regarding candy canes & death penalty

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

As we all know, candy canes can give the user a morale boost, remove 15% of their death penalty, or remove all death penalty. Similar things with pumpking cookies, apple cider, etc. Things that benefit the user only. I think they should benefit the whole party, including heroes. Otherwise what's the point? You could be in a party full of henchies and heroes and they're all at 60dp but they can't get their death penalties removed. So all those things should apply to the whole party, whether they're actual people or henchies and heroes.

Lawliet Kira

Wilds Pathfinder

Join Date: Dec 2006

E/Me

deal with it

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Just use a powerstone of courage or a 4-leaf clover.
It's not a big deal, no need for it.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Aren't there like, Rainbow Candycanes or something that remove DP of whole team?

Maybe the "Pumpking" cookies and apple ciders aren't big enough to share, maybe they only serve one?

Basically, /notsigned

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

There ARE candy canes that work in the whole party.
They are called Rainbow Candy Canes.

If you want an everlasting way to deal with DP, buy GW:EN and purchase powerstones of courage.

Duke.07

Duke.07

Ascalonian Squire

Join Date: Nov 2007

W/

This is the third thread I've seen by you that involves making the game easier. Just learn how to play better, stop joining PUGs and if you really need to, just go get some builds off of PVX.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Rainbow Candy Canes, Honeycombs, and Powerstones of Courage are more than adequate to make it functionally impossible to fail.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by MirkoTeran
You're bad at game. So whats new?
Yeah, that...

Brodie Nooch

Pre-Searing Cadet

Join Date: Feb 2007

Heap of Trouble

R/

I just wish I could munch on the dang things without a death penalty. Having a fully stack of wintergreen candy canes that i can only eat one death at a time while I work on my sweet tooth title is insufferable.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Aggro a mob near a rez shrine, afk, return 5 mins. eat 4 CC's, lather, rinse, repeat

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by holymasamune
Yeah, that...
idk if you're trying to bump your post count or something, but I've seen you do the same thing on all of this persons other posts.

to OP:
Powerstones of courage are a great alternative to cc's, I use the skill points on my farming char, I farm hulking stone elementals in ascalon for granite, and salvage weapons and collectables for dust. They're fairly cheap, easy to get, and have gotten me through some tough vanquishes many times.

~nymph~

~nymph~

Lion's Arch Merchant

Join Date: Aug 2006

guys, Tender is merely making a suggestion, no need to be rude.
I admit that if henchies/heroes are at 60dp it is quite annoying, but as others have said there are alternatives. I'm just to lazy to go get them or bring them

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by shru
idk if you're trying to bump your post count or something, but I've seen you do the same thing on all of this persons other posts.
Yeah, +1 and laughing at someone saying hard mode is hard is pretty nice.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Quote:
Originally Posted by holymasamune
Yeah, +1 and laughing at someone saying hard mode is hard is pretty nice.
Plus Tenderwolf is a good sport. Or maybe it's that she's easy to criticize.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by holymasamune
Yeah, +1 and laughing at someone saying hard mode is hard is pretty nice.
constructive critism ftw? This is suppost to be the sujestions form, not the newbie bashing parade.
Quote:
Originally Posted by PieXags
Post constructively. If you like, or dislike an idea, please give reasons why. A minimum character limit has been put in place to help encourage this, and will be enforced by moderators as they see fit.
anymore questions, refer here: http://www.guildwarsguru.com/forum/s...d.php?t=116806

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Yeah, but if you're going to make a suggestion, you should at least check to make sure the thing you want (party-wide dp removers) does not exist in the game first. That's just silly.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by Duke.07
This is the third thread I've seen by you that involves making the game easier. Just learn how to play better, stop joining PUGs and if you really need to, just go get some builds off of PVX.
lol ...what a silly tip ...

good players try to play with pugs so often as possible...unless not.. GW could be direct an offline game. >.> good players don't get irritated by leavers or temporal dc's of others... and also don'Ät get irritated from playing together with noobs, which might maybe do failures, but then only, because you as experienced player didn't lead the group and telled early enough, what is to do.
People in GW are all too lazy.. like 90% don't want to be a leader..because they a simple bad leaders and won't show that they can't lead others successfully. Playing only H/H is for casual gamers with no time for group searchign...when you want have fun with GW..then you play with pugs as often as you can

But anyhow...as others said ..the solution is called powerstone of courage...

but I've to agree also to a slight change...
the red white candy canes..which remove "all" dp...
The decripton of them doesn#t say... if they remove only personal dp.. or also the dp of everyone else...

But when I read. they remove "ALL" dp.. then they should also do that and remove the DP from everyone like powerstones.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

The simple solution is to get better.

Seriously. You're the only one who's complaining about shit like this.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Some candy stuff removes DP from the entire party, some don't. That's simply how they're made. Nothing needs to be changed about that.

This suggestion makes absolutely no sense to me

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by Phoenix Tears
lol ...what a silly tip ...

good players try to play with pugs so often as possible...unless not.. GW could be direct an offline game. >.> good players don't get irritated by leavers or temporal dc's of others... and also don'Ät get irritated from playing together with noobs, which might maybe do failures, but then only, because you as experienced player didn't lead the group and telled early enough, what is to do.
People in GW are all too lazy.. like 90% don't want to be a leader..because they a simple bad leaders and won't show that they can't lead others successfully. Playing only H/H is for casual gamers with no time for group searchign...when you want have fun with GW..then you play with pugs as often as you can
heh thats funny I read that and almost thought you said pugs are better than h/h.


Your going to have much better success with h/h or a guild team, also just plain getting better or running a better build works wonders as well.

Anduin

Krytan Explorer

Join Date: Jul 2006

Ice Dragon Berserker Lodge

W/

I love all the internet tough guys who do nothing other than flame people for having a differing opinion than their own.

I can't help but think of the Simpsons episode where Bart and Millhouse are playing "Hockey Dad". To all you faceless tough guys hiding behind your internet monickers (I will get sucked into this, by nature of this post alone) "You're a big man, big man!"

Feels good to post useless, inane slander on message boards from the cover of anonymity, doesn't it?

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by Isileth
heh thats funny I read that and almost thought you said pugs are better than h/h.

Your going to have much better success with h/h or a guild team, also just plain getting better or running a better build works wonders as well.
nah, that I haven't said.. but "good Pug's" are ever better then H/H..when you have peole at your side, which know what they do..which know which points on maps are dangerous and cound end up quick in overaggros, for example due to massive pop up spawnings, which only experienced players know from the FF.

At least you can be sure, not being party wiped in an instant with Pugs, because people at least move very quick out of AoE Spells..even henchmen do this.. but our heroes are all do dumb to move out of them, unless you give them not the order first to do so >.>
When the A.I. of henchmen has even more intelligence then our Heroes...then must be imo really something wrong with the game..or heroes just fail.

I for myself at least had until know ever somehow a good hand with Pug's.
From like 90% whenever I played with a pug...I had good playing people in the team, which know what they do, didn't leaved, and didn't acted like small insulting childs. But only because the other 10% were not so good experiences.. cause sometimes someone has leaved or maybe dc'ed and couldn't reconnect...or because our group was maybe wiped once due to a little failure... I don't get irritated and say:

Don't play with PuG..play only H/H >.>

god.. for what do we play then really a MMO Game ???
Shit happens.. failures are humanous..this is an Online Game and not an Offline one. H/H is not always the best option.
Also Pug's have the advantage that you have more people, which can use PvE-Only Skills.... also only with Pug's somweone can save the whole party. if 7 have already died...the last one can quick enough run away and save all later by ressing the Monks....that's something what you will never see with H/H....therefore is the A.I. of both simple to stupid to know, when it's best to retreat to save the party.
and when you realy want have a best party for quickest success anywhere ingame.. you just make ursanway which consists of a full player team...which is either made by guild mates.. or by pug's..because with ursanway it really makes no difference, which people are now the ursans..its then only important.. that you know your monks ^^

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by Phoenix Tears
nah, that I haven't said.. but "good Pug's" are ever better then H/H..when you have peole at your side, which know what they do..which know which points on maps are dangerous and cound end up quick in overaggros, for example due to massive pop up spawnings, which only experienced players know from the FF.
Oh I agree if you are lucky enough to get a "good" pug then you can do better, but most pugs arent good. It only takes 1 poor player for it all to fail.

Quote:
Originally Posted by Phoenix Tears
god.. for what do we play then really a MMO Game ???
Shit happens.. failures are humanous..this is an Online Game and not an Offline one. H/H is not always the best option.
Just because its an online game does not mean you have to actively play with others.

Also its not an MMO, its a CORPG.

Quote:
Originally Posted by Phoenix Tears
and when you realy want have a best party for quickest success anywhere ingame.. you just make ursanway which consists of a full player team...which is either made by guild mates.. or by pug's..because with ursanway it really makes no difference, which people are now the ursans..its then only important.. that you know your monks ^^
Yeah but thats only because they have access to an over powered skill, not that they are actually "better".


The fact is, in my experience at the very least (although many others say the same) the average pug isnt as good as h/h.

Thats why when someone is struggling with something I would suggest they use h/h, because in my experience they will do better than using a pug.

Daf

Daf

Ascalonian Squire

Join Date: Aug 2007

Vlaanderen

Trinity Of the Ascended [ToA]

E/

Quote:
Originally Posted by Phoenix Tears
But when I read. they remove "ALL" dp.. then they should also do that and remove the DP from everyone like powerstones.
they don't say that they remove 'all dp from whole party'!

Quote:
Originally Posted by Phoenix Tears
When the A.I. of henchmen has even more intelligence then my Heroes...then must be imo really something wrong with the game..or my heroes just fail.
this way it's better

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by MirkoTeran
@OP: <Insert random learn-to-play flame>.


Thanks. Posts++;


If you would see all the crap OP posts here you would think otherwise. He is like one of the three stooges of nerf threads.
I have been watching the OP, and I'm glad to see that amongst the mess of threads there is atleast some hope and a few good ideas. People like you who are just here to flame are the only reason guru is avoided by average players like a plague. It's people like you who shoot them down like they've started the next world war or something, sending them packing before they get a chance to learn anything. That's the reason guru has been demoted to a bunch of new players (who know no better and will soon find out and leave), and a mob of angry middle class white kids with a superiority complex that nothing better to do with their lives. To the few helpful people still left on this shell-of-a-foum, I commend you on your efforts, but I myself have lost hope long ago.
Thanks for all your shards of brilliance and compliments guru trollers, may I now welcome your flames and petty hate speaches with open arms...

Cargan

Cargan

Lion's Arch Merchant

Join Date: Jun 2007

Scotland

[ESP]

W/

skipping through all the nonsense regarding whether someone is good or not because they make a suggestion...

I don't think candy cane, or one person DP removers, should be changed. What I think there should be is the ability to apply a candy-cane to a hero (not hench). Then again, I also think that you should be able to lock a hero onto an object to get them to pick it up. That is seriously annoying when you're a melee character in a fully H/H team & you have to carry something for a quest (tries to stop going off topic)

Using consumables like candy canes and such would be a nice extra little control over heroes, like maybe a single inventory space for each hero where you could drag something and click "use" or somesuch, or even just dragging the item from your inventory onto the hero image in your inventory.

But again, something like this isn't very important and would most likely take quite a bit of time to code.