Dervish Build needing evaluation
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Thought i'd add another advantage of using HoF is that you can take a speedbuff stance at the same time. If you're running faster than that kiting monk, you're hitting him more. If you're hitting him more, you're doing your job better.
Quote: Originally Posted by Aris the Accurate
Quote: Originally Posted by Aris the Accurate
you dont need an enchant to activate fury..it just removes one if you do. second hof can be striped..and your dps goes ploop for the next 30 seconds. however fury is a stance so its much harder to remove. so mine is a little shorter but much more dependable...
And that's the problem. You can't have any enchants on with pious fury as your IAS. If you're happy to strip it to have that IAS, wtf is the enchant on your bar for?
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Originally Posted by Stormlord Alex
Why, oh cruel gods... Why?!
My folders full of cat pics are on another computer Dang, and they were wanted in some other thread in riverside, too
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My folders full of cat pics are on another computer Dang, and they were wanted in some other thread in riverside, too
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Originally Posted by Aris the Accurate
you are mentally blind..theirs a difference
Please explain that one to me. |
All melee classes benefit greatly from IAS, remember 33% ias means you actually deal 50% more damage, 25% ias is 33% more damage.
in dervish skills you have these choices:
Heart of Fury: can be kept up about 60-75% of the time depending on build, sets enemies on fire when it ends (not really that great but its still a good thing), has the downside of having a cast time.
Whirling Charge: Only 25% ias, requires wind prayers which may or may not make it easy to put in a build, not affected by +enchant mods since its a stance, but can be used instantly in the middle of battle without pause, and has a movement boost (the usefulness of a movement boost isn't that much in PvE though)
Pious Fury: Generally if you run pious fury you are using no enchants at all or only using ones you want to lose. With Aura of Holy Might in PvE that is a HUGE downside.
Outside the dervish line Flail is quite good since you don't need adrenaline for anything else.
in dervish skills you have these choices:
Heart of Fury: can be kept up about 60-75% of the time depending on build, sets enemies on fire when it ends (not really that great but its still a good thing), has the downside of having a cast time.
Whirling Charge: Only 25% ias, requires wind prayers which may or may not make it easy to put in a build, not affected by +enchant mods since its a stance, but can be used instantly in the middle of battle without pause, and has a movement boost (the usefulness of a movement boost isn't that much in PvE though)
Pious Fury: Generally if you run pious fury you are using no enchants at all or only using ones you want to lose. With Aura of Holy Might in PvE that is a HUGE downside.
Outside the dervish line Flail is quite good since you don't need adrenaline for anything else.
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Quote:
Originally Posted by The Meth
All melee classes benefit greatly from IAS, remember 33% ias means you actually deal 50% more damage, 25% ias is 33% more damage.
Exactly. 50% more damage may be important for a warrior, but it's EVEN MORE important for a dervish - we know it hits hard already, but why stop there? Hitting hard frequently is obviously better!
If you can't grasp that you really don't understand the game.
If you can't grasp that you really don't understand the game.


