regarding candy canes & death penalty
Tender Wolf
As we all know, candy canes can give the user a morale boost, remove 15% of their death penalty, or remove all death penalty. Similar things with pumpking cookies, apple cider, etc. Things that benefit the user only. I think they should benefit the whole party, including heroes. Otherwise what's the point? You could be in a party full of henchies and heroes and they're all at 60dp but they can't get their death penalties removed. So all those things should apply to the whole party, whether they're actual people or henchies and heroes.
Lawliet Kira
deal with it
mrmango
Just use a powerstone of courage or a 4-leaf clover.
It's not a big deal, no need for it.
It's not a big deal, no need for it.
Kanyatta
Aren't there like, Rainbow Candycanes or something that remove DP of whole team?
Maybe the "Pumpking" cookies and apple ciders aren't big enough to share, maybe they only serve one?
Basically, /notsigned
Maybe the "Pumpking" cookies and apple ciders aren't big enough to share, maybe they only serve one?
Basically, /notsigned
MithranArkanere
There ARE candy canes that work in the whole party.
They are called Rainbow Candy Canes.
If you want an everlasting way to deal with DP, buy GW:EN and purchase powerstones of courage.
They are called Rainbow Candy Canes.
If you want an everlasting way to deal with DP, buy GW:EN and purchase powerstones of courage.
Duke.07
This is the third thread I've seen by you that involves making the game easier. Just learn how to play better, stop joining PUGs and if you really need to, just go get some builds off of PVX.
Vinraith
Rainbow Candy Canes, Honeycombs, and Powerstones of Courage are more than adequate to make it functionally impossible to fail.
Div
Quote:
Originally Posted by MirkoTeran
You're bad at game. So whats new?
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Brodie Nooch
I just wish I could munch on the dang things without a death penalty. Having a fully stack of wintergreen candy canes that i can only eat one death at a time while I work on my sweet tooth title is insufferable.
Kanyatta
Aggro a mob near a rez shrine, afk, return 5 mins. eat 4 CC's, lather, rinse, repeat
shru
Quote:
Originally Posted by holymasamune
Yeah, that...
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to OP:
Powerstones of courage are a great alternative to cc's, I use the skill points on my farming char, I farm hulking stone elementals in ascalon for granite, and salvage weapons and collectables for dust. They're fairly cheap, easy to get, and have gotten me through some tough vanquishes many times.
~nymph~
guys, Tender is merely making a suggestion, no need to be rude.
I admit that if henchies/heroes are at 60dp it is quite annoying, but as others have said there are alternatives. I'm just to lazy to go get them or bring them
I admit that if henchies/heroes are at 60dp it is quite annoying, but as others have said there are alternatives. I'm just to lazy to go get them or bring them
Div
Quote:
Originally Posted by shru
idk if you're trying to bump your post count or something, but I've seen you do the same thing on all of this persons other posts.
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mrmango
Quote:
Originally Posted by holymasamune
Yeah, +1 and laughing at someone saying hard mode is hard is pretty nice.
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shru
Quote:
Originally Posted by holymasamune
Yeah, +1 and laughing at someone saying hard mode is hard is pretty nice.
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Quote:
Originally Posted by PieXags
Post constructively. If you like, or dislike an idea, please give reasons why. A minimum character limit has been put in place to help encourage this, and will be enforced by moderators as they see fit.
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Skyy High
Yeah, but if you're going to make a suggestion, you should at least check to make sure the thing you want (party-wide dp removers) does not exist in the game first. That's just silly.
Phoenix Tears
Quote:
Originally Posted by Duke.07
This is the third thread I've seen by you that involves making the game easier. Just learn how to play better, stop joining PUGs and if you really need to, just go get some builds off of PVX.
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good players try to play with pugs so often as possible...unless not.. GW could be direct an offline game. >.> good players don't get irritated by leavers or temporal dc's of others... and also don'Ät get irritated from playing together with noobs, which might maybe do failures, but then only, because you as experienced player didn't lead the group and telled early enough, what is to do.
People in GW are all too lazy.. like 90% don't want to be a leader..because they a simple bad leaders and won't show that they can't lead others successfully. Playing only H/H is for casual gamers with no time for group searchign...when you want have fun with GW..then you play with pugs as often as you can
But anyhow...as others said ..the solution is called powerstone of courage...
but I've to agree also to a slight change...
the red white candy canes..which remove "all" dp...
The decripton of them doesn#t say... if they remove only personal dp.. or also the dp of everyone else...
But when I read. they remove "ALL" dp.. then they should also do that and remove the DP from everyone like powerstones.
Earth
The simple solution is to get better.
Seriously. You're the only one who's complaining about shit like this.
Seriously. You're the only one who's complaining about shit like this.
Squishy ftw
Some candy stuff removes DP from the entire party, some don't. That's simply how they're made. Nothing needs to be changed about that.
This suggestion makes absolutely no sense to me
This suggestion makes absolutely no sense to me
Isileth
Quote:
Originally Posted by Phoenix Tears
lol ...what a silly tip ...
good players try to play with pugs so often as possible...unless not.. GW could be direct an offline game. >.> good players don't get irritated by leavers or temporal dc's of others... and also don'Ät get irritated from playing together with noobs, which might maybe do failures, but then only, because you as experienced player didn't lead the group and telled early enough, what is to do. People in GW are all too lazy.. like 90% don't want to be a leader..because they a simple bad leaders and won't show that they can't lead others successfully. Playing only H/H is for casual gamers with no time for group searchign...when you want have fun with GW..then you play with pugs as often as you can |
Your going to have much better success with h/h or a guild team, also just plain getting better or running a better build works wonders as well.
Anduin
I love all the internet tough guys who do nothing other than flame people for having a differing opinion than their own.
I can't help but think of the Simpsons episode where Bart and Millhouse are playing "Hockey Dad". To all you faceless tough guys hiding behind your internet monickers (I will get sucked into this, by nature of this post alone) "You're a big man, big man!"
Feels good to post useless, inane slander on message boards from the cover of anonymity, doesn't it?
I can't help but think of the Simpsons episode where Bart and Millhouse are playing "Hockey Dad". To all you faceless tough guys hiding behind your internet monickers (I will get sucked into this, by nature of this post alone) "You're a big man, big man!"
Feels good to post useless, inane slander on message boards from the cover of anonymity, doesn't it?
Phoenix Tears
Quote:
Originally Posted by Isileth
heh thats funny I read that and almost thought you said pugs are better than h/h.
Your going to have much better success with h/h or a guild team, also just plain getting better or running a better build works wonders as well. |
At least you can be sure, not being party wiped in an instant with Pugs, because people at least move very quick out of AoE Spells..even henchmen do this.. but our heroes are all do dumb to move out of them, unless you give them not the order first to do so >.>
When the A.I. of henchmen has even more intelligence then our Heroes...then must be imo really something wrong with the game..or heroes just fail.
I for myself at least had until know ever somehow a good hand with Pug's.
From like 90% whenever I played with a pug...I had good playing people in the team, which know what they do, didn't leaved, and didn't acted like small insulting childs. But only because the other 10% were not so good experiences.. cause sometimes someone has leaved or maybe dc'ed and couldn't reconnect...or because our group was maybe wiped once due to a little failure... I don't get irritated and say:
Don't play with PuG..play only H/H >.>
god.. for what do we play then really a MMO Game ???
Shit happens.. failures are humanous..this is an Online Game and not an Offline one. H/H is not always the best option.
Also Pug's have the advantage that you have more people, which can use PvE-Only Skills.... also only with Pug's somweone can save the whole party. if 7 have already died...the last one can quick enough run away and save all later by ressing the Monks....that's something what you will never see with H/H....therefore is the A.I. of both simple to stupid to know, when it's best to retreat to save the party.
and when you realy want have a best party for quickest success anywhere ingame.. you just make ursanway which consists of a full player team...which is either made by guild mates.. or by pug's..because with ursanway it really makes no difference, which people are now the ursans..its then only important.. that you know your monks ^^
Isileth
Quote:
Originally Posted by Phoenix Tears
nah, that I haven't said.. but "good Pug's" are ever better then H/H..when you have peole at your side, which know what they do..which know which points on maps are dangerous and cound end up quick in overaggros, for example due to massive pop up spawnings, which only experienced players know from the FF.
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Quote:
Originally Posted by Phoenix Tears
god.. for what do we play then really a MMO Game ???
Shit happens.. failures are humanous..this is an Online Game and not an Offline one. H/H is not always the best option. |
Also its not an MMO, its a CORPG.
Quote:
Originally Posted by Phoenix Tears
and when you realy want have a best party for quickest success anywhere ingame.. you just make ursanway which consists of a full player team...which is either made by guild mates.. or by pug's..because with ursanway it really makes no difference, which people are now the ursans..its then only important.. that you know your monks ^^
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The fact is, in my experience at the very least (although many others say the same) the average pug isnt as good as h/h.
Thats why when someone is struggling with something I would suggest they use h/h, because in my experience they will do better than using a pug.
Daf
Quote:
Originally Posted by Phoenix Tears
But when I read. they remove "ALL" dp.. then they should also do that and remove the DP from everyone like powerstones.
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Quote:
Originally Posted by Phoenix Tears
When the A.I. of henchmen has even more intelligence then my Heroes...then must be imo really something wrong with the game..or my heroes just fail.
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shru
Quote:
Originally Posted by MirkoTeran
@OP: <Insert random learn-to-play flame>.
Thanks. Posts++; If you would see all the crap OP posts here you would think otherwise. He is like one of the three stooges of nerf threads. |
Thanks for all your shards of brilliance and compliments guru trollers, may I now welcome your flames and petty hate speaches with open arms...
Cargan
skipping through all the nonsense regarding whether someone is good or not because they make a suggestion...
I don't think candy cane, or one person DP removers, should be changed. What I think there should be is the ability to apply a candy-cane to a hero (not hench). Then again, I also think that you should be able to lock a hero onto an object to get them to pick it up. That is seriously annoying when you're a melee character in a fully H/H team & you have to carry something for a quest (tries to stop going off topic)
Using consumables like candy canes and such would be a nice extra little control over heroes, like maybe a single inventory space for each hero where you could drag something and click "use" or somesuch, or even just dragging the item from your inventory onto the hero image in your inventory.
But again, something like this isn't very important and would most likely take quite a bit of time to code.
I don't think candy cane, or one person DP removers, should be changed. What I think there should be is the ability to apply a candy-cane to a hero (not hench). Then again, I also think that you should be able to lock a hero onto an object to get them to pick it up. That is seriously annoying when you're a melee character in a fully H/H team & you have to carry something for a quest (tries to stop going off topic)
Using consumables like candy canes and such would be a nice extra little control over heroes, like maybe a single inventory space for each hero where you could drag something and click "use" or somesuch, or even just dragging the item from your inventory onto the hero image in your inventory.
But again, something like this isn't very important and would most likely take quite a bit of time to code.