Dervish Build needing evaluation

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Akakiller192
Pre-Searing Cadet
#1
Just wondering if you guys can evalute my build. I made this by myself.

Scythe Master-12+1
Earth Prayer-10
Mysticism-10

Conviction; vital boon; Mystic Vigor; Mystic Regeneration; Crippling Sweep; Armor of Sanctity; Reap Impurities; Reaper's sweep(elite)

Im also wondering what other runes I should add and I have the Hand of the forgotten scythe.
Luminarus
Luminarus
Furnace Stoker
#2
Firstly, u should have a + 1 scythe headgear as well as the +1 rune getting u to 14 scythe. I am also assuming that ur 10 myst/earth is 9+1, coz u cant get 10/10/12 w/o runes.

If for ab etc, id say its pretty good, not sure what u could do to change it. For pve, id recomend swapping crippling sweep for another enchantment that does aoe condition, (dunno what they called), maybe also find room for a rez in there.
Marverick
Marverick
Forge Runner
#3
You need an IAS.

[skill]Heart of Fury[/skill] for PvE, maybe [skill]Flail[/skill]

[skill]Frenzy[/skill] and [skill]Rush[/skill] for PvP

If you're in PvE, you need [wiki]Aura of Holy Might[/wiki]

Armor of Sanctity is bad, drop it. So is Reap Impurities, the heal is really negligible and the energy cost is huge.

You have WAY too many self-preservation skills... Conviction, Vital Boon, Mystic Vigor, Mystic Regen, Armor of Sanctity, and Reap Impurities??? 3/4 of your bar dedicated to self survivability????????
Get some more attack skills and/or utility that is actually useful beyond keeping yourself alive and doing nothing.

You can take at most ONE self-heal in PvP... in PvE you just need either [skill]Conviction[/skill] or [wiki]Great Dwarf Armor[/wiki] for armor.

Hand of the Forgotten sucks. In PvE you want Zealous and Of Enchanting or Fortitude if you don't mind swapping weapons to cast enchantments.

The mysticism breakpoints are in multiples of 3, have your attribute level at one of those or you're just wasting health.
cellardweller
cellardweller
Likes naked dance offs
#4
I'm assuming that from the defensive bar and the use of a green weapon that this is for pve, and even so 7 skills for keeping yourself alive = wasted character slot.

Useless skills:
Conviction - trust your warriors and/or paragons to keep WY or SY up, if you must bring an armour buff, consider bringing WY/SY yourself or even use Armour of the Great Dwarf avoid having to spec into Earth.
Mystic Vigor - Your monks job is to keep you alive, your job is to kill. Do your job and let them do thier job
Mystic Regeneration - See mystic vigor
Crippling Sweep - Why do you need to cripple in pve?
Reap Impurities - Not the worst skill in the world if you're running with a condition team, but there are better options

Soso skills:
Armor of Sanctity - Can be useful in HM if you've synergised with condition causing teamates. Not needed for NM.
Vital Boon - The only reason to run this is if you wanted to make your "victorious" skills activate more often.

Missing skills:
IAS - Every non-gimick dervish needs one. HoF is a good choice
Aura of Might - Even at low ranks, this skill will increase your dps by 40-50%
Attack Skills - 2-3 are a good idea to solidify your dps... real attack skills, not self heals disguised as attack skills.
Luminarus
Luminarus
Furnace Stoker
#5
Well i dont have too much experience with derv, but these 2 ppls advice seems pretty good.

(I know im right about the runes though, and definately agree with the suggestions above)
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Akakiller192
Pre-Searing Cadet
#6
k thnks guys I kinda started dervish so i didnt really know what to do. I only have one minor rune for scythe on chest and I have scythe mastery on head and what type of attack skills should i get?
Luminarus
Luminarus
Furnace Stoker
#7
From my experience, Victorious Sweep & Eremites/Mystic are good, IAS also. Also, try not to double or triple post.
A
Akakiller192
Pre-Searing Cadet
#8
srry i changed it
Sirius-NZ
Sirius-NZ
Wilds Pathfinder
#9
I've seen some Lyssa builds without an IAS, but they usually have at least three timed attacks to make up for it.

But generally, yeah, seeing far too much defense here. 1-2 defensive skills is all you should need... any more and DPS starts to die.
Seef II
Seef II
Desert Nomad
#10
The only defensive skill you'd really need in NM is Victorious Sweep. Get rid of all the Mystic Vigor/Regen chaff, slot in an IAS, and enjoy big yellow numbers instead of small red ones. (Aura of Holy Might helps greatly here)
Aris the Accurate
Aris the Accurate
Frost Gate Guardian
#11
hof is SO BAD..I hate it.

yes you can keep it up a good bit if everything goes ok...but it can be striped. IAS on a derv is not a must have, its nice but it is not critical. taking frenzy on a derv is stupid. rush is nice however because even at 0 spec you can keep it up. using utility skills from other classes (that work well at a low or 0 spec) are also a good idea.
~
~ Dan ~
Forge Runner
#12
Quote: Originally Posted by Aris the Accurate
hof is SO BAD..I hate it.

yes you can keep it up a good bit if everything goes ok...but it can be striped. IAS on a derv is not a must have, its nice but it is not critical. Well IAS kinda is a must have if you want to kill people. Hof isn't bad, you are bad. Ever heard of a cover enchant?
Aris the Accurate
Aris the Accurate
Frost Gate Guardian
#13
Quote: Well IAS kinda is a must have if you want to kill people. Hof isn't bad, you are bad. Ever heard of a cover enchant? Don't attack someone because they don't agree with your way of thinking. An ias is necessary skill on a warrior bar..not a dervish. Warriors have a lower base dmg and critical dmg so they need to pump out hits quickly. Dervish can go without an ias because it HAS a high weapon dmg and an insane critical. If you are going to use an ias go with a stance...hof remains junk.
~
~ Dan ~
Forge Runner
#14
Quote: Originally Posted by Aris the Accurate Don't attack someone because they don't agree with your way of thinking. It's because you're wrong, not because you simply disagree with me.

Quote: An ias is necessary skill on a warrior bar..not a dervish. They have the same purpose, to kill stuff.

Quote:
If you are going to use an ias go with a stance...hof remains junk. Why? Hof is only stripped from rend unless your opponent has 3+ enchant strips. Not to mention having to get through any enchants the monk has throw on you. I fail to see that as junk.
Aris the Accurate
Aris the Accurate
Frost Gate Guardian
#15
I love how people react when you rattle the little world they live in ^.^

saying a dervish is like a warrior is like saying a mesmer and an ele are they same because they both cast spells...

I'm not going to argue with someone who can't see beyond what they are told..hof is junk and you are blind. Their are better Ias's in the dervish line
~
~ Dan ~
Forge Runner
#16
Quote: Originally Posted by Aris the Accurate saying a dervish is like a warrior is like saying a mesmer and an ele are they same because they both cast spells... They do different things with those spells. Sure a dervish plays differently to a warrior, but at the end of the day: They are both melee. They both kill stuff. An IAS is needed on a melee, end of story.

Quote:
I'm not going to argue with someone who can't see beyond what they are told..hof is junk and you are blind. Their are better Ias's in the dervish line You are the only one to say this. Funny that..
Chicken Ftw
Chicken Ftw
Wilds Pathfinder
#17
Since dan's already covered the rest...

Quote: Originally Posted by Aris the Accurate
Their are better Ias's in the dervish line Name one? :s
Aris the Accurate
Aris the Accurate
Frost Gate Guardian
#18
Quote: Name one? :s wow someone actually reads instead of blindly flaming. my hat would be off to you but I'm not wearing one atm =/

Pious fury.
Chicken Ftw
Chicken Ftw
Wilds Pathfinder
#19
I guess if you're not running many enchants, ya. Personally, I prefer to keep AoHM on me at almost all times though, so HoF is better for my build.
Turtle222
Turtle222
Wilds Pathfinder
#20
Quote: Originally Posted by Aris the Accurate
Pious fury. So you pay 10 energy -2 enchantments for 12 seconds of IAS (assuming you want to keep up an IAS for more than 6 seconds...), rather than 10 Energy+ 21 seconds with burning at the end?

*slow deliberate clapping*

even at 14 myst. you would have 12 seconds whereas HoF has 19

at 12 mys. its 10 seconds+ -2 enchants for Pious fury and 17 for HoF.

huzzah at fail