes much more of a challenge.

/not signed

Risus

Risus

Krytan Explorer

Join Date: Jun 2007

56min UW HM post-2/25 I win

FDR

A/

Stop whining about getting Gladiator. It is MUCH easier than going 10 streak 25 times. Also, stop whining about going to TA. It is to make sure good teams put together don't stay together indefinitely.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

/notsigned

It stops teams being able to rack up massive streaks in RA.
Unlike in TA no one can build to beat that team so they stay around a lot longer.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Quote:
Originally Posted by tehshadowninjar
something or other support, healer, tank, and spiker.
Tanks aren't needed in RA.

For RA all you really need is a healer, 2 good dmg dealers, and some non idiot

/signed for a previous idea about the system thing

Limu Tolkki

Wilds Pathfinder

Join Date: Dec 2006

Hate The [Cape]

E/

/signed

If i wanted to go ta, i'd go there.

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

/notsigned

if you keep getting sent to TA maybe anet is trying to tell you something

Redvex

Redvex

Wilds Pathfinder

Join Date: Nov 2006

R/

Starting from Ra i lose alway at 12th battle. Maybe Anet put some kind of curse on me O_o ç_ç
Seriously i never quit the game even if someone leave, go to ra etc etc.
Today i got my greatest satisfaction.
All 3 party died and i always use my res signet (the other don't bring res )
Twe of party leaves because i am 1 vs 3.
So i won against 2 ele and 1 ranger (i'm running with HoA spear Chuker)
F**k all leavers

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

Mo/

Quote:
Originally Posted by dargon
The trip to TA was a change implemented quite a long time ago. It was put in place to combat the degenerate builds that can randomly appear in RA. There were people getting 100+ wins in RA which meant you could enter with a team, get destroyed, enter again with a new team, and face the exact same team again, pretty much immediately. Now that teams get sent to TA, it becomes much more of a challenge.

/not signed
^^.
Exactly.

Yeah, of course you don't want to go to TA, it's harder. That's why the consec bonuses mean something.
It's perfectly possible to get a good team in RA and have 20+ streaks in TA.

/not signed.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

If you can get 10 wins in RA, that means you have a decent team (for RA at least) and you probably will win another 10 in RA.
Meaning?
ULTIAMAETE GLADIATORZ FARM LOL
Moving you to TA prevents this
/not signed

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

I can't believe people are /signing this. OK, maybe not. This is Sardelac after all.

1) sync a team of 4 and go roll RA all day.
2) get into a decent RA team and roll RA all day.
3) there will be far less people in TA because most do it for the glad points.
4) glad title will be even more meaningless.

Whoever said "For RA all you really need is a healer, 2 good dmg dealers, and some non idiot", more like magebane, magebane and more magebane.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Shayne Hawke
[...]
Not sure about this part. Sounds like some exploiting could be done by teams already in TA.
Didn't thought about that... that would be a problem... but the solution is easy: Only teams that were randomly formed in RA would go back from TA to RA.

That is not unfair, since a team that started in TA outpost can probably go back to the outpost and make a new team like they did before. And they took less 'risks' in party forming since their team was (or should have been) prepared and balanced.

But the RA was completely random, probably formed by strangers, they can even speak different languages and it's almost sure that they do not have voice clients like a Team party may have. They were 'lucky' to get a party worthy of TA, but it was a random party, after all, that may be good enough for RA, but not for TA.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

I see more Balthazar Dervisher in TA then in RA actually

/notsigned. Gets the good teams out of RA.
If you want glad points do TA yourself ..

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Quote:
Originally Posted by Avatar The Element
Im getting very irrated that after 10 wins in RA your team either leaves because their know there gonna get killed in TA

I dont think its fair that you put an RA vs TA team because the TA team has specific builds or spikes that u guys dont have,

Sign this forum if u think after 10 wins people shouldnt have to fight TA teams
If there was a way GW could pair up RA teams that have greater than 10wins+ vs each other I'd be more up for that, thing is, eventually you'll always go up against a team that has a better build that synergies better than yours since it's random.

Keithark

Wilds Pathfinder

Join Date: Nov 2006

Be Aggressive B E Aggressive [AGRO]

E/Me

/signed

If your team is good enough to win 100 in a row so be it

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by Keithark
/signed

If your team is good enough to win 100 in a row so be it
At the expense of the ruining of the Gladiator title, killing of TA and eventual killing of RA? Ook.

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

/not signed

ANet has already devalued the Glad title enough by letting people farm 3 glads in a 10 win RA noobfest run as well never removing Glads from there to start with, this would equal mass stupidity to ever be implemented.

Quote:
tehshadowninjar /signed

I think you should do RA until you lose or until 3 team members leave or something of that sort. It's easier that way.
BOO F'ING HOO

It would also be easier if you learned to play.

Why is this place so full of Threads/post begging and crying for things to made easier? Go work and earn something for once.

PS I hate it, I mean REALLY hate it, when I agree with the poster above me, but he's right.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

/not signed
ive seen some great ra teams come into ta and dominate not only that but not to many teams get formed from ta and even fewer of them are actually good

and as for spiking teams there is a magical skill called spirit bond o.O

agree with above 100%

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Quote:
Originally Posted by RhanoctJocosa
Whoever said "For RA all you really need is a healer, 2 good dmg dealers, and some non idiot", more like magebane, magebane and more magebane.
lol

I said that as a basic one

honestly with what gets glad points now adays......
4 stance tanks could do it


all you need is
4 non idiots

how ever finding those in RA are very rare now adays

though the idiots are quite comical.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by tehshadowninjar
and you often don't get a good team with a support, healer, tank, and spiker.
Lolwut? a tank?

/signed for mithran's idea

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

Quote:
Originally Posted by dargon
The trip to TA was a change implemented quite a long time ago. It was put in place to combat the degenerate builds that can randomly appear in RA. There were people getting 100+ wins in RA which meant you could enter with a team, get destroyed, enter again with a new team, and face the exact same team again, pretty much immediately. Now that teams get sent to TA, it becomes much more of a challenge.

/not signed
Everybody should listen to this guy. He's right and the ones agreeing with the original proposal are wrong.